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Thread: Archon - TRIAGE

  1. #1
    Rania Serlia's Avatar
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    Archon - TRIAGE

    [Archon, triage]
    Capital Armor Repairer I
    Capital Armor Repairer I
    Imperial Navy Energized Adaptive Nano Membrane
    Imperial Navy Energized Adaptive Nano Membrane
    Damage Control II
    Capacitor Power Relay II
    Capacitor Power Relay II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Capital Remote Armor Repair System I
    Capital Remote Armor Repair System I
    Triage Module I
    Capital Energy Transfer Array I
    Capital Energy Transfer Array I

    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I

    With another archon you can use the cap xfers to generate free cap in large quantities(any carrier can and should do this mind you, but archon has that tasty range bonus). For repping POS shields/whatever you will generate plenty of cap to support multiple dual shield transporter chimera no problem. Both archon cap xfer eachother and both cap xfer the shield reppers. Ideally, they'll triage one cycle and cap themselves out, then coast for 1-2 cycles of cap xfers and rinse/repeat(depending on how many carriers you have handy and how many are triage fit this makes pos/station repping a lot less of a pain).

    If you start getting shot, you can triage and rep the carrier(inevitably nidhoggur) that is primary. Triage, rep, cap out, coast out, and be capped by other carriers, then re-triage. The only additional thing I'd possibly faction on this fit is the CPRs, at about 45m apiece you can gain a few seconds more before capping out in triage. I don't think it's worth the cost personally.

    It's also worth noting that in triage you can tank 18,989 reinforced/14,258 sustained deeps with strong exile, before hardwires.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  2. #2
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Re: Archon - TRIAGE

    Don't forget that a ship in triage cannot receive cap

  3. #3
    Tordin Varglund's Avatar
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    Re: Archon - TRIAGE

    Thats why most people run with another CPR instead of DC.

    Implants worth looking at are CC8 (5% total cap), EE8 (-5% cap usage on cap xfer) and possibly CR8 but i dont know if thats even an implant. I just had the name in my head and i think it is the cap rechange rate one. If not i think there is one for that anyway.

    Quote Originally Posted by Lusulpher View Post
    And I love those shitty 57mm T50-2s that brawl my 76mm...lawl...I do panther I DPS, bitch.

  4. #4
    Rania Serlia's Avatar
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    Re: Archon - TRIAGE

    I meant that you rep yourself dry and coast out of triage to be capped up. If you have multiple triage carriers cycling like this you can keep up the cap chain while maximizing reps. Outside of triage a triage fit is a very nice remote cap battery afterall(you can run both xfers cap stable), your (ehp fit)supers will love you.
    When I was using the triage chimera repping a pos shields as an example, I meant that they would triage up, maximum rep, cap out, drop out of triage, and get easily capped up by the out of triage archons in fleet(as I said, this triage fit is cap stable running both xfers!), then drop back into triage to rep some more after a few seconds(!!). Generally the triage carrier in this situation will cap out just before his cycle ends anyways if he's fit properly(not too familiar with chimera though, caldari trash ship).

    If you're primaried, your local tank needs to survive only long enough for you to coast out of triage likewise, after which you can be kept alive by other triage in the gang(IMO, should be several). I don't think every carrier in fleet needs to be triage fit, but having a few in your gang can drastically improve your effectiveness on the field, and you lose very little field effectiveness from a "combat fit" carrier in most situations(admittedly I'd rather be repping a full tank combat fit then a 4 slot tank triage boat!).

    The 5% hardwires are definately worth getting, and I think your memory is good, IIRC the CC implant is capacitor capacity, and the CR is recharge. It's well worth having a character with standings IMO to get them from the LP store at a discount. If you're cheap/broke though, the 3% hardwires work fine too.
    It's also pretty much mandatory to be carrying exile(for tank) and maybe mindflood(for cap), you should anyways in a capital ship given how little most of the drawbacks effect you and how much you benefit from them.

    One of the nicer things about being a carrier pilot is that you can be a total fag and refit mid combat anywhere anytime in a fleet with other carriers, so you have the flexability to swap that dcu for another CPR no problem. I prefer the dcu for travel though, a triage fit doesn't need the cap. Still, well worth it to carry one, plus the mandatory sebo/eccm/hardners/neuts/cloak whatever the fuck else you need to cram in your corp hangar. Just remember that your capital mods are huge m3 wise when refitting. It's also worth remembering that carrying cans is an effective way to maximize storage...but you can't access them in space anyways.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  5. #5
    מלך יהודים
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    Re: Archon - TRIAGE

    Keep the second energy transfer in the corp hangar and have 3 remote cap reps fitted. When you get out of triage you can always switch them back.


    

  6. #6
    Rania Serlia's Avatar
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    Re: Archon - TRIAGE

    I suppose you could. With 3x CPR II, CC8, CR8 and strong mindflood you can even run all three for a whole triage cycle before capping out(5m, 3s).

    I personally don't like to carry capital mods in my corp hangar though as it limits fuel and stront carrying(must carry 5-6 cycles minimum+the one in your hold, plus 30+k of isotopes, plus alt fittings, plus some liquid O), but it's certainly viable, espescially if you're deploying relatively locally.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  7. #7
    HEY LOOK AT ME I HAVE A TITAN LordsServant's Avatar
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    [Archon, The Golden Standard]
    Capital Armor Repairer I
    Capital Armor Repairer I
    True Sansha Energized Adaptive Nano Membrane
    True Sansha Energized Adaptive Nano Membrane
    True Sansha Capacitor Power Relay
    True Sansha Capacitor Power Relay
    True Sansha Capacitor Power Relay

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Capital Remote Armor Repair System I
    Capital Remote Armor Repair System I
    Capital Remote Armor Repair System I
    Capital Energy Transfer Array I
    Triage Module I

    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I


    Bouncer II x20
    Curator II x20
    Wasp EC-900 x20
    Warrior II x40

    Figured I'd contribute slightly to this thread. Faction EANMs/CPRs are generally very cheap, so unless you're in 0.0 and KNOW you're just gonna be a lolblappedbysupers killmail, go with them(and even then, most still go with faction EANMs tbh).

    Don't bring fighters as they're expensive, and you won't be using them at all p. much. Warrior IIs for whoring frig sized ships kms when ur out of triage, sentries for assigning to someone to whore on kms when out of triage, and ecm drones for delicious ecm goodness(escaping, random faggotry, jamming hostile logi, w/e).

    If you're in wspace or somewhere you feel really really comfy about not getting blobbed/dropped on, feel free to add more pimp/t2 CCCs. I personally haven't used it yet, but t2 Triage seems useful, but not required (Unlike t2 Siege). It gives you more cap stability in that your RR mods use less capacitor/cycle. So, very useful for capacitor wars in WHs when you're absurdly pimp fit (vs bhaalgorns when you have officer CPR and can survive their neuting, but just barely, etc etc), but other than those marginal situations, doesn't strike me as overly important.

    Obv carry exile/mindflood. I would also suggest carrying a full set of hardeners to refit to if you need to; they can save your life if you're already getting fucked by dps, and are fine on cap(just burn the cap and survive til u get out of triage).

    Quote Originally Posted by Malcanis View Post
    Lords is correct

  8. #8

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    Reactive Armor Hardener on you Golden Standard, Lord's, or still INEANM?

  9. #9
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by StevieTopSiders View Post
    Reactive Armor Hardener on you Golden Standard, Lord's, or still INEANM?
    Still EANM. RAHs suck for the most part.

    EDIT: Since we don't have one, here's a wormhole triage variant.

