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Thread: The Shitposting Thread

  1. #7661
    Smarnca's Avatar
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    atleast this cool video was made



    tfw you need a cinematic video to even make it semi watchable


  2. #7662
    Donor Verite Rendition's Avatar
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    That is indeed a pretty good video.
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  3. #7663
    Marlona Sky's Avatar
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    The problem with a fuck ton of titans on grid is there is too many.... hehe. I suggested long ago that titans using their doomsday type weapons should require a certain amount of cap to use (not sure if they all do, I have not looked up anything as far as caps goes in a long time - fuck me right?) and when a titan uses said doomsdays, it causes a grid wide loss of capacitor to every titan no matter what. That includes being tethered. I don't care about if it makes sense or not. Presto, now no one gives a fuck about 300 titans on standby on grid ready to mass doomsday the entire game into the 9th level of hell. Fuck all you for bringing all that cancer. Oh and the capacitor to use a doomsday should be well above what is left over after jumping in via cyno if that's not already the case.


    Now then. Back to discussing sensibly fit T1 frigates that don't break the bank.

  4. #7664
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    You're missing the point. As usual.

    Massed titans no longer break the bank. The barriers of entry for spamming titans has been lowered considerably
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  5. #7665
    Smarnca's Avatar
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    Quote Originally Posted by Marlona Sky View Post
    The problem with a fuck ton of titans on grid is there is too many.... hehe. I suggested long ago that titans using their doomsday type weapons should require a certain amount of cap to use (not sure if they all do, I have not looked up anything as far as caps goes in a long time - fuck me right?) and when a titan uses said doomsdays, it causes a grid wide loss of capacitor to every titan no matter what. That includes being tethered. I don't care about if it makes sense or not. Presto, now no one gives a fuck about 300 titans on standby on grid ready to mass doomsday the entire game into the 9th level of hell. Fuck all you for bringing all that cancer. Oh and the capacitor to use a doomsday should be well above what is left over after jumping in via cyno if that's not already the case.


    Now then. Back to discussing sensibly fit T1 frigates that don't break the bank.
    Problem with that is, well, nothing would die if only one titan would drain the cap from all of his mates around him. B-R only worked because they were literally volleying titans with DDs


    Titans volleying stuff also brings back some old memories. I think this was the first time it ever worked:



    RIP DRF
    Last edited by Smarnca; January 27 2018 at 01:32:48 PM.


  6. #7666
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    They should let them remote cyno their DD's amirite.
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  7. #7667

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    Just allow titans to collapse jump nodes errr gates by self destructing during the jump.

  8. #7668
    Donor Verite Rendition's Avatar
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    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
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  9. #7669
    Marlona Sky's Avatar
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    Quote Originally Posted by Smarnca View Post
    Problem with that is, well, nothing would die if only one titan would drain the cap from all of his mates around him.
    That's not true at all. And the cap drain would only happen to other titans, not every ship on grid. CCP could do a major shake up and introduce something that no longer allows people to have hundreds of players synchronize fire against one target. Encourage much smaller engagements within the larger battle on field. Everyone brought all titans because they assumed the game would only allow titan DD's to work effectively and it would be another B-R.

    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    That's not really the problem. As I stated long ago, if you can move all the big shinies from one side of the game to the other before an enemy can start and finish an objective - the blue donut will always be there. That keepstar fight showcases that. Goons attacked and by the time the last time was available to be shot - everyone who cared had all their big ass toys in system or on standby in jump range. Players in this game will always, ALWAYS use every advantage they can, including making friends to help them in need. So you get hundreds of titans and hundreds of super carriers from a multitude of alliances across the game that show up making the battle a shit show of tidi and ultimately a dry fart of an event.

    If two factions can not reasonably help each other out because they are too far away to provide any meaningful support - they have no reason to be blue. The attacker also is held to the same rules and they will not have the giant laundry list of blues to back them up. This means far less people showing up and creating tidi. It also means if that attacking faction is going after space that is far from their home turf, they will not be able to run back home to prevent someone from attacking their territory.

    As long as the travel time and structure timers overlap - the blue donut and the large shitty fights that go nowhere will always happen.
    Last edited by Marlona Sky; January 27 2018 at 06:17:19 PM.

  10. #7670
    I don't care about caps anymore. Keep em. Get rid. Makes no difference to me.

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  11. #7671
    Malcanis's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    Yes. They were a bad idea to begin with, and they've got worse since. I'll repeat something I said a few years ago: the more special exceptions and unique rules you have to add in to make something "balanced" the more likely it is that it's just a bad idea that you should get rid of.

    Sadly the opportunity for CCP to admit their mistake and remove (or at least radically repurpose them away from SUPER DOUBLE EXTRA DOOMCOCKs) them was missed years ago. 2009 or so was probably the latest that it could have been done.
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  12. #7672
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    Quote Originally Posted by Marlona Sky View Post
    If two factions can not reasonably help each other out because they are too far away to provide any meaningful support - they have no reason to be blue.
    It would be nice if this was true but it isn't. In descending order, the reasons why are:

    Jump Clones (and citadel-boosted death clones)
    Alts
    Alpha alts
    Wormholes
    Money (ISK doesn't sufer jump fatigue)
    3rd party communications (nor does Discord)
    Borders with mutual enemy (eg: if I live in Vale and you live in GW, and we're both actively hostile to the DRF, then we have a compelling reason to co-ordinate our efforts, blue in effect even if it doesn't show in the client)
    Ideological/RP reasons (grrr gon hate gon)
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  13. #7673
    Super Everator Global Moderator Virtuozzo's Avatar
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    I'm kinda missing Oveur en old Kieron now. Fun memories of telling them that Titans on introduction were just another force multiplier like battleships subject to economics of scale. Hilariously venemous reactions :P The blasphemy :P Then again, Oveur never understood anything of economics. Or anything other than the word "awesome" actually.
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  14. #7674
    Marlona Sky's Avatar
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    Quote Originally Posted by Malcanis View Post
    Quote Originally Posted by Marlona Sky View Post
    If two factions can not reasonably help each other out because they are too far away to provide any meaningful support - they have no reason to be blue.
    It would be nice if this was true but it isn't. In descending order, the reasons why are:

