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Thread: Low Security Space

  1. #1

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    Low Security Space

    A new home, it seems. I'm going to re-post a couple recent reports from the last few weeks, while I still have them. People seemed to enjoy them so hopefully that merits their survival in some capacity.

    ---

    A little battle report from the fight Sparky enquired about:

    We scouted a group of Abaddons from White Noise & Red Alliance in the Loes area. The possibility of it being a bait group seemed quite likely, at first. But then the notion was raised (hindsight being a great thing and all) that it might be that now most mythical of beasts: an RR BS gang (forums always theory-craft against them, yet, you never actually see them).

    Either way, we decided to drop them and see what would come of it. They had around 10 BS and 10 support at that point. In Ostingele they aggro'd on a small gang of Vaedian GER's guys from Excidium. It seemed as good an opportunity as any, so we dropped a cyno and jumped in with battleships and Guardians. We had around 20 BS and 8 Guardians at that point, so it was either a question of them tanking & jumping, or escalating.

    A few moments after we hit grid, the WN/RA group dropped a cyno too and portalled in a lot more Abaddons and 4 carriers. We responded by dropping triage too (to help soak up extra damage) and they trumped that by immediately dropping an Avatar on grid. This left us initially a little outgunned, though some fine Guardian and triage work limited the butcher's bill to only a Megathron and Phobos. The WN/RA Abaddons were entirely fit with 1400 arties. For those less familiar with that outlook, it's based on the philosophy of pairing the best alpha guns with the best tanking battleship, irrespective of hull bonus, to end up with a fleet having a big punch, good triage rep and zero cap broadcasts. However, we were in the right mindset for tangling with that after Friday's successful battle with the Goon max-alpha fleet (Synd thread, page 50). A few people went to structure but everything held together.




    For their part, their rep was also holding well on their Abaddons and we were only able to sink less tanked ships like Scorpions and Tempests against their triage rep. We therefore switched prime to their first triage carrier - where, in shooting caps, our higher dps pays off better than their higher alpha. Aston's Bhaalgorn was already neuting down their second triage to prevent him being able to offer too much rep if the first came out of cycle. Meanwhile, the WN/RA Avatar had Link's Bhaalgorn to deal with, which was holding him at precisely zero capacitor from the minute he jumped in. This left the Avatar unable to fire or lend any meaningful help against our triage.



    Within a few minutes their first two triage carriers were down and we started switching to support. A Dead Terrorist gang had heard about a fight going down and arrived into the fray soon after. We rarely have any HICs, so the couple in their gang would have made this a most opportunistic pairing - but the Avatar finally got enough cap to make a short warp off grid.

    With no more hostile triage carriers on the field, the WN/RA Abaddons were breaking quickly, and they reapproached, de-aggro'd and started jumping out. The remaining WN/RA carriers on grid initiated self-destruct so we jumped in some supers of our own to try and finish them off. I believe eight of the last ten engagements against hostile caps (often with them jumping us) have ended in them self-destructing, so it seems to be a trend of late.

    The life of Disco Decoy: even 20mins into the fight, he was still persecuting drone swarms. Bless his (presumably rainbow coloured) cotton socks





    Losses remained limited to just the two from the early stages (1 bs, 1 hic), though it seems a rapier perished somewhere after hearing the call and earnestly doing the Light Brigade thing.

    http://www.rooksandkings.com/killboa...d&kll_id=22790


    Full screen shots: (better scenes than the in-lines)

    Things starting up: http://files.rooksandkings.com/index...HM1o/wnra2.jpg

    Full beam majesty: http://files.rooksandkings.com/index...JjFV/wnra3.jpg

  2. #2

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    Re: Low Sec Empire

    There was a round 2 recently with WN/RA which went our way (and their caps self-destructed), which the above report would be a segue to. When/if I find that (posted too recently for google cache), I'll put it here.

  3. #3

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    Re: Low Sec Empire

    After being alerted to it, we went to investigate 'goings on' in Chardalane, a dead-end low sec pocket that links to Adacyne (high sec).

    With around 20 battleships and 8 Guardians waiting at a titan, I went to investigate with a scout. As I crossed Adacyne I found myself sharing a cosy warp bubble with a Fatal Ascension Freighter. I suppose that's a little like sharing a pod on the London Eye with a Sumo wrestler - something you can't help but be aware of.

    We landed on the gate together and jumped to Chardalane. Dropping a cyno there and then, seemed a possibility - after all, it would still be a freighter kill if he didn't log in time, even if not the fight we wanted. However, on loading the grid I found not just our Sumo freighter friend but also Local at over 100, and some 80ish ships on the gate with drones out. A quick check revealed they were Fatal Ascension too, and thus present to protect rather than feast on the Obelisk.

