hate these ads?, log in or register to hide them
Page 12 of 168 FirstFirst ... 291011121314152262112 ... LastLast
Results 221 to 240 of 3347

Thread: Planetside 2 - FHC to go Vanu on EU Miller

  1. #221
    Stormscion's Avatar
    Join Date
    April 10, 2011
    Posts
    1,786
    So in essence it is like this :
    When battlefield with bows , swords and shields comes all games will be coping some kind of battlefield game since they pretty much will be covering everything from medieval times over wwII and modern times to the futuristic mechs.
    Last edited by Stormscion; January 6 2012 at 06:13:51 PM.
    "A good player is always lucky."

  2. #222
    Skidrowpunk's Avatar
    Join Date
    April 9, 2011
    Posts
    1,315
    Ok so i re watched the video and there are not as many "bf3/mw3" elements as i thought. I guess the few such as the iron sights etc skewed my outlook on the video. I conceed.


    As long as the mossie is in i'll fucking play no matter what.
    world of tanks derp gun world of tanks derp gun world of tanks derp gun

    Tanks name = BS87
    Every other game = Kegger McManus

  3. #223

    Join Date
    May 9, 2011
    Posts
    603
    Definately looks more enjoyable than that mess that is Tribes. I quit when they released BFRs, god damn that seems like a decaded ago.

  4. #224
    Shade Millith's Avatar
    Join Date
    April 10, 2011
    Location
    Aus
    Posts
    930
    Honestly not happy about the idea of Iron Sights, so hopefully they're not going to be really necessary to use.

    I must have started playing after they properly balanced BFR's, because I never had any trouble combating them (fuck it, they were one of my favorite things to fight against).

    Devastators/Jammer nades and a mossie. Or a scout rifle to fuck up their systems from long range, shots go straight through the shield (One shot destruction of a ground variant's main cannon, fuck yes. One shot and he had to run like a bitch back to base).

    Probably the greatest memory for me was jumping on top of a BFR as it passed under the entry way arch of the base I was on. Got 4 devastator shots off into it before I fell off.

  5. #225

    Join Date
    April 16, 2011
    Posts
    1,991
    Quote Originally Posted by jonesbones View Post
    Definately looks more enjoyable than that mess that is Tribes. I quit when they released BFRs, god damn that seems like a decaded ago.
    It almost was a decade ago. Was like the summer of 2005 or something?

  6. #226
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,619
    You can ignore the people talking, especially the Executive Producer who has crazy eyes. But there's some good ingame footage there, including Prowlers that don't appear to have child-proof corners and some nice environments.


  7. #227

    Join Date
    April 9, 2011
    Posts
    847
    New lib looks like shit. Massive plane with a couple of guns slapped onto it, no bombs - 4 times the size it needs to be.

      Spoiler:
    Last edited by Xennith; January 13 2012 at 11:38:36 PM. Reason: added spoiler tags to massive image

  8. #228
    Shade Millith's Avatar
    Join Date
    April 10, 2011
    Location
    Aus
    Posts
    930
    Quote Originally Posted by Xennith View Post
    New lib looks like shit. Massive plane with a couple of guns slapped onto it, no bombs - 4 times the size it needs to be.

      Spoiler:
    Fixed that for you because I couldn't see the pic without looking at the quote.

      Spoiler:


    That looks pretty similar to the old one. Chaingun strapped to the front, a bomb bay underneath, and what looks like a rear mounted gunner.

    Other than a little chunkier, there's little difference. But that chunkiness could be the racial look for NC.

    Old Liberator for comparison.

      Spoiler:
    Last edited by Shade Millith; January 14 2012 at 12:07:12 AM.

  9. #229
    Stormscion's Avatar
    Join Date
    April 10, 2011
    Posts
    1,786
    old one looks cooler
    "A good player is always lucky."

  10. #230

    Join Date
    April 9, 2011
    Posts
    847
    Thanks for the fix, internetting is hard.

