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Thread: [PVP] Imperial Navy Slicer

  1. #61

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    December 6, 2011
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    The CPU-rig requires 150 calibration, T2 needs 300.

    [Imperial Navy Slicer, CPU rig ]

    200mm Reinforced Rolled Tungsten Plates I
    Overdrive Injector System II
    Heat Sink II
    Heat Sink II
    Nanofiber Internal Structure II

    Limited 1MN MicroWarpdrive I
    Faint Warp Disruptor I

    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    [Empty High slot]

    Small Processor Overclocking Unit I
    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I

    3.87k ehp, 164dps @21.9+2.5, 3575m/s. Plated nano looks weird but it kinda works. (4.27s align)




    [Imperial Navy Slicer, prom fit v2]

    Co-Processor II
    Internal Force Field Array I
    Heat Sink II
    Heat Sink II
    Small Armor Repairer II

    Gistii B-Type 1MN MicroWarpdrive
    Faint Warp Disruptor I

    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    [Empty High slot]

    Small Processor Overclocking Unit I
    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I

    164dps @21.9+2.5, 4.4k ehp, 3166m/s, 4.64s align
    The CPU rig allows a SARII and gisitii mwd for better cap. Still some CPU left.






    [Imperial Navy Slicer, buffer]

    400mm Reinforced Rolled Tungsten Plates I
    Damage Control II
    Adaptive Nano Plating II
    Micro Auxiliary Power Core I
    Adaptive Nano Plating II

    Limited 1MN MicroWarpdrive I
    Faint Epsilon Warp Scrambler I

    Small Energy Neutralizer II
    Dual Light Pulse Laser II, Imperial Navy Multifrequency S
    Dual Light Pulse Laser II, Imperial Navy Multifrequency S

    Small Trimark Armor Pump I
    Small Trimark Armor Pump I
    Small Trimark Armor Pump I

    121dps @5.06+1.88, 11.6k EHP, 2423 m/s

  2. #62

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    Were is the new fitting tool for this patch? I havent seen one yet.

  3. #63

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    Pyfa is updated.

  4. #64
    OrangeAfroMan's Avatar
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    Any new developments ? This fit still the standard?

    [Imperial Navy Slicer, Imperial Navy Slicer - Standard]

    Small Armor Repairer II
    Internal Force Field Array I
    Co-Processor II
    Heat Sink II
    Heat Sink II

    Limited 1MN MicroWarpdrive I
    Faint Warp Disruptor I

    Medium Pulse Laser II, Scorch S
    Salvager I /OFFLINE
    Medium Pulse Laser II, Scorch S

    Small Processor Overclocking Unit I
    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    MWO: Northern Nomad

  5. #65
    Movember 2011Donor Cue1*'s Avatar
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    What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.

  6. #66
    W0lf Crendraven's Avatar
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    Its for people who fly in sov nullsec as they cant rep in stations! In npc null (with stations) and in lowsec you are better off with something useful midfight!

  7. #67
    Ophichius's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    Any new developments ? This fit still the standard?
      Spoiler:

    [Imperial Navy Slicer, Imperial Navy Slicer - Standard]

    Small Armor Repairer II
    Internal Force Field Array I
    Co-Processor II
    Heat Sink II
    Heat Sink II

    Limited 1MN MicroWarpdrive I
    Faint Warp Disruptor I

    Medium Pulse Laser II, Scorch S
    Salvager I /OFFLINE
    Medium Pulse Laser II, Scorch S

    Small Processor Overclocking Unit I
    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I
    If you're going to fly a Slicer, something like that works. You'll get the shit kicked out of you by artywolves/railharpies/LRAFs in general though.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  8. #68

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    Quote Originally Posted by Cue1* View Post
    What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.
    Its because Prom puts a small rep on every frigate (and a medium Nos on every cruiser). The idea is to rep between fights/midwarp when setting up an engagement. Flying brawler ships without is indeed outright painful, on a Slicer though its a waste of a lowslot IMO.
    I still find this to be the best overall fit:

    [Imperial Navy Slicer, standard]
    Heat Sink II
    Heat Sink II
    Internal Force Field Array I
    Co-Processor II
    Overdrive Injector System II

    Faint Warp Disruptor I
    Limited 1MN Microwarpdrive I

    Medium Pulse Laser II, Scorch S
    Cynosural Field Generator I (so the killmail looks weird, offline ofc)
    Medium Pulse Laser II, Scorch S


    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I
    Small Energy Metastasis Adjuster II

    Dont get anywhere near Minmatar T2, Rails, Artythrashers.
    Last edited by n0th; July 19 2012 at 04:52:40 AM.

  9. #69
    Siva Surya's Avatar
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    Quote Originally Posted by Cue1* View Post
    What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.
    I imagine it's useful actually against certain targets. Say you're fighting a standard MSE Thrasher. If he loads Barrage he can still KINDA hit you at 20k (no srsly, I tried this) - granted he'll be missing most of his shots, but the few that do land will hurt due to your paper-tank. In a active-Slicer however, you can rep up the damage as long as you're good with pulsing your MWD/guns.

    Basically the idea is that at 20k, your target is doing very limited damage to you due to range. However, your paper thin tank means the small incoming damage isn't actually so small. The repper lets you mitigate most/all of the incoming damage. It's very useful against fighting cruisers such as the Thorax who can still kinda hit you, though it definitely won't save you versus medium autocannons.

  10. #70
    sharptoast's Avatar
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    So, in my continuing efforts to become less bad at all things frigate hulled, I restarted flying the slicer, after getting some lessons in being less bad at kiting frigates I set out to my old stomping grounds of Provi.

