Reposting this since Sa'haira has parted ways with us since our last recruitment drive to check out 0.0.
Recruitment re-opened for 10 US Timezone pilots.
By Ka Jolo, Founder:
The Tuskers, a lowsec pirate corporation, are currently recruiting. Check out our recruitment post on our forums for detailed information. Peruse our killboard to see what kind of action we get. Then join THE TUSKERS PUBLIC CHANNEL to get an idea how active we are during your playtimes.
But all of this begs the questions, “Why join the Tuskers over some other lowsec pirate corp? What makes the Tuskers different? What sets them apart?” Now don’t get me wrong; there are other fine pirate corporations in New Eden, and to be honest many of you will be happier with one of those other corps.
Finding a “keeper” corp in EVE-Online means finding a corp that matches your requirements as broadly as possible. Some of the factors that make the Tuskers Tuskers are just what some of you are trying to avoid, while many of the factors are shared with other corps; but I believe this list as a whole uniquely describes the Tuskers:
* Our focus is and always will be lowsec piracy. Pilots join our corp to be lowsec pirates; they won’t wake up one morning to find the leadership has gotten bored with that and is steering the corp in some new direction. Tuskers, including directors, who lose interest in lowsec piracy leave the corp rather than reshaping it. (Focusing on lowsec piracy does not mean we do lowsec piracy exclusively; we enjoy periodic forays into wormhole space, highsec suicide ganking, nullsec roams, etc.)
* It is highly unlikely that the Tuskers will ever be an elite corp of uber pilots; we’ve too few skillpoints, we’re too focused on piracy, and too willing to swallow bait. Nevertheless, we can do the best with who we are, and that we strive for—learning from our mistakes, sharing knowledge with one another, and paying attention. We may never be the best—but we aim for a reputation of excellence.
* Tusker pilots are competent on a level we consider minimal but which accomplished combat pilots in better-known corporations don’t always measure up to: Just to get into our corp, a pilot must have at least five solo kills under his belt, including at least two where the ship he killed was supposedly superior to his own. Some lowbie pilots go out and meet this requirement in their first week, while some nullsec warriors with thousands of fleet kills have turned away when confronted with this requirement.
* Tuskers like small gang roaming best. Some Tusker pilots prefer to solo, occasionally we’ll camp gates, and we’re not above the odd blob—but the action we most enjoy is small gang PVP where our tactics and wits most come into play.
* We don’t see ourselves as griefers. While we have no scruples when it comes to blasting ships, popping capsules, and extracting ransoms, we try not to be mean about it. We’ll offer up a polite “gf” no matter how lame your fit or no matter how large your blob. Tuskers don’t scam and don’t talk smack.
* Tuskers keep their word. If you pay us the ransom as agreed, we’ll let you go as agreed. If we say we’ll fight you 1v1 (which is against our policy), you can be sure our backup won’t jump in to gank you. And though in our efforts to kill you we may try to deceive you through our actions or through misleading statements, we won’t actually lie. If we say you’ll be safe from us ganging up with us, you will be.
* In spite of our no-griefing, no-scamming, no-smacking, no-lying policies, we make no claims for “honor.” We’re not really sure what that means in the context of New Eden. We do what we do and are what we are; some consider us honorable, others consider us lowlife scum. So be it.
* In addition to the ad hoc Tusker gangs that go roaming every day, we have prescheduled corp ops. This allows Tuskers to plan some of their game play for times when there is sure to be some action, and to prepare for those sessions in terms of ships, modules, and location.
* Beyond the recognition Tuskers may already gain through killboards, employment histories, and blogs (i.e. combat stats and skillpoints), the Tuskers awards decorations for actions that truly benefit the corporation: meaningful participation in campaigns, fleet command, providing logistical support, etc.
* Because we love combat so much, we have a “no blues” policy. We will not enter any alliance, though we do provide “protection services” and will set corps blue for a fee. If you want to be our friend and fly with us regularly, then for crying out loud join our corp.
* We all have working microphones and speakers or headsets and we all agree to use them and Teamspeak3 (or Ventrilo, Mumble or even EVE voice, depending).
* Tuskers post all their kills and all their losses, even killmails resulting purely from NPC action if the other pilot nevertheless shows up on the killmail.
* Only active pilots may be in the corporation. Tuskers who haven’t logged in for a while come back to the game to find they’re members of an NPC corp. Our membership is not inflated. However, since real life comes first, Tuskers who explain a temporary absence are afforded some grace.
* Tuskers must be self-sufficient, whether this means buying ETC’s for conversion into ISK, industrial alts, or sticking to cheaper ships. We don’t want our mates hitting us up for handouts. This is one reason we like ransoms so much.
* A big reason for joining any corp is for the enhanced enjoyment of the game that comes with the camaraderie of like-minded fellows. During the background check that’s part of our recruitment process, we do what we can to screen out pilots that won’t stick around to grow these kinds of relationships or who show evidence of undermining the foundation of such a family. (Examples include buying ISK with real money, lying to us, and having a history of corp thievery.)
* This is a corp for “mains,” so “alts” are not accepted unless the “main” is also a member. Tuskers should be Tuskers at heart, without higher loyalties to some other body in New Eden.
* So-called “real life” comes before internet spaceships. Attendance is not mandatory at our ops. We want Tuskers to join our ops and fly together in gangs because it’s fun and profitable, not as an onerous duty or second job.
* The Tuskers is a mature, family-friendly corporation. More than a few of us are middle-aged. Many of us have spouses and children. Even those of us who are not personally offended by vulgar talk don’t want the conversation coming through our speakers or popping up in chat to offend any families who may be within view or within earshot.
* Interestingly, The Tuskers seems to have attracted more than our fair share of bloggers (for what that's worth).