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Thread: The Shitposting Thread

  1. #7381
    Quote Originally Posted by Cosmin View Post
    Quote Originally Posted by Snottus View Post
    So how common are gatecamps and blobs in nullsec?

    Based on all I've read and seen on utub I've been led to believe they're all over the place and that traversing systems is bound to get you killed sooner rather than later.

    Yet here I am, a complete nullsec noob roaming around system after system with no hassle at all - heck, the locals even seem friendly most of the time, if a bit skittish.
    Depends on what you're flying and/ or how bored the locals are. I've been hunted just as relentlessly when I got lost in Curse in a 3bil Machariel (and props to the Initiative, they almost had me :3) as I was in a shitfit Kestrel running data sites in bumfuck nowhere, can't even remember where I was.


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    I guess it helps that I fly a covert Tengu travel fitted and bookmark every system I visit, but still...
    The world is against me, it wouldn't be fair otherwise"

  2. #7382
    Quote Originally Posted by Virtuozzo View Post
    To give an example, groups like CA, Xetic or even BOB would not have been able to be different if circumstances enabling different perceptions and behavioural choices had not allowed it.
    What are you talking about with this statement?

    And you want ccp to optimize rag tag fleets? That's your xetic and ascn roots coming through.



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    Quote Originally Posted by Keieueue
    Keep digging your hole my retard. Can't read + can't understand why minmaxing bullshit and Play-to-Win is cancer in online games = a dumbfuck is you


  3. #7383
    - Journal Entry 13-09#/Jx-011 -

    God Damit....

    Find my first cate camp and blob, slide through beautifully without getting caught.
    Warp off to an asteroid field and then immediately warp to a structure, not checking what it is (thought it was the station I was headed for).
    Land near an unknown field close enough to de-cloak me and am immediately blapped by the nearby tower....

    - End Journal of a NullNoob -
    The world is against me, it wouldn't be fair otherwise"

  4. #7384
    Super Everator Global Moderator Virtuozzo's Avatar
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    Quote Originally Posted by Christopher Multsanti View Post
    Quote Originally Posted by Virtuozzo View Post
    To give an example, groups like CA, Xetic or even BOB would not have been able to be different if circumstances enabling different perceptions and behavioural choices had not allowed it.
    What are you talking about with this statement?

    And you want ccp to optimize rag tag fleets? That's your xetic and ascn roots coming through.



    Sent from my SM-G930F using Tapatalk
    Bloody hell no. Everything gets a life, everything has to die, for the next thing to get a life. What's dead should stay dead, no need for zombies in EVE. Though we could point out that a lot of big block stuff is very zombie like in its structures :P But that's a different topic alltogether.


    It's a simple observation. Organisations once were different in relation to each other. Now they are not (other than brand, flag, internal perception). Malcanis is right to point out that there is an optimisation process at play, I'm pointing out that a) that should not be the only process because b) it's derivative, generated if you will, so a balancing act between such processes is more healthy. Extremes are never good in the long run.

    Also c) what Malc calls the optimisation process isn't a natural given for humans, on the contrary.


    My opinion (!) is that for likelyhood of different things, shit and fun to happen, it is better to have room for different types of organisation, beliefs, behaviour and connected gameplay as well as different mechanistic and natural / environmental conditions. So not one mold fits all for optimal path to status quo so that there is no room for status quo. Which admittedly might be a bit much, wanting the universe to burn constantly, but that's just me.

    To a degree EVE still has the base system of different sections, but this is decreasing. It's the old divide of high / low / null, but that's the extent of it. People now choose the same mold - and thus status quo - because a) this is what rewards and b) what is stimulated by the current design vision. But because there's only pressure on one side of the scale there's really only one basic mold for optimisation - which is what Malc rightly points out as leading to status quo.


    A little disclaimer: I'm not saying that's necessarily a bad thing. People can have fun in that. It just strikes me that it ultimately turns EVE into a nicely packaged variant of the ST:O model. I think that's a shame, but I do recognise the benefits for CCP, and for select types of players.
    J'ai violé votre vaisseau spatial. C'était amusant....!

    EVE once was about internet spaceships. Then those became serious business.
    Now all that is left is serious business, and spaceships are docked for two years till after the Dust of Incarna
    .

  5. #7385
    Cosmin's Avatar
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    Quote Originally Posted by Snottus View Post
    - Journal Entry 13-09#/Jx-011 -

    God Damit....

    Find my first cate camp and blob, slide through beautifully without getting caught.
    Warp off to an asteroid field and then immediately warp to a structure, not checking what it is (thought it was the station I was headed for).
    Land near an unknown field close enough to de-cloak me and am immediately blapped by the nearby tower....

    - End Journal of a NullNoob -
    Obviously have different overview settings for GTFO and what not, don't warp to moons or structures, but you already knew that

    That aside, I'm looking into popping back and see what's what, do a bit of explo, but can't really be bothered as my play time has been severely limited for years now
    Guns make the news, science doesn't.
    Six shooters ruined PvP.
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  6. #7386
    Quote Originally Posted by Cosmin View Post
    Quote Originally Posted by Snottus View Post
    - Journal Entry 13-09#/Jx-011 -

    God Damit....

    Find my first cate camp and blob, slide through beautifully without getting caught.
    Warp off to an asteroid field and then immediately warp to a structure, not checking what it is (thought it was the station I was headed for).
    Land near an unknown field close enough to de-cloak me and am immediately blapped by the nearby tower....