    I decided to look around the system and this revealed some further backup: a Leviathon, a Nyx, an Aeon and 8 carriers (4 Thanatos, 3 Chimera, one Archon).

    At this point I'd like to take a break from the narrative and point out how awesome freighter escorts are. I remember playing Wing Commander when I was young. My friend and I would take turns between the joystick (a kitschy affair complete with pop-up lid for the top fire button) and the keyboard. Normally the joystick was the plum role but when it came to freighter missions both had their element: for freighter defence the joystick ruled the day, allowing as it did for endless cinematic sweeps around the mile-long behemoths, and for freighter killing only the keyboard brought true relief, for it was the Space Bar that unleashed the torpedo to sink the prey. Originally, I must say, the torpedo was bound to the cool hat-switch button on the joystick - but in an effort at achieving equality (we were good kids) we decided to let the Keyboard player reach over and 'unleash' the button lid. This led to far too much fiddling with each other's stick to fire off a torpedo, so to speak, so we decided on Space Bar.

    Anyway, the thing was that freighter missions were great missions. Joystick and keyboard both got a proper work out. Mark Hamill would brood, dodgy bluescreens would be acted on and retired porn stars would ham it up. We never asked why the Kilrathi needed to move something somewhere or even why the doomed, burning freighter pilot would be gallant enough to open his comm channel to give his killers' a satisfying "AAAaaaargghhhh!" as he perished. It didn't matter - the point is freighter missions, best missions.

    Later we discovered girls and cocaine and so the memory is now an innocent little island of ganking innocence marooned behind a sea of decadance. Or something.

    And so, I want to salute Fatal Ascension. Sure, it's clearly not going to go entirely to plan or I wouldn't be writing this. But that doesn't matter. Even what's in the freighters doesn't really matter. The point is, they had a proper Freighter Op - a fleet, lots of drones, caps, supercaps, a hidden out-of-the-way location, you name it, they had it. I approve this op.


    Of course, as much as a good freighter op must be respected, somewhere Mark Hamill is telling us to go and do something about it.

    Given that we were somewhat ounumbered (still only 20 bs, we didn't have an op planned for it, and they had 100, inc. 75 support, 8 caps, 3 supers) we considered changing the Guardians to BS and going with a triple triage unit (or two). However, as we were began sorting that out, a large group of freighters undocked in Adacyne and warped to the Chardalane gate.

    This was too good an opportunity to pass up (mainly since it would force the fight), so we had to improvise a little.

    An immediate problem was also the entry to the system - dropping a cyno 200km off and warping in would give the freighters time to log, and dropping at point blank range would be risky given that the hostiles seemed fairly on-the-ball - quickly popping any unrelated ship that jumped in from Adacyne, had drones out, etc. Having the cyno pop during the bridging would be unfortunate if it led to half the fleet spawning far from grid, given the situation/numbers.

    So we decided to drop two cynos - the first as a feint to get guns cycling and the second to portal to.

    The freighters landed on the gate (6 or 7) and began jumping piecemeal. We lit the first cyno and as they killed it, lit and portalled to Eld's second cyno.

    An Obelisk warped but two Charons were tackled. This meant FA had to commit and they warped in their caps and supers.



    We melted the first Charon pretty quickly and although the second did get some shield love from their side, he danced trepidatiously in low structure and then died too. For the record, the first Charon dropped a package and random arrays and the second Charon dropped a few nice things (including a capital ship array). More importantly, though, they'd delivered a fight.



    We started sinking their battleships and after losing an Abaddon, Princess lit another cyno to bring in a lone triage Archon. This kept us tanked nicely while cutting through the enemy fleet. Noticing some shield rep landing, we took out their logistics (some died, some jumped/warped) and then went back to shooting battleships.

    During this time, the enemy fleet switched to prime Goldsnake's triage Archon. By the time he was half armour, we'd made significant inroads. Once he went down, the hostile gang started switching to our BS, to try and inflict some retribution and turn the tide. But another cyno opened and we dropped another triage Archon.



    The hostile fleet was losing ships quickly and so Rokkisy's triage tanked a considerable amount of time. The hostiles certainly didn't give up though: one particularly brave fellow of theirs, for example, returned in a Widow after losing his Tengu, and I believe he may have returned after losing the Widow, too.

    When Rokkisy finally went down, the hostile fleet tried to switch to support once more but, perhaps predictably, we dropped in another triage.



    The remaining hostiles switched to the new triage but despite having two supercarriers and half a dozen carriers shooting it, it wasn't long until too much of their fleet was dead and they simply couldn't break Linas in the third Archon.

