hate these ads?, log in or register to hide them
Page 11 of 47 FirstFirst ... 89101112131421 ... LastLast
Results 201 to 220 of 927

Thread: Tribes: Ascend

  1. #201
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    1,569
    Quote Originally Posted by Polysynchronicity View Post
    my brother won a beta key for this somehow

    i played it some, it was kinda cool but the average player is completely derp

    "OH HEY OUR GENERATOR IS DOWN, BETTER GO SUICIDE ON THE ENEMY TURRETS"

    bonus points go to people that actually try to repair the generator, but don't look for enemies first and so get killed repeatedly by the guy camping in the generator room

    all that said the thumper is complete rape indoors :3 but the hitscan weapons all suck and I'm terrible at hitting with the projectile ones
    early on it's best to aim at the ground where someone is going to land, that's the surest way to do damage, and even at a fairly practiced level of skill still where you're going to get most of your kills.

  2. #202

    Join Date
    April 9, 2011
    Posts
    339
    So apparently T:A doesn't have friendly fire casual'd

  3. #203
    Winged Nazgul's Avatar
    Join Date
    April 10, 2011
    Location
    Planet Steam
    Posts
    1,727
    Quote Originally Posted by strifal View Post
    Are they seriously selling boosts and shit during closed beta? So far the whole class and unlocks and xp and tokens and a;dkfja;lsdkf... I hate it. Maybe if I play more I might enjoy it, but it's all a bunch of meh so far. Also gogo WoT 150 games to unlock a class that I actually want to play. Unless I'm doing it wrong. Please tell me I'm doing it wrong.
    All your progress in closed beta will carry over to release. So you could always buy gold to unlock a class you want quicker.

  4. #204
    Cerzi's Avatar
    Join Date
    April 11, 2011
    Posts
    592
    If you like the game it's $30 for a load of gold, a 30-day booster and permanent VIP status (+50% tokens/xp, and stacks with any boosters which is nice). Lets you unlock over half the classes right off the bat, and if you unlock classes you actually enjoy playing, by the time you want to unlock your 6th or 7th class you'll easily have 15k tokens: a good game will net you 300 tokens with VIP and booster enabled. That's 50 games with 6 classes to choose from. Now the Pathfinder and Juggernaut are half price, it's even easier.

    If you're like me you'll unlock the class you actually want to play (was pathfinder for me), then play the shit out of it before spending any more gold. I unlocked the pathfinder, then technician, then Juggernaut. I don't play tech much but I've pretty much maxed out my Juggernaut and Pathfinder and still have 2k gold, as well as enough tokens to buy another class (so with gold + tokens I can unlock another 5 classes, which covers all the ones I have any interest in).

    So unless you want to play all classes equal amounts all the time, grabbing the pre-order is essentially like buying a game with a small number of reasonable unlocks.

  5. #205

    Join Date
    April 10, 2011
    Posts
    91
    Oh crap, I remember reading something about progress carrying over now. Makes a lot more sense now. I played a bunch more last night and it's not really bad at all. Just different.

  6. #206
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,604
    I do wish there was an ignore feature ingame. Sick of people bitching about how it's not a real Tribes game. I don't care if it's a sequel to Iodine McDickslap 4, it's enjoyable, please leave decade-old expectations at the door.

  7. #207

    Join Date
    October 4, 2011
    Posts
    89
    Quote Originally Posted by DevilDude View Post
    eh, I've been having tons of fun just as a soldier, will probably start fucking around with a ranger too but no spinfuzor feels wrong. Though I think heavies may be a little too tough, Jugg's are goddamn near impossible to solo as a soldier.
    Shouldn't be saying this as I like to play jugg, but Soldier spinfusor's outdamages jug's. Soldier 3 shots the jugg, jugg 3 shots the soldier. Just stay in the air, the jug is unable to maintain air time as you are and tbh is quite shit. Just disc toss the guy around, you'll hve no issues.

    Even if you trade blows you come out ahead as long as you land the first hit. Also if you stay at range, avoid the mortar and just wittle him down with the pistol. It's hitscan and piss-easy to score kills with.

  8. #208
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,604
    Just finished a match to find I had 7499 tokens. So very close.

  9. #209

    Join Date
    April 10, 2011
    Posts
    91
    While I still don't like all the unlocks shit, this game is fucking fun as hell and I'll be buying EVERYTHING the second I have the spare cash to do so.