    The new lib wont have bombs, the devs have said they're not keen on death by indirect fire weapons (so no flail either), its one cannon for the pilot, one cannon for the gunner and maybe a tailgunner. Pretty weak in my mind.

  11. #231
    Shade Millith's Avatar
    Join Date
    April 10, 2011
    Location
    Aus
    Posts
    930
    Quote Originally Posted by Xennith View Post
    Thanks for the fix, internetting is hard.

    The new lib wont have bombs, the devs have said they're not keen on death by indirect fire weapons (so no flail either), its one cannon for the pilot, one cannon for the gunner and maybe a tailgunner. Pretty weak in my mind.
    Was about to rage hard, but it's apparently a 150mm cannon. Might be able to live with that.

    No artillery is batshit stupid.

  12. #232
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,619
    I always enjoyed using the Liberator like an A-10, never really liked bombing much. That new one looks much too tall, I fell like the section between the two bubble cockpits could just be cut out and it would look much better.

    As for artillery, I would prefer none to how the Flail was implemented, if those were the only two choices. On the other hand, something not nearly as broken as the Flail would be nice.
    Last edited by Dahak; January 15 2012 at 05:34:28 AM.

  13. #233
    Donor Jindo Minian's Avatar
    Join Date
    April 9, 2011
    Posts
    932
    Quote Originally Posted by Dahak View Post
    I always enjoyed using the Liberator like an A-10, never really liked bombing much. That new one looks much too tall, I fell like the section between the two bubble cockpits could just be cut out and it would look much better.

    As for artillery, I would prefer none to how the Flail was implemented, if those were the only two choices. On the other hand, something not nearly as broken as the Flail would be nice.
    But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
    I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.

  14. #234

    Join Date
    April 9, 2011
    Posts
    847
    As far as the lib goes, if I were designing it I'd be tempted to give the gunner a rotary cannon of some description and self guided missile pods with a front firing arc of about 45 degrees - make it the planetside equivalent of the battlefield franchise choppers in a heavily anti-tank role.

    I also would make it much smaller.

  15. #235
    Donor Jindo Minian's Avatar
    Join Date
    April 9, 2011
    Posts
    932
    I say make it the Planetside equivalent of an AC130 Gunship.

  16. #236
    Idara's Avatar
    Join Date
    April 9, 2011
    Posts
    719
    Galaxy Gunship?

  17. #237

    Join Date
    April 9, 2011
    Posts
    847
    Quote Originally Posted by Jindo Minian View Post
    I say make it the Planetside equivalent of an AC130 Gunship.
    Meh, A-10 would be better (Warthog best hog).

  18. #238
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,619
    Quote Originally Posted by Jindo Minian View Post
    But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
    I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.
    If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

    "Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

    The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.

  19. #239

    Join Date
    April 9, 2011
    Location
    2006
    Posts
    602
    Quote Originally Posted by Dahak View Post
    Quote Originally Posted by Jindo Minian View Post
    But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
    I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.
    If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

    "Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

    The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.
    Considering how hard these things got raped by aircaft / infantry and how easy it was to break the links required for people to pull them, you are either really terrible or really unimaginative.

    I LOVED seeing those artie shells coming in on friendly positions. They were like awesome little death-rainbows with a pot of free xp at one end.
    Last edited by Nicholai Pestot; January 16 2012 at 05:57:37 PM.

  20. #240
    Donor Jindo Minian's Avatar
    Join Date
    April 9, 2011
    Posts
    932
    Quote Originally Posted by Nicholai Pestot View Post
    Quote Originally Posted by Dahak View Post
    Quote Originally Posted by Jindo Minian View Post
    But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
    I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.
    If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.

    "Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.

    The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.
    Considering how hard these things got raped by aircaft / infantry and how easy it was to break the links required for people to pull them, you are either really terrible or really unimaginative.

    I LOVED seeing those artie shells coming in on friendly positions. They were like awesome little death-rainbows with a pot of free xp at one end.
    Exactly. Me and a friend used to sit in Reavers waiting for the Arty to show up and then go hunting (they liked to park the spawn nearby too).

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •