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Thread: [TMA] How to fly solo

  1. #1
    Administrator Movember 2012 Don Pellegrino's Avatar
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    [TMA] How to fly solo

    Ported from SHC, thanks to FatFreddy.

    Page 1


    huxley

    tl;dr Arrow what is the best way to learn how to split gangs, kite and disengage aside from ffa on sisi? also what performs well enough 1v1 to pop your prey prior to him warping his blues on top of you?

    any advice or links to guides would be helpful. read through http://www.scrapheap-challenge.com/view ... hp?t=32589 and while it contained a lot of helpful advice, it references strategies i'm not up to snuff on.
    _________________


    Sudden


    http://www.club-bear.com/videos/

    watch the kil2 vids. There is one where he splits a gang with a brutix. If you search around google/SHC you can find a commentary track for it also
    _________________

    Raimo

    It's also a lot about flying shit that tacklers think they can kill/survive while having a suprise edge up your sleeve (uncommon good fitting or a good boat many people think is shitty)

    Also, 200 DPS gets tossed around a lot as a minimum figure for efficient soloing (for frig hulls)
    _________________

    huxley


    thanks for the helpful advice as far as a 200 dps number, those numbers are great. btw i skipped thru the kil2 vids and didn't find what you're talking about..

    i think i have a weak understanding of "splitting a group":

    Arrow you jump onto a gate and a gank attempt ensues from enemy gang. you want to pulse your mwd and drag some of their tackle away from the group so that you can engage on your terms and then gtfo before you get alphaed amirite? Surprised


    i'm guessing a lot of that finesse just comes with experience or failing enough via trial and error (with sisi showing up as down for me atm there's no test server to trial much of anything) but my main is caldari/minmatar t2 bs and under so i want to start small with rifter/rupture and be able to negotiate my own terms for engagement. most of my solo experience with any real success is being a manticore hero and stealing what i can. Embarassed i want to make a clean break from cloaks for now so that it forces me to deal with whatever lands on top of me. no ecm drones just some dual prop and a lot of FFFFUUUDPS.
    _________________

    Raimo


    You cannot really practise solo roaming or 1vmany on SISI

    Also, the (great) Kil2 Brutix video you were looking for is http://club-bear.com/videos/KIL2_SEVEN.mkv

    (But he really makes it look much easier than it is IMHO)
    _________________

    56K Lagman

    Fuck those kil2 movies. I lost a lot of ships trying to do what he did do done.

    Solo roam in cheap good ships, canes, myrms, frigs whatever you are specced for. It's really only come with practice and lots of loss mails. You won't find many gangs now that you'll be able to split up with a brutix. FOTM nanoshit will catch you in a second
    _________________

    Womble

    http://dl.eve-files.com/media/corp/Siie ... entary.mkv
    _________________

    Visir

    dual rep brutix fan club representative.

    The basics of the video is still good. Its just that people are much more gay now than back then and you will likely land in a bubble filled with falcon, dramiels and scimitars.
    _________________

    podcat

    yeah gayness has gone up exponentially and brutix is almost useless these days. just fly a ton of frigs and die a lot. and TAKE RISKS, big risks. I engage where I have maybe 20% chance of winning. yesterday I popped two separate stilettos with my last volley just as falcons got a jam off on me.

    a few pointers:
    - psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
    - split by either location or distance. split gangs using aggro on gates, split by keeping out of warp distance, lure stuff to chase you on planets and kill while aligning out
    - be very aggressive when you can, ram those blasters down their throats and warp away, in vagas also, kiting is gay and you have to roll the dice that you can kill stuff fast before stuff lands.
    - always assume everyone is retarded and you are a god like being or you will be too scared to get good fights. assume that rapier 120km away will burn in instead of burning a bit out and warp etc
    - name your ships non threatening things like "travel" or "McProbey"
    - have a lot of dps, fuck range control and that stuff, its for 1v1s where the opponents arent retarded. blobs are always retarded or dont pay attention to details like that.
    - fly cheap stuff or you will get ruined or care too much about the odds of a fight
    - dont fight people with falcons unless its a frig you can drop in 10s, they can go fuck themselves.
    - have a lot of bookmarks everywhere, dying to drag bubbles gets old fast
    - watch out for falcon + dictor faggot retards, dont hit warp and tab out to firefox, slap that mwd on if you suspect faggotry (genos keeps falcon faggots set orange and it helps a bit)
    _________________

    Don Pellegrino

    What podcat said.

    You are a god..
    and these grunts are your toys to have fun with.

    Kiting works, btw.

    Most importantly, imo, always expect that they have more than they do. Be prepared for a Falcon decloaking, logistics landing or local spiking. Expect it so you won't be surprised as much and will already have a plan about it. If aren't prepared to deal with it, you'll at least rage a bit less once you're dead.
    _________________

    Smuggs


    Bring a good range of ammo too to deal with different situations.

    Always amusing watching a Dram or interceptor thing he can speed tank your hurricane and then raping his face with high tracking ammo.
    _________________

    podcat

    Quote Originally Posted by Smuggs
    Bring a good range of ammo too to deal with different situations.

    Always amusing watching a Dram or interceptor thing he can speed tank your hurricane and then raping his face with high tracking ammo.

    I never use high track ammo outside the SFI, you lose dps and volley damage and drams etc arent going to speed tank you if you move to reduce transversal, or they are already in your 14km death zone of neuts etc. and having shitty dps ammo is really bad when he pops or a falcon decloaks right next to you and he survives with 20% struct as you get jammed and die.
    _________________

    Marko Box

    Read title and thought of something else completly unrelated to eve
    _________________

    shoki

    Read title and thought of something else completly unrelated to eve Embarassed
    yeah me too, i already started googling fro some pics in another tab
    left dissapointed
    _________________

    podcat

    we have another thread for that stuff in general.

    also real pvp.ers get off on the tears of their enemies.
    _________________

  2. #2
    FatFreddy's Avatar
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    Re: [TMA] How to fly solo

    page 2


    tHornton

    Quote Originally Posted by podcat
    we have another thread for that stuff in general.

    also real pvp.ers get off on the tears of their enemies.

    i thought real pvpers got off on the glory of a good fight
    _________________

    podcat


    we have another thread for that stuff in general.

    [quote:2kua599i]also real pvp.ers get off on the tears of their enemies.

    i thought real pvpers got off on the glory of a good fight[/quote:2kua599i]


    thats what we tell people to appear normal and balanced.

    to quote conan:
    http://www.youtube.com/watch?v=V30tyaXv6EI
    _________________

    chiefyk


    yeah gayness has gone up exponentially and brutix is almost useless these days. just fly a ton of frigs and die a lot. and TAKE RISKS, big risks. I engage where I have maybe 20% chance of winning. yesterday I popped two separate stilettos with my last volley just as falcons got a jam off on me.

    a few pointers:
    - psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local
    - split by either location or distance. split gangs using aggro on gates, split by keeping out of warp distance, lure stuff to chase you on planets and kill while aligning out
    - be very aggressive when you can, ram those blasters down their throats and warp away, in vagas also, kiting is gay and you have to roll the dice that you can kill stuff fast before stuff lands.
    - always assume everyone is retarded and you are a god like being or you will be too scared to get good fights. assume that rapier 120km away will burn in instead of burning a bit out and warp etc
    - name your ships non threatening things like "travel" or "McProbey"
    - have a lot of dps, fuck range control and that stuff, its for 1v1s where the opponents arent retarded. blobs are always retarded or dont pay attention to details like that.
    - fly cheap stuff or you will get ruined or care too much about the odds of a fight
    - dont fight people with falcons unless its a frig you can drop in 10s, they can go fuck themselves.
    - have a lot of bookmarks everywhere, dying to drag bubbles gets old fast
    - watch out for falcon + dictor faggot retards, dont hit warp and tab out to firefox, slap that mwd on if you suspect faggotry (genos keeps falcon faggots set orange and it helps a bit)
    Basically this. This can not be quoted or repeated enough.


    _________________

    huxley

    true story i had this thread with a generic how-to perfect solo strategies title and a few people poked it but no one actually responded. i thought i if i baited the trolls i'd get a few legit responses too. win! as far as the suggestions in this thread they've all been epic. can definitely tell a lot of you shc guys know what you're doing. sucks there isn't a sisi training service where you get to spend a day with a pro on sisi duking it out different scenarios etc.

    could go out and join agony unleashed or something but would prefer to limit my wolfpack count to 1 and see what i can get away with by myself.
    _________________

    Raimo

    true story i had this thread with a generic how-to perfect solo strategies title and a few people poked it but no one actually responded. i thought i if i baited the trolls i'd get a few legit responses too. win! as far as the suggestions in this thread they've all been epic. can definitely tell a lot of you shc guys know what you're doing. sucks there isn't a sisi training service where you get to spend a day with a pro on sisi duking it out different scenarios etc.

    could go out and join agony unleashed or something but would prefer to limit my wolfpack count to 1 and see what i can get away with by myself.

    Dude see Podcat's sig
    _________________

    n0th

    While 1vs1ing with podcat is all chill etc. it unfortunately wont teach you 0.0 soloing.

    Because as he said its 95% about separating/catching targets. Then the actual fight is often just approach, activate e-war & heat guns while spamming d-scan/aligning out.

    I've spent the better part of my first year in eve 1vs1ing in lowsec in rifters/thrashers/jags and i'm at least not completely clueless about frigsize 1vs1ing.

    But I've yet to do any notable amount of proper 0.0 soloing because engaging someone in belt/FW bunker/plex is just not the same as (example) pwning that tackler 70km off blob and proceeding to succesfully GTFO.


    Also confirming this is the most informative thread on subject thanks to podcats posting. Makes me want to take that Nanoruppy or that dual-MSE Sabre out and actually get some solo kills in 0.0....
    _________________

    Raimo


    While 1vs1ing with podcat is all chill etc. it unfortunately wont teach you 0.0 soloing.

    Because as he said its 95% about separating/catching targets. Then the actual fight is often just approach, activate e-war & heat guns while spamming d-scan/aligning out.

    I've spent the better part of my first year in eve 1vs1ing in lowsec in rifters/thrashers/jags and i'm at least not completely clueless about frigsize 1vs1ing.

    But I've yet to do any notable amount of proper 0.0 soloing because engaging someone in belt/FW bunker/plex is just not the same as (example) pwning that tackler 70km off blob and proceeding to succesfully GTFO.


    Also confirming this is the most informative thread on subject thanks to podcats posting. Makes me want to take that Nanoruppy or that dual-MSE Sabre out and actually get some solo kills in 0.0....

    Meh just trying to help my poor but well meaning corpmate-fellow viking out (AFAIK he does lecturing duo roams anyway so I'd imagine much more helpful in regards to null soloing than just a series of 1v1's)

    And btw, you learn that shit only by going out in to 0.0 and doing it, and dying a lot. And in current EVE, even when you're "good" you will die a lot if you're doing it properly and aiming for interesting kills. (balls to the wall, true solo, all that shit)

    Some demigods can pull off not dying that often but meh, it's hearsay IMO.

    Podcat is spot on about the psychological warfare bit btw. It's also the hardest part about the whole shebang along with timing your GTFO IMHO (Obviously I fuck up these 2 constantly still Wink )

    ...And lay off the Sabre (and maybe even the Ruppie) if you want retard tacklers *possibly* following to celestials or splitting to 100-120 off the blob (nerf Drake range dammit)



    BTW PI really shat on warping to planets as well, CCP tries so hard to make soloing harder :/
    _________________

    podcat

    tbh when solo now that ceptors are instead dramiels killing someone off a blob is really really hard. you can kill off small gangs, but vs blobs its really hard now. Dramiels have twice the EHP and are hard to apply full dps on, and they cost 100 mil so people will think twice before burning too far away like they will with ceptors.

    I do do a 0.0 focused course as well, but unless we get lucky and run into a blob with bad tacklers the only way to learn that stuff and become confident in it is to keep trying. in the best of cases its still 50/50.

    This should be your mental image while fighting in 0.0:

    http://www.youtube.com/watch?v=W61lwKuu ... re=related

    and put on good pvp music that gets you pumped and focused


    p.s you prob thought that anime link was totally irrelevant. but NO, this just happened:
    1. I engage catalyst on a gate in my hookbil
    2. cane decloak 25km away just as I get scram on it and I descide to brawl it fast before his cloak timer is gone.
    3. local spikes from my gate
    4. I felt a strong urge to live and PUT MY LEFT FOOT FIRST and overheated like a champ while spamming warp to a nearby celestial and catalyst pops and point is gone as I warp with 14% struct on a no damage control ship.
    _________________

    Visir

    just jump in and shoot stuff. If it shoots back you are likely to be fucked over in about 30 sec by a million homosexual russian faggots wearing pink tshirts with even pinker ponies on them so overload and scream as loud as you can in local about how fucking retarded they are and how fucking dumb they were when they chose to grow up in what is literally the most fucked up country in the world second only to north korea.

    This works for me.
    55% efficiency
    _________________

    joe space

    really good advice in this thread.

    i'd add a little annoying fact of life - scouts change everything. if you use them right it isn't just a shuttle/noobship/covops making sure it is safe to jump into the next system. they open up a whole range of ships, fits, tactics, that wont be feasible without one.

    the scout themselves could also be links, ship scanner, bait, probes, etc. avoid falcons b/c you will scare targets and ecm will make you lazy and bad.

    get intel on the systems you are in. they have numbers, you have intel. they are lazy, you are on point.
    abuse dotlans. use maps, "average pilots in space" since dotlans doesn't have that. d.scan for bridges. d.scan d.scan d.scan.

    actually, i'm changing what this post is about. it is now about d.scan. whether you have a scout or not. d.scan is your best friend. in preparation for a fight, it can tell you where targets are, where they are coming from, fleet composition. once in a fight, it can give you a heads up as to who is joining the fight, soon. i keep it open at all times.

    back to scouts for one last thing, they can scare targets. so try not to do that.

    oh and one more last thing: be agressive > be informed
    _________________

    podcat

    joe also makes a lot of sense, but I dont generally roll scouts. less exciting and seeing 2 people in local scares a bit more. that said I probably should roll with scout so I dont waste so much isk to camps
    _________________

    Raimo

    Good reminder about dspam
    _________________

    Wensley

    The advise in these threads is seriously quality, guys. Helped to drag me out of a funk I'd got myself into.
    _________________

    Yankunytjatjara

    use maps, "average pilots in space" since dotlans doesn't have that.
    Is it just me or the ingame map seems to never update its stats info?
    _________________

    Rudolf Miller


    It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.

    Little did I know I had made 2 errors.

    1) I was in a shield harby, and needed to regen my damaged shields
    2) I was in a pipe gate.

    Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.

    I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.

    I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.
    _________________

    I underlined the names and fixed the quotes.

    Also, stickied.

  3. #3
    FatFreddy's Avatar
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    Re: [TMA] How to fly solo

    page 3


    podcat


    yeah much like Kenshin you must progress through these levels to become a master and get the ultimate technique:

    1. learn basic skills
    2. learn not to fear death
    3. learn that you want to live
    4. profit?

    if you fear death you will not be able to think fast and without fear, but if you do not give a shit you will get complacent and without the mental boost of "I WANT TO KICK YOUR ASS FOR THE DEAD TRAVELING WHORES WHO CARED FOR ME AS A 6 YEAR OLD KID SO I WILL LIVE MY LIFE LIKE THEY WANTED" edge.

    deep yeh?

    to progress past stage 2 you must either slaughter hundreds of people as an assassin for the chochu rebels or lose your internet spaceship a lot of times, there is not really any way to beat experience. After each death you must question why you died. People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z. You want your thinking to be:
    1. ok I lost vs this taranis in my ab rifter because I tried to kite him and he had railguns
    2. next time I will look and see what guns he has and re-adjust my strategy.
    etc

    p.s if you werent raised by whores who got slaughtered by bandits replace that by being in a corp where people make fun of your losses for years.
    _________________

    Mister Marram


    Rudolf Miller wrote
    [quote:3duyz8hn]podcat wrote:
    http://www.youtube.com/watch?v=W61lwKuu ... re=related

    It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.

    Little did I know I had made 2 errors.

    1) I was in a shield harby, and needed to regen my damaged shields
    2) I was in a pipe gate.

    Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.

    I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.

    I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.[/quote:3duyz8hn]


    Probe for a WH exit. Saved my ass numerous times, been camped in dead end systems by a 20man gang last week, dictors, tackle, recons and DPS, i got back to gate and no one followed as they knew it was a deadend.

    WH ESCAPE
    _________________

    Raimo



    Mister Marram wrote:
    [quote:3duyz8hn]Rudolf Miller wrote:
    [quote:3duyz8hn]podcat wrote:
    http://www.youtube.com/watch?v=W61lwKuu ... re=related

    It's funny. I went roaming in NC space recently. I was lucky enough to happen upon a mindless drone drake that had obviously just come out of battle, but was traveling home alone (by gates no less). I was lucky to catch him and kill him with an RL friend. I expected to see a thousand gate flashes when he entered armor, but none came.

    Little did I know I had made 2 errors.

    1) I was in a shield harby, and needed to regen my damaged shields
    2) I was in a pipe gate.

    Bear in mind. I'm in a harby, my friend in a rifter. No pimp, no amazing implants. Yet still when I accidentally tripped a trap at the next gate, all I felt was fear.

    I still fear death. It's why I'm still hiding in space with deep armor damage right now. I still fear death.

    I will try my escape tonight. Hopefully I'll take some with my in a blaze of glory and learn that death spares noone, not even my enemies.[/quote:3duyz8hn]


    Probe for a WH exit. Saved my ass numerous times, been camped in dead end systems by a 20man gang last week, dictors, tackle, recons and DPS, i got back to gate and no one followed as they knew it was a deadend.

    WH ESCAPE Cool[/quote:3duyz8hn]


    No this is not the way of the warrior, he should just log in, attempt to kill shit and eventually lose the damn boat sooner or later :/
    _________________

    joe space

    i don't know. seems very smokebomb to me. last i checked smokebomb was still an honourable tool of the warrior, unlike the boot knife.

    the in game map is laggy, yeah. i've been using "average pilots in space" in 0.0 where a lot of times there is very little gate traffic. that plus using the sovereignity thingy for upgraded systems, and npc kills is helpful for finding ratters. even if you can't catch them ratting/plexing, they often reship and try to blob solo'rs.
    _________________

    Mister Marram

    This was why I got trapped in.

    After the WH I ended up in the north, first gang chasing me out fo the pocket lost their eris. I then had a shitfit dram who chased me across a few systems but could do nothing as I burn away and melted him to hull forcing him to disengage. Then lol'ing in local as his buddies arrive as I warp off.
    Quote:
    [ 2011.03.12 15:17:52 ] Mister Marram > gf gf
    ?[ 2011.03.12 15:19:02 ] Serret Nevets > drop a can
    ?[ 2011.03.12 15:19:30 ] Serret Nevets > hmm fleet would have been awesome, oh well
    ?[ 2011.03.12 15:20:00 ] Mister Marram > instead you lose a eris and the dram fails to tackle
    ?[ 2011.03.12 15:20:13 ] Serret Nevets > yeap
    ?[ 2011.03.12 15:20:18 ] dookes > i failed?
    ?[ 2011.03.12 15:20:22 ] Serret Nevets > yeah
    ?[ 2011.03.12 15:20:26 ] dookes > no
    ?[ 2011.03.12 15:20:31 ] dookes > had you tackled
    ?[ 2011.03.12 15:20:36 ] Mister Marram > did you really
    ?[ 2011.03.12 15:20:42 ] Mister Marram > i didnt notice
    ?[ 2011.03.12 15:20:44 ] Mister Marram > you ran off
    ?[ 2011.03.12 15:20:45 ] dookes > but you hit harder then expected
    ?[ 2011.03.12 15:20:50 ] Mister Marram > yea funny that

    Second gang chases me down and up a few pipes and they lose a ranis as i burn off again.

    Shitfit dram comes back in a vaga then whines as im burning off gate and wont 1v1(10) him and the rest of his gang who are chilling on the gate about 180km off me.
    _________________

    podcat

    for the harb, your shields have regen:ed just kill your way out. 80% sure stuff that will not kill you normally still wont kill you without armor/struct
    _________________

    Prometheus

    be manly, learn ships and popular fits, counter accordingly, fuck ecm
    _________________

    Acidictadpole

    People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.

    _________________

    Mister Marram

    Acidictadpole wrote:

    People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.

    Crying or Very sad

    Cool

    getting there,
    our FC has an alt who he scouts with and his name begins with '1' so is ALWAYS at the top of local in any system, sneak attacks are rendered useless.
    _________________

    Raz

    podcat wrote:
    real pvp.ers get off on the tears of their enemies.

    Also, lots of good advice in this thread. But mostly an awesome podcat quote.
    _________________

    Raimo


    Podcat in efamous nonshocker (again)
    _________________

    baarhyn

    I dip my hand in the tears of my ennemies before touching myself at night.

    _________________

    DefinatelyNotHelen

    baarhyn wrote:
    I dip my hand in the tears of my ennemies before touching myself at night.

    It makes p good lube.

    Helen Cool
    _________________

    Jack Coutu

    If you must go it alone without a scout, try looking around yourself first. If your target is thinking about fighting, you will seem slightly tempting if you are just checking systems out to see if he has back up. I find this to be effective as it makes you seem like you are not there for a fight and when you are seen traveling around solo for a bit you start to become more appealing.

    Podcat is right on the money for the psych warfare side of it. Also while falcons are the worst, you can get some really hilarious pilots that fuck up because they think "LOL Falcon will save me". Just manage the aggro on them on gates, or bounce around alot before going for a kill and you will find soft targets that make it easy to gank since they are using ECM as a tank.

    Lastly, never fucking worry about bullshit like KB ratios. Fly cheap for the chance to fly more often, not because people will look at your efficiency. I've had a lot of shitty retards look my stats up and say "YOU DIE MORE THAN ME!" I did solo stuff for a long time, and it gets kinda old but you learn so much. You will die a lot though, and it will suck when it happens over and over. Even some "good" small gang warfare corps have lost touch with how to solo. In EVE these days not much gets my heart beating anymore but engaging against the odds and solo'ing and really pulling a fight all the way to structure is just amazing. You might die, but when you win it's a really nice rush. Probably the only reason I play EVE anymore.

    _________________

    Raimo

    Jack Coutu wrote:
    Probably the only reason I play EVE anymore.
    This (Tho very infrequently at that)
    _________________

  4. #4
    FatFreddy's Avatar
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    Re: [TMA] How to fly solo

    Shiroi Okami
    Prometheus wrote:
    be manly, learn ships and popular fits, counter accordingly, fuck ecm

    This. the greatest advantage you can give yourself in solo pvp is to know every ship inside and out. It also helps a lot to be able to recognise gun types and sizes by sight on your opponents ships, as well as recognising sensor booster effects etc. It's possible to usually figure out 70% of a person's fit by looking at them
    _________________

    tHornton

    Prometheus wrote:
    0It's possible to usually figure out 70% of a person's fit by looking at them

    suddenly missile boats
    _________________

    taishidaioh



    Shiroi Okami wrote:
    [quote:33cbbcs7]Prometheus wrote:
    0It's possible to usually figure out 70% of a person's fit by looking at them

    suddenly missile boats[/quote:33cbbcs7]


    no visible guns + ship with missile bay slots = either missile boat or neuter (if he's alone more likely a missile boat).

    I'm a total noob and even i get that Razz
    _________________

    Wensley


    Shiroi Okami wrote:
    [quote:33cbbcs7]Prometheus wrote:
    be manly, learn ships and popular fits, counter accordingly, fuck ecm

    This. the greatest advantage you can give yourself in solo pvp is to know every ship inside and out. It also helps a lot to be able to recognise gun types and sizes by sight on your opponents ships, as well as recognising sensor booster effects etc. It's possible to usually figure out 70% of a person's fit by looking at them[/quote:33cbbcs7]


    I am horrible at recognising guns. Must practice, I guess.
    _________________

    Rudolf Miller

    gun sizes are typically easy to guess.. gun types as well. sub gun types (425s vs V220s for example) are a bit harder, but someone posted a link somewhere around here about that.
    _________________

    Coathanger



    Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
    It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.

    _________________

    shoki


    again, experience is very important, even when knowing ships and guns.
    Like, 425mm ac shield cane can kill your wolf and fuck off in time even under sentry guns Sad
    _________________

    Mister Marram

    Coathanger wrote:
    Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
    It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.

    The only problem is that the 2nd and 3rd tier railguns of each size have exactly the same model, so 125 and 150, 200 and 250 and 350 and 475.
    Although the stats dont change much between the guns, the problem is that the highest tier guns need the rest of the ship to be gimped a bit

    I find lazors the hardest to tell apart and large projectiles too, other than those I can spot every gun easily.

    A good thing is to know the average speeds of ships, since many dont roll with implants you can see if that hurricane is armour or shield fit, armour will do >1km/s with mwd, shield will do 1.3km/s with no nanos and 1.4km/s with one nano. If he has a sebo effect then expect only 1 web and scram, its things like this you can spot from 100km easily.
    _________________

    spm1138

    I'd swear that rails do have slight size differences. Could be totally psychological.

    Arties vs. ACs arties tend to be "chubbier" for want of a better word.
    _________________

    joe space


    Coathanger wrote:
    Here is the sheet with pictures of the different guns, I'm not sure if it is complete though.
    It takes some effort to learn, but as already explained in this thread it is really useful to know if your opponent has close range, long range, low tracking weapons etc.

    lasers wow. good thing it doesn't matter cause in either case you are like, haha lasers can't track shit, charge!!

    my gun distinguishing is usually limited to green light = blasters, blueish light = rails. that link helped a lot with projectiles though.
    _________________

    Tsubutai

    spm1138 wrote:
    I'd swear that rails do have slight size differences. Could be totally psychological.

    Arties vs. ACs arties tend to be "chubbier" for want of a better word.
    Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.
    _________________

    podcat


    Tsubutai wrote:
    [quote:33cbbcs7]spm1138 wrote:
    I'd swear that rails do have slight size differences. Could be totally psychological.

    Arties vs. ACs arties tend to be "chubbier" for want of a better word.
    Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.[/quote:33cbbcs7]


    for small guns the difference is the barrel. arties have no barrel sticking out as far as ACs
    _________________

    Shiroi Okami


    podcat wrote:
    [quote:33cbbcs7]Tsubutai wrote:
    [quote:33cbbcs7]spm1138 wrote:
    I'd swear that rails do have slight size differences. Could be totally psychological.

    Arties vs. ACs arties tend to be "chubbier" for want of a better word.
    Top-tier arties are very distinctive. Bottom tier arties, however, look almost exactly like top-tier ACs. This is quite annoying.[/quote:33cbbcs7]


    for small guns the difference is the barrel. arties have no barrel sticking out as far as ACs[/quote:33cbbcs7]


    The 200mm AC for example has a very stubby barrel on it's rectangle shaped body, the howitzer has no barrel sticking out of it's body.

