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Thread: [PVP] Phantasm (you look very pretty today)

  1. #1
    Donor Shiodome's Avatar
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    [PVP] Phantasm (you look very pretty today)

    Not a 'posting just to get the thread started' post, never flown this ship before is p.cheap and i'm interested in opinions or advice. looks like a decent little brawler to me with it's abundant mids and tracking bonus... amd thinking of

    [Phantasm, New Setup 1]
    Heat Sink II
    Heat Sink II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Warp Scrambler II
    Stasis Webifier II
    Medium Electrochemical Capacitor Booster I, Cap Booster 400
    Invulnerability Field II
    Large Shield Extender II

    Heavy Pulse Laser II, Multifrequency M
    Medium Energy Neutralizer II
    Heavy Pulse Laser II, Multifrequency M
    Small Energy Neutralizer II
    Heavy Pulse Laser II, Multifrequency M

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Hornet EC-300 x3
    am on the fence about 2 CDFE's or anti em rig + CDFE. also web/tracking disruptor? Normally i'd go for web no problem, but seeing as it's got it's tracking bonus + nuets perhaps TD would be better for brawling larger hulls.

    input?
    Last edited by Shiodome; August 14 2016 at 12:54:55 AM.

  2. #2
    Donor Rudolf Miller's Avatar
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    Re: Phantasm

    input is the phantasm in general is not viable

    ehp is very very low

    cap is very very terrible (i see you adressed this with a booster, but in all actuality you'll need basilisks for cap support)

    neuts compound the problem above. you will not be able to sustain the neuting power.

    really.. the ship needs a quick rebuff to get it back in line with other faction ships

  3. #3

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    Re: Phantasm

    cap is absolutely god awful on that thing, even with the injector I would be cautious about using the neuts.

    The phantasm used to be a great ship, good ehp (bout the same as a shield cane), good dps and reasonably quick but when they nerfed sansha the good ehp was smacked pretty hard and made the ship average at best
    Putin 2012

  4. #4
    Donor Shiodome's Avatar
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    Re: Phantasm

    you say the cap is terrible, but the fit i posted runs everything (including neuts) except the mwd (which you don't run once in brawling range anyway) for just short of 14 minutes, or in reality as long as you have cap boosters. that's not terrible, that's in fact very very good?

  5. #5

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    Re: Phantasm

    I've found the Phantasm's cap to be pretty garbage... definitely not enough for a pair of neuts to be realistic. I'd probably run a pair of small neuts (purely for frig defense) and turn that ACR into another CDFE.

  6. #6
    Helen's Avatar
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    Re: Phantasm

    I really want this ship to be good as it looks so awesome but others are right Shiodome it needs a buff.
    Cap is really terribad with the amount of neuts in fights these days and the EHP is just lacking.

  7. #7
    Angel Hun's Avatar
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    Re: Phantasm

    I use a fit very similar to the OP, with I think 2x Small neuts.

    On paper it does look pretty good. However in reality it 1) Lacks Range (20km Scorch OH BOY!!!) and 2) Has the worst cap of any cruiser (faction and probably t2).

    The only thing really going for it is its massive PG in which you can get a fairly impressive (albeit low resist) Buffer tank. Its just not a very good ship to fly seriously.

  8. #8
    Donor Shiodome's Avatar
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    Re: Phantasm

    so is eft just lying when it says it's cap lasts as long as it's boosters?

  9. #9
    Angel Hun's Avatar
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    Re: Phantasm

    Try pulsing mwd as if you were kiting, and try running mods after an average warp. It is severely deficient in cap. That booster needs to be run constantly and will quickly let you down. However it does seem to overheat guns well!

  10. #10
    Donor Rudolf Miller's Avatar
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    Re: Phantasm

    cap total is too small to do anything good is whats being said. also.. because overall cap is so tiny, a medium neut will fuck you a lot more than average.

  11. #11
    Donor Shiodome's Avatar
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    Re: Phantasm

    guess it's something i'll have to learn the hard way i'm in low sec, so boosters aren't much of an issue, range doesn't matter much on a brawling fit etc etc. plus i've a few weeks training for t2 lasers anyway in which to get cold feet and come to my senses ^^

  12. #12
    Takon Orlani's Avatar
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    Re: Phantasm

    I run beams and keep aligned/at range. I also only roll it in camps/scimi gangs.

    It really is in need of a fitting buff.

