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Thread: [Dev Blog] March Sovereignty, Cap Jumping, & Tethering Changes (Fatigue Reduced 95%)

  1. #1
    Donor Verite Rendition's Avatar
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    [Dev Blog] March Sovereignty, Cap Jumping, & Tethering Changes (Fatigue Reduced 95%)

    Quote Originally Posted by EVE Dev Team
    Sovereignty Warfare & Jump Fatigue Changes Coming In The March Release

    Hello stalwart capsuleers and welcome to another EVE Online dev blog!

    Today we are happy to be able to begin public discussion of a few significant changes that we are working on for the upcoming March release.

    These changes touch two interconnected areas of the game that are heavily discussed by many veteran players: jump travel and sovereignty. We are hoping that these shakeups can help provide players with new gameplay options to explore and master in their battles across lowsec and nullsec space.

    This blog will serve as a quick introduction to the proposed changes for March, and we have forum threads set up for each major change where you can find more details and join the discussion.



    Jump Fatigue Changes

    Discussion thread

    Jump fatigue has been one of the most discussed mechanics in EVE since it was introduced at the end of 2014. It sits in a difficult spot in EVE's metagame, as it is one of the least satisfying mechanics possible but is also universally recognized as necessary in some form.

    We spent countless hours discussing this mechanic with EVE players in person at events, on podcasts and streams, through the CSM, and on the forums over the past few years. In these discussions it's clear that although there are many opinions on the direction we should take this feature, everyone agrees that it needs iteration.

    For the upcoming March release, we are aiming to make a small but extremely significant change to Jump Fatigue that will hopefully reduce the pain of the feature while avoiding a return to the thoroughly dysfunctional capital meta that existed before the Phoebe release in 2014.

    The current proposed change for March is a 95% reduction in the cap on fatigue accumulation. We would reduce the maximum possible jump fatigue (blue timer) from the current 4 days to 5 hours and the maximum possible jump activation cooldown (orange timer) from 9.6 hours to 30 minutes.

    In practice, this change would change the optimal jump pattern for long distance travel to jumping as soon as your orange timer expires. Capital ships will continue to have the ability to use stargates as well in addition to their jump capabilities.

    We are very interested in hearing opinions from the community on this proposed change, and we encourage everyone to check out the forum thread for discussion and any changes to the plan.



    Jumping and Tethering Changes

    Discussion thread

    Alongside the jump fatigue reductions above, we are also looking at making changes to another commonly discussed issue with jump travel. The introduction of Upwell Structures and tethering with the Citadel expansion opened new ways for capitals to move with extreme safety by jumping directly from one structure to another and receiving tethering at both the origin and the destination of the jump.

    This is a significant increase in safety compared to the previous use of starbases and we have been hearing concerns about this mechanic from the community for the last two years.

    We are currently planning a change for March that would delay tethering for a short time after a cynosural jump. This delay would not impact docking, so if a ship jumps to an Upwell Structure that is large enough for them to dock then they will still be able to dock immediately after the session change timer.

    This change would mainly impact the use of medium structures as a safe travel network for combat capital ships. For more details and to let us know what you think of this proposal we encourage everyone to check out the forum thread here.



    Sovereignty Capture and Entosis Link Changes

    Discussion thread

    This upcoming March release will also include a set of tweaks to the Entosis Link module and to sov capture events. The primary goals of these changes are to shake up the sov combat metagame and give players new gameplay options to optimize and master.

    We presented an earlier form of these proposed changes to the CSM at the recent winter summit and incorporated their feedback into the design below.

    The biggest of these changes revolve around the Entosis Link module itself. We are currently planning on the following changes to the Entosis Link:
    • Allow remote assistance to subcapital ships with Entosis Links running (including remote reps)
    • Significantly reduced max ranges: 20km for T1 and 50km for T2
    • Significantly reduced fitting requirements for the T2 module: 20 power grid and 5 CPU
    • +100% sensor strength to any ship with an active cycling Entosis Link


    Combined these changes remove the largest downside of activating an Entosis Link (the remote assistance block) while also forcing the linking ships into a much closer area around their target.

    Being able to remote rep the linking ship also makes it easier to run multiple redundant links which reduces the power of alpha doctrines in sov capture events.

    We are also looking at some tweaks to the node spawning in sov capture events:
    • Increase the score gained per node capture from 5% to 7%
    • Reduce the number of starting nodes from 5 to 4
    • Increase the random node spawn chance by ~14%


    These changes reduce the number of node captures required to complete an uncontested event as well as concentrating the starting locations for fights somewhat.

    We are sure that a great many of you will have feedback to share on these proposed changes, and we're looking forward to discussion in the various feedback threads for each of these changes.

    Thanks for taking the time to read this dev blog today and thanks in advance for your feedback in the forum threads.

    These changes will be available for testing on the Singularity test server very soon and we encourage everyone to try them out there and give as much feedback as possible!