    Also as far as large rails looking the same it doesnt really matter cause if something has large rails it's as good as dead anyway Laughing

    Thankfully all the close range weapons and small to mid long range weapons, which is what you usually have to worry about as a soloer are very easy to distinguish, and in the case of spotting large LR lasers or rails it just means you have to be cautious if they are at optimal from you, although if you're in a frig they still wont hit shit.
    _________________

    Dahak


    Taranis looks pretty awesome with some of those guns on it. Tusks make for a good ship.
    _________________

    Hydro Xide

    psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local

    How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?
    _________________

  5. #5
    FatFreddy's Avatar
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    Re: [TMA] How to fly solo

    page 5/5


    Shiroi Okami


    Hydro Xide wrote:
    [quote:2rn7472i]
    psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local

    How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?[/quote:2rn7472i]


    Depends on the people. Some blobbers have the patience of saints and will camp you for hours (My record is being camped for 26 hours straight in a pipe by evoke, no joke, right down to when I tried to get out immediately after DT they already had 5 of their 20 dudes logged in and on the gate).

    Then yet others will give up and get reckless after only 10 min or so of blue balls. It's difficult to say, but you can usually figure out if they are the patient or impatient type by how eager they are to chase you around the system or if they just sit on the gate and wait for you to come to them.
    _________________

    Hydro Xide


    Shiroi Okami wrote:
    Hydro Xide wrote:
    psychology their asses. make them chase you around and get sloppy and bored, appear less scary than you are (never lock first and fire if you can get away with it!) distract by talking crap in local

    How long does this generally take for them to get sloppy? I've been trying it recently in a local pocket (in an alt), and the locals just tend to form up in 1/2 a million mean things like zealots, curses, drams and cynabals (I've been flying tristans) and sit camping me in. Or should I just not be a tard and try and bait people out of a non-pocket area?[/quote]


    Depends on the people. Some blobbers have the patience of saints and will camp you for hours (My record is being camped for 26 hours straight in a pipe by evoke, no joke, right down to when I tried to get out immediately after DT they already had 5 of their 20 dudes logged in and on the gate).

    Then yet others will give up and get reckless after only 10 min or so of blue balls. It's difficult to say, but you can usually figure out if they are the patient or impatient type by how eager they are to chase you around the system or if they just sit on the gate and wait for you to come to them.[/quote]


    Looks like I'll be picking a new pocket to attack lol.
    _________________

    Smabs

    I've mostly only been roaming russian space lately but typically they'll camp for maybe a half hour or an hour, and won't follow you more than a couple of jumps.

    Like Shiroi said, it varies from alliance to alliance. I guess maybe it has something to do with how 'serious' an alliance is.

    That evoke camping sounds horrendous, by the way :/. I guess I'll make a note to avoid that space.

    _________________

    Shiroi Okami

    Smabs wrote:
    I've mostly only been roaming russian space lately but typically they'll camp for maybe a half hour or an hour, and won't follow you more than a couple of jumps.

    Like Shiroi said, it varies from alliance to alliance. I guess maybe it has something to do with how 'serious' an alliance is.

    That evoke camping sounds horrendous, by the way :/. I guess I'll make a note to avoid that space.

    To be fair I was soloing in a fleet phoon, I'd killed a sleipnir and ishtar of theirs in a branch off a pipe they lived in at the time, and they formed up a 20 man recon/bc gang for me. I encountered it once, got back to gate, chilled out in the pipe for a while, logged off, came back 3 hours later and tried to go the other way out of the pipe, they bridged ahead of me and camped that exit, this repeated a few times over the next 8 hours or so till I went to bed. Loged on the next day, they were still there. Logged off, went to uni, came back in the afternoon, and THEY WERE STILL FUCKIING THERE. And I almost made it back to gate for like the 8th time but they brought more rapiers and a cane got a really good bump on me Sad(
    _________________

    podcat

    yeah a lot of bad alliances are terrible with that shit
    _________________


    Lady Spank

    I realise I'm saying this in a thread about solo pew but at least nowadays you have the option of sending in a cov ops to scan out a wormhole exit to circumvent heavily camped situations like above. Granted once they figure out what you are doing you have to be sure to be first to jump the wormhole but I've done this before when I got my Gila trapped in a deadend.
    _________________

    Liptonez

    Back in the day when I didn't always hit a 20 man fleet after 10 0.0 jumps in my cane, this pretty much was the funniest stuff to do. Pretty much what Podcat said in the beginning. Other than that, this is what I have found the most satisfying.

    1st: Make them angry, kill their tacklers and that stuff. Be caught and get away again.

    2nd: Jump through/aggress on obviously camped gates to find out what's going on, to get a notion of who has a scram (most important part imo), find out about webs. Play on station, show them that you'd aggress anything that comes into range of anywhere. Make sure they have no logi/ecm (otherwise you're fucked almost always) and find out how fucking big their fleet has gotten now. Run or...

    3rd: Let them do stupid mistakes. "Damn I aggressed him so often and he never even bothered locking me back." This is how Vagas/Cynas/Recons are lost. Laughing If you really played well with them, they're only gonna try to catch you without even thinking about what comes next (trying to keep you tackled and killing you). Gank that shiny T2 cruiser, kite some more angry tacklers... And maybe:

    4th: The utmost funny part: Look like you're making yourself ready to log off... Let them scan you down, the moment shit appears on a 1AU scan or so, turn on MWD - guaranteed tackler/prober kills. Laughing


    Doing all this without a scout has become really fucking hard imo. I had a much easier time doing this stuff about a year ago than I do now. Either I completely suck now, or eve became more overblobbed than it was before. Crying or Very sad

    Edit: I still think Canes are a good training ship tho, as long as you stay away from EU TZ and anywhere in deeper Tribute/Vale (they blob you before they've even seen you). In very late EU TZ, Insmother & co come up to my mind for good training, other than that Drone Regions are prolly the best place to start in (hi IRC)... Don't know about Delve/Fountain, might be cool too.
    For the canes themselves... My preference since they pack enough punch to nuke a recon in <20 seconds and usually outrun anything that is a real threat. And you can actually kill bigger ships than frigs in them. Oh and they have neuts. I like neuts.
    Back to top

    _________________

    shoki

    fro some reason i have terrible luck with solo shield canes
    _________________

    High Sierra

    Acidictadpole wrote:

    People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.

    Crying or Very sad


    or you could just be me.

    seriously. every single fucking time. theres too many of you scrapheap faggots in hostile corps to mine. that or my internet non celebrity status goes ahead of me.
    _________________

    Violated


    High Sierra wrote:
    [quote:2rn7472i]
    Acidictadpole wrote:

    People in lol-blob alliances never learn anything because when they die its because their name started with A instead of Z.


    or you could just be me.

    seriously. every single fucking time. theres too many of you scrapheap faggots in hostile corps to mine. that or my internet non celebrity status goes ahead of me.[/quote:2rn7472i]


    Can I have a free vaga?
    _________________

  6. #6
    Jalif's Avatar
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    Re: [TMA] How to fly solo

    Going to kickstart this baby again,

    Personally when solo'ing I want to bring as much suprise elements in my tactics. Such as my solo-AB-Cane. Having a scout alt really helps avoiding the blobs.

    When I used to live in MH I had Istodard as my homebase and usually people came after me in rather large gangs to kill me just personally. Eventually they starting camping my station with the idea that I couldn't do anything. I either choose 2 things: Undock Maelstrom and play with them and look for opportunities or undock Jaguar fly a couple jumps away (they couldn't keep up) and eventually kill a total stranger, which indirectly pisses off the anti-pirates again.

    Don't give away what they want. For every tactic there is a counter tactic and as a solo'er you always have the upperhand regarding choosing the playstyle THEY have to play at that moment.
    Neeeds a new signature.


  7. #7
    Donor Mangala Solaris's Avatar
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    Re: [TMA] How to fly solo

    Was coming in to ask this question, thanks for all the work saving and reposting things folks.

    /settles down to read.

  8. #8
    Cloud's Avatar
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    Re: [TMA] How to fly solo

    SHC Repost [I made a few minor changes for readability]

    [TMA] Soloing in a dictor

    Quote Originally Posted by chiefyk
    Any tips/fittings/anything?

    I have so far tried it in a Sabre(fuck falcons) and a Flycatcher. Sabre got blobbed to hell and ecm'd before I was able to do anything; Flycatcher did so little dps I couldn't kill the target(inty) before his friends arrived and I got away.

    I would very much like to know a decent fitting for the Flycatcher, something with some decent dps that would kill an inty before his friends arrived. I'm thinking light missiles? difficult to fit?

    Or even the other dictors? Sabre I imagine is fairly easy unless you get caught out by a decent gang(much like any other small ship tbh).

