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Thread: [PVP] Hawk

  1. #41
    Lady Spank's Avatar
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    or Sentinel.

    I've not played the game properly for about a month and haven't tried ASB's out yet but I assume this is pretty common in low sec. I don't like AB fits much but I would be willing to give this a go even if it's pretty terrible.



    Pimp the ab or em rig if you feel the need but I don't think it's worth the ISK.

    EDIT: As confirmed by reading lords post...
    Last edited by Lady Spank; July 26 2012 at 07:07:01 PM.

    [–]bam_strokerCaldari 6 points 18 hours ago
    Your command of deliberate, convincingly bad English is amazing.

  2. #42
    Siva Surya's Avatar
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    Confirming that fit is pretty common in low sec. It's incredibly hard to break, as a good Hawk pilot will pull range to mitigate damage and tank you on on MASB. The only time I've been able to break one in my Wolf is when I pretended to gtfo before turning around, which landed me close enough to apply full deeps (only really worked because the guy was too slow on activating the second MASB).

    Anyway, having been on the receiving end of endless boost cycles, I'm gonna fit one up myself as soon as I get the proper skills. The low sec version will look pretty similar to the one you posted Lady Spank. I'm currently working on a null sec version that's specifically aimed towards taking on those lone Cynas/Vagas you see camping gates/bubbles.

  3. #43
    prometheus's Avatar
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    I was running a fairly similar fit with decent success.
    Code:
    [Hawk, Medium Ancillary Pair]
    Internal Force Field Array I
    Beta Reactor Control: Reaction Control I
    
    Limited 1MN MicroWarpdrive I
    Faint Epsilon Warp Scrambler I
    Fleeting Propulsion Inhibitor I
    Medium Ancillary Shield Booster, Cap Booster 50
    Medium Ancillary Shield Booster, Cap Booster 50
    
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Gatling Pulse Laser II, Scorch S
    
    Small Anti-EM Screen Reinforcer I
    Small Processor Overclocking Unit I
    Needs AWU5 and a 1% CPU implant
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  4. #44
    W0lf Crendraven's Avatar
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    Quote Originally Posted by LordsServant View Post
    So I'm not really a fan of my 10mn AB hawks. Cool concept, not really that solid (but I didn't test em that much anyhoo...so :shrug.

    I was thinking to myself the other day, wouldn't it be cool if my harpy was dual prop? I hate being scrammed.
    If you really want to do something like this id do:


    [Hawk, dualprop]
    Ballistic Control System II
    Internal Force Field Array I

    'Langour' Drive Disruptor I
    'Langour' Drive Disruptor I
    Limited 1MN MicroWarpdrive I
    J5 Prototype Warp Disruptor I
    1MN Afterburner II

    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    [empty high slot]

    Small Hydraulic Bay Thrusters II
    Small Rocket Fuel Cache Partition II

    182dps to about 20km, (207 with rage to 19) or 146dps out to 30km with javelins. As ususal kite them at 17-20 if they coem in dual web and if the land scram ab!

    But i think dual prop isnt that great id go with more buffer:
    [Hawk, rocket kititng]
    Ballistic Control System II
    Internal Force Field Array I

    'Langour' Drive Disruptor I
    'Langour' Drive Disruptor I
    Limited 1MN MicroWarpdrive I
    J5 Prototype Warp Disruptor I
    Medium F-S9 Regolith Shield Induction

    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    [empty high slot]

    Small Hydraulic Bay Thrusters II
    Small Rocket Fuel Cache Partition II

    Same dps/range but you loose the ab but get 2.5k ehp!

    With links you can load rage ,sit at 14 and heat! Or kite even farer out, also you have slectable damage types (if you say goodbye to a good chunk of dps)

  5. #45
    prometheus's Avatar
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    absolutely no reason to have dual webs on a hawk.
    fitting tank in place of the 2nd web FAR outweighs the odd situation where dual webs would be truly beneficial.

    web+scram+current rockets -> slap everything just fine except for exceptionally quick AB frigates.
    hell, for those ships, carry crash.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  6. #46
    Resi's Avatar
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    Does crash work on rockets?

  7. #47
    prometheus's Avatar
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    Quote Originally Posted by Resi View Post
    Does crash work on rockets?
    Yes, Crash effects explosion radius which is a stat present for all missile types.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  8. #48
    W0lf Crendraven's Avatar
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    Quote Originally Posted by prometheus View Post
    absolutely no reason to have dual webs on a hawk.
    fitting tank in place of the 2nd web FAR outweighs the odd situation where dual webs would be truly beneficial.

    web+scram+current rockets -> slap everything just fine except for exceptionally quick AB frigates.
    hell, for those ships, carry crash.
    Webs are for (nearly) the same reason you put them on a drake, to keep tackle away from you, seeing as they reach further out as a scram, also its not a brawling setup but a kiting one!