    At that point we probably should have tried to tackle the SCs (or the Leviathon) but the hostile caps scattered and we held the field. In total we killed about 50, including two of their freighters.

    There were a few close calls though, especially around the changing of the triage guard. Link's Navy Geddon for example, was repped out of structure:



    Whilst less tactically involving than recent fights covered in the BRs on the P-N one (Goons) or Ostingele one (WN/RA), the fact that it all centered around a freighter op added to the fun. On a misty blue screen somewhere, the ghost of Ginger Lynn Allen nodded her approval.

    KB Summary:

    http://www.rooksandkings.com/killboa...d&kll_id=24223

  4. #4
    Cloud's Avatar
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    Re: Low Sec Empire

    nice BRs, glad you reposted them cause I missed them on SHC somehow

  5. #5
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    Re: Low Sec Empire

    Very nice BR ;D

  6. #6
    Donor Shiodome's Avatar
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    Re: Low Sec Empire

    didn't know a bhaalhgorn could neut down a titan, that's impressive stuff.

  7. #7

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    Re: Low Sec Empire

    Quote Originally Posted by Shiodome
    didn't know a bhaalhgorn could neut down a titan, that's impressive stuff.
    Yeah, they can do a surprising amount to silence a titan. For example:

    Bhaalgorn, 7 neuts, max skills + HG Talisman set = 495 cap/second drain
    Avatar, full tank, 2 utility + 3 Chelm's rechargers = 423 cap/second peak charge

    And that includes the Avatar being in a squad position that gives its capacitor bonus. So if an Avatar jumps in, a Bhaalgorn can break its peak recharge and neut it down fairly quickly (and we're not even counting that its using cap for guns, dd, etc.).

    (Granted a Levi or Rag would still be shooting cap weapons, even if not their DD).

  8. #8
    Suleiman Shouaa's Avatar
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    Re: Low Sec Empire

    Reposting this from our Recruitment thread since most don't read that part of the forums:

    We just had an interesting Artillery roam to Amamake with some friends I invited. We started off with a fairly large fleet, but due to the area being pretty quiet (Heretics ganked one of our Hurricanes then docked/POSed up when we came back for a fight), most of the fleet headed home/logged after killing an Amarr FW Tengu on a station in Kourmonen.

    After a short break and some ship shuffling in order to keep at least 1 Rapier with us, we undocked and immediately found a fight with about 15 FW Battlecruisers + support. We popped an Omen, a Drake and a Hurricane before the rest ran away. Numbers for the battle summary aren't accurate since we only had the full fleet there when shooting the Tengu.

    Chasing them into their HQ (Arzad?), they just docked up and logged so we popped a few ships that undocked, including a cyno ship or two. Setting destination to Evati, hoping to get a decent fight around there, someone mentioned that their wartargets, anti-pirates Dragoons. now live in Taff, former home of SCUM Alliance.

    Setting destination there, we found 26 in local - pretty good odds for our 8 man fleet. Splitting the fleet into two, with the wartargets + my Arazu in Taff and the rest of the Tuskers in the other, holding one jump away from Taff we got to work. Unfortunately, as we were about to strike, a 3rd fleet entered the scene - The Corporation of Noble Sentiments [TORAH]. The stage now looked like:

    Artillery Fleet:
    2 x Tempests
    4 x Hurricanes
    1 x Arazu
    1 x Rapier

    TORAH Fleet:
    1 x Vigilant
    3 x Drake
    1 x Cynabal
    1 x Falcon
    1 x Cerberus
    1 x Deimos

    Dragoons. Fleet:
    4 x Drake
    1 x Scimitar
    1 x Falcon
    1 x Vigil
    1 x Stiletto
    1 x Brutix
    Assorted stuff

    The TORAH gang warped to the gate the Tuskers were holding on, however after some back and forth movement, we all managed to get on the Taff gate whilst our wartarget buddies pulled Dragoons in to us - it was on! At the same time, the TORAH gang landed on the gate.

    Immediately we started laying into both fleets whilst burning away. However, the presence of their Scimitar made breaking their Drakes take a long, long time. At the same time though, due to our alpha we were BBQing pretty much all their light tackle, with most of our gang not getting on frigate killmails. However, concentrated missile spam + gate guns were forcing us into low shields, after popping their Cynabal, a Drake, their Vigil, one Falcon and then their Crow, we exited with no losses, repairing at a station.

