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Thread: BALANCE CHANGES COMING IN THE MARCH RELEASE!

  1. #1
    Meester's Avatar
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    BALANCE CHANGES COMING IN THE MARCH RELEASE!

    https://www.eveonline.com/article/p4...-march-release

    Hello Ship Balance Fans!

    The February release has just landed and hopefully many of you are busy working out new Assault Frigate fits and Assault Damage Control doctrines, but we are already looking forward to March where we have another package of ship balance updates coming your way. This set of changes is heavily inspired by the CSM Winter Summit where balance was a big focus of conversation. There were two major takeaways from the CSM feedback during the summit:

    1. More change is better, even if it’s small
    2. The meta is feeling stagnant, particularly around Feroxes and the Marchariel

    With that in mind, we are planning to adjust those two big boys, as well as the Orthrus, which should create space for other ships to shine. Alongside those changes we will also be giving some long-requested upgrades to Tech I Battleships (rest in pieces Mr Hyde113), allowing Attack Battlecruisers to fit Micro Jump Drives, and making improvements to some less popular hulls.

    We are also introducing an entirely new ship in the March release: an extremely specialized defensive ship that can help fleet commanders avoid “headshotting” tactics in large battles

    HERE’S THE DETAILS:

    All Tech I Battleships (exact numbers vary slightly by ship):

    Quality of life is the name of the game here. Longer lock ranges for synergy with MJDs and more cargo room for all.

    +25% to cargo capacity

    +20% to maximum lock range

    ATTACK BATTLECRUISERS:

    We decided not to give medium MJDs to Attack Battlecruisers originally because at the time they were quite powerful kiters. These days they aren’t nearly as strong so we don’t think this restriction is needed any longer.

    May now fit Medium Micro Jump Drive
    Orthrus:
    The Orthrus has been a small and medium scale powerhouse since its release and it’s time to bring it down a notch. With more pressure on the tank through reduced fitting room, slightly less speed and a bigger sig we hope it will feel less oppressive. It may take a few visits to get the Orthrus in the right place, but this should be a good start.

    -100 power grid
    -15 maximum velocity

    Ferox:
    Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.

    -100 power grid
    -15 CPU
    Machariel:
    We looked at a lot of approaches for the Machariel and eventually decided that shifting a low slot to a mid was the best course. We hope it keeps the Machariel intact as a strong skirmisher with even more utility options than before while lowering its value as an armor-based fleet brawler.

    Gallente Battleship bonus per level: 7.5% to large projectile falloff (was 10%)
    +30 signature radius
    +1 mid slot
    -1 low slot
    Drake Navy Issue:
    We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.

    Caldari Battlecruiser bonus per level: 10% to Heavy Missile and Heavy Assault Missile damage (was 4% to shield resistances)
    -1 launcher slot
    +15 signature radius

    Cyclone:
    A simple buff here to nudge an already decent ship towards competitive viability

    Minmatar Battlecruiser bonus per level: 7.5% to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire (was 5%)
    Eagle:
    The Eagle has had a place before in the fleet meta and may find one again between the Assault Damage Control and the Ferox nerf, but we still feel some added utility is a good idea.

    +12 maximum velocity
    +25 drone bandwidth
    +25 drone bay
    Muninn:
    We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.

    Minmatar Cruiser bonus per level: 7.5% Medium Projectile Turret damage (was 5%)
    +150 armor HP
    +20 maximum velocity
    -750,000 mass
    -10 signature radius
    -1 high slot
    +1 mid slot



    Introducing the Monitor:
    We have been gathering feedback from the community for quite some time now about the idea of creating a dedicated ship to combat “headshotting” in large fleet battles. “Headshotting” is the tactic of destroying enemy fleet commanders and other leaders to disrupt the organization of hostile fleets. It’s a clever and effective tactic, but it also has a tendency to prematurely end fights and makes it more difficult for newer fleet commanders to learn the ropes. When we’ve discussed this issues with the community at events like Fanfest and through the CSM the idea of a specialized ship designed to survive at all costs has received widespread support. Such a ship would need to be an effective option for resisting headshot attempts while avoiding becoming so powerful and versatile that it would become the only ship worth commanding from.

    The Monitor is the first ship in a new group called “Flag Cruisers”. It will be completely focused on survivability at the expense of all other attributes, intended for players who absolutely need to be able to survive uncloaked in a battle. It has no cargo bay, weapons, or drones.