  13. #13
    Meridius Dex's Avatar
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    Re: Phantasm

    I'd like to get some kind of good fitting for this ship, as well. Anytime you think you have some decent fit for it you get those "x ship does it better" comparisons, usually with the Zealot. I did try a fit that matches my recent predilection for cruiser hulls that go at least 1800 m/s, can fit Scorch, and do at least 350 DPS. This fit is weak on tank but does the same damage as the OP fit, but at Scorch optimal (dropping a HS for a DC would prolly be better):

    [Phantasm, Nanotasm]
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
    Large Shield Extender II
    Invulnerability Field II
    Invulnerability Field II
    Warp Disruptor II

    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Heavy Pulse Laser II, Scorch M
    Small Energy Neutralizer II
    Small Energy Neutralizer II

    Medium Polycarbon Engine Housing I
    Medium Polycarbon Engine Housing I
    Medium Core Defence Field Extender I


    Warrior II x3
    "Wanna ride in my spaceship, Chloe?"


  14. #14

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    Re: Phantasm

    This is my fit , you need a +1 engineering implant for it and pretty decent fitting skills.

    [Phantasm, Roam]

    Heavy Pulse Laser II, Imperial Navy Multifrequency M
    Heavy Pulse Laser II, Imperial Navy Multifrequency M
    Heavy Pulse Laser II, Imperial Navy Multifrequency M
    Medium Diminishing Power System Drain I
    Small Remote Armor Repair System II

    Large Shield Extender II
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Invulnerability Field II
    Invulnerability Field II
    Warp Disruptor II
    Medium Electrochemical Capacitor Booster I, Cap Booster 400

    Heat Sink II
    Heat Sink II
    Power Diagnostic System II

    Medium Engine Thermal Shielding I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Warrior II x3

    Since the cap on this is so bad you can pretty much live from the next guys cap all the time using the booster only in emergency situations.

  15. #15
    Angel Hun's Avatar
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    Re: Phantasm

    Medium Engine Thermal Shielding I


    wat.

  16. #16
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Re: Phantasm

    Quote Originally Posted by Angel Hun
    Medium Engine Thermal Shielding I


    wat.
    I imagine it has to do with caplife but still, no.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  17. #17
    Pacefalm's Avatar
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    Re: Phantasm

    If you use a faction PDS you can get rid of the implant (~30 mil).



    If you use a t2 EM resist rig you can get rid of the derp (~priceless).
    Quote Originally Posted by QuackBot View Post
    I'm doing my best. Well. Not really.

  18. #18

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    Re: Phantasm

    Quote Originally Posted by Meridius Dex
    I'd like to get some kind of good fitting for this ship, as well. Anytime you think you have some decent fit for it you get those "x ship does it better" comparisons, usually with the Zealot. I did try a fit that matches my recent predilection for cruiser hulls that go at least 1800 m/s, can fit Scorch, and do at least 350 DPS.
    I popped this excitedly into EFT because I tried a shield nomen recently and was a bit disappointed with the tank as compared to a cynabal.

    Alas... the shield nomen still looks like it's mostly a better choice AND has a better tank (until you overheat an invuln and then it's equal). A bit less DPS but my fit has room for 2 TEIIs. No injector and it doesn't look like a novelty buttplug but meh.

    Disappointing ship is disappointing. I think it needs another low or something.

  19. #19

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    Re: Phantasm

    Quote Originally Posted by Pacefalm
    If you use a faction PDS you can get rid of the implant (~30 mil).



    If you use a t2 EM resist rig you can get rid of the derp (~priceless).
    The imp is cheaper (you actually only need a +1 i just rechecked) than the PDS and theres not much usefull stuff in that slot anyways.

    I agree to the T2 Rig though. I put the shielding thing on there cause i was so afraid to cap out. Turns out you can hold quite log despite the cap issues of this ship.

  20. #20
    Takon Orlani's Avatar
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    Re: Phantasm

    TEH BEAMS:
    [Phantasm, ★★★★★]
    Heat Sink II
    Power Diagnostic System II
    Heat Sink II

    Invulnerability Field II
    Large F-S9 Regolith Shield Induction
    10MN MicroWarpdrive II
    Medium F-RX Prototype I Capacitor Boost, Cap Booster 100
    Large F-S9 Regolith Shield Induction
    Warp Disruptor II

    Heavy Beam Laser II, imp navy Multifrequency M
    Heavy Beam Laser II, imp navy Multifrequency M
    Heavy Beam Laser II, imp navy Multifrequency M
    Small Unstable Power Fluctuator I
    Small Unstable Power Fluctuator I

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    3x light drones of your choice

    Keep your range, stay alined. I only fly this when we have scimi support.

    400dps, 1500m/s. I usually dont load multi unless we're finishing a target off.

    Multi puts you inside long point range, faction standard keeps you mostly out of long point range. I usually fit standard.

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