    For round 2, we used my Arazu as a warpin, trying to seperate the Scimitar from the rest. Unfortunately, he burnt away too quickly before we could get webs on him, whilst due to the spread of wrecks, the enemy fleets were able to warp to the wrecks at range to land ontop of us. We lost one of our Hurricanes and one of our two Tempests to this, but we managed to nab two Drakes and an Atron before exiting due to capacitor issues.

    Finally, we came back in for Round 3, where most of their fleet was on the Taff gate at 0, with a few ships looting from the field of wrecks that was about 300km long. Grabbing a Tristan and a Drake forced them to come back in, during which we bloodied them by killing the Tristan, a Hurricane, a Crow and a Manticore, with the Scimitar jumping out in 80% structure, followed by their Myrmidon in 50% structure before he could burn back to the gate.

    After that, I scouted their response fleet to see if we could do a Round 4, but by then they had formed up 8 Drakes, 2 Maelstroms, 1 Abaddon + 5-6 support including logistics and one of our Hurricanes had logged, so we decided to move on.

    In the end, the Battlereport ended up looking like this (Manticore not shown yet)



    Must remember to take screenshots next time.

  9. #9

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    Re: Low Sec Empire

    Quote Originally Posted by Suleiman Shouaa
    Unfortunately, as we were about to strike, a 3rd fleet entered the scene - Gentlemen of Low Morale Fibres [TORAH].
    Slight correction - [TORAH] was on the field but we are The Corporation of Noble Sentiments. The Gentlemen of Low Moral Fibre are [SCONE].

  10. #10
    Suleiman Shouaa's Avatar
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    Re: Low Sec Empire

    Quote Originally Posted by clj
    Quote Originally Posted by Suleiman Shouaa
    Unfortunately, as we were about to strike, a 3rd fleet entered the scene - Gentlemen of Low Morale Fibres [TORAH].
    Slight correction - [TORAH] was on the field but we are The Corporation of Noble Sentiments. The Gentlemen of Low Moral Fibre are [SCONE].
    Cheers, fixed.

  11. #11

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    Re: Low Sec Empire

    I love those RnK BR's. Keep them coming, Lord Maldoror!

  12. #12
    Helen's Avatar
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    Re: Low Sec Empire

    Just noticed a large SC welp. Nennamaila

    Anyone care to comment?
    Seems to have been over a POS.

  13. #13

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    Re: Low Sec Empire

    Quote Originally Posted by Helen
    Just noticed a large SC welp. Nennamaila

    Anyone care to comment?
    Seems to have been over a POS.
    seems the MM kb is screwed up, they show 100B losses AND kills lol

    http://kb.morsus-mihi.org/?a=kill_re...kll_id=9421893

  14. #14
    Dodgy Past's Avatar
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    Re: Low Sec Empire

    Quote Originally Posted by Jackblasta
    Quote Originally Posted by Helen
    Just noticed a large SC welp. Nennamaila

    Anyone care to comment?
    Seems to have been over a POS.
    seems the MM kb is screwed up, they show 100B losses AND kills lol

    http://kb.morsus-mihi.org/?a=kill_re...kll_id=9421893
    Smartbombs and ECM bursts tend to do that, good for you k/d ratio if you whore on everyone else before you go down.

    Apparently MM went after a Raiden. tech moon without a support fleet.

  15. #15

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    Re: Low Sec Empire

    PL caught 8 or so dreads on the way out as well

  16. #16

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    Re: Low Sec Empire

    6 or so HRR guys went with ev0ke to Nennamaila after a long day. (first was roam, then we went and shot a gypsy band tower with ev0ke/NCdot. Most HRR went to sleep after this)

    Everything was nice and dandy, shooting caps and supers. It was about over (I think last chimera was going down) Then someone in fleet broadcasted a Raiden. moros and I personally shot 1 volley to it before noticing its was Raiden., of course informed on comms don't shoot it. Anyway, about 30secs from that Raiden. raped all HRR that were still on grid

    Turns out Raiden. is blue to ev0ke and NCdot but not to HRR/ewoks/other 'hangarounds'.

  17. #17

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    Re: Low Sec Empire

    Wyvern down in Hirri (Black Rise):

    https://www.pandemic-legion.com/killboa ... ?id=396486

    Tackled by the Gallente militia, the call went out and they looked to the East on the third day.

  18. #18
    Helen's Avatar
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    Re: Low Sec Empire

    Wyvern pilots name was apt.

  19. #19

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    Re: Low Sec Empire

    Nice kill, heard about it as well but we were in the wrong position to react in time. Better luck next time i guess

  20. #20

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    Re: Low Sec Empire

    It took us quite long to get there due to someone lighting the midpoint cyno in a wrong system and us having to go back to square 1, by the time we got there he was already neuted dry and he dropped quick

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