
Originally Posted by
PuppetmasterX
We experimented with 4 Large Cap Batteries on an Archon, it seems the neut reflect amount isnt stacking penalized, meaning a neut that requires 350 cap to activate and neuts 1000 cap now requires 850 cap to activate while only neuting 500 cap. Haven't tried it in combat yet but would be a nice way to screw over hostile bhaalgorns.
So like this:
[Archon, Triagelol]
Triage Module II
2x Capital Coaxial Regenerative Projector
Capital Remote Armor Repair System I
Capital Murky Energy Transmitter I
4x 'Thurifer' Large Capacitor Battery I
3x Khanid Navy Capacitor Power Relay
2x Centum A-Type Energized Adaptive Nano Membrane
2x Capital Inefficient Armor Repair Unit
Large Capacitor Control Circuit I
2x Large Capacitor Control Circuit II
That's tight as fuck on CPU and cap. I dunno that it'd work unless you had two or three triage carriers cycling in and out of triage. Five minutes of cap running just two remotes and only six minutes running your locals. A nice surprise to have for someone, but I dunno that I'd use it as a standard fit.

Originally Posted by
Jaa-Ko_Arakal
I see, I guess I always just lumped triage archons in with PvP, did not realize they had a use for WH PvE. Carry on, sorry for being ignorant.
C5 and above sites almost require a triage carrier. It's possible to do it with just Guardians or even a lot of RR on BSs but the triage carrier makes it so much easier.
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