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Thread: Battlefield 3 - Clearly wanting a DayZ mod

  1. #4581

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    I swear stability gets worse with each patch for me. Nearly every other day game crashes in between level changes now :/

    Just as I was having a good couple games driving tanks on Caspian too. This time an attack heli decided to land just after launch, managed to line up the shot perfect from "B" cap without zoom optics. Still cant hit the fuckers when they are moving though

  2. #4582

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    Got it sorted, re-installed and all is well. Noobing it around atm, this is awesome.
    yes, I am Le terribad at BF3


  3. #4583
    Donor Rudolf Miller's Avatar
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    Quote Originally Posted by Sparith View Post
    Quote Originally Posted by Ishanda View Post
    Quote Originally Posted by kzig View Post
    How many times has this been posted in the thread so far?

      Spoiler:
    3, now 4
    So epic.
    HAI GUIZ!! HAZ DIS BIN POASTED YET? SO AWESOME



    it really is though.

  4. #4584
    Mr Marram's Avatar
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    Quote Originally Posted by Krugerrand View Post
    I swear stability gets worse with each patch for me. Nearly every other day game crashes in between level changes now :/
    This. I spent about 5mins trying to get co-op going with a friend earlier, crashes, EA servers disconnects, no connection to the other player is made, map wont load, FFS.


    IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.

  5. #4585

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    Quote Originally Posted by Vortex View Post
    Quote Originally Posted by D2 View Post
    Quote Originally Posted by Chrien View Post
    soflams are so stupidly OP now.
    Hahah no. If you think Soflams are OP, I'd hate to think what you'd make of the tank laser stuff. Mobile, armoured laser targetter? Yes please!

    Also, its teamwork thats OP, not the laser stuff.
    No, laser guided tank shells are actually extremely OP. Super-ultra fast, heavy damage (1-hit disable tanks, 1HKO everything else), never misses, and zero way to deflect or avoid it. It will hit targets that move behind mountain ranges after launch, and try damn hard to curve around buildings as well (fairly easy given it does a top-down attack). Its not a laser guided tank shell - its an ancient weapon platform drone. There is no way anyone can argue with a straight face that laser guided tank shells w/ a CITV/SOFLAM support are anything but deeply OP.

    Frankly, it really shows that the laser guided ordinance in the game are missing a step. By themselves they are pretty ok - situationaly inferior to SMAW/Stingers, or on aircraft, to rocket pods. Once painting comes into play, however, their damage and accuracy simply goes through the roof, yet there are no new additional counters available. This is a massive game design oversight.
    Laser targeted ordnance is perfectly fine.

    Disclaimer: 21,000 points of my 3,600,000 is in vehicles, I maybe biased and uncaring to the whining of vehicle whores (most of that 21k is from humvee kills on Caspian/Damavand).

    Just maybe.

    Anyway, we were running 4 javalins off a laser tank the other day on Caspian def. We completely shut down their mech. However had they bothered to actually attack on foot or found the 3/3 tank and either counter soflamed or just rammed a jet into it, we'd have been murdered because on their own Javalins are still shit.

    But yeah, I think they're thinking about making RPG hits on choppers one hit one kill as well, which is gonna be awesomesauce.

  6. #4586
    Vortex's Avatar
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    Quote Originally Posted by D2 View Post
    Quote Originally Posted by Vortex View Post
    Quote Originally Posted by D2 View Post
    Quote Originally Posted by Chrien View Post
    soflams are so stupidly OP now.
    Hahah no. If you think Soflams are OP, I'd hate to think what you'd make of the tank laser stuff. Mobile, armoured laser targetter? Yes please!

    Also, its teamwork thats OP, not the laser stuff.
    No, laser guided tank shells are actually extremely OP. Super-ultra fast, heavy damage (1-hit disable tanks, 1HKO everything else), never misses, and zero way to deflect or avoid it. It will hit targets that move behind mountain ranges after launch, and try damn hard to curve around buildings as well (fairly easy given it does a top-down attack). Its not a laser guided tank shell - its an ancient weapon platform drone. There is no way anyone can argue with a straight face that laser guided tank shells w/ a CITV/SOFLAM support are anything but deeply OP.

    Frankly, it really shows that the laser guided ordinance in the game are missing a step. By themselves they are pretty ok - situationaly inferior to SMAW/Stingers, or on aircraft, to rocket pods. Once painting comes into play, however, their damage and accuracy simply goes through the roof, yet there are no new additional counters available. This is a massive game design oversight.
    Laser targeted ordnance is perfectly fine.