  10. #210
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,604
    Quote Originally Posted by strifal View Post
    While I still don't like all the unlocks shit, this game is fucking fun as hell and I'll be buying EVERYTHING the second I have the spare cash to do so.
    The VIP preorder package is a great value, you can unlock 5-6 classes right off the bat, the 50% xp/token bonus is great, and I haven't even activated the 30 day 2x bonus yet.

  11. #211
    Gorion Wassenar's Avatar
    Join Date
    April 12, 2011
    Posts
    171
    I am concerned by the limit or classes you start with. I am concerned because there will be games where roles such as heavy defense or attack lights will be unavailable to an extent that it will hurt team balance leading to people not wanting to play at all. Even if its F2P you still need to have all the basic roles covered before you add unlockable classes.

  12. #212
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    1,569
    true, it'd be best if they had one of each weight class available they might do it on a rotating basis like LoL

  13. #213
    Cerzi's Avatar
    Join Date
    April 11, 2011
    Posts
    592
    To be honest the soldier/ranger are well rounded enough that they can perform any of the main roles (capping, offense, defense, chasing), so that isn't really a big problem. Yeah, it'd be nice if there was 1 of each weight available immediately, but theyve already half-tackled this by making the pathfinder and juggernaut half price (which are the canonical light/heavy classes respectively).

  14. #214
    Gorion Wassenar's Avatar
    Join Date
    April 12, 2011
    Posts
    171
    I disagree, the difference of a Jugg loose in your base is much worse then a med no matter the type. There has to be a start option for each class. I'm also excluding the mention of the massive advantage that one team may have if they are the only one with engineers.

  15. #215
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,604
    There's been talk of everyone starting with Soldier and one class of their choosing, or one of each class.

  16. #216
    Cerzi's Avatar
    Join Date
    April 11, 2011
    Posts
    592
    Quote Originally Posted by Gorion Wassenar View Post
    I disagree, the difference of a Jugg loose in your base is much worse then a med no matter the type. There has to be a start option for each class. I'm also excluding the mention of the massive advantage that one team may have if they are the only one with engineers.
    Have you played much as a Jug? They really arnt that deadly indoors unless you're trapped in a really tight space. I regularly top the scoreboards as Jugg but indoors if there's 2 good mediums on me it'll be a tough fight to win. A raider with an SMG can often happily dodge mortar fire, and have you ever been on the receiving end of a raider's SMG at close range as a heavy? Not to mention gren launcher spam. Mortar is easy to dodge as med/light, and Jugg's spinfusors do less damage than Soldier's. You're a sitting duck on a very tight time limit to get off some very good shots or you die, because you arnt mobile enough to mitigate damage.

    As for engineers, they're overrated at higher skill levels. Really theyre almost a waste of a slot - baserape is so easy and completely nullifies their turrets. Failing that tactical striking the flag is more than enough to clear the newbie turret spam (new techs always place all their turrets within 1 tactical strike's radius of the flag). Yeah, if there's 3 technicians with 6 properly well placed turrets (a rare thing), some coordination is required to break the defense, but personally I think 3 skilled ranged are a better use of slots - 1 to sit on the flag (so easy to kill a capper's speed with the thumper), and the other 2 to chase (the slowed capper) - hitscan AR is so insanely good at taking down flag cappers. Technicians can't flag chase at all, only have a single crappy weapon, and will spend most of their time rebuilding/repairing or overcommiting to generator defense while their flag is capped continuously. In their current state, they really do not offer their team a "massive advantage".
    Last edited by Cerzi; November 28 2011 at 10:13:41 PM.

  17. #217
    Gorion Wassenar's Avatar
    Join Date
    April 12, 2011
    Posts
    171
    My brother an I were dubbed the "Bob Vela's of Death" in the leagues we played in. Good turret placement can be stupidly effective.

  18. #218

    Join Date
    April 16, 2011
    Location
    Thatcher's Britain
    Posts
    628
    In life I have been cursed with a diseased penis, desires for little fat chicks too good for me and just enought intelegence to realise how stupid I and those around me are. But at last, somehting is breaking my way - I'm in the beta! Yay me.

    I can't play yet and I don't know why, but then it's shopping day so I've drunk two bottles of wine. I just need to sleep for 18 hours and I'm sure it will be fine. Also I have anchovies. They are a bit boney though.


    - Sampanion - Not solely responsible for the alliance tournament IX performance.

  19. #219
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,604
    Anyone else unable to log in? Patching was yesterday, I'm wondering if they broke something.

  20. #220
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    1,569
    I was playing last night fine, haven't tried today.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •