Alright, so this died to a camp before I could really push the ship.
However, I did manage to kill a really well fit Cynabal (with T2 shield rigs no less).
35k eHP, 492dps w/ multi (550 w/ conflag, 392 w/ scorch), 1500m/s, 6.4s Align[Phantasm, Standard]
Heat Sink II
Heat Sink II
Heat Sink II
Experimental 10MN MicroWarpdrive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Small Energy Neutralizer II
Medium Nosferatu II
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hornet EC-300 x3
I flew it with implants bumping the damage up significantly:
532 (612) w/ Multi, 594 (683) w/ Conflag, 424 (488) w/ Scorch
If you'd prefer, run damage drones and add another 45-60 dps based on that.
This ship is a brawler, and as a result you need that medium nos.
The 2nd utility high can be whatever you like (2nd nos, small neut, small faction disco).
Unlike every other laser boat it has a reasonably high ECCM base (20), and pretty high tracking (0.14 w/ HPL).
It's fairly agile and pretty quick for a laser boat.
It's not terrible, and for solo roaming it's leagues better than the Zealot.
However, that's where the praise ends.
Although the ship is double the cost of a Navy Omen, it performs almost identically to the Navy Omen.
This would be fine if it weren't for the fact that the Phantasm should be much better a ship than it actually is.
There are two problems with the ship (imo):
- The ship was nerfed during the Faction redesign, and lost 1000 base shields. This was a fairly sizable nerf.
- The ship is short on grid. This is a problem with the smaller TS ships. They can't fully realize their utility slots and they can't be reasonably fit without mixing guns. Considering how lasers work, mixing guns means dropping lots of dps.
None of these things would be a problem if they were regular ships.
The issue is that because they are pirate ships, they are grouped and compared Vigilants, Gilas, & Cynabals.
Pirate ships don't tend to have fitting or tanking issues, yet the Phantasm does.
IMO, I'd like to see it's base shields restored and some more grid added.
It's damage is pretty competent since it out ranges & tracks most ships.
In short it's a little underwhelming, so buy a Navy Omen instead & save 50m.



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