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Thread: Battletech

  1. #1341

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    Can anyone tell me what kind of ram usage they get in game with roguetech? I installed it yesterday and it eats up 7 gigs of ram instantly then stutters to shit.

    (I still have 8 gigs of ram, I know it's not alot.)

  2. #1342
    VARRAKK's Avatar
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    This is probably related to all the mechs imported from MWO without any optimization.
    And tons of extra game rules and features. And it is all done in sequence.

    Damage calculation --> critical hits checks --> pilot damage --> knockdown?? --> Pilot stress level and so on.
    Unity engine is quite bad
    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  3. #1343
    rufuske's Avatar
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    Even vanilla tends to eat a lot, especially during long sessions. Almost feels memory leaky. I would consider 16 + ssd install to be minimum for smooth gameplay.

  4. #1344
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    Last night I had a crazy 3,5 skull mission.

    My lance was to escort a Liao & Kurita Lance to a extraction point.
    OPFOR was 3 Davion Lances.
    The game can handle this many Mechs in play at once.

    GIVE US COMPANY vs COMPANY missions.
    4 vs 4 +4 is quite easy to tank.
    8 vs 8 or 12 vs 12 would bring in a lot of casualties and make the game more gritty.
    Funding has never been a problem, but they would have to open up the market for more mechs available.
    Or even better, force you into a House allegiance for a consistent supply.
    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  5. #1345
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by rufuske View Post
    Even vanilla tends to eat a lot, especially during long sessions. Almost feels memory leaky. I would consider 16 + ssd install to be minimum for fast loading.
    fyp

    Rogtek sure eats a shitload of ram but as soon as you drop it's smooth sailing.

  6. #1346

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    Ive started a chill fresh campaign playthrough, since i hadnt touched the game since release after the first major patch bricked all my QOL mods.

    Liking the talent changes, although i still think theres more that could have been done. Still, much better than 1.0. Are the pirate faction / black market unlock also new? Dont remember them.
    Are Marauder / Archer DLC / mod content or can i look forward to my two favourite mechs?

    Think ill play through and if it hasnt gone on sale until then ill spring for the season pass for career mode. For all it faults it really hits that big stompy robots itch.
    Last edited by Lilalaunebör; September 1 2019 at 10:16:49 PM.

  7. #1347
    Movember 2011 RazoR's Avatar
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    >replaying the campaign
    now that's a thing i will never do, flashpoints are badly narrated enough on their own
    it's like their writers think they are working on an anime and not scifi dystopia

  8. #1348
    VARRAKK's Avatar
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    Quote Originally Posted by Lilalaunebör View Post
    Ive started a chill fresh campaign playthrough, since i hadnt touched the game since release after the first major patch bricked all my QOL mods.

    Liking the talent changes, although i still think theres more that could have been done. Still, much better than 1.0. Are the pirate faction / black market unlock also new? Dont remember them.
    Are Marauder / Archer DLC / mod content or can i look forward to my two favourite mechs?

    Think ill play through and if it hasnt gone on sale until then ill spring for the season pass for career mode. For all it faults it really hits that big stompy robots itch.
    New skills an improvement, but for end game there is only one real option...

    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  9. #1349

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    I can see multitarget, but i am stubborn and mixing it up a bit with breaching shot on one char and a scout. Maybe ill regret it, dont care atm.

  10. #1350
    VARRAKK's Avatar
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    Multitarget is a must have skill.
    And Coolant Vent fluid is the strongest ability in the game.

    Gladiators 4tw, never missed any of the other skills.
    Bulwark got nerfed so Breaching Shot isn't that good anymore.
    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  11. #1351
    Liare's Avatar
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    multitarget should be baseline tbh.
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  12. #1352
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    I did experiment with some other skills this weekend.
    Tried making a Recon pilot, for my Zeus dream-team. It was a disaster. Surefooting + Ace Pilot & Sensor Locking.
    Not having access to Multi-Target was terrible to play, and since I only use Energy/LRM setups my 'Mechs run hot. Not being able to flush the coolant was disastrous.

    Gladiators 4tw!
    Of course, if you don't run hot 'Mechs then you can manage without Coolant Vent.
    But hitting that desert planet and having a drawn out fight is going to affect you.
    With my energy based layouts, I can hold fire for one turn and almost fully reset my heat bar.
    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  13. #1353

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    Quote Originally Posted by VARRAKK View Post
    Multitarget is a must have skill.
    And Coolant Vent fluid is the strongest ability in the game.

    Gladiators 4tw, never missed any of the other skills.
    Bulwark got nerfed so Breaching Shot isn't that good anymore.
    I don't think I played prior to the bulwark nerf, and it still feels almost mandatory, although I end up tying myself in knots to stay in cover sometimes. that damage reduction is huge, especially against LRM spam.
    Totally not Victoria Stecker forgetting his password and not having access to his work email.

  14. #1354
    VARRAKK's Avatar
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    Bulwark is still a very good skill, you can manage without by stacking Vigilance & Cover.
    However, Coolant Flush that is behind it is so strong for mechs running lots of weapons.
    Gives you another 2-3 turns with heavy fire before you have to cool off.

    But still it doesn't make Breaching Shot mandatory, you can easily overcome someones defense stacking by knocking them down.
    LRM boat to make them unstable, second makes fires at second mech + multishots some missiles to knock it over.
    Then Mech's 3 & 4 rape the first mech, activate a vigilance if you need more damage to destroy it.

    Unless ammo in CT, it is less efficient to aim for it on knocked down mechs.
    Destroy a side torso, then all damage rolls to it and the arm is transferred to CT.
    While on a CT aim, it is much higher chance for hits to land on either side of CT.
    The Epic Store is amazing, I've been able to save so much money by not buying their games.

  15. #1355

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    After playing the vanilla campaign a bit, theres so far two builds i like: Gladiator, obviously; and a combination of Master Tactician with any of Sure Footing / Bluwark / Multi-target. I prefer to use the +1 initiative to jump into MLaser range and called shot leg / CT so Sure Footing works well, plus you pick up sensor lock on the way for picking off turrets. Master Tactician alone doesnt do much that knocking things over with LRMs wouldnt do tho.

    Ive bricked my player character for the lulz with Ace Pilot, but finding an opportunity to make it worth is basically non-existent. Breaching Shot is basically only relevant on Gauss / AC20 boats.
    Last edited by Lilalaunebör; September 15 2019 at 10:21:40 AM.

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