
Originally Posted by
Jindo Minian
But they weren't broken. You needed a spotter to actually hit anything from a safe(ish) distance. Otherwise you were just firing at a random height and hoping, or you were suicidal and parking on a hill within view range.
I used to run around owning them with my Infil. Or just jump in a Mosi and destroy them.
If there was one, certainly. But there was never just one. There would be multiple Flails, safely ensconced in their courtyard, firing away with impunity. Meanwhile your courtyard is useless due to the clouds of energy incoming. Every few seconds a shot was landing somewhere. They could camp at the repair silos and be constantly repaired and resupplied. Furthermore, even if you manage to kill a meaningful number, your hard work is rendered meaningless since they could often be back up and firing inside of a minute.
"Bring a vehicle from sanc." I was often told. That's what, a 5, 10 minute endeavor for less than a minute of slackened firing? An OS (access to which was admittedly common but not universal) would potentially kill them, but that's hardly a sustainable solution with a multi-hour cooldown.
The implementation was clearly broken. SOE made a step in the right direction with damage inclination over range, but that only partially prevented direct-fire, which was already the easier use to stop. I know of several people who had screenshots of where to aim from X base to hit Y vehicle pad, one of whom simply set up, taped his mouse button down, and went to make some food and came back to dozens of kills.
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