hate these ads?, log in or register to hide them
Page 4 of 16 FirstFirst 123456714 ... LastLast
Results 61 to 80 of 317

Thread: Battlefield Vive CHOOO CHOOOO IT'S WORLD WAR TWO

  1. #61
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879
    Quote Originally Posted by teds :D View Post
    in fairness FHC hasn't really done BF in a big way in ages, not since rami/d2/laythun/me and stuff used to rinse BF3
    I have fond memories of playing BF3 with Amantus tbf

  2. #62
    rufuske's Avatar
    Join Date
    April 9, 2011
    Posts
    2,211
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by teds :D View Post
    in fairness FHC hasn't really done BF in a big way in ages, not since rami/d2/laythun/me and stuff used to rinse BF3
    I have fond memories of playing BF3 with Amantus tbf
    You really should try BF4 now, it's the best this series ever been. Yup, you read that right. And I played shitton of BF2 and BF:BC2.

  3. #63
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879


    Thank mr Taro

  4. #64

    Join Date
    April 10, 2011
    Location
    Chair
    Posts
    6,250
    To be fair, Japanese warlords were quite fond of pretty boys.

  5. #65
    Smarnca's Avatar
    Join Date
    January 30, 2013
    Location
    SVN
    Posts
    9,055




    Careful not head hit on rock!
    laughs in Slovenian

  6. #66

    Join Date
    November 5, 2011
    Posts
    11,287
    Quote Originally Posted by rufuske View Post
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by teds :D View Post
    in fairness FHC hasn't really done BF in a big way in ages, not since rami/d2/laythun/me and stuff used to rinse BF3
    I have fond memories of playing BF3 with Amantus tbf
    You really should try BF4 now, it's the best this series ever been. Yup, you read that right. And I played shitton of BF2 and BF:BC2.
    C

  7. #67
    Nobody_Holme's Avatar
    Join Date
    April 11, 2011
    Location
    Swansea, Wales, UK
    Posts
    5,699
    Quote Originally Posted by Isyel View Post
    Quote Originally Posted by rufuske View Post
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by teds :D View Post
    in fairness FHC hasn't really done BF in a big way in ages, not since rami/d2/laythun/me and stuff used to rinse BF3
    I have fond memories of playing BF3 with Amantus tbf
    You really should try BF4 now, it's the best this series ever been. Yup, you read that right. And I played shitton of BF2 and BF:BC2.
    C
    D
    2142 is still the best, git gud.

  8. #68
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879
    Quote Originally Posted by Nobody_Holme View Post
    Quote Originally Posted by Isyel View Post
    Quote Originally Posted by rufuske View Post
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by teds :D View Post
    in fairness FHC hasn't really done BF in a big way in ages, not since rami/d2/laythun/me and stuff used to rinse BF3
    I have fond memories of playing BF3 with Amantus tbf
    You really should try BF4 now, it's the best this series ever been. Yup, you read that right. And I played shitton of BF2 and BF:BC2.
    C
    D
    2142 is still the best, git gud.
    C, but unfortunately even the fan servers are nearly dead most of the time (especially in EU, I check every few months and theres never more than a dozen people on)

    Fall of Berlin best map, along with Northern Strike (which nobody bought so they had to make it free to all owners anyway)

  9. #69
    Sp4m's Avatar
    Join Date
    August 5, 2013
    Posts
    6,215
    was that the one with the titans which lagged to fuck?

    and the walkers that randomly fell over

    yeah it was good but da bugs was shit


    i liked the LMG mechanics

  10. #70
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879
    Quote Originally Posted by Sp4m View Post
    was that the one with the titans which lagged to fuck?

    and the walkers that randomly fell over

    yeah it was good but da bugs was shit


    i liked the LMG mechanics
    2142 was massively buggy at launch, but it got smoothed out by the time Northern Strike came out (most servers locked the titans in place to avoid a bug where you could slot them through each other for an instant server crash though)

    Pod surfing never got fixed, but most people couldn't do it and it only had a marginal advantage for solo play (although if you had a squad of 5 it enabled some very funny conquest shenanigans)

    C4 jumping onto apartment buildings and squad beacon stuff where you'd respawn on top of skyscrapers were mostly fine tbh, especially given the orbital bombardment commander ability (assuming you had a competent commander)

  11. #71
    Keckers's Avatar
    Join Date
    July 31, 2012
    Posts
    16,870
    BC2 rush maps were the pinnacle of BF. They've been shit at making good rush maps since.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  12. #72
    Sandzibar's Avatar
    Join Date
    April 9, 2011
    Posts
    5,275
    Quote Originally Posted by Dice;
    Battlefield™ V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered.

    Let’s jump right in to the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.

    Two Key Elements: Immersion and Squad Play

    A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.

    Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.

    Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.

    IMMERSION

    Improving Soldier Movement


    Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.

    You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.

    You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.

    Gun Play and Removing Random Bullet Deviation

    Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

    Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.

    We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.

    Ramping up the Destruction

    Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.

    Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.

    By the way, this will all sound spectacular. Trust us.

    Use Fortifications to Shape the Battlefield

    Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about, and having had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.

    This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.

    In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.

    SQUAD PLAY

    Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in game or in a loading screen – you’ll be able to chat with your squad mates.

    A More Intense and Personal Revive System

    Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.

    One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.

    We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.

    Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).

    Scarcity and War of Attrition will Give You More Strategic Choices

    Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.

    Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.

    Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.

    The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.

    This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.

    If You Work Together, You Can Unleash the Squad Reinforcements

    Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.

    In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.

    Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.
    Last edited by Sandzibar; June 1 2018 at 10:35:40 PM.

  13. #73
    Nobody_Holme's Avatar
    Join Date
    April 11, 2011
    Location
    Swansea, Wales, UK
    Posts
    5,699
    So a good squad wont be killable at all for a solo player unless you can grenade them all at once or get a likely impossible flank, and trying to play with the standard pubbie lemmings will be cancer. Okay.

    That said, playing with competent friends will probably be pretty fun trolling around being the new double FT/engi/support squad. I'm probably okay with this.

  14. #74
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879
    I mean, has a good squad ever been soloable?

  15. #75
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    20,599
    Quote Originally Posted by XenosisMk4 View Post
    I mean, has a good squad ever been soloable?
    Yes and quite easily if you get the drop on them.

  16. #76
    Super Chillerator Global Moderator teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    8,077
    They'll hopefully be more solo able now if you have the drop. Previously, you click the rez button and they jump back to life, now there's an interaction (a few 's) during which you can just shoot the medic. Same applies to heals, resuppies etc. Should slow the game down a bit (good)

  17. #77
    Super Baderator DonorGlobal Moderator cullnean's Avatar
    Join Date
    April 10, 2011
    Location
    The tower of power, too sweet to be sour, ohhhh yeahh!
    Posts
    16,592
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by XenosisMk4 View Post
    I mean, has a good squad ever been soloable?
    Yes and quite easily if you get the drop on them.
    Thatís because you are a freak at FPS, Iím moderately ok


    Sent from my iPhtapa
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  18. #78
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    4,879
    Quote Originally Posted by cullnean View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by XenosisMk4 View Post
    I mean, has a good squad ever been soloable?
    Yes and quite easily if you get the drop on them.
    That’s because you are a freak at FPS, I’m moderately ok


    Sent from my iPhtapa
    What if it was a squad of varcaus's

  19. #79

    Join Date
    November 5, 2011
    Posts
    11,287
    Quote Originally Posted by teds :D View Post
    They'll hopefully be more solo able now if you have the drop. Previously, you click the rez button and they jump back to life, now there's an interaction (a few 's) during which you can just shoot the medic. Same applies to heals, resuppies etc. Should slow the game down a bit (good)
    Oh this is actually VERY good. I like it.

  20. #80
    Sandzibar's Avatar
    Join Date
    April 9, 2011
    Posts
    5,275
    I too feel oddly positive about this.

    I'm also hopefull that we will be able to recreate an Oddball-a-like as a player character given the whackiness we've seen so far in terms of soldier models...



    Woof Woof

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •