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View Poll Results: Pay AUR for non-combat implants (the manufacturing/research ones)

Voters
148. You may not vote on this poll
  • Acceptable

    7 4.73%
  • Not Acceptable

    140 94.59%
  • Don't know/care

    1 0.68%
Results 1 to 11 of 11

Thread: MT Issue #13 - Pay AUR for non-combat implants

  1. #1

    Join Date
    April 10, 2011
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    in a wormhole...
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    553

    MT Issue #13 - Pay AUR for non-combat implants

    Like the ones that make you build/do ME research/copy stuff faster. This one is for Meissa, who is a big carebear...

  2. #2
    Administrator Movember 2012 Don Pellegrino's Avatar
    Join Date
    April 9, 2011
    Location
    Montreal, Canada
    Posts
    3,356

    Re: MT Issue #13 - Pay AUR for non-combat implants

    This is the equivalent of Mass Production/Adv. Mass Production Level 6, so I'm against it.

    Also, not vanity.

  3. #3

    Join Date
    June 27, 2011
    Posts
    38

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Industry is just as much part of the "game" as combat.

  4. #4
    Donor Mike deVoid's Avatar
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    April 9, 2011
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    Nottingham, UK
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    6,900

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Quote Originally Posted by Obic
    Industry is just as much part of the "game" as combat.
    QFT.

    Not acceptable.

  5. #5

    Join Date
    April 11, 2011
    Posts
    2,578

    Re: MT Issue #13 - Pay AUR for non-combat implants

    You can get the same functionality with additional accounts, which is probably a better way altogether.

  6. #6
    Space Panda's Avatar
    Join Date
    April 25, 2011
    Posts
    1,506

    Re: MT Issue #13 - Pay AUR for non-combat implants

    fuck that, that shit is skill based.

  7. #7
    Administrator EntroX's Avatar
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    April 9, 2011
    Location
    Miami, FL
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    10,991

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Quote Originally Posted by Obic
    Industry is just as much part of the "game" as combat.
    couldn't have said it any better
    need me?, contact me on Discord (entrox#0001) or via e-mail (entrox@failheap-challenge.com).

  8. #8
    Shaikar's Avatar
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    April 9, 2011
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    Kador
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    3,245

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Quote Originally Posted by Obic
    Industry is just as much part of the "game" as combat.
    This. There is no difference between AUR for combat implants and AUR for non-combat implants, both would give you a direct competitive advantage over others in the same field who didn't pay. So no.
    Quote Originally Posted by cucaldvida View Post
    ...suck on the devices of the callow people...

  9. #9

    Join Date
    April 15, 2011
    Posts
    14

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Nope. The stuff that goes on behind the scenes to allow internet pewpew is just as important as the internet pewpew.
    Frigate whoring since '04 (on and off)

  10. #10
    raiden55's Avatar
    Join Date
    June 24, 2011
    Posts
    220

    Re: MT Issue #13 - Pay AUR for non-combat implants

    Quote Originally Posted by two step
    Like the ones that make you build/do ME research/copy stuff faster
    that is pure gameplay o_O

    no way !

  11. #11

    Join Date
    June 23, 2011
    Posts
    15

    Re: MT Issue #13 - Pay AUR for non-combat implants

    "Industry is just as much part of the "game" as combat."

    sometimes even more, so No.

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