    The only modules it can fit are Afterburners, Microwarpdrives, and Micro Jump Drives. In exchange for these limitations it combines command ship levels of effective hitpoints (including 90%+ base armor and shield resistances) with the signature radius of a frigate and built-in resistances against ECM, sensor dampeners, neutralizers, and target painters. This is a ship that will only be flown by a relatively small number of capsuleers but we know that those players will be providing content for many others.

    We are very interested in hearing what you think about this new ship. All the details and discussion can be found in this forum thread.

    Looking forward:
    Along with the changes above, we had also hoped to ‘fix’ 500mn Heavy Interdictors in this patch. We decided to hold off until we can also ship a new module to replace the mass control for wormholers. Look for that set of changes in the near future. We also aim to keep up the pace on small changes like the ones above to make sure the meta is interesting and dynamic. Please let us know what you think of these changes in the comments thread for this blog and tell us what ships and modules you would like to receive balance passes in the future.

    If you'd like to discuss the contents of this dev blog, you can do so in the comments thread over on the EVE Online Forums!

    Until next time,

    Fly Free!
    Some neat little additions.
    Last edited by Meester; February 19 2018 at 04:21:16 PM.

  2. #2
    Joshua Foiritain's Avatar
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    Fucking neat indeed.



  3. #3
    CC's Avatar
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    That is some neat shit right there.

  4. #4
    Cosmin's Avatar
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    New ship to haul heavily implanted clones into without being smartbombed to fk, c/d?
    Guns make the news, science doesn't.

  5. #5
    Joe Appleby's Avatar
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    The comments in the Monitor thread are hilarious.

    CCP: we don't want to give it probes so that FCs still need to think about what ship to use.
    Players: I need a probe launcher on my FC ship!

    What I agree with is the need to fit a civilian gun, even with 100% damage reduction. Killmails are life!
    They would need a range bonus though.

    Tapapapatalk
    nevar forget

  6. #6
    Daneel Trevize's Avatar
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    Unless something changed (and CCP are threatening to change the momentum calculations, for 500MN HICS...) then you only need to activate a weapon on a target, which never had a range check, and missing still gets you on a killmail for 0.
    Quote Originally Posted by QuackBot View Post
    Idk about that, and i'm fucking stupid.

  7. #7
    Smarnca's Avatar
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    Ugh another mad tank FC ship... why


  8. #8
    Sandzibar's Avatar
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    Quote Originally Posted by Smarnca View Post
    Ugh another mad tank FC ship... why
    why not?

  9. #9
    Keckers's Avatar
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    >2018
    >Having a dedicated FC who when headshot means the fight is over and the other 200 people in the fleet fuck off home

    This is why eve is dying.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  10. #10
    Joshua Foiritain's Avatar
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    Quote Originally Posted by Keckers View Post
    >2018
    >Having a dedicated FC who when headshot means the fight is over and the other 200 people in the fleet fuck off home

    This is why eve is dying.
    Its not so much that theres one dedicated FC, its that there are 1-6 but everyone knows who the otherside's FCs are so you headshot all of them in order and fights boil down to whoever can headshot the otherside the quickest. Then you end up with some rando scrub trying to run the fleet. It sucks for the FC's and isnt exactly interesting for the regular fleet plebs either



  11. #11
    Alistair's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    Quote Originally Posted by Keckers View Post
    >2018
    >Having a dedicated FC who when headshot means the fight is over and the other 200 people in the fleet fuck off home

    This is why eve is dying.
    Its not so much that theres one dedicated FC, its that there are 1-6 but everyone knows who the otherside's FCs are so you headshot all of them in order and fights boil down to whoever can headshot the otherside the quickest. Then you end up with some rando scrub trying to run the fleet. It sucks for the FC's and isnt exactly interesting for the regular fleet plebs either
    Is part of the problem now that so many (Conventional) fleets seem made up of small, light, easily one-shotted ships? Or is that just a "folks who come to Provi" issue?

    Is tank-fitting something durable just not an option anymore? Like a tank-fit Damnation?