    Fly safe!
    https://www.eveonline.com/article/p4...-march-release

    It really feels like CCP has capitulated on Jump Fatigue. It's not eliminating it entirely (thankfully), but I worry about unintended consequences in the hands of master theorycrafters.
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  2. #2
    Clovnea's Avatar
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    This is way too soon for April fools. I think CCP is desperate now and it is moving all the knobs wildly trying to stop the loss of subs. Now they just touched the one that will start a hemorrhage. I guess that they will get a spike in subs because the power blocks will restart roaming and then all the other people that are not in a power block will get disillusioned by getting hammered and quit.

  3. #3
    Marlona Sky's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    It really feels like CCP has capitulated on Jump Fatigue. It's not eliminating it entirely (thankfully), but I worry about unintended consequences in the hands of master theorycrafters.
    I'm sure it can't be that bad. Let me have a look here...

    ...hmmm... ok....

    ....

    The current proposed change for March is a 95% reduction in the cap on fatigue accumulation. We would reduce the maximum possible jump fatigue (blue timer) from the current 4 days to 5 hours and the maximum possible jump activation cooldown (orange timer) from 9.6 hours to 30 minutes.
    /rubs eyes and looks again

    heh... hahaha.... AHAHAHAHAHAHA!!!!! Holy shit!

    inhales

    Oh shit. Now this is exactly what the players deserve! Guys, let me tell you. At a certain point you just have to sit back and the whole thing burn to the ground. They want this. They want it badly. So stand back and let it happen. I'll go ahead and get the popcorn with extra butter popping. Give it a couple months and trust me - we will have the salt for the popcorn.

    Let's see what else is in this thing.

    ... hmmmm... ok...

    The changes to the Entosis mechanics are interesting and generally good, but I can't help but think that anyone now will just be hot dropped by capitals instead of Griffins anytime they touch a node. The notifications are still going to go out, which is stupid. So there still will be alliances controlling systems they don't actively use.

    It's great to see CCP grab and adjust the knobs, but instead of little changes here and there every three months like they should have been doing for the past FOUR FUCKING YEARS, they opt for the, "Just grab them and turn wildly and see what happens when we go to the other extreme!" It's sad really. I hope all those cheering vets on the forums realize that CCP has a well established history of not making iteration on things for years and years. In six months they will be back to bitching on every available forum complaining about how things are worse than ever and demand CCP to make changes only to hear their own echo.

    Oh well. Time to sit back and watch it all burn.

  4. #4

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    Quote Originally Posted by Marlona Sky View Post
    Quote Originally Posted by Verite Rendition View Post
    It really feels like CCP has capitulated on Jump Fatigue. It's not eliminating it entirely (thankfully), but I worry about unintended consequences in the hands of master theorycrafters.
    I'm sure it can't be that bad. Let me have a look here...

    ...hmmm... ok....

    ....

    The current proposed change for March is a 95% reduction in the cap on fatigue accumulation. We would reduce the maximum possible jump fatigue (blue timer) from the current 4 days to 5 hours and the maximum possible jump activation cooldown (orange timer) from 9.6 hours to 30 minutes.
    /rubs eyes and looks again

    heh... hahaha.... AHAHAHAHAHAHA!!!!! Holy shit!

    inhales

    Oh shit. Now this is exactly what the players deserve! Guys, let me tell you. At a certain point you just have to sit back and the whole thing burn to the ground. They want this. They want it badly. So stand back and let it happen. I'll go ahead and get the popcorn with extra butter popping. Give it a couple months and trust me - we will have the salt for the popcorn.

    Let's see what else is in this thing.

    ... hmmmm... ok...

    The changes to the Entosis mechanics are interesting and generally good, but I can't help but think that anyone now will just be hot dropped by capitals instead of Griffins anytime they touch a node. The notifications are still going to go out, which is stupid. So there still will be alliances controlling systems they don't actively use.

    It's great to see CCP grab and adjust the knobs, but instead of little changes here and there every three months like they should have been doing for the past FOUR FUCKING YEARS, they opt for the, "Just grab them and turn wildly and see what happens when we go to the other extreme!" It's sad really. I hope all those cheering vets on the forums realize that CCP has a well established history of not making iteration on things for years and years. In six months they will be back to bitching on every available forum complaining about how things are worse than ever and demand CCP to make changes only to hear their own echo.

    Oh well. Time to sit back and watch it all burn.
    Honestly, this is really only a 50% increase in tactical power projection. Whereas before the process for moving a cap was something like jump -> wait an hour for the blue timer to go down -> jump again, under the new system, it's going to be jump -> wait up to 30 minutes for the orange timer -> jump again. It will still be possible for small scale cap usage to happen, but this will make strategically relocating capital fleets much easier. If you live on the fringes of one of the big super fleets, then yeah you're probably rather more fucked now than you were, but it's certainly not a return to pre-Phoebe where the limits of your power projection was how big your cyno chain was and how fast your cap recharged.

    Now bad@botes

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    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

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    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.


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    Non event. No one lets their pilots get anywhere near the max amount of either blue or red timers, currently.
    Last edited by PhoenixPilot; February 22 2018 at 05:32:44 PM.