    [Archon, Triage]


    Khanid Navy Capacitor Power Relay
    Centum A-Type Energized Adaptive Nano Membrane
    Centum A-Type Energized Adaptive Nano Membrane
    Capital Inefficient Armor Repair Unit
    Capital Inefficient Armor Repair Unit
    Khanid Navy Capacitor Power Relay
    Khanid Navy Capacitor Power Relay


    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II


    Triage Module II
    Capital Coaxial Regenerative Projector
    Capital Coaxial Regenerative Projector
    Capital Remote Armor Repair System I
    Capital Murky Energy Transmitter I


    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit II
    Large Capacitor Control Circuit II


    Remember that in W-space if you're putting a triage carrier on the field, you're completely dependent upon it surviving. Pimp the cap mods for the extra cap regen so you can hold better against neuts, but you'll still need to kill anything with neuts around you, you've just got more time. Pimp two of the outgoing reppers but no need to pimp up the third. The third one is mostly decoration and oh shit, you'll usually just use two. Pimp the energy transfer for that extra bit of energy to let your own neuters move out farther. Pimp your local reps for the added tank ability.
    Last edited by Cue1*; July 17 2012 at 05:38:49 AM.

  10. #10
    PuppetmasterX's Avatar
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    We experimented with 4 Large Cap Batteries on an Archon, it seems the neut reflect amount isnt stacking penalized, meaning a neut that requires 350 cap to activate and neuts 1000 cap now requires 850 cap to activate while only neuting 500 cap. Haven't tried it in combat yet but would be a nice way to screw over hostile bhaalgorns.

  11. #11

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    I could be wrong, but shouldn't this go in the PvP archon thread? Link.

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    there is a thread for combat carriers and a thread for triage carriers. That's why there is a triage in the title.
    There is no Such Thing as overkill only varying degrees of efficiency.

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    It's blurry/grey. There's PvP discussion & considerations for fits, but also triage is used in PvE, at least in w-space. Kinda like most logistics, fleet HACs/recons/T3s. Once you aren't tackling yourself, what's PvP vs support?

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    Quote Originally Posted by Rebelike View Post
    there is a thread for combat carriers and a thread for triage carriers. That's why there is a triage in the title.
    Quote Originally Posted by Daneel Trevize View Post
    It's blurry/grey. There's PvP discussion & considerations for fits, but also triage is used in PvE, at least in w-space. Kinda like most logistics, fleet HACs/recons/T3s. Once you aren't tackling yourself, what's PvP vs support?
    I see, I guess I always just lumped triage archons in with PvP, did not realize they had a use for WH PvE. Carry on, sorry for being ignorant.

  15. #15
    Helen's Avatar
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    Quote Originally Posted by Jaa-Ko_Arakal View Post
    Quote Originally Posted by Rebelike View Post
    there is a thread for combat carriers and a thread for triage carriers. That's why there is a triage in the title.
    Quote Originally Posted by Daneel Trevize View Post
    It's blurry/grey. There's PvP discussion & considerations for fits, but also triage is used in PvE, at least in w-space. Kinda like most logistics, fleet HACs/recons/T3s. Once you aren't tackling yourself, what's PvP vs support?
    I see, I guess I always just lumped triage archons in with PvP, did not realize they had a use for WH PvE. Carry on, sorry for being ignorant.
    Yeah this has its own title and isn't constrained by PVP or PVE tags.
    Leave moderation to me thanks, if in future you are unsure on a thread and want to alert someone to a mistake or report an issue please contact me rather than post in the thread.
    If you were a superhero you'd be The Incredible Fucktard with your ever-ready sidekick Douchetard Boy. Together, you fight intelligence and common sense where you go.

  16. #16
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by PuppetmasterX View Post
    We experimented with 4 Large Cap Batteries on an Archon, it seems the neut reflect amount isnt stacking penalized, meaning a neut that requires 350 cap to activate and neuts 1000 cap now requires 850 cap to activate while only neuting 500 cap. Haven't tried it in combat yet but would be a nice way to screw over hostile bhaalgorns.
    So like this:


    [Archon, Triagelol]

    Triage Module II
    2x Capital Coaxial Regenerative Projector
    Capital Remote Armor Repair System I
    Capital Murky Energy Transmitter I

    4x 'Thurifer' Large Capacitor Battery I

    3x Khanid Navy Capacitor Power Relay
    2x Centum A-Type Energized Adaptive Nano Membrane
    2x Capital Inefficient Armor Repair Unit

    Large Capacitor Control Circuit I
    2x Large Capacitor Control Circuit II

    That's tight as fuck on CPU and cap. I dunno that it'd work unless you had two or three triage carriers cycling in and out of triage. Five minutes of cap running just two remotes and only six minutes running your locals. A nice surprise to have for someone, but I dunno that I'd use it as a standard fit.

