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Thread: as a ceve player i have some question about Invasion version

  1. #1

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    as a ceve player i have some question about Invasion version

    i heard that tengu+Logistics is the best choice for sansha invasion, but when it comes to ships of Amarr and Gallente, ah... any good idea?

  2. #2
    GiDiYi's Avatar
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    Re: as a ceve player i have some question about Invasion ver

    Hm, I assume you want to know how to best run the new "Incursions" by Sansha-NPC's when you are skillwise concentrated on Amarr or Gallente-ships:

    I have never done any Incursion, but from what I heard, most do it in larger gangs and not just one Tengu + Basilisk.

    So, anything goes really if you just stick to a coherent gang-structure.

  3. #3

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    Re: as a ceve player i have some question about Invasion ver

    Quote Originally Posted by GiDiYi
    Hm, I assume you want to know how to best run the new "Incursions" by Sansha-NPC's when you are skillwise concentrated on Amarr or Gallente-ships:

    I have never done any Incursion, but from what I heard, most do it in larger gangs and not just one Tengu + Basilisk.

    So, anything goes really if you just stick to a coherent gang-structure.
    a simple, "i don't know" maybe next time?

  4. #4
    corywyn's Avatar
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    Re: as a ceve player i have some question about Invasion ver

    Quote Originally Posted by LittleLove
    i heard that tengu+Logistics is the best choice for sansha invasion, but when it comes to ships of Amarr and Gallente, ah... any good idea?
    Guardians supporting Zealots / Legions / gankBS with a bunch of webs/target painters.

  5. #5

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    Re: as a ceve player i have some question about Invasion ver

    The 10 man sites are best run with vindicators.

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    Quote Originally Posted by corywyn View Post
    Guardians supporting Zealots / Legions / gankBS with a bunch of webs/target painters.
    The ones we've run involved two to three guardians, my damnation, and four or five armor tanked BS/BC to pound away.

    and ECCM on the Guardians so I heard though I don't know the truth of that part.
    A critical exception has occurred. The exception is FFFUUUUUUUUUUUUU!

  7. #7
    KneeGrow's Avatar
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    Quote Originally Posted by LittleLove View Post
    i heard that tengu+Logistics is the best choice for sansha invasion, but when it comes to ships of Amarr and Gallente, ah... any good idea?
    Also WTF do the incursions have to do w/cEve? No one is doing them. That content isn't even on Serenity yet.

    Anyway like 'CastleBravo' said earlier. I had someone was telling me they do Incursions on TQ w/2 Basi's a Tengu and a shield tanked Vindi.

    IIRC and the sites were some of the more difficult ones.

    Quote Originally Posted by joe space View Post
    a simple, "i don't know" maybe next time?
    Joe Space, you should shoot yourself in the face.
    Last edited by KneeGrow; July 4 2011 at 03:44:33 AM.

  8. #8
    noobcake's Avatar
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    Quote Originally Posted by KneeGrow View Post
    Joe Space, you should shoot yourself in the face.

  9. #9
    Donor mira o'karr's Avatar
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    for vanguards you ll need either an armor buffer or shield buffer fleet. 10 people will do. you can go with less but it makes it increasingly harder.

    2-3 logistic
    1 tank with 100k+ ehp
    7-8 dps
    omni buffer tank aim for high 70s resists across the board. the more the better.
    no active tank.


    assault and HQ i havent tried yet but from what i understand you just scale up the number of logis and dps.

  10. #10

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    Quote Originally Posted by mira o'karr View Post
    for vanguards you ll need either an armor buffer or shield buffer fleet. 10 people will do. you can go with less but it makes it increasingly harder.

    2-3 logistic
    1 tank with 100k+ ehp
    7-8 dps
    omni buffer tank aim for high 70s resists across the board. the more the better.
    no active tank.


    assault and HQ i havent tried yet but from what i understand you just scale up the number of logis and dps.
    You don't need a specific tank ship in vanguard sites, any ship (even a logi) can be first in to the site without problems. All ships should have enough hp buffer to allow logis to switch to you when needed and reasonable resists but don't go overboard - e.g. if you happen to be in a drake you want 3 bcu's and maybe damage rigs.

    You can get by with 2 logis or if you really know what you are doing and are all in pirate bs etc you can do vanguards with no logis.

    Assault and HQ you scale up numbers, in HQ sites depending on which you are doing a decent 100k+ tank on whatever ship is first in could be needed.

    If youi can get it an off-grid 6 link booster is great. Shield gangs tend to go for siege & skirmish links, armour for armour and skirmish or info if they have ecm scorpions.

  11. #11
    Joshua Foiritain's Avatar
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    Quote Originally Posted by Kithran View Post
    You don't need a specific tank ship in vanguard sites, any ship (even a logi) can be first in to the site without problems. All ships should have enough hp buffer to allow logis to switch to you when needed and reasonable resists but don't go overboard - e.g. if you happen to be in a drake you want 3 bcu's and maybe damage rigs.

    You can get by with 2 logis or if you really know what you are doing and are all in pirate bs etc you can do vanguards with no logis.

    Assault and HQ you scale up numbers, in HQ sites depending on which you are doing a decent 100k+ tank on whatever ship is first in could be needed.

    If youi can get it an off-grid 6 link booster is great. Shield gangs tend to go for siege & skirmish links, armour for armour and skirmish or info if they have ecm scorpions.
    The tank ship is only for the warp in. When you warp in the rest of the fleet will be two or three seconds behind you and the initial dps when you're the only one there is quite massive. I've never tried incursions without having such a tank ship around so perhaps its not even needed but personally i prefer playing it safe.



  12. #12

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    2x vindi
    2x basi
    1x off-site boosting tengu
    5x shit alts to get the rewards

    Just over 100m in my wallet every six minutes. Feels good man.

  13. #13
    Muffinsrevenger's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    The tank ship is only for the warp in. When you warp in the rest of the fleet will be two or three seconds behind you and the initial dps when you're the only one there is quite massive. I've never tried incursions without having such a tank ship around so perhaps its not even needed but personally i prefer playing it safe.
    A tankship is entirely pointless, and won't even get primaried half the time 'cause of how the targeting of the AI works

    But yeah, 6-7 damage battleships, 1-2 rapier/loki/bhaalgorn for webbs and 2 logistics is plenty, might have to do 3 logis if your fleet has retarded members or the incursion just started
    Abbys work great, apocs are ok, paladins and vindis do really well

  14. #14
    Donor mira o'karr's Avatar
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    can confirm now that tank is rather pointless.
    i was running skirmish links on a sleipnir and was pretty much constant aggro focus. 2 good logi's will do but as you are usually pairing up randoms and a bunch of logi 4 scrubs i recommend 3, especially when doing OTAs.
    sleipnir is pretty nice to run, especially for the NCOs. OTA ships tend to start a bit too far out.

    incredible how much isk you can make for so little work.

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