So apparently T:A doesn't have friendly fire![]()
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casual'd
If you like the game it's $30 for a load of gold, a 30-day booster and permanent VIP status (+50% tokens/xp, and stacks with any boosters which is nice). Lets you unlock over half the classes right off the bat, and if you unlock classes you actually enjoy playing, by the time you want to unlock your 6th or 7th class you'll easily have 15k tokens: a good game will net you 300 tokens with VIP and booster enabled. That's 50 games with 6 classes to choose from. Now the Pathfinder and Juggernaut are half price, it's even easier.
If you're like me you'll unlock the class you actually want to play (was pathfinder for me), then play the shit out of it before spending any more gold. I unlocked the pathfinder, then technician, then Juggernaut. I don't play tech much but I've pretty much maxed out my Juggernaut and Pathfinder and still have 2k gold, as well as enough tokens to buy another class (so with gold + tokens I can unlock another 5 classes, which covers all the ones I have any interest in).
So unless you want to play all classes equal amounts all the time, grabbing the pre-order is essentially like buying a game with a small number of reasonable unlocks.
Oh crap, I remember reading something about progress carrying over now. Makes a lot more sense now. I played a bunch more last night and it's not really bad at all. Just different.
I do wish there was an ignore feature ingame. Sick of people bitching about how it's not a real Tribes game. I don't care if it's a sequel to Iodine McDickslap 4, it's enjoyable, please leave decade-old expectations at the door.
Shouldn't be saying this as I like to play jugg, but Soldier spinfusor's outdamages jug's. Soldier 3 shots the jugg, jugg 3 shots the soldier. Just stay in the air, the jug is unable to maintain air time as you are and tbh is quite shit. Just disc toss the guy around, you'll hve no issues.
Even if you trade blows you come out ahead as long as you land the first hit.Also if you stay at range, avoid the mortar and just wittle him down with the pistol. It's hitscan and piss-easy to score kills with.
Just finished a match to find I had 7499 tokens. So very close.
While I still don't like all the unlocks shit, this game is fucking fun as hell and I'll be buying EVERYTHING the second I have the spare cash to do so.
I am concerned by the limit or classes you start with. I am concerned because there will be games where roles such as heavy defense or attack lights will be unavailable to an extent that it will hurt team balance leading to people not wanting to play at all. Even if its F2P you still need to have all the basic roles covered before you add unlockable classes.
true, it'd be best if they had one of each weight class available they might do it on a rotating basis like LoL
To be honest the soldier/ranger are well rounded enough that they can perform any of the main roles (capping, offense, defense, chasing), so that isn't really a big problem. Yeah, it'd be nice if there was 1 of each weight available immediately, but theyve already half-tackled this by making the pathfinder and juggernaut half price (which are the canonical light/heavy classes respectively).
I disagree, the difference of a Jugg loose in your base is much worse then a med no matter the type. There has to be a start option for each class. I'm also excluding the mention of the massive advantage that one team may have if they are the only one with engineers.
There's been talk of everyone starting with Soldier and one class of their choosing, or one of each class.
Have you played much as a Jug? They really arnt that deadly indoors unless you're trapped in a really tight space. I regularly top the scoreboards as Jugg but indoors if there's 2 good mediums on me it'll be a tough fight to win. A raider with an SMG can often happily dodge mortar fire, and have you ever been on the receiving end of a raider's SMG at close range as a heavy? Not to mention gren launcher spam. Mortar is easy to dodge as med/light, and Jugg's spinfusors do less damage than Soldier's. You're a sitting duck on a very tight time limit to get off some very good shots or you die, because you arnt mobile enough to mitigate damage.
As for engineers, they're overrated at higher skill levels. Really theyre almost a waste of a slot - baserape is so easy and completely nullifies their turrets. Failing that tactical striking the flag is more than enough to clear the newbie turret spam (new techs always place all their turrets within 1 tactical strike's radius of the flag). Yeah, if there's 3 technicians with 6 properly well placed turrets (a rare thing), some coordination is required to break the defense, but personally I think 3 skilled ranged are a better use of slots - 1 to sit on the flag (so easy to kill a capper's speed with the thumper), and the other 2 to chase (the slowed capper) - hitscan AR is so insanely good at taking down flag cappers. Technicians can't flag chase at all, only have a single crappy weapon, and will spend most of their time rebuilding/repairing or overcommiting to generator defense while their flag is capped continuously. In their current state, they really do not offer their team a "massive advantage".
Last edited by Cerzi; November 28 2011 at 10:13:41 PM.
My brother an I were dubbed the "Bob Vela's of Death" in the leagues we played in. Good turret placement can be stupidly effective.
In life I have been cursed with a diseased penis, desires for little fat chicks too good for me and just enought intelegence to realise how stupid I and those around me are. But at last, somehting is breaking my way - I'm in the beta! Yay me.
I can't play yet and I don't know why, but then it's shopping day so I've drunk two bottles of wine. I just need to sleep for 18 hours and I'm sure it will be fine. Also I have anchovies. They are a bit boney though.
- Sampanion - Not solely responsible for the alliance tournament IX performance.
Anyone else unable to log in? Patching was yesterday, I'm wondering if they broke something.
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