    Quote Originally Posted by Jaa-Ko_Arakal View Post
    I see, I guess I always just lumped triage archons in with PvP, did not realize they had a use for WH PvE. Carry on, sorry for being ignorant.
    C5 and above sites almost require a triage carrier. It's possible to do it with just Guardians or even a lot of RR on BSs but the triage carrier makes it so much easier.

  17. #17
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    Man even by W-space standards those Archon fits seem pretty damn expensive. I know you said it's a fit designed to try and survive at all costs but how much are A-type EANMs nowadays? Meta 2 capital mods aren't cheap either. /o\

  18. #18
    PuppetmasterX's Avatar
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    Quote Originally Posted by Cue1* View Post
    Quote Originally Posted by PuppetmasterX View Post
    We experimented with 4 Large Cap Batteries on an Archon, it seems the neut reflect amount isnt stacking penalized, meaning a neut that requires 350 cap to activate and neuts 1000 cap now requires 850 cap to activate while only neuting 500 cap. Haven't tried it in combat yet but would be a nice way to screw over hostile bhaalgorns.
    So like this:


    [Archon, Triagelol]

    Triage Module II
    2x Capital Coaxial Regenerative Projector
    Capital Remote Armor Repair System I
    Capital Murky Energy Transmitter I

    4x 'Thurifer' Large Capacitor Battery I

    3x Khanid Navy Capacitor Power Relay
    2x Centum A-Type Energized Adaptive Nano Membrane
    2x Capital Inefficient Armor Repair Unit

    Large Capacitor Control Circuit I
    2x Large Capacitor Control Circuit II

    That's tight as fuck on CPU and cap. I dunno that it'd work unless you had two or three triage carriers cycling in and out of triage. Five minutes of cap running just two remotes and only six minutes running your locals. A nice surprise to have for someone, but I dunno that I'd use it as a standard fit.

    Quote Originally Posted by Jaa-Ko_Arakal View Post
    I see, I guess I always just lumped triage archons in with PvP, did not realize they had a use for WH PvE. Carry on, sorry for being ignorant.
    C5 and above sites almost require a triage carrier. It's possible to do it with just Guardians or even a lot of RR on BSs but the triage carrier makes it so much easier.
    Guess with multiple carriers you could always refit for cap batteries if there is bhaal on field.

  19. #19
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by Durzel View Post
    Man even by W-space standards those Archon fits seem pretty damn expensive. I know you said it's a fit designed to try and survive at all costs but how much are A-type EANMs nowadays? Meta 2 capital mods aren't cheap either. /o\
    A-Types are about 900m-1b a pop. Capital mods, assuming you can hunt for a good deal, are about 200m a pop(I paid 180m recently). Yes, they're expensive, but not really as expensive as it first seems. Usually you're holding up a gang of Loki's, Legions and Proteussesesessseses; each one costing about a bill a pop. Guardians these days are something ridiculous like 500m with today's fits. One triage archon is worth 8 Guardians in rep power, assuming a 4/2 meta repper Guardian against a meta repper triage Archon only counting two of those reppers. Paying an extra bill or so for compressing 8 pilots into 1 seems worth it to me. Those other 7 pilots can fly more DPS. If it's really too pimp for you, drop to C-types, they're 100m a pop.


    Quote Originally Posted by PuppetmasterX View Post
    Guess with multiple carriers you could always refit for cap batteries if there is bhaal on field.
    Yea but multiple carriers don't fit through and back a capital sized WH, so seems kinda pointless to me unless you're getting invaded.

  20. #20

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    Billion isk guardians exist as a PvP fleet fit. Or 'Billdians' as someone called them.
    Because not fail-scading your fleet is worth it.

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