    [Imperial Navy Slicer, Slicy]
    Heat Sink II
    Internal Force Field Array I
    Fourier Transform Tracking Program
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II

    Gistii B-Type 1MN MicroWarpdrive
    Faint Warp Disruptor I

    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    [empty high slot]

    Small Energy Locus Coordinator I
    Small Energy Collision Accelerator I
    Small Engine Thermal Shielding I

    This was the fit I ran, I wanted a go between in terms of the completely untanked speed fits, and the SAR fits (Which are a bit fiddly and require a fair bit of cap management, and as I said, Im bad at frigates) and this seemed to offer a little bit of buffer if I fucked up, with plenty of speed and Midling DPS/Range.

    Seemed to spend a lot of time setting up fights, splitting inties/T1 frigs from gangs picking them off them GTFOing, lots of fun, even managed to gank a badfit instanado before his gang caught up, overall good fun, will fly again.

    (The third rig is preference, 50 Cal is shit all to deal with so the Thermal Shielding rig gives an extra minute or so of cap life seeming like a good choice, you could pick something else if you can find anything useful)
    Last edited by sharptoast; November 14 2012 at 09:39:10 AM.

  11. #71

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    March 28, 2012
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    Quote Originally Posted by Cue1* View Post
    What real purpose does the repper serve? It adds a measly 20 DPS tank to a paper thin ship and takes 5 seconds to activate in a ship that fights are likely to last less than 20 seconds. I almost always keep my nose out of frigate stuff since I'm such a shit frigate pilot but lately I've been looking to become less of a shit frigate pilot. Edumacate me.
    I fly this and other frigates with the "useless" SAR. It makes a HUGE difference in running/outnumbered engagements. It has saved me when scrammed by Slashers/Condors by buying my Scorch -> Conflag switch a second or two to do it's thing, and it's allowed me to bounce to a moon and return to a fight with full HP to snag another kill or two. Also, as someone else mentioned, at your chosen engagement range most things do a very small bit of damage that eventually adds up without a little mitigation.

  12. #72

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    Lack of rep is annoying, but way better than targets getting away because you barely break 3k/s and have zero tackle.
    Yeah, there is heat, but you cant rely on it lasting for more than 3-4 cycles which is not a lot.
    I've been using this for ages:

    [Imperial Navy Slicer, standard]
    Internal Force Field Array I
    Heat Sink II
    Heat Sink II
    Co-Processor II
    Overdrive Injector System II

    Limited 1MN Microwarpdrive I
    Faint Warp Disruptor I

    Medium Pulse Laser II,Scorch S
    Medium Pulse Laser II,Scorch S

    Small Energy Locus Coordinator I
    Small Energy Locus Coordinator I
    Small Energy Metastasis Adjuster II

    t2 rig is cheap. Agility isnt great, so i tend to overheat towards the target after i get a couple of volleys off.
    The stats for close-range brawling are actually pretty scary for a faction frig (237dps w/ IN MF and heat, 0.46 tracking with standard Drop) + targets tend to hang around when they finally get a scram/web on a Slicer.

    As for zero-tank fits - i EFTd a gank/optimal/speed fit once:

    [Imperial Navy Slicer, fast]

    Heat Sink II
    Heat Sink II
    Nanofiber Internal Structure II
    Overdrive Injector System II
    Overdrive Injector System II

    Limited 1MN Microwarpdrive I
    Dread Guristas Warp Disruptor

    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    [Empty High slot]

    Small Energy Locus Coordinator II
    Small Energy Locus Coordinator II
    Small Algid Energy Administrations Unit I

    4161m/s and 23.8+2.5k optimal before implants + t2-equivalent point. Flown it once and didnt like it at all though.
    Last edited by n0th; November 14 2012 at 07:52:12 PM.

  13. #73
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    How does this shape up following fitting changes in Retribution?

  14. #74

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    Quote Originally Posted by Lallante View Post
    How does this shape up following fitting changes in Retribution?
    Since PG wasn't really its issue it doesn't change much tbh.

  15. #75

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    I think i read somewhere that MPL will get -1 to CPU cost which will allow to fit a deadspace MWD to my standard fit, which is better on cap (non-issue) and i think heats longer (huge deal)

  16. #76

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    May 24, 2012
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    Huh you're right.

    My fit now works with only a CPU rig, yay!

  17. #77
    sharptoast's Avatar
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    My fit can have a T2 tracking enhancer now \o/

  18. #78

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    November 23, 2012
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    Hi folks
    i would like to try fly Slicers now. I have EFTed this fit. Could you please give me some comments? It is probably combination of various fits from this thread.

    Its for 0.0 roaming, most likely solo, or in small group of frigs.

    [Imperial Navy Slicer, 1st try]
    Heat Sink II
    Small Armor Repairer II
    Overdrive Injector System II
    Overdrive Injector System II
    F85 Peripheral Damage System I

    Limited 1MN MicroWarpdrive I
    Warp Disruptor II

    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    [empty high slot]

    Small Energy Metastasis Adjuster I
    Small Processor Overclocking Unit I
    Small Energy Metastasis Adjuster I

    Thanks

  19. #79
    ry ry's Avatar
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    I think maybe agility and range are a bit low ~ if you plan on kiting you'll need to operate that much closer than the longer ranged fits, and with less agility you may not be able to avoid a well-timed slingshot.
    Last edited by ry ry; November 23 2012 at 10:17:34 AM.

  20. #80
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    IF you want to use pulses and kite, you really need some kind of tracking mod or range rig. I dont really see the point of the two tracking rigs you have fitted.
    Last edited by Lallante; November 23 2012 at 12:57:00 PM.

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