    -C
    Quote Originally Posted by podcat
    they are all pretty shitty if you want to fit bubbles. otherwise heretic, eris and flycatcher are quite good. they do get owned hard to blobs because of sig and speed tho, but for some reason dramiels engage them which is n1.

    heretic:
    Code:
    [Heretic, podcat]
    Damage Control II
    Small Armor Repairer II
    Ballistic Control System II
    
    Stasis Webifier II
    Warp Scrambler II
    Catalyzed Cold-Gas I Arcjet Thrusters
    
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Rocket Launcher II, Caldari Navy Foxfire Rocket
    Medium Pulse Laser II, Imperial Navy Multifrequency S
    Medium Pulse Laser II, Imperial Navy Multifrequency S
    
    Small Warhead Calefaction Catalyst I
    Small Bay Loading Accelerator I
    
     (t2 rigs worth it I guess)
    flycatcher:
    Code:
    [Flycatcher, podcat]
    Ballistic Control System II
    
    Medium Shield Extender II
    Invulnerability Field II
    Warp Scrambler II
    Stasis Webifier II
    Catalyzed Cold-Gas I Arcjet Thrusters
    
    Rocket Launcher II, Gremlin Rage Rocket
    Rocket Launcher II, Gremlin Rage Rocket
    Rocket Launcher II, Gremlin Rage Rocket
    Rocket Launcher II, Gremlin Rage Rocket
    Rocket Launcher II, Gremlin Rage Rocket
    Rocket Launcher II, Gremlin Rage Rocket
    150mm Light AutoCannon II, Republic Fleet EMP S
    150mm Light AutoCannon II, Republic Fleet EMP S
    
    Small Anti-EM Screen Reinforcer I
    Small Bay Loading Accelerator I
    eris:
    Code:
    [Eris, podcat]
    Pseudoelectron Containment Field I
    Magnetic Field Stabilizer II
    Small 'Accommodation' Vestment Reconstructer I
    Magnetic Field Stabilizer II
    
    J5b Phased Prototype Warp Scrambler I
    Catalyzed Cold-Gas I Arcjet Thrusters
    
    Rocket Launcher II, Caldari Navy Phalanx Rocket
    Rocket Launcher II, Caldari Navy Phalanx Rocket
    Rocket Launcher II, Caldari Navy Phalanx Rocket
    Light Neutron Blaster II, Caldari Navy Antimatter Charge S
    Light Neutron Blaster II, Caldari Navy Antimatter Charge S
    Light Neutron Blaster II, Caldari Navy Antimatter Charge S
    Light Neutron Blaster II, Caldari Navy Antimatter Charge S
    Light Neutron Blaster II, Caldari Navy Antimatter Charge S
    
    Small Ancillary Current Router I
    Small Hybrid Collision Accelerator II
    
    
    Hobgoblin II x1

    eft those for stats. some people like flare rigs and such on the rocket boats when fighting drams. these are pretty much frig and destroyer killers, BS are doable, but you arent going to catch them alone. everything else rapes you but some recons might be worth engaging in case they suck
    Quote Originally Posted by Darkopteron
    The flycatcher should make a good kiting boat if you go for dual web + scram, like a hookbill. Lower DPS than the other dictors though.

    Not a huge fan of sabres as they don't have much advantage over thrashers which are a fraction of the price.

    The eris is limited as a solo boat due to 2 mids - it lacks range control but has pretty obscene DPS (around 460 OH DPS with void IIRC) so if you team up with a buffered frig people will underestimate you.

    Heretic can either be plated or SAR'd (either slow/or no bufffer, but has tackle) or shield buffered (and 2 bcu for around 280 OH DPS) which makes it comparable to a MSE thrasher. Either way it's outperformed by the eris and flycatcher.
    Quote Originally Posted by chiefyk
    This is probably the fitting I will fly when I get a chance to refit and remove most of the lolrockets.

    Code:
    [Flycatcher, Flycatcher fit]
    
    Interdiction Sphere Launcher I
    Dual Light Pulse Laser II, Imperial Navy Multifrequency S
    Dual Light Pulse Laser II, Imperial Navy Multifrequency S
    Dual Light Pulse Laser II, Imperial Navy Multifrequency S
    'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
    'Arbalest' Rocket Launcher I, Caldari Navy Thorn Rocket
    
    1MN MicroWarpdrive I
    Stasis Webifier II
    Stasis Webifier II
    Warp Scrambler II
    Medium Shield Extender II
    
    Micro Auxiliary Power Core I
    
    Small Anti-EM Screen Reinforcer I
    Small Core Defence Field Extender I

    Much better dps than I thought I could get out of this thing considering I don't have t2 rockets. I can't imagine I'l be able to kill anything bigger than a frig, but it might be able to pop most frigs/inties and maybe other dictors(if i'm lucky).
    Quote Originally Posted by Darkopteron
    Like podcat said, if you fit a bubble it becomes shit. After all, you're talking about solo'ing here, so is a potential pod kill worth losing 15 DPS for? (no it isn't)

    Rockets got boosted, and I find myself using them all the time. Take the 5 days necessary to get T2 rockets, then push up your missile support skills.

    Threw one together in EFT pretty quick:

    Code:
    [Flycatcher, dual web]
    Damage Control II
    
    Medium Shield Extender II
    Warp Scrambler II
    Stasis Webifier II
    Stasis Webifier II
    Catalyzed Cold-Gas I Arcjet Thrusters
    
    Rocket Launcher II, Caldari Navy Thorn Rocket
    Rocket Launcher II, Caldari Navy Thorn Rocket
    Rocket Launcher II, Caldari Navy Thorn Rocket
    150mm Light AutoCannon II, Barrage S
    150mm Light AutoCannon II, Barrage S
    Rocket Launcher II, Caldari Navy Thorn Rocket
    Rocket Launcher II, Caldari Navy Thorn Rocket
    Rocket Launcher II, Caldari Navy Thorn Rocket
    
    Small Anti-EM Screen Reinforcer I
    Small Core Defence Field Extender I
    Quote Originally Posted by 56K Lagman
    Came expecting sabre fits, left training roflkets for heretic
    Quote Originally Posted by chiefyk
    This seems like a top idea! I like having bubbles though Ohwell, its a shame none of the other dictors can stand upto the Sabre.
    Quote Originally Posted by 56K Lagman
    If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
    Quote Originally Posted by chiefyk
    Quote Originally Posted by 56K Lagman
    If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
    A lot of people in frigs won't bother engaging a Sabre, as it has a reputation. Then again, most of those pilots would engage a Flycatcher or Heretic

    I have a fitting I'm pretty happy with now, still with a lolbubble though. If that fails, I shall try one with no bubble. I just imagine that without a bubble I'm going to miss a hell of a lot of targets at gates, and just people travelling in general.
    Quote Originally Posted by Acidictadpole
    Quote Originally Posted by 56K Lagman
    If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
    That's the general consensus right now. The sabre doesn't beat out the thrasher at a decent enough ratio to follow its price. It's a quick dictor, so it *is* pretty good for bubbles, but not incredibly better than a thrasher for solo work.
    Quote Originally Posted by chiefyk
    Quote Originally Posted by Acidictadpole
    Quote Originally Posted by 56K Lagman
    If sabre be p/ballin then why hasn't it been mentioned yet. Is it just no better then a thrasher or is it so good that there's no reason to mention it€.€
    That's the general consensus right now. The sabre doesn't beat out the thrasher at a decent enough ratio to follow its price. It's a quick dictor, so it *is* pretty good for bubbles, but not incredibly better than a thrasher for solo work.
    My ganky thrasher works pretty well, but if I want to solo and catch things that don't want to fight me(shuttles with noice lootz and people just generally travelling) I need a dictor. I don't want a Sabre for this kind of solo work.

    I might have to jump into my thrasher again tonight! Top ship.
    Quote Originally Posted by n0th
    Whats wrong with Sabre?
    Its a significantly faster Thrasher with falloff bonus, bubble and extra mid slot - sure its expensive and lots of frigs wont engage but it isnt exactly bad is it?

    Also i feel wrong ignoring the optimal bonus on a Thrasher - Arties are so much fun
    Quote Originally Posted by 56K Lagman
    I remember seeing a fit in the pvp section for an arty thrasher which the OP claimed was stupid good at killing frigs. Don't know how small arty fairs against frigs orbiting at facefuck range though, arty sabre possible w/ bubble and MSE? Suppose there's little point when it can already reach out and touch so many people with ACs
    Quote Originally Posted by podcat
    Quote Originally Posted by n0th
    Whats wrong with Sabre?
    Its a significantly faster Thrasher with falloff bonus, bubble and extra mid slot - sure its expensive and lots of frigs wont engage but it isnt exactly bad is it?

    Also i feel wrong ignoring the optimal bonus on a Thrasher - Arties are so much fun
    sabre is obviously the best one, so obvious that its not even worth mentioning. also fitting it is easy. guns, mse damage mods p much. there is a sabre thread in the fittign section.

    they are less good because people know they are good if you try and solo
    Quote Originally Posted by Meridius Dex
    I just started soloing around FW in a Heretic. After looking high and low for a reliable Dram killer, studying the AB/2xweb/scram Flycatcher and the MWD/web/scram Heretic, I settled on the latter.

    My first two results have not been great, namely because I jumped into an outnumbered gang fight to help a corpie and in the other instance decided to try my luck at a Hawk. I stupidly was using thermal rockets which are, of course, his highest resist. Needless to say, it ended in tears and I learned a valuable lesson about which rocket types I'll be carrying in the future.