  9. #49
    prometheus's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    Quote Originally Posted by prometheus View Post
    absolutely no reason to have dual webs on a hawk.
    fitting tank in place of the 2nd web FAR outweighs the odd situation where dual webs would be truly beneficial.

    web+scram+current rockets -> slap everything just fine except for exceptionally quick AB frigates.
    hell, for those ships, carry crash.
    Webs are for (nearly) the same reason you put them on a drake, to keep tackle away from you, seeing as they reach further out as a scram, also its not a brawling setup but a kiting one!
    TWO webs on a frigate aren't really going to do much.
    And no.. Rocket Hawks *cannot* kite.

    They have a *max range* of ~15km from stationary target to stationary target.
    Hell, even with rigs you can't get it too much further than that, and since the frigate is fat/slow you are still quite tackleable.
    22km in eft translates into roughly 16ish in combat. If you're using Javelins, you already lose.

    Remember when people were complaining that 5mids Hawks would be OP because of 2x webs?
    Well, I tested the shit out of these things and 2x web is terrible. Nearly every AF can still reach you within 10km, and all of them will be tanking more.
    All dual webs guarantee is a possible escape against a single target.
    Last edited by prometheus; July 30 2012 at 06:36:15 AM.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  10. #50
    W0lf Crendraven's Avatar
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    But you outdps nearly all afs at 10 (13)km, and seeing as they cant close in duo to dualweb they will loose, and i think the 21km are more like 19km range in game (unless your oponent runs directly away from you).

    Dual web works fine! Also, yes you can kite at that range!

  11. #51
    prometheus's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    But you outdps nearly all afs at 10 (13)km, and seeing as they cant close in duo to dualweb they will loose, and i think the 21km are more like 19km range in game (unless your oponent runs directly away from you).
    Dual web works fine! Also, yes you can kite at that range!
    Nearly all? I'd say you'd out-damage/tank a Jag and possibly an Enyo at 10km.
    Not in web/scram range? You're not hitting frigates very hard.
    Not using kinetic? You're doing even less damage.

    Considering how the Hawk is one of (if not) the slowest AFs, you're not kiting anyone form 19km.
    You don't have tackle or a scrambler, so people can easily EASILY catch up and tackle you at which point you'd have to run away.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  12. #52
    W0lf Crendraven's Avatar
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    And to prevent that you preheat your webs to let them hit a wall once they reach 13 km (and even if they scram you dueo to non tracking of rockets, and the damage they most likely already have taken you probably still will win. It will also beat an ishkur/harpy/vengeance (duo to the increased missile range)/porbbaly even a wolf/other hawks/the onyl real problem i see is the retri!

  13. #53
    Lady Spank's Avatar
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    It's too slow to hold stuff at range even with dual webs and since I don't critically have to worry about range control with rockets (and single web), I'd much rather focus on tank. If I'm going to be the slow one I'll let them think they are in control of range while I don't have to care since I will hit them regardless.

    Dual webs just reduce your tank while giving you no real advantage.

    [–]bam_strokerCaldari 6 points 18 hours ago
    Your command of deliberate, convincingly bad English is amazing.

  14. #54

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    Quote Originally Posted by prometheus View Post
    I was running a fairly similar fit with decent success.
    Code:
    [Hawk, Medium Ancillary Pair]
    Internal Force Field Array I
    Beta Reactor Control: Reaction Control I
    
    Limited 1MN MicroWarpdrive I
    Faint Epsilon Warp Scrambler I
    Fleeting Propulsion Inhibitor I
    Medium Ancillary Shield Booster, Cap Booster 50
    Medium Ancillary Shield Booster, Cap Booster 50
    
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Gatling Pulse Laser II, Scorch S
    
    Small Anti-EM Screen Reinforcer I
    Small Processor Overclocking Unit I
    Needs AWU5 and a 1% CPU implant
    This is what I run but with ba 75mm rail instead of the pulse. Don't need the cpu implant then.

  15. #55
    Siva Surya's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    But you outdps nearly all afs at 10 (13)km, and seeing as they cant close in duo to dualweb they will loose, and i think the 21km are more like 19km range in game (unless your oponent runs directly away from you).

    Dual web works fine! Also, yes you can kite at that range!
    After having flown the dual-web Merlin I agree with W0lf. Dual webs work very well, and they prevent the target from pulling swing maneuvers on you and escaping/getting closer. I have even managed to escape from single webs on Hawk's in my Wolf with an OH'd AB (somewhat easy as they tend to pull range to 8k). I also even killed a Daredevil once in a dual-web Hookbill. Several of my out-of-corp associates also fly with with great success.

    Now I personally would fly the dual-MASB Hawk over a dual web one due to IMO superior target selection, but I would gladly fly a dual web Merlin/Hawk.

