I tried this after quite some time and it is getting even better. You can do EVA now and there is landing gear in too. Lemme repost my first successful mission to outer moon and back.
Split into two posts, spoilers for cause it has a lot of pictures:
Spoiler:
Last edited by Corwyna; July 29 2012 at 03:36:53 PM.
Corw
Are you using all stock parts or no? I really want to find a large number of non-retarded parts.
Also I am good at making ICBMs, not quite as good at making space rockets![]()
I'm using stock only. Not sure if you are using "demo" (old) version or current build.
It is always tricky to get proper build to get you to orbit with spare fuel, I've wasted days trying different approaches. But that is the fun part of it, tinkering with bits and peaces![]()
Last edited by Corwyna; July 29 2012 at 06:10:15 PM.
Corw
Why is it that the new large parts don't have any greater strength than the smaller parts? they keep falling apartI'm bad at this.
played demo for 5min bought game next day. shits fun.
world of tanks derp gun world of tanks derp gun world of tanks derp gun
You having problems at liftoff? Whole thing starts shaking and twisting? Try with less throttle, I had problems, I think drag would put too much force from above which would crash joints in the middle/upper section. Also, I would get into orbit with more fuel with less throttle, I think much of it was wasted on fighting drag.
Corw
Yeah, this is good advice, I don't know what the formula is like for working out a good thrust to weight ratio or optimum speed or stuff like that. I now try to maintain a constant speed as I lift off and it does conserve fuel but I didn't really have too much of an issue with that.
But yeah just getting stuff to hold together as it goes up is the biggest problem for me.
This was a lil oversight on the dev's part when they scaled up all the parts, you can get modified configs for them here http://kerbalspaceprogram.com/forum/...?topic=17313.0 or you can modify the parts your self by editing the part.config in note pad & changing the "breaking force"* attribute
*IIRC that is what its called or something similiar
I don't reed KSP forums so this is probably old news, but I find this by myself and I find it worth sharing:
Spoiler:
Proof of concept: you can launch spaceplane from rocket pad =) Even more important, you can build spaceplane lander then finish up the carrier rocket.
HOWTO: Build your spaceplane/lander in spaceplane hangar and save it.
Open directory where KSP is. Find a file named as your lander in \Ships\SPH\ directory (that is where specplanes go) and copy it to \Ships\VAB\ directory (that is where rockets go).
Then go ingame to vehicle assembly building and load your spaceplane design. It will be loaded horizontally, like a plane, but as soon as you grab the capsule it will change direction to horizontal =)
Have fun
Corw
Did some playing today with the mechjeb autopilot mod. It is awesome \o/
After the glorious invention of computers kerbals designed automated navigation systems. Fatality rates dropped by 99% \o/
So a ship was designed and a brave kerbanaut (Wilrim Kerman) flew to the mun and landed. Granted it took 35 days because turns out kerbals cant use computers but he made it. Unfortunately he did not have enough fuel for the return trip.
Forgot to take pic of ship, heres the lander though;
Spoiler:
So, a second, more powerful rocket was designed to retrieve the stranded kerbanaut. It started out gloriously, we made it to the mun in under 10 hours with a newly designed lander and landed within 9 kilometers from the original lander. (Rescue ship piloted by Thomlong Kerman)
Spoiler:
However, turns out kerbanauts cant jetpack either and Thomlong Kerman overshot the first lander by 4 kilometers, jetpacking back burned through all the jetpack fuel (and required 200 meters of walking which takes forever on the mun).
After reuniting Thomlong Kerman refuelled his jetpack and started the return trip but managed to impact with the ground and die. Oops
Spoiler:
Wilrim Kerman did make it back to the lander. Turns out this model only holds one crew member anyway. Oops again
Spoiler:
Turns out the game deletes anything thats not attached to a command module after a while so the glorious lander base with solar panels is no longer on my mun
Spoiler:
Back in orbit.
Spoiler:
Heading home.
Spoiler:
Hello KSC.
Spoiler:
Return to earth went smoothly, landed near the launch base. The engine exploded as the capsule landed which worried everyone at Kerbal space command for a second but fortunately the capsule remained intact and Wilrim Kerman made it home safely.
Glory Achieved.
Spoiler:
Next up will be either sending something big (station sized) into orbit or landing something big on the mun. I saw some pics of rovers and whatnot on the ksp forums.
Also; Is there any easy way to switch between EVAing kerbals and/or the ship without having to go through the tracking station?
Last edited by Joshua Foiritain; August 2 2012 at 06:34:04 PM.
When forums are transfered, you should check out "Mechanical Mouse Industries" with upcomming Kethane plugin(psss... mine)
Neeeds a new signature.
I'm of two minds about Mechjeb. I use it but I won't use any of the autopilot functions. I use it to see things like thrust to weight ratio, delta v of each stage and shit that I really should be told while I'm making the rocket. Everything else is gravy that I don't use.
I think it's good that it exists though, someone on the KSP forum did a comparison between the capabilities of the flight computers in the Saturn V + Cape Canaveral in the '60's vs mechjeb and mechjeb is still like a children's toy in comparison so I don't have anything against it but I still prefer not to use most of it's functions.
Jalif TMA Kethane, what is it?
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