    I decided I liked the Prometheus fit; it seems to be all about orbiting near web range for most stuff and attacking Drams in particular by running right at them with overheated weapons. At least, that's the extent to which I've theory-crafted it:

    Code:
    [Heretic, Prometheus 243/9/2410/5KR]
    Damage Control II
    Small Armor Repairer II
    Ballistic Control System II
    
    Catalyzed Cold-Gas I Arcjet Thrusters
    Stasis Webifier II
    Warp Scrambler II
    
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Rocket Launcher II, Caldari Navy Gremlin Rocket
    Medium Pulse Laser II, Scorch S
    Medium Pulse Laser II, Scorch S
    
    Small Bay Loading Accelerator I
    Small Warhead Calefaction Catalyst I
    Quote Originally Posted by Prometheus
    Any of my fits that Morel posted will do the job nicely.
    Eris doesn't really NEED range control against smaller targets as they typically explode in 3 volleys or so, plus the falloff bonus is nice. It sucks because it has no buffer, and the Sabre can have the same dps with a bubble and full tank with tackle.

    The Flycatcher it alright all around. Still not as op as the Sabre.

    The Heretic SHREDS frigates. I roll with t2 damage rig and a flare rig JUST so I can skull fuck those *smart* Dramiel pilots.

    Sabre, fuck it. Way too powerful compared to the others.
    Quote Originally Posted by podcat
    I ran a bunch of number yesterday and in say a hookbill a flare rig would almost be worth it as a dual webbed dramiel still get 20% damage reduction due to speed so flare rigging destroyers make sense if you hunt dramiels (there are no other real targets anyway). I just went with 2x t1 because of price.
    Quote Originally Posted by 56K Lagman
    Just got my sabre, this thing is stupid fast \o/
    Quote Originally Posted by spm1138
    Could someone give me a sample OP sabre fit (not that I'd be so lame as to fly one)? :E
    Quote Originally Posted by Dwergi
    Pretty cookie-cutter:

    Code:
    [Sabre, Solo]
    Nanofiber Internal Structure II
    Gyrostabilizer II
    
    Catalyzed Cold-Gas I Arcjet Thrusters
    Faint Epsilon Warp Scrambler I
    X5 Prototype I Engine Enervator
    Medium Shield Extender II
    
    Interdiction Sphere Launcher I, Warp Disrupt Probe
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    
    Small Projectile Burst Aerator II
    Small Core Defence Field Extender I

    Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
    Quote Originally Posted by Meridius Dex
    Quote Originally Posted by Prometheus
    The Heretic SHREDS frigates. I roll with t2 damage rig and a flare rig JUST so I can skull fuck those *smart* Dramiel pilots.
    It's a shame that even the small T2 rigs are so pricey, I'd like to give that a go but I use the T1 flare and damage rigs. I don't get your 320 w/heat but I do get 311.

    Spent part of an afternoon recently using the missile calculator on Battleclinic to come to the conclusion the Heretic with a flare rig loves rage rockets. That 25% missile velocity bonus is a godsend. Good call, dude!
    Quote Originally Posted by podcat
    Quote Originally Posted by Dwergi
    Pretty cookie-cutter:

    Code:
    [Sabre, Solo]
    Nanofiber Internal Structure II
    Gyrostabilizer II
    
    Catalyzed Cold-Gas I Arcjet Thrusters
    Faint Epsilon Warp Scrambler I
    X5 Prototype I Engine Enervator
    Medium Shield Extender II
    
    Interdiction Sphere Launcher I, Warp Disrupt Probe
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    
    Small Projectile Burst Aerator II
    Small Core Defence Field Extender I

    Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
    will probably beat that in a taranis. fit damage control. dual MSE and 125s are really nice. no need for MAPC. just look in the sabre thread.
    Quote Originally Posted by Acidictadpole
    Quote Originally Posted by podcat
    Quote Originally Posted by Dwergi
    Pretty cookie-cutter:

    Code:
    [Sabre, Solo]
    Nanofiber Internal Structure II
    Gyrostabilizer II
    
    Catalyzed Cold-Gas I Arcjet Thrusters
    Faint Epsilon Warp Scrambler I
    X5 Prototype I Engine Enervator
    Medium Shield Extender II
    
    Interdiction Sphere Launcher I, Warp Disrupt Probe
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    200mm AutoCannon II, Republic Fleet EMP S
    
    Small Projectile Burst Aerator II
    Small Core Defence Field Extender I

    Dual MSE fit is also possible by dropping to 150's and an MAPC. Sabre's the only dictor that feels like it was meant to fit guns.
    will probably beat that in a taranis. fit damage control. dual MSE and 125s are really nice. no need for MAPC. just look in the sabre thread.
    If you drop the web for the second MSE you'd probably lose a lot of your potential targets that fit both a scram and web. The good news is that to escape you they'd pretty much drop their transversal to zero and you'd be pumelling them for a good few seconds.

    Maybe hold off on overheating your guns on the smaller targets that may try to escape, save that for when they are trying to run out of your scram range.
    Quote Originally Posted by 56K Lagman
    I would have thought a mwding sabre could keep up with any frig using an AB
    Quote Originally Posted by Acidictadpole
    Quote Originally Posted by 56K Lagman
    I would have thought a mwding sabre could keep up with any frig using an AB
    You can't run your mwd when they're scramming you. Most frigs that I know of right now carry a scram.
    Quote Originally Posted by 56K Lagman
    Fuu good point
    Quote Originally Posted by Shiroi Okami
    The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.

    http://www.madbombers.net/eveKB/?a=kill ... l_id=22092

    I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable
    Quote Originally Posted by Tsubutai
    Quote Originally Posted by Shiroi Okami
    The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.

    http://www.madbombers.net/eveKB/?a=kill ... l_id=22092

    I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable
    I'm always curious when I see mails like that - how much of it is good piloting by the guy who gets the kill and how much is jaw-dropping retardation from the guy who died? I mean, what was stopping that cane from just neuting you out, burning away, and raping your face off?
    [quote=Shiroi Okami]
    Quote Originally Posted by Tsubutai
    Quote Originally Posted by Shiroi Okami":31c5mt45]The other thing with flying dictors, which Prom pointed out to me the other day is that YOU MUST BELIEVE IN YOURSELF.

    [url="http://www.madbombers.net/eveKB/?a=kill_related&kll_id=22092
    http://www.madbombers.net/eveKB/?a=kill ... l_id=22092[/url]

    I probably wouldn't have gone for the nano cane till Prom urged me on, now I know it's doable
    I'm always curious when I see mails like that - how much of it is good piloting by the guy who gets the kill and how much is jaw-dropping retardation from the guy who died? I mean, what was stopping that cane from just neuting you out, burning away, and raping your face off?
    Nothing, but he didn't notice any of the three or four two second windows he had to activate his MWD when my scram shut off before I could spam it into action again. You'd be suprised how often this happens, a lot of people are so focused on their modules or hp, they forget to spam MWD to see if the scram has turned off, or they forget to check their overview to see if the scram symbol is still there[/quote:31c5mt45]

  9. #9
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    Re: [TMA] How to fly solo

    SHC Repost [Not the whole thread this time, just the posts with good info]

    [TMA] 0.0 Roaming (solo frig)

    Quote Originally Posted by Lady Spank
    tl;dr : how 2 roam 0.0 solo in frigs.

    OK, apart from the occasional gank night, a few other gangs and a fairly recent experiment in arazu/rapier dual box wormhole roaming (great success)... I am a pure no gang, no scout, solo frig pilot.

    When I started out and my pods were super cheap I would take bare bones incursii out and do the pull intie from gang, gank and gtfo type of 0.0 roaming. Since then I have been pewing when the mood takes me but exclusively in low sec.... often catching people in FW plexes.

    I'm thinking of going back to 0.0 but nowadays I tend to fly more expensive frigs with IFFA's and T2 rigs so the engaging blobs stuff is more risky, not that I mind much. I currently have a stack of 10 pimp DD's and about 70 taranii that could be either rail or AWU V dp fit. I'm not opposed to, and indeed can, fly any frigs out there with near ideal skills.

    I have a stack of the cheapo implants even if they don't do a huge amount but at least I don't have to care too much about instalock bubble camps.

    What I need to know is where is good to roam and generally how other people go about this. I can see from pvp vids where people tend to fly (especially the entry systems) but I wouldn't mind some tips from the pro's about why they go where they do, and what they expect to encounter when they do so.

    Personal experience tells me this isn't so hard to do but I haven't exactly been active for the past year, certainly not in null, but some protips would be very welcome.
    Quote Originally Posted by Darkopteron
    My .02 isk on frig roaming:

    What I like to do is base from an npc sov 0.0 system (as opposed to low sec), this will also help you get your pod back in one piece unless you've died to a dictor or sebo'd inty (I fucking hope not). Regions with some npc stations: curse, great wildlands, stain, delve, fountain, pure blind, venal, geminate. Pick a couple, move ships and get JC's there.

    I travel to home systems of various sov holding/renter alliances, and stir up trouble in the usual ways. This is usually very fun and somewhat tricky, since they'll often bring out every anti-frigate ship imaginable, and they smack in a hilariously condescending manner (because you're in an ickle harmless frigate, right?).

    Also run up and down busy pipes, and don't stay in one place too long, or you'll get the home defence blobs after you. Obviously make bounces/perches (or whatever you call them) 200+ km from every gate you use.