    - End Journal of a NullNoob -
    Obviously have different overview settings for GTFO and what not, don't warp to moons or structures, but you already knew that

    That aside, I'm looking into popping back and see what's what, do a bit of explo, but can't really be bothered as my play time has been severely limited for years now
    heh yeah I was in the wrong overview tab, but so focused on doing things right I didn't notice...

    I too have limited time and thusly spend most of it exploring. The Agency and Exoplanets is actually quite good imo, perfect for casuals.
    The world is against me, it wouldn't be fair otherwise"

  7. #7387
    Malcanis's Avatar
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    Quote Originally Posted by Virtuozzo View Post

    Also c) what Malc calls the optimisation process isn't a natural given for humans, on the contrary.
    Not true. Or, rather, not true in any way which matters. Decisions about process and organisation and doctrine aren't made by ordinary "humans" (btw you let the mask slip there a bit, Virtbot). They're made by the few that get put - or shoved - into a place where they make decisions for the group. There's no way to prevent this emergent organisational effect unless CCP are prepared to actively ban - and police - 3rd party communication, and obviously they're not going to do that.

    There's a pretty simple evolutionary process at work here: groups which don't allow this to happen operate at hugely decreased effectiveness and are rapidly displaced or absorbed by those who do.

    If you think there's a viable counter mechanism, by all means post one, using actual game mechanics and nouns when you do so.
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

  8. #7388

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    Quote Originally Posted by Malcanis View Post
    If you think there's a viable counter mechanism, by all means post one, using actual game mechanics and nouns when you do so.
    Hmm...

    Implement the equivalent of weather? Random events like "fog" that prevents anything more than some distance away (30km, 150km, etc.) from showing up on the overview. Or "mud" that applies 10% to 50% web effects depending on the size of the ship. "Lightning" that has a 10% chance of ECM'ing ships every couple minutes. Basically, random events that cannot be anticipated and optimized for? Of course, "clear weather" would be the most common situation.

    Terrain might be an effective feature too? Even a hundred Machs anchored on an FC don't really have issues with bumping - but terrain that requires ships to spread out, or limits the number of ships in a particular location, would limit the ability to anchor up and be an F1 monkey.

    I've no clue how much programming effort either would require, or whether they would really benefit the game at all.

  9. #7389
    Malcanis's Avatar
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    Quote Originally Posted by Eli Stan View Post
    Quote Originally Posted by Malcanis View Post
    If you think there's a viable counter mechanism, by all means post one, using actual game mechanics and nouns when you do so.
    Hmm...

    Implement the equivalent of weather? Random events like "fog" that prevents anything more than some distance away (30km, 150km, etc.) from showing up on the overview. Or "mud" that applies 10% to 50% web effects depending on the size of the ship. "Lightning" that has a 10% chance of ECM'ing ships every couple minutes. Basically, random events that cannot be anticipated and optimized for? Of course, "clear weather" would be the most common situation.

    Terrain might be an effective feature too? Even a hundred Machs anchored on an FC don't really have issues with bumping - but terrain that requires ships to spread out, or limits the number of ships in a particular location, would limit the ability to anchor up and be an F1 monkey.

    I've no clue how much programming effort either would require, or whether they would really benefit the game at all.
    How would that positively select for kitchen-sink fleets?
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

  10. #7390
    Smarnca's Avatar
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    Or wormhole projecting some of it's effects on to the K-space system
    Quote Originally Posted by pesadelo View Post
    - Smarnca if not trolling , is a complete retard

    Quote Originally Posted by Seraph IX Basarab View Post
    In short, you're prime beta.

  11. #7391
    Malcanis's Avatar
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    Quote Originally Posted by Smarnca View Post
    Or wormhole projecting some of it's effects on to the K-space system
    "Did we get the effect we want that makes this system better for krabbing? No? Ok, roll the hole. Neat, that only took 2 minutes, I wonder what tomorrow will bring?"
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

  12. #7392
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    Quote Originally Posted by Malcanis View Post
    Quote Originally Posted by Smarnca View Post
    Or wormhole projecting some of it's effects on to the K-space system
    "Did we get the effect we want that makes this system better for krabbing? No? Ok, roll the hole. Neat, that only took 2 minutes, I wonder what tomorrow will bring?"
    Well yeah but you could be in the middle of a dread brawl when a pulsar opens or something

    And people might have to switch fleet doctrine if there's a wrong effect in system
    Quote Originally Posted by pesadelo View Post
    - Smarnca if not trolling , is a complete retard

    Quote Originally Posted by Seraph IX Basarab View Post
    In short, you're prime beta.

  13. #7393

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    Quote Originally Posted by Malcanis View Post
    How would that positively select for kitchen-sink fleets?
    Kitchen sink, being just random ships people have on hand? It wouldn't. A more diverse selection of different ship types, each type with a different role, different positioning, different tactics, without necessarily an ideal composition? I think it'd promote that.

  14. #7394
    Malcanis's Avatar
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    Quote Originally Posted by Eli Stan View Post
    Quote Originally Posted by Malcanis View Post
    How would that positively select for kitchen-sink fleets?
    Kitchen sink, being just random ships people have on hand? It wouldn't. A more diverse selection of different ship types, each type with a different role, different positioning, different tactics, without necessarily an ideal composition? I think it'd promote that.
    But "F1 pusher" doctrines are already pretty diverse these days. Even the simplest fleet will have have a dozen ship types in it, the ratios of which can be trivially adjusted, and the fits also if the FCs have discovered the majesty of saved fittings and the local market is remotely well supplied. We just use refit packs.
    Basically, all you're doing is adding another layer of process. Or not even that, really; just reinforcing an existing one.
    Quote Originally Posted by Keieueue View Post
    I love Malcanis!

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