    Disclaimer: 21,000 points of my 3,600,000 is in vehicles, I maybe biased and uncaring to the whining of vehicle whores (most of that 21k is from humvee kills on Caspian/Damavand).

    Just maybe.
    Ah so what your saying is that you have zero gameplay experience with the issue, don't particularly care to gain any experience, and claim anybody with actual experience and a well thought out argument that spans more than two sentences is a "whore" and "whining".

    Yea, fuck you.

    Anyway, we were running 4 javalins off a laser tank the other day on Caspian def. We completely shut down their mech. However had they bothered to actually attack on foot or found the 3/3 tank and either counter soflamed or just rammed a jet into it, we'd have been murdered because on their own Javalins are still shit.
    Oh yes you should attack on foot on one of the largest maps in the game, into a bunch of hostile vehicles that completely encircle the base. Oh yes this is a totally reasonable position you've taken here.

    But yeah, I think they're thinking about making RPG hits on choppers one hit one kill as well, which is gonna be awesomesauce.
    Like I said, just delete attack helicopters if this is the "balancing" stance DICE Is going to take. Everyone will be happier.

  7. #4587

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    Quote Originally Posted by Vortex View Post
    Quote Originally Posted by D2 View Post
    Quote Originally Posted by Vortex View Post
    Quote Originally Posted by D2 View Post
    Quote Originally Posted by Chrien View Post
    soflams are so stupidly OP now.
    Hahah no. If you think Soflams are OP, I'd hate to think what you'd make of the tank laser stuff. Mobile, armoured laser targetter? Yes please!

    Also, its teamwork thats OP, not the laser stuff.
    No, laser guided tank shells are actually extremely OP. Super-ultra fast, heavy damage (1-hit disable tanks, 1HKO everything else), never misses, and zero way to deflect or avoid it. It will hit targets that move behind mountain ranges after launch, and try damn hard to curve around buildings as well (fairly easy given it does a top-down attack). Its not a laser guided tank shell - its an ancient weapon platform drone. There is no way anyone can argue with a straight face that laser guided tank shells w/ a CITV/SOFLAM support are anything but deeply OP.

    Frankly, it really shows that the laser guided ordinance in the game are missing a step. By themselves they are pretty ok - situationaly inferior to SMAW/Stingers, or on aircraft, to rocket pods. Once painting comes into play, however, their damage and accuracy simply goes through the roof, yet there are no new additional counters available. This is a massive game design oversight.
    Laser targeted ordnance is perfectly fine.

    Disclaimer: 21,000 points of my 3,600,000 is in vehicles, I maybe biased and uncaring to the whining of vehicle whores (most of that 21k is from humvee kills on Caspian/Damavand).

    Just maybe.
    Ah so what your saying is that you have zero gameplay experience with the issue, don't particularly care to gain any experience, and claim anybody with actual experience and a well thought out argument that spans more than two sentences is a "whore" and "whining".

    Yea, fuck you.

    Anyway, we were running 4 javalins off a laser tank the other day on Caspian def. We completely shut down their mech. However had they bothered to actually attack on foot or found the 3/3 tank and either counter soflamed or just rammed a jet into it, we'd have been murdered because on their own Javalins are still shit.
    Oh yes you should attack on foot on one of the largest maps in the game, into a bunch of hostile vehicles that completely encircle the base. Oh yes this is a totally reasonable position you've taken here.

    But yeah, I think they're thinking about making RPG hits on choppers one hit one kill as well, which is gonna be awesomesauce.
    Like I said, just delete attack helicopters if this is the "balancing" stance DICE Is going to take. Everyone will be happier.
    It's always so cute to see somebody who hasn't argued with D2 before.

  8. #4588
    Keorythe's Avatar
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    You do realize that 1) you need someone to actually be bothered to lased designate. 2) Isn't hard to destroy the designator and 3) that IR smoke breaks the lock? The "can't be assed to attack on foot" argument is also kind of weak. With half the necessary teamwork, engineer pairs regularly make mincemeat of armor with SMAW/RPG's when they have no infantry support while still being viable as an anti-personnel weapon which is why you see so few Javs. on any map at any time. And on big maps it's hard not to step on an engineer mixed in with the support guys (surprisingly few assault/medic in comparison).

    Now the thing with vehicles on the other hand is a decent argument against jets. But against helicopters it's kind of weak considering that they were designed to be ground to air capable and have some pretty kick ass turning ability already in real life. They're capable of deflection shots on UH-1's going 110mph. But they should in no way be able to take down a jet unless they're noobs flying super slowly to attack ground targets.