  16. #56
    prometheus's Avatar
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    Quote Originally Posted by Dread Operative View Post
    Quote Originally Posted by prometheus View Post
    I was running a fairly similar fit with decent success.
    Code:
    [Hawk, Medium Ancillary Pair]
    Internal Force Field Array I
    Beta Reactor Control: Reaction Control I
    
    Limited 1MN MicroWarpdrive I
    Faint Epsilon Warp Scrambler I
    Fleeting Propulsion Inhibitor I
    Medium Ancillary Shield Booster, Cap Booster 50
    Medium Ancillary Shield Booster, Cap Booster 50
    
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Rocket Launcher II, Caldari Navy Scourge Rocket
    Gatling Pulse Laser II, Scorch S
    
    Small Anti-EM Screen Reinforcer I
    Small Processor Overclocking Unit I
    Needs AWU5 and a 1% CPU implant
    This is what I run but with ba 75mm rail instead of the pulse. Don't need the cpu implant then.
    You can do that, yes, but I'd rather spend the 300k or whatever and add some damage variety :P
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  17. #57

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    Quote Originally Posted by prometheus View Post
    You can do that, yes, but I'd rather spend the 300k or whatever and add some damage variety :P
    Ya. I have 3 heads tailored to what I use them and I can't justify that slot loss. Honestly Id probably dish out. The 2 mil for the t2 overclockk and do the same thing.

  18. #58
    OrangeAfroMan's Avatar
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    So I'm a bit torn on what fit I want to go with in my Hawk. Dual MASB seems... overhyped.

    The two fits I'm thinking about are my previously posted MASB+MSE fit:

      Spoiler:

    [Hawk, Hawk - MASB MSE]

    Internal Force Field Array I
    Micro Auxiliary Power Core II

    Limited 1MN MicroWarpdrive I
    Medium F-S9 Regolith Shield Induction
    Medium Ancillary Shield Booster, Cap Booster 50
    X5 Prototype Engine Enervator
    Initiated Harmonic Warp Scrambler I

    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    Gatling Pulse Laser II, Scorch S

    Small Bay Loading Accelerator I
    Small Anti-EM Screen Reinforcer I

    208 | 244 DPS w/ Scourge Rage & Scorch
    8.78k EHP @ 38.1% EM, 82.3% Th, 73.4% Kin, 55.8% Ex
    60.6 | 211 sig
    177.9 | 230 eHP/s (no drugs/links)


    Or the dual web fit I came up with:

      Spoiler:

    NEEDS 1% grid implant

    [Hawk, Hawk - Kite]

    Internal Force Field Array I
    Ballistic Control System II

    Limited 1MN MicroWarpdrive I
    Medium F-S9 Regolith Shield Induction
    X5 Prototype Engine Enervator
    X5 Prototype Engine Enervator
    Warp Scrambler II

    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    Rocket Launcher II, Scourge Rage Rocket
    125mm Gatling AutoCannon II, Barrage S

    Small Core Defense Field Extender I
    Small Anti-EM Screen Reinforcer I

    207 | 244 DPS w/ Scourge Rage (not counting the 125mm)
    9.7k EHP @ 38.1% EM, 82.3% Th, 73.4% Kin, 55.8% Ex
    63.2 | 217 sig
    Option to disengage


    The biggest reason I'm liking the dual web fit is the option to disengage. Also not 100% decided on the second Anti-EM rig on the Kite fit. For solo a polycarbon might be better but in a gang setting the EM resist wins.

    What say FHC? 178 | 230 eHP/s seems a bit weak TBH. Even if my drug dealer DID have Standard Blue pills (which he's been out of for months, wtf :l ), that only brings the tank to 213.6 | 276 eHP/s. I don't fly with links when I'm solo, and in a gang, dual web+scram >>>>> web+scram+local tank
    Last edited by OrangeAfroMan; August 3 2012 at 02:39:45 PM.
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    MWO: Northern Nomad

  19. #59
    W0lf Crendraven's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post


    What say FHC? 178 | 230 eHP/s seems a bit weak TBH. Even if my drug dealer DID have Standard Blue pills (which he's been out of for months, wtf :l ), that only brings the tank to 213.6 | 276 eHP/s. I don't fly with links when I'm solo, and in a gang, dual web+scram >>>>> web+scram+local tank
    You have to remember that the frigates which deals the most dps, i.e enyo/harpy/maybe ranis shoot right in your strongest resis, and against the rest your tank dps and ehp should be enough to win the fight! But id go with dual web cause ktiing>brawling every time! You will just run into problems with other rocket ships, also a long point is better than a scram if you can get it on! Dual web is enough range control!

  20. #60
    OrangeAfroMan's Avatar
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    The other reasonI like it is it doesn't force me to commit 100% and when their friends land I'll be further away.

    We'll see how it goes, got one fit and ready
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    MWO: Northern Nomad

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