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    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.
    May as well start advocating for the dismantling of the CSM then, since the null blocs are the largest, most organized groups in Eve.

    Now bad@botes

  9. #9
    Marlona Sky's Avatar
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    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.

  10. #10
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    Quote Originally Posted by Dianeces View Post
    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.
    May as well start advocating for the dismantling of the CSM then, since the null blocs are the largest, most organized groups in Eve.
    Organisation isn't necessarily better or more fun.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  11. #11

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    Quote Originally Posted by Marlona Sky View Post
    It's great to see CCP grab and adjust the knobs, but instead of little changes here and there every three months like they should have been doing for the past FOUR FUCKING YEARS, they opt for the, "Just grab them and turn wildly and see what happens when we go to the other extreme!" It's sad really. I hope all those cheering vets on the forums realize that CCP has a well established history of not making iteration on things for years and years. In six months they will be back to bitching on every available forum complaining about how things are worse than ever and demand CCP to make changes only to hear their own echo.
    I dont disagree, however who cares at this point?
    Jump into the game post-patch, try out the new shit, maybe kill a dumbass or two moving their super, go back to winning eve?

    Better than them not doing anything at all, or introducing obvious f2p bullshit IMO.
    Last edited by n0th; February 23 2018 at 11:02:51 AM.

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    Nothing for low sec or FW. Feelsbadman

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    Quote Originally Posted by PhoenixPilot View Post
    Non event. No one lets their pilots get anywhere near the max amount of either blue or red timers, currently.
    If CCP had a good look at their analytics concerning jump frequency and range they would have seen that hardly anybody goes above........:drumroll: 5h fatigue. So i guess they did. This will make big cap battles more frequent and that is major free PR for them.

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    Quote Originally Posted by jonesbones View Post
    Nothing for low sec or FW. Feelsbadman
    Im just happy with my AF's from Feb's release but what is it about low-sec you want?

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    Quote Originally Posted by Keckers View Post
    Quote Originally Posted by Dianeces View Post
    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.
    May as well start advocating for the dismantling of the CSM then, since the null blocs are the largest, most organized groups in Eve.
    Organisation isn't necessarily better or more fun.
    I never said it was. But it's very difficult to see a way around having a heavy null presence on the CSM without attempting to implement some sort of delegate quota system. It's much easier for null blocs to rally around one candidate than it is for the high sec idiots to band together, especially since null dwellers tend to be more invested in the game and have the communications infrastructure that goes along with that.

    Now bad@botes

  16. #16
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    Quote Originally Posted by Dianeces View Post
    Quote Originally Posted by Keckers View Post
    Quote Originally Posted by Dianeces View Post
    Quote Originally Posted by Keckers View Post
    The CSM will never change the game for the better as long as it is dominated by nullsec power blocs.
    May as well start advocating for the dismantling of the CSM then, since the null blocs are the largest, most organized groups in Eve.
    Organisation isn't necessarily better or more fun.
    I never said it was. But it's very difficult to see a way around having a heavy null presence on the CSM without attempting to implement some sort of delegate quota system. It's much easier for null blocs to rally around one candidate than it is for the high sec idiots to band together, especially since null dwellers tend to be more invested in the game and have the communications infrastructure that goes along with that.
    Remove the csm, have a dev team with goals independent from the boring nullsec blocs idea of a good game.

    Eve has been run for the benefit of a single type of game play and it has objectively tanked.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  17. #17
    Meester's Avatar
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    Quote Originally Posted by Keckers View Post
    Remove the csm, have a dev team with goals independent from the boring nullsec blocs idea of a good game.

    Eve has been run for the benefit of a single type of game play and it has objectively tanked.
    Or maybe stop players from null-sec alliances from running every so often? Break up the monopoly.

  18. #18
    Keckers's Avatar
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    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Keckers View Post
    Remove the csm, have a dev team with goals independent from the boring nullsec blocs idea of a good game.

    Eve has been run for the benefit of a single type of game play and it has objectively tanked.
    Or maybe stop players from null-sec alliances from running every so often? Break up the monopoly.
    They'll just run with an alt, or leave the alliance in name to run. Impossible to enforce really.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

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    Quote Originally Posted by Meester View Post
    Quote Originally Posted by jonesbones View Post
    Nothing for low sec or FW. Feelsbadman
    Im just happy with my AF's from Feb's release but what is it about low-sec you want?
    I honestly shouldn't be complaining. The EVE I knew and loved is dead. And no one I played with from '06-12 plays anymore. Hopefully these changes are good for the game.

  20. #20
    Cosmin's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    It really feels like CCP has capitulated on Jump Fatigue. It's not eliminating it entirely (thankfully), but I worry about unintended consequences in the hands of master theorycrafters.
    What, like content generation?

    When I logged in the past few days I found out (was told, mostly) that there are no more "few against the many" groups because all the tools used by the little guys to punch way above their weight have gone. Combat refitting being one of them. Triage nerfs. Pigeonholing FAX into heal only, whereas an Archon was so much more than a healbot. And yes, jump changes and fatigue helped put a nail in that too.
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