    Also, I've seen very very few successful RPG hit's on helos before. Unless they're going low and slow (usually for a landing) the chances are pretty slim.

    Quote Originally Posted by Chrien
    You don't need teamwork for a SOFLAM to be effective, you can put it down have it pointing in a direction and it will automatically designate a target.
    I wish it was that easy. The designation area is about half of the view from the SOFLAM. You can place it near popular vehicle spots or highways but it's always easy to spot, destroy (hmg rocks), and/or avoid. Way too many areas have obstructions in the way and really limit its usefulness as a "place and forget" designator. It's also pretty useless against helicopters unless someone is actively controlling the thing and pointing it at them. A coordinated team can make good use by alpha striking with multiple Javs but that is too rare on public servers. On private and team servers the infantry will usually screen and clear these groups if they're halfway decent.
    Last edited by Keorythe; December 12 2011 at 04:03:30 AM.

  9. #4589

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    CoD style claymores. fucking. seriously.

  10. #4590
    Sandzibar's Avatar
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    Quote Originally Posted by jbend9620 View Post
    CoD style claymores. fucking. seriously.
    they really are in no way the same league as the cod ones.. ive run over hundreds and barely taken a scratch.. only been killed by a couple i think.

  11. #4591
    Smuggo's Avatar
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    Played with 3 buddies this weekend, enabling us to form a proper squad and had a great time and was much less bad then I had been. Being a lone wolf is hard in this game and I probably don't have the patience for it. Easier to team up with friends and charge around stomping on tanks and providing them with healing support.

  12. #4592
    Sandzibar's Avatar
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    im finding that more and more smuggo.. playing solo just makes me fucking angry all the time.

    mainly cos you end up in situations where its you.. vs a group of 3 all on voices comms. and you aint winning vs that most of the time.. even if they are terrible.

    still need answers from our pro jet pilots on throttle control.. are you using joystick analoge throttle controls? cos i cant for the life of me slow my jet down as much as everyone i fight seems to be able to...

    maybe its cos im using uparrow and downarrow for throttle rather than W S.. might be thats theres some weird hardcoded issue - like with the fact you couldnt spot if you didnt use the Q key when the game first came out..

    edit: issue resolved... can now make my jets go slower than 340knots thx to this thread (even though my stick is an old cyborg evo the config change worked like a charm).
    Last edited by Sandzibar; December 12 2011 at 11:20:10 AM.

  13. #4593

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    Agreed on the playing with non-randoms point. Was with on a couple of servers with Baarhyn last night and the difference it makes is massive, used to best effect with him in a jet and me with stingers, if they're pursuing a friendly nothing encourages them to stop it than a lock tone as they have to pop flares and evade or die and the tight circling dogfights often produce is fantastic for ground forces trying to shoot one down, staying in the same part of the sky at low speed etc. Going to start idling in the BF3 channel on teamspeak more tbh.

    The only real downside is having to actually apologise when you herp the derp.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  14. #4594
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    Quote Originally Posted by tulip View Post
    The only real downside is having to actually apologise when you herp the derp.
    Yeah, accidentally grenaded my friends last night. Went to press for the defib to revive a teammate that had gone down next to us. accidentally pressed grenade and threw it straight at the ground :/ Oops.

  15. #4595
    Donor mira o'karr's Avatar
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    repair tool and rpg also too close together keybind wise

  16. #4596

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    Quote Originally Posted by mira o'karr View Post
    repair tool and rpg also too close together keybind wise
    Switch from assault -> engineer

    press 3, look at your feet, left click for health -> press 3, look at your feet, left click for RPG
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  17. #4597
    Donor mira o'karr's Avatar
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    exit tank > press 3 to repair > press K > "so so so sorry please !forgive"

  18. #4598
    Sandzibar's Avatar
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    being able to rebind mwheelup / mwheeldown from the utterly useless inventory item scroll is awesome

    c/d

  19. #4599
    Donor mira o'karr's Avatar
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    i play with total defaults.
    what have you bound to mwheel?

    edit: acutally i started rebinding the controls for jets and helicopters to work with my ps3 controler but after "accidentally" exiting the vehicle in mid air for the umteenth time i just gave up.
    so fucking annoying.

  20. #4600
    Sandzibar's Avatar
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    just stuff like light on for up and handgun for down. mainly cos in all other fps games my sidearm has been on mwheeldown, so playing bf3 before the rebind option had got me killed loads due to me switching to a fucking ammo pack or uav rather than desired sidearm.

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