I hate losing squads and I miss the cover and retreat mechanics.
Watching the DoW3 shit makes me OCD anxious because everything just stands in the open and dies.
It looks to be: Build big blob. Shift+A move across map until blob dies. Build a new slightly higher tech blob. Repeat.
How is that engaging strategic gameplay?
Dow2 is fun but its pretty much company of space marines, and lacks the massive epic feeling of warhammer tbh. Not day 1 buying this but if the game isn't horrible I'll pick it up eventually.
DoW 1 is still a great game even in 2017.
Strong counters and soft counters.
Large maps that allow for flanking
The major change is to do away with building units and teching while instead concentrating on the core tactical gameplay.
> @Varcaus no mining
Mining to me is the Starcraft version of build base, extract minerals. The resource gathering by map control that CoH has is such a huge change that I don't classify it as mining.
Tanks: theBlind[URBAD] (in my heart there will always be a place for [FAIL])
Not to be confused with the other kind of mines, which are very important to CoH.
I played a bit of closed beta (not on mine).
It's.....actually not bad.
Still looks cartoony as fuck, but the graphics are nicely crisp and easily identifiable in manic fights.
Still only 3 races (which is serious bullshit)
New cover system is way less cool.
The game actually plays quite nicely, and is fun.
I am conflicted now. I have moved from "lol, nope" to "maybe".
That said i do have over 9000 games in my steam library i have never played.
My one saving graces is i tend not to preorder stuff, no point with steam thesedays.
Ill probably be up for some custom game testing action with FHC brosefs over the weekend.
lobby seems to keep failing for whatever reason. MM so stable.