Wait, so would it be ok it you kept flying the same repetitive missions if a little progress indicator moved according to each time you completed or failed one?
Not trying to troll or sound snarky here, but I just don't understand the appeal of a dynamic campaign system. I'm most familiar with the campaign in CFS3, and a bit familiar with flying a very limited amount of campaign missions in falcon4. But in both of those all that the "dynamic campaign" really amounted to was the same missions over and over but with a progress indicator in the form of a front line that would move a KM or two after a few missions; at which point we'd fly the same missions all over again but from an airfield that was a few km further away than the last one.



Reply With Quote












Bookmarks