    If you're hitting the same area constantly, have a variety of ships available so that they don't get used to what you fly/how you fit, (e.g. being in a rail taranis all the time). Figure out exactly what ships/fits you can kill with each ship/fit you have. In my case I'm stationed only 3 jumps from a busy renter station system, so I'll often reship and return based on what ships they have active. Also, come up with your own fits, don't just copy stuff off forums without understanding the thinking behind it. Fit unusually, surprise people.
    Quote Originally Posted by Marko Box
    Basicly what dark said. I personaly like basing from low sec because of the easier logi, and the fact that usually when i loose a ship i just pod myself since the :effort: of going back 20j to reship. I ussually find good pilots in npc space (curse is my fav) and easy ganks when poking renters.
    Dont hang out in one region too long. I know this is hard once u get kills rolling on some dudes, thing is theyll get used to u and will stop bringing out frigs to fight u and just outright blueball or blob.
    Use frigs which are not notorious (t1 shit, hawk, enyo, raptor etc.) ull get more fights that way then using a ranis/dd which moust ppl avoid. Bonus points if u make a anti dramiel fit (harpy for eg.). U are going to run into a dram on every single roam and being in a harpy is guarnteed to get u a fight from a dram.
    Im too tired to write more but ill add stuff as i remember it.
    Quote Originally Posted by Raimo
    Quote Originally Posted by Marko Box
    Basicly what dark said. I personaly like basing from low sec because of the easier logi, and the fact that usually when i loose a ship i just pod myself since the :effort: of going back 20j to reship. I ussually find good pilots in npc space (curse is my fav) and easy ganks when poking renters.
    Dont hang out in one region too long. I know this is hard once u get kills rolling on some dudes, thing is theyll get used to u and will stop bringing out frigs to fight u and just outright blueball or blob.
    Use frigs which are not notorious (t1 shit, hawk, enyo, raptor etc.) ull get more fights that way then using a ranis/dd which moust ppl avoid. Bonus points if u make a anti dramiel fit (harpy for eg.). U are going to run into a dram on every single roam and being in a harpy is guarnteed to get u a fight from a dram.
    Im too tired to write more but ill add stuff as i remember it.
    This pretty much, tho even basing from lowsec is :effort:

    Base out of Jita or haul a base to a hisec close to several 0.0 entries. Only downside to this is that sometimes there are huge camps on the more notorious entries and you cannot get a slower frig in, but just take the long route in that case. Upside is that you can easily AP to a new area if where you are gets shitty, or even rebase in a pinch.

    That being said it seems that the frig game has gotten worse with Dramiels online, more dual bubble multi recon camps etc. So fever manageable fights and more blobbing + the currently skewed frig balance makes me want to do it less tbh. But I guess I got very much spoiled with old Provi anyway. (And catching the rusty bittervet and yeah I do aknowledge being an early Dramiel faggot but meh)
    Quote Originally Posted by Smabs
    Not that I'm one to talk about setting up a solo base and all that, but on the topic of dramiels...

    I think these days you have to run an AF, use non standard setups or hope that the other player is bad to beat dramiels. People have gotten a lot better at killing them now, though, so it's not as bad as it was.

    Considering that drams make up a pretty big proportion of frigs everything basically needs to be setup with 'how do I kill a dramiel' as the first question. Sadly some of the old fits like a dualprop neutron ranis just don't really stand up that well anymore. Which means you'll either need to spend more isk (daredevil) or just accept that you need to make sacrifices in the ships and fits being used.

    On the other hand they make a nice killmail and often drop some good faction/deadspace loot. And I feel like people have evolved in their setups because of dramiels, so there's some interesting frigate fittings and ideas floating about now.
    Quote Originally Posted by Darkopteron
    Quote Originally Posted by shoki
    excellent thread, i'm lookign to get back to hard core frig roaming, because lately i suck balls hard.

    What i wanted to know is what would be engageable? say, is there a way to kill a retarded ratter in a frig hull? or solo cocky recons? or... you know?
    Just throw some hints, i know some of it, i used to roam a LOT in frigs, but that was a looong time ago...
    For ratter killing I'd suggest going to a region where rats don't do EM damage, and go looking for tengus (and any other shield stuff) as they will have a huge resist hole. Dramiel with a core probe launcher is ideal for this. Jump in -> drop 1 probe -> set to 32au -> hit scan -> warp to sanctums/havens -> load EMP. If they're not there but the anom is half-done, log off for 5 mins, then log back in and hope for the best. Most of them don't fit invulns/EM hardners so you should crack them easy enough. I've also dropped some ravens/golems this way in the past. The main problem you'll have now are the ratting "home fleets" warping in, since they huddle up in upgraded systems together in gang.

    You'll be lucky to find a solo recon, it's either going to have a covert cyno with friends waiting to jump, or a conventional gang nearby. If you do get lucky enough to find a solo one, check out its guns - if it's an arty rapier or rail arazu you can try get under its guns and kill drones. If they're sebo'd, chances are they have one less LSE than usual, in which case screw drones, just melt their face.

    Zealots are doable since they rarely fit webs, the hard part is getting under their guns (you will be on fire), then orbit at 500m.

    For T1 cruisers, brutix, deimos, and slower frigs (especially AF's) try the slicer/crusader. Orbit at 17km (or 14km in 'sader), kill drones first and obviously avoid becoming webbed/scrammed.

    For anti-dramiel your best choices (IMO) are either AF's, destroyers (ac thrasher/blaster corm) or the Caldari Navy Fookbill (with dual web+scram).

    The rest is mostly guess work, if you suspect something might be shit-fit, then make the decision if you want to risk losing your ship to find out (either use a scout alt with ship scanner/or just look up their recent losses on eve-kill/or pure luck & judgement).
    Quote Originally Posted by podcat
    1. fit cheaply
    2. engage everything
    3. try to fly off prime-time
    Quote Originally Posted by jeffraider
    I've recently fallen back in love with the MSE/neut Rifter. The thing just rapes, you get fights out of a lot of inties and stuff (a lot are wise and run) and it's got chances against anything, including poorly fit Dramiels and Sabres. I tend to go for almost every Sabre I see unless I know that they are fit well, the amount of shitfits I've unearthed in Rifters and Incursii make me giddy. Also, if you are the one to engage the Sabre it often buys you a crucial volley or two as he realizes you're fighting back.
    Quote Originally Posted by Marko Box
    Quote Originally Posted by Raimo
    Quote Originally Posted by podcat
    1. fit cheaply
    2. engage everything
    3. try to fly off prime-time
    This really
    Quote Originally Posted by Yankunytjatjara
    This thread has my interest.

    I'm going to start with the good old rifter and go on from there. I've done it twice, people seem to just run for you, it's not impossible to separate them a bit. Last time I got two frigs but then got popped from a sabre: I have to train my situational awareness...
    But yeah for some reason the "retards" do seem smarter in general, splitting up gangs is not as surefire as it used to be, and most likely it's a Cyna + 2 drams that "split up"

    (Or maybe I'm just worse and more impatient, that's most likely it tbh)
    I found that u have to be verry agressive when spliting gang. It ofthen comes down to burning 50-70km from bulk of the blob and then turning araund and shooting whats following u. If u burn too far light tackle which is your target is going to turn back (pilot realises how far away hes from gang) or if u engage too close u might end up getting scramed by the rest of them and getting raped by drones. That shit takes time and couple of dozens lost frigs, and since every frig has diferent dps u never know how much time it will take you to melt the dude and warp off b4 pain arrives. Big problem there is drams offcourse
    Quote Originally Posted by Raimo
    Quote Originally Posted by Marko Box
    Quote Originally Posted by Raimo
    Quote Originally Posted by podcat
    1. fit cheaply
    2. engage everything
    3. try to fly off prime-time
    This really
    Quote Originally Posted by Yankunytjatjara
    This thread has my interest.

    I'm going to start with the good old rifter and go on from there. I've done it twice, people seem to just run for you, it's not impossible to separate them a bit. Last time I got two frigs but then got popped from a sabre: I have to train my situational awareness...
    But yeah for some reason the "retards" do seem smarter in general, splitting up gangs is not as surefire as it used to be, and most likely it's a Cyna + 2 drams that "split up"

    (Or maybe I'm just worse and more impatient, that's most likely it tbh)
    I found that u have to be verry agressive when spliting gang. It ofthen comes down to burning 50-70km from bulk of the blob and then turning araund and shooting whats following u. If u burn too far light tackle which is your target is going to turn back (pilot realises how far away hes from gang) or if u engage too close u might end up getting scramed by the rest of them and getting raped by drones. That shit takes time and couple of dozens lost frigs, and since every frig has diferent dps u never know how much time it will take you to melt the dude and warp off b4 pain arrives. Big problem there is drams offcourse
    Yeah that, though I also meant it more in the sense "compared to the golden older days" (in my case 1-2 years ago), people don't follow to planets as much etc. Or so it seems.
    Quote Originally Posted by Prometheus
    I find its a little harder now because many don't split from their gangs, and/or if they do it's always dramiels. Although it's quite possible that it's because it's me.

    totally ignoring faggots and dramiels:
    best ship for soloing, daredevil.
    best ship for soloing and cheapness, taranis.
    best value for soloing and cheapness, slicer/comet.