  12. #12
    Larkonis Trassler's Avatar
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    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by Joshua Foiritain View Post
    Quote Originally Posted by Keckers View Post
    >2018
    >Having a dedicated FC who when headshot means the fight is over and the other 200 people in the fleet fuck off home

    This is why eve is dying.
    Its not so much that theres one dedicated FC, its that there are 1-6 but everyone knows who the otherside's FCs are so you headshot all of them in order and fights boil down to whoever can headshot the otherside the quickest. Then you end up with some rando scrub trying to run the fleet. It sucks for the FC's and isnt exactly interesting for the regular fleet plebs either
    Is part of the problem now that so many (Conventional) fleets seem made up of small, light, easily one-shotted ships? Or is that just a "folks who come to Provi" issue?

    Is tank-fitting something durable just not an option anymore? Like a tank-fit Damnation?
    Not always. I can see this as an option for people already dualboxing with a third account not doing much else.


  13. #13
    Keckers's Avatar
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    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by Joshua Foiritain View Post
    Quote Originally Posted by Keckers View Post
    >2018
    >Having a dedicated FC who when headshot means the fight is over and the other 200 people in the fleet fuck off home

    This is why eve is dying.
    Its not so much that theres one dedicated FC, its that there are 1-6 but everyone knows who the otherside's FCs are so you headshot all of them in order and fights boil down to whoever can headshot the otherside the quickest. Then you end up with some rando scrub trying to run the fleet. It sucks for the FC's and isnt exactly interesting for the regular fleet plebs either
    Is part of the problem now that so many (Conventional) fleets seem made up of small, light, easily one-shotted ships? Or is that just a "folks who come to Provi" issue?

    Is tank-fitting something durable just not an option anymore? Like a tank-fit Damnation?
    Critical mass is critical mass.

    I remember seeing FC in brick tanked proteus with the sig of a medium drone being killed in fleet fights. Quite often there is only so much you can do.

    Either way these ships aren't going to fix the actual underlying issues with the game, namely aegis sov, capital proliferation and the stupid new structures
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  14. #14
    Marlona Sky's Avatar
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    Cheap bandaid on a shotgun wound that is the shitting targeting system the game has. It will always come down to simple numbers game. Total alpha vs. total EHP of each team. But this is better than nothing, or does this just push more people to rely on F1 monkey strategies. Now they don't even need backup FC's. They should just give the option for players to slave their ship to the FC and relinquish all control. Players would cry, but still opt for such a thing because they are lazy cunts who will always go for the most efficient way to win fights, even at the cost of all their fun.

  15. #15
    Donor Verite Rendition's Avatar
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    Not an FC here, but wasn't the Target Spectrum Breaker meant to fix problems like these?
    Tranquility (EVE) Influence Map
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  16. #16
    Meester's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Not an FC here, but wasn't the Target Spectrum Breaker meant to fix problems like these?
    But mah EHP!

    But also 'Note: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships.'

    But really is it hard train a few more junior FC's instead of infusing god complex in the few great ones?
    Last edited by Meester; February 21 2018 at 07:55:37 AM.

  17. #17

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    I don't think head-shotting is as much of a problem these days, at least not in the fights I have seen lately. This was more a thing 1-2 years ago, when the idea of the FC ship was brought up in the first place.

    I have always preferred the tactic of pinning down the FC so he can watch the rest of his fleet die around him.
    Last edited by Lucas Quaan; February 21 2018 at 11:04:52 AM.

  18. #18
    Alistair's Avatar
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    EVE: A game where high-sec exploitation under the noses of the Empires and Concord, against noobs who just want to PVE, is seen as a holy of holies and untouchable, but where legit military tactics like gaining vital intel on, and then killing in combat, the enemy commander is apparently verboten and too burdensome for those touch Nullsec PvP'ers.

    So much for HTFU in the cold hard space game, eh?

    Lol, never change EVE.

    There is 0% need for this special FC ship. None whatsoever.

    Protect your intel on who your FC's are. Train up more Asst. FC's to backstop the main FC's. Use the existing mechanics to protect your FC, i.e. range, cloaks, heavy tanks, etc.


  19. #19

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    Quote Originally Posted by Alistair View Post
    Protect your intel on who your FC's are.
    And how exactly do you expect people to do that when any nullsec fleet with more than a couple dozen people probably has a spy on comms?

  20. #20
    Donor Verite Rendition's Avatar
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    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Verite Rendition View Post
    Not an FC here, but wasn't the Target Spectrum Breaker meant to fix problems like these?
    But mah EHP!

    But also 'Note: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships.'
    Ahh, right, BS-sized module. I guess in that case, would making it cruiser-sized not fix the problem?
    Tranquility (EVE) Influence Map
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