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Thread: Federal Gunship - Be Schwarzenegger

  1. #1

    Join Date
    April 13, 2011
    Posts
    3,806

    Federal Gunship - Be Schwarzenegger


    Video of fitting quality to ship.
    My current fit doesnt have enough mulitcannon, but the fighter alone makes it worth it.
    Last edited by Torashuu; November 5 2016 at 07:04:27 PM.

  2. #2

    Join Date
    April 13, 2011
    Posts
    3,806
    Current loadout:
      Spoiler:

    [Federal Gunship] [+1]
    L: 3C/G Multi-cannon [+1]
    M: 2F/G Multi-cannon [+1]
    M: 2F/G Multi-cannon [+1]
    M: 2F/G Multi-cannon [+1]
    M: 2F/G Multi-cannon [+1]
    S: 1G/G Multi-cannon [+1]
    S: 1G/G Multi-cannon [+1]
    U: 0A Shield Booster [+1]
    U: 0A Shield Booster [+1]
    U: 0A Shield Booster [+1]
    U: 0E Kill Warrant Scanner [+1]

    BH: 1B Reinforced Alloy
    RB: 6A Power Plant
    TM: 6A Thrusters [+1]
    FH: 5A Frame Shift Drive [+1]
    EC: 5D Life Support [+1]
    PC: 7A Power Distributor [+1]
    SS: 5D Sensors [+1]
    FS: 4C Fuel Tank (Capacity: 16)

    6: 6A Shield Generator [+1]
    6: 6D Fighter Hangar [+1]
    5: 5E Cargo Rack (Capacity: 32)
    2: 2D Hull Reinforcement Package
    2: 2D Hull Reinforcement Package
    ---
    Shield: 457.0
    Power : 18.95 MW retracted (75%)
    23.42 MW deployed (93%)
    25.20 MW available
    Cargo : 32
    Fuel : 16 T
    Mass : 927.8 T empty
    975.8 T full
    Range : 13.05 LY unladen
    12.62 LY laden
    Price : 116,402,970 CR
    Re-Buy: 5,820,149 CR @ 95% insurance


    Planned loadout #1
      Spoiler:

    [Federal Gunship] [-1]
    L: 3C/F Beam Laser [+1]
    M: 2B/F Rail Gun [+1]
    M: 2B/F Rail Gun [+1]
    M: 2B/F Rail Gun [+1]
    M: 2B/F Rail Gun [+1]
    S: 1B/FS Seeker Missile Rack [+1]
    S: 1B/FS Seeker Missile Rack [+1]
    U: 0I Heat Sink Launcher [+1]
    U: 0I Heat Sink Launcher [+1]
    U: 0I Heat Sink Launcher [+1]
    U: 0A Shield Booster [+1]

    BH: 1B Reinforced Alloy
    RB: 6A Power Plant
    TM: 6A Thrusters [+1]
    FH: 5A Frame Shift Drive [+1]
    EC: 5D Life Support [+1]
    PC: 7A Power Distributor [+1]
    SS: 5D Sensors [+1]
    FS: 4C Fuel Tank (Capacity: 16)

    6: 6C Bi-Weave Shield Generator [+1]
    6: 6D Fighter Hangar [+1]
    5: 5E Cargo Rack (Capacity: 32)
    2: 2D Hull Reinforcement Package
    2: 2D Hull Reinforcement Package
    ---
    Shield: 252.8
    Power : 15.31 MW retracted (61%)
    24.83 MW deployed (99%)
    25.20 MW available
    Cargo : 32
    Fuel : 16 T
    Mass : 923.4 T empty
    971.4 T full
    Range : 13.11 LY unladen
    12.68 LY laden
    Price : 104,494,040 CR
    Re-Buy: 5,224,702 CR @ 95% insurance

    Maybe swap the railguns for Imp. Hammers, because why not

    Planned loadout #2
      Spoiler:

    [Federal Gunship] [-1]
    L: 3B/F Plasma Accelerator [+1]
    M: 2C/F Plasma Accelerator [+1]
    M: 2C/F Plasma Accelerator [+1]
    M: 2C/F Plasma Accelerator [+1]
    M: 2C/F Plasma Accelerator [+1]
    S: 1B/FS Seeker Missile Rack [+1]
    S: 1B/FS Seeker Missile Rack [+1]
    U: 0I Heat Sink Launcher [+1]
    U: 0I Heat Sink Launcher [+1]
    U: 0A Shield Booster [+1]
    U: 0A Shield Booster [+1]

    BH: 1B Reinforced Alloy
    RB: 6A Power Plant
    TM: 6A Thrusters [+1]
    FH: 5A Frame Shift Drive [+1]
    EC: 5D Life Support [+1]
    PC: 7A Power Distributor [+1]
    SS: 5D Sensors [+1]
    FS: 4C Fuel Tank (Capacity: 16)

    6: 6C Bi-Weave Shield Generator [+1]
    6: 6D Fighter Hangar [+1]
    5: 5E Cargo Rack (Capacity: 32)
    2: 2D Hull Reinforcement Package
    2: 2D Hull Reinforcement Package
    ---
    Shield: 294.9
    Power : 16.31 MW retracted (65%)
    25.20 MW deployed (100%)
    25.20 MW available
    Cargo : 32
    Fuel : 16 T
    Mass : 925.6 T empty
    973.6 T full
    Range : 13.08 LY unladen
    12.65 LY laden
    Price : 108,330,740 CR
    Re-Buy: 5,416,537 CR @ 95% insurance


    Gotta use that class 7 distributor somehow.

    Last two lost a bunch of shields, but it seems rather dumb to me to try and shieldtank ships that have poor shields to begin with, better off enhancing the strengths rather than dedicate loads of fitting to try and make into something it is not. Bottom line though, no matter how shitty the ship, the fighter bay redeems all.
    Last edited by Torashuu; November 7 2016 at 02:16:01 PM.

  3. #3

    Join Date
    April 13, 2011
    Posts
    3,806
    The rail setup runs a bit hot, as in I need to dump sinks whenever I do consecutive shots, but it chews through big ships rather fast, and the fighter is okay vs small shit. In the process of turning the rails into long range super penetrator variants, since most shots are in the 500m-2500m range. (Gunship slow, faoff required)

  4. #4

    Join Date
    April 13, 2011
    Posts
    3,806
    Right, conclusion after a week of use with non-mulitcannon fit:
    Its expensive to run (died 4 times (()
    Its shit against small stuff (they outmaneuver you)
    1 ship launched fighter is not enough to keep small stuff away from you
    The shield is weeeaaaak
    The massive hull is an illusion, because a few missile hits will ruin your thrusters beyond use, letting you sit there with 80% hull while you cant do anything.
    All plasma accelerators is cute, but still not enough firepower vs clipper and bigger to offset the weak shields, vs small stuff its a nightmare.

    It works great when in a wing with a buddy tanking you your only concern is heat and weapon capacity. But that goes for any ship.

    Might sell, might not sell, but using only MCs and spend all fitting on shields is, sadly, the only way to go with this thing.

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