    I don't really base my shit in hopes of finding a lone Vagabond or Cynabal.
    Sure it's fun and awesome to kill them in frigs, but they are not very common, and when you find one alone they've got either a neut or ecm drones (or both).

    As far as where to roam.. I find the north to be alright and the most active without being massively blobby.
    This changes depending on what's going on in EVE, but I tend to make 150+ jump solo roams anyways.

    The general consensus is that you need at least 200dps.
    At least. The more you have and the better application of range, the better. That's why the Daredevil is so good, because if you get tackle, you're hurting shit all over the place and doing it quick.

    I also recommend a ship with a rep, depending where you roam.
    I have a hard time going back to rail Taranis because of the lack of rep.
    The ability to rep in a fight (even a little) and in between warps, is fucking essential.
    Quote Originally Posted by Sudden
    Quote Originally Posted by Tyrehl
    Frigates over 200 dps o.O yesterday i watched frigank 8 again, just noticed the facemelting dps of some frigs (blaster DD's most of the time), but i currently have access only to amarr (and soon minmatar) frigate V, rockets / lasers / autocannons. I dont want to train blasters suggestions?
    Small Hybrid turret 0 -> V takes about a week. I suggest you just knock it out. (small bawlsters are worth it)
    Quote Originally Posted by Prometheus
    jag/wolf are good
    slicer is amazing
    sentinel is good, nobody will fight though
    crusader is meh
    Quote Originally Posted by Prometheus
    Quote Originally Posted by podcat
    I really hate daredevils. imo you cant solo without dualprop because big stuff will just kill you. also its the one ship dramiels are scared of. comet is much nicer for soloing imo but pretty bad when facing dramiels of course.
    The comet is a great ship, the drones just annoy me greatly when it comes to getting the fuck out in a quick fashion.

    For example; this happened last night, and I constantly had to go back for my drone (NO DRONE LEFT BEHIND)
    http://genos.killmail.org/?a=kill_relat ... id=9012619

    For Daredevils, there aren't many LARGE targets that you'd be able to engage that said, a comet or taranis could. You die for the same reason as they do (neuts/ecm/drones), but are able to melt ships nearly 2x faster.

    For Dramiels, when I flew it I did AB only with a LR web and it worked much better because I had dumped alot of isk into it. It was totally overpowered, and I'd never do it again, but the dps was in the region of 300 with full tackle and tank.

    For Taranis, I actively look for Dramiels that are willing to split off.
    Because a Rail Taranis can kill them
    Quote Originally Posted by shoki
    is taranis still viable solo 0.0 dogfighter, if i simply avoid dramiels?
    Quote Originally Posted by podcat
    yeah its still viable, mostly because its really really cheap now too. but even rails will struggle against even the most retarded dramiel pilots. your only chance is that hes a retard that tries to kite you, otherwise he just has to hit approach and orbit 500m to win. doubt he even has to overheat his ab tbh.
    Quote Originally Posted by podcat
    this fit reliably beats drams that dont expect you to be awesome or are a bit worse pilots. (a dramiel pilot that is better than you will still win). oh, a decent starting range is required because your acceleration is worse (eg 50km):
    Code:
    [Imperial Navy Slicer, podcat]
    Internal Force Field Array I
    Overdrive Injector System II
    Overdrive Injector System II
    Tracking Enhancer II
    Heat Sink II
    
    Faint Warp Disruptor I
    Gistii B-Type 1MN MicroWarpdrive
    
    Medium Pulse Laser II, Imperial Navy Multifrequency S
    Medium Pulse Laser II, Imperial Navy Multifrequency S
    [empty high slot]
    
    Small Energy Collision Accelerator I
    Small Energy Metastasis Adjuster I
    Small Algid Energy Administrations Unit I


    Tyrehl fit doesnt have enough dps/ehp to win reliably. a fight vs a dram is basically trying to take as much shields down as possible before he scrams you and brawls you and at that point you need enough tracking to still hit and dps to finish him off. a few extra km range wont matter so much in range.
    Quote Originally Posted by Prometheus
    Comet, Slicer, & Daredevil can all reliably kill Dramiels..
    if you can get some on their own..

  10. #10

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    Re: [TMA] How to fly solo

    Most people flying dramiels these days are so retarded that they'll die to just about any frig with ab+web flown by a competent pilot. That includes the top tier T1 frigates such as Merlins, Tristans, Rifters and Incursus. I have even killed dramiels with my vigil

    Flying 'crap' frigates also gives you a higher probablity of a lone dramiel engaging (or one that is off its gang) than if you're in a know dramiel killer such as a DD.

  11. #11

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    Re: [TMA] How to fly solo

    Killed Dramiel with rail-fit MWD Merlin. This made me happy.

  12. #12
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    Re: [TMA] How to fly solo

    Just lost dualrep myrm to gatecamp.... now i must fap and smoke to get rid of anger... wasted 1hour to find any guys who wanted to engage me

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    Re: [TMA] How to fly solo

    To add to this thread, I have found that at least in my expiereince it is much more friendly to solo in low security space over null security. And to expand on that I find it better to solo in NPC null security over player owned.

    My main reason behind this, is the number of camps and blobs I have personally encountered.

    Feel free to prove me wrong, as I have only been playing for roughly a year. but I just find low security belts, and gates for that matter, are much more solo friendly.

    Also, I hate bubbles, and bubbles don't exist in low security.

    It might just be my luck for running without scouts, but I would like other peoples expiereinces on this subject if possible.

    Thanks.

  14. #14
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    Re: [TMA] How to fly solo

    Lowsec FW area - best area for me atleast

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    Re: [TMA] How to fly solo

    Quote Originally Posted by zangorus
    Lowsec FW area - best area for me atleast
    Amarr/Minmatar or Gallente/Caldari? For a second day im trying to find something to fight against in my lolrifter. Yesterday i encountered a Daredevil, died because some faggots from my militia had agressed him on the other side of the gate (oh god).
    Today i tried to really solo and not join failfleets. 1st thing i saw: Dramiels, Dramiels and some blackbirds, dps cruisers and shit. Too terrible to catch me, i just jumped trough and warped off before they could react.
    2) Decided to try warping to a mission beacon, OMG OMG BOMBER. He had just activated the gate and i couldnt get him, tried to follow and found only an empty mission pocket(just npc's inside).
    3) I engaged in GLORIOUS COMBAT against a stabber. Eloel, i was so desperate that i decided to fuck with him as i had roamed for about an hour and couldnt find a target at all. Hmm guess what, 2 dramiels land on me and then like half the enemy fleet in the system follows while i die (yes i engaged in a system half-full of hostiles).

    Im finding it more and more tempting to just welp the damn frigate so i can get at least a shot or two, train my reactions under pressure etc. And thats just after 2 hours of solo roaming Maybe tomorrow will be a better day

  16. #16
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    Re: [TMA] How to fly solo

    Amamake is good and mark heretics and all bane as red so you dont get blobbed.
    Old man star is also very good.

  17. #17
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    Re: [TMA] How to fly solo

    Quote Originally Posted by zangorus
    Amamake is good and mark heretics and all bane as red so you dont get blobbed.
    Old man star is also very good.
    Thanks, actually i went to OMS once. It was interesting, brawled against an ishkur in my incursus (gallente alt with like 500k SP in gunnery) and managed to run away. Just finished small hybrids V on my main so frigate pvp is go

  18. #18
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    Re: [TMA] How to fly solo

    Quote Originally Posted by Varrent
    To add to this thread, I have found that at least in my expiereince it is much more friendly to solo in low security space over null security. And to expand on that I find it better to solo in NPC null security over player owned.

    My main reason behind this, is the number of camps and blobs I have personally encountered.

    Feel free to prove me wrong, as I have only been playing for roughly a year. but I just find low security belts, and gates for that matter, are much more solo friendly.

    Also, I hate bubbles, and bubbles don't exist in low security.

    It might just be my luck for running without scouts, but I would like other peoples expiereinces on this subject if possible.

    Thanks.
    Retard SOV holders provide different luls to NPC space, there is potential for much more though you *will* be blobbed or blueballed, just expect it but when you pull off a few kills in front of their blob it feels very good.

    OTOH In NPC space more of the people you meet are there to solo/small gang peeveepee as well (but many with faggotry, baits and alts galore, same goes for much of lowsec really except it's worse there + add HG sets for everyone), don't expect to be a "hero" that much

    Old Providence used to have the best of both worlds in a way, I miss it so much...

  19. #19
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    Re: [TMA] How to fly solo

    I got alot of frig fights by just going by Amarr Militia area and spamming meet me at belt 1 faggots , 2-8 frigs warping in everytime , good practice managed to kill 1 and run away , and 1v2 vs 2 interceptors killed one and got the other into less than 50% structure when i died

  20. #20
    I fucked my sister XenosisReaper's Avatar
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    April 11, 2011
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    Samuel Fogel's mum's house.
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    10,978

    Re: [TMA] How to fly solo

    Murdering frigates on lowsec gates and warping off under gate guns is pretty fun in a cane, almost got a dramiel half an hour ago but he was actually moving so couldn't kill him fast enough...

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