It's not about one requiring more inherent skill than the other, it's about the maps/gameplay theyre designed into. Hitscan weapons are fine in your typical FPS because there's plenty of cover, corridors etc, and places to hide, and so a skilled player won't overexpose themself. In tribes the maps are open with minimal cover, and there isn't a lot a skilled player can do to defend against hitscan weapons. For that same reason, something like the grenade launcher or mortar are valid in Tribes but would be annoying in a typical FPS (see: gren spam in TFC).
if anyone's still looking for a key I have an extra, and I may get more as I'm pretty sold after a week or two in game even with my meagre playtime.
incidentally has anyone figured out how to screenshot?
Hitscan weapons rely on tracking someone. Doesn't necessarily translate into "aim" imo. And it's pathetically easier to get kills with the AR/raider's smg (projectile but 120dmg per bullet or something like it - ~1243 dps).
Also, comparing dps, you'll notice typically hitscan/fast projectiles (so far only the raider's smg) have a stupidly high dps when compared to the disc's typical 500~600 dps.
Played about 90minutes with a friend, enjoyed it alot, using the disc launcher brought back memories of playing soldier in my TFC days... but I'm terrible at skying, just like I was always a terrible bhoper
Not sure what happened but HiRez has suddenly become a lot more vocal this last week, which is really good to see. Below is the latest long post they made in someone's thread. The only part that concerns me is how much weight they put on internal testing and certain statistics: from part of what is said below, it seems like they actually consider the average KDR of a class to be a valuable metric of its balance. Which is a load of crap, considering they probably arn't filtering out suicides (hitting k is a common occurance in CTF to reposition yourself), as well as other factors such as newbies playing certain classes (eg ranger) more than others.
Anyway here's the post:
Originally Posted by HiRezStew
Switching back and forth between Technician and Raider always throws me. Raider SMG has more range but isn't hitscan, Technician SMG has to be close but doesn't need to lead. I always find myself shooting in front or behind the bad guys. /o\
I have yet to be owned by any of this so called imba hitscan weapons. The AR is poor at best, tracking someone is not some super easy task and I have been killed exactly once by one (not including being finished off when on super low hp after taking a disc/thumper hit).
If someone can get me from down from full hp to dead with a AR then they deserve the kill as far as I am concerned, because they have fuck all chance of doing that when I can two shot them with the disc. If they can do that with the hitscan version I'm pretty sure they would not be effected by a slight bullet travel time and having to lead slightly, it's not like it possible to change direction fast when moving and juke shots from a near instant hit weapon.
If a player is running away from someone and maintaining zero transversal I guess those guns might be effective, but since I'm not completely terrible I can avoid this situation easily enough.
I don't really care if they keep them this way or not because I'm not being killed by them or using them anyway.
Got a beta key but no time to play it ( didn't even remember subbing to the beta tbh) so if any1 want to try.
English Langage management 4/5
wait am i understanding the concept of this game right? unalderated extreme firepower spammage at high speeds?
i will be absolutely shit at this and my comp sucks.
but FUCKYEAH SCIFI SHOOTERS