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Thread: CCP finally realise high sec wars are hurting player numbers.

  1. #21
    Joshua Foiritain's Avatar
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    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Joshua Foiritain View Post
    Wardecs in their current form are dumb and bad for the game, have been since day one. Being able to murder structures and shitting on alliances in trade hubs is fine but allowing the worlds most risk averse faggots to shit on new players for easy killmails is silly.
    I always thought it was risk adverse faggots shitting on other risk adverse faggots.
    Err not really, its risk averse faggots who should know better against risk averse noobs dont know better.

    Eve is a difficult game to figure out, it takes either a lot of time on your own or slightly less time while someone is holding your hand. This was true when you compared eve to other mmos 15 years ago and is a hell of a lot more true when compared to todays mmos.

    Playing eve requires a mentality shift from 'casual no risk safetynet fun times' into a more serious 'if you fuck up you get punished and the only one to blame is yourself' mindset that many players dont expect in videogames. This change takes time and moves at a different pace for people.

    The vast majority of new players that try eve aren't prepared for this, take it up the ass and quit. Now you can go all 'haha well they're weak faggots good riddance' but eve actually needs new players pretty badly. Losing a chunk of these new players just so a small group of highsec wardeccers can jerk each other off over the number of t1 frigs they've killed is dumb.

    Quite a few of these new players will eventually rage quit anyway simply because they cannot get used to way eve works, eve has always been a niche game. But if you can reduce the quitting ratio from 95% to 85% simply by providing a bit more safety for noobs in highsec then that's well worth the trade.

    Not to mention this only comes at the cost of upsetting eve's most cowardly babies, that alone makes it worth it tbh because fucking with those pussies is comedy gold.

    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Joshua Foiritain View Post
    As for ganking, i dont see that going anywhere anytime soon.
    When the carebears have gotten their wish of nerfing wardecs into the ground then the former wardec corps like PIRAT
    will resume normal course and become full grown ganking only corps/alliances. And newbs will die to them instead and then the
    carebears, as they already do, will demand that ganking be stopped in high-sec.
    No they wont. Ganking would mean losing ships which is something most highsec wardeccers cant handle.

    Ganking rando noobs in t1 frigs/dessies/cruisers all across eve is significantly more work for much less reward then ganking freighters in highway systems or barges around starter systems.
    Last edited by Joshua Foiritain; October 9 2018 at 09:29:53 AM.



  2. #22
    Super Everator Global Moderator Virtuozzo's Avatar
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    So basically Oveur's ego legacy still haunts retention.
    J'ai violé votre vaisseau spatial. C'était amusant....!

    EVE once was about internet spaceships. Then those became serious business.
    Now all that is left is serious business, and spaceships are docked for two years till after the Dust of Incarna
    .

  3. #23
    Sacul's Avatar
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    The Safe against ganking starter Systems include No wardec right? Is there a Limit how long you can stay there? Time or sp?

    Started in 2005 so i have No clue.

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    First, it is ridiculed.
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    Third, it is accepted as being self-evident..

  4. #24
    Meester's Avatar
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    Quote Originally Posted by Keckers View Post
    It's averse you troglodyte
    You are right.

  5. #25
    jimmychrist's Avatar
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    Quote Originally Posted by Virtuozzo View Post
    So basically Oveur's ego legacy still haunts retention.
    I always figured wardecs are in the game because new and prospective players expect them to be. Same with bounties. CCP not being able to wrangle the systems to actually work in practice doesn't matter because their real job is selling the game.

  6. #26
    Donor Pattern's Avatar
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    Ban alts and you fix 90% of the problems with high sec eve online

  7. #27

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    I never understood how a corp/alliance could be at war with more than a few other corps/alliances. Like, in what world would CONCORD/the empires allow corps to just go around blowing shit up for a couple million a month?

    Someone had a good idea where corps/alliances could pay the NPC tax rate in order to be undeccable. No nullbears would do this since they would lose so much in bounties. But high sec tards could be protected for a cost. You can still suicide gank them if they sit in shiney shit.

    NINJA EDIT: Structures can always be shot, you just get a suspect flag. So you if want to bear in high sec in peace you gotta use cheap ships and no structures.

  8. #28
    Keckers's Avatar
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    Quote Originally Posted by Pattern View Post
    Ban alts and you fix 90% of the problems with high sec eve online
    You'd fix 100% of the problem since the game would almost immediately die.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  9. #29

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    Systems that are free of Dec's and flags.....

    Sent from my CPH1701 using Tapatalk

  10. #30
    Meester's Avatar
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    Quote Originally Posted by jonesbones View Post
    I never understood how a corp/alliance could be at war with more than a few other corps/alliances. Like, in what world would CONCORD/the empires allow corps to just go around blowing shit up for a couple million a month?
    Its actually explained in the lore.

  11. #31
    mewninn's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    The vast majority of new players that try eve aren't prepared for this, take it up the ass and quit. Now you can go all 'haha well they're weak faggots good riddance' but eve actually needs new players pretty badly. Losing a chunk of these new players just so a small group of highsec wardeccers can jerk each other off over the number of t1 frigs they've killed is dumb.

    Quite a few of these new players will eventually rage quit anyway simply because they cannot get used to way eve works, eve has always been a niche game. But if you can reduce the quitting ratio from 95% to 85% simply by providing a bit more safety for noobs in highsec then that's well worth the trade.
    Did injectors not bring any improvement to retention rates?

    I remember bringing in lots of not-dumb people, and the universal turnoff was the amount of time required to get off the ground and be more than a cripple

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