    Jump Clones (and citadel-boosted death clones)
    Alts
    Alpha alts
    Wormholes
    Money (ISK doesn't sufer jump fatigue)
    3rd party communications (nor does Discord)
    Borders with mutual enemy (eg: if I live in Vale and you live in GW, and we're both actively hostile to the DRF, then we have a compelling reason to co-ordinate our efforts, blue in effect even if it doesn't show in the client)
    Ideological/RP reasons (grrr gon hate gon)
    Sure if we are borders with an enemy we hate then yes it would be logical to coordinate the attack. But I'm talking but being much further apart from each other. Who cares if we both share the same ideological reason if the only thing I can send your way to help you is something like cruisers and down without risking losing my territory stuff. Wormholes have a natural bottleneck. Alts will always be a factor but it pales in comparison to someone being able to bring all their characters to a fight. Alpha alts are whatever too because it pales in comparison to an omega being logged in.

    CCP caved hard to the players who complained about wrecking their jump fatigue. So instead of sticking to their guns they have made it less and less of an impact than it was at the beginning. Fuck that guy who decides to go fucking bonkers with jump fatigue and ends up with 30 days. Fuck him hard. He knew better but exceeded the speed limit and crashed. Players purposely did it and cried to make a big show so CCP would balke. And when they added the 5 day limit and made it less severe it made it much easier to send capitals across the map to aid buddies. They could take gates or smaller ships, but instead they threatened to quit. If CCP didn't stuck to their guns then this blue donut would be far less severe.

    Look I don't think the answer is all about jump fatigue but a balance between that and the time needed to invade and conquer a system. If players don't want a more severe regulator for movement on the big toys then CCP needs to shorten the invasion time needed on structures and systems to break the overlap. I mean what was it for these citadels, something like a week for the keepstar? I mean come on. Of course someone can get titans there for the last timer no matter where they are on the map. They seem to think that if they can't then it is impossible to attack and defense is too strong, but they never look at the other side of the coin.

    I do acknowledge the 15 minute timer not being tied to tidi is... well insane. How did they not realize a defender will go out of their way to cause tidi as it is a huge help to them. This is EVE. If it can be done players will do it no matter how painful the process is. That's why they need to make the changes to make some things not possible for the sake of the game as a whole.

  15. #7675
    Aliventi's Avatar
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    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    I don't think the true issue is Supercaps. The issue is the Cyno mod. Risk free movement of logistics and capitals is the core issue. Removing the cyno mod makes things better.

    Remove JFs and buff freighters so they are defensible (PANIC mod + cap DC?) and hold 5-10x as much stuff as now. That would make freighters escortable, content generating, and effective in small numbers. So once a month bringing in <10 freighters would be worth it even for the largest of alliances.

    Making capitals and supers take gates would fix jump fatigue, allow people to interfere with capitals as they move, and generate content. Want to bring your super fleet to 9-4? Enjoy putting it at actual risk to get there. Although the spy cynoing in the 4 Nyx was funny, but an actual fight would have been better.

  16. #7676
    Marlona Sky's Avatar
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    Quote Originally Posted by Aliventi View Post
    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    I don't think the true issue is Supercaps. The issue is the Cyno mod. Risk free movement of logistics and capitals is the core issue. Removing the cyno mod makes things better.

    Remove JFs and buff freighters so they are defensible (PANIC mod + cap DC?) and hold 5-10x as much stuff as now. That would make freighters escortable, content generating, and effective in small numbers. So once a month bringing in <10 freighters would be worth it even for the largest of alliances.

    Making capitals and supers take gates would fix jump fatigue, allow people to interfere with capitals as they move, and generate content. Want to bring your super fleet to 9-4? Enjoy putting it at actual risk to get there. Although the spy cynoing in the 4 Nyx was funny, but an actual fight would have been better.
    I want to say that would be great, but I think not allowing cynos to be fit on capitals would be a good start. Let it be for a bit and see how the meta shakes out. Maybe even toss in not allowing cyno's to be opened within 100km of a citadel to put moving caps at a bit more risk.
    Last edited by Marlona Sky; January 28 2018 at 02:04:03 AM.

  17. #7677
    Malcanis's Avatar
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    Quote Originally Posted by Aliventi View Post
    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    I don't think the true issue is Supercaps. The issue is the Cyno mod. Risk free movement of logistics and capitals is the core issue. Removing the cyno mod makes things better.

    Remove JFs and buff freighters so they are defensible (PANIC mod + cap DC?) and hold 5-10x as much stuff as now. That would make freighters escortable, content generating, and effective in small numbers. So once a month bringing in <10 freighters would be worth it even for the largest of alliances.

    Making capitals and supers take gates would fix jump fatigue, allow people to interfere with capitals as they move, and generate content. Want to bring your super fleet to 9-4? Enjoy putting it at actual risk to get there. Although the spy cynoing in the 4 Nyx was funny, but an actual fight would have been better.
    While I don't disagree with you, I would expect anyone who successfully campaigned for this change to actually be attacked in real life.
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  18. #7678
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    "Hey everyone NC. is gating their superfleet through our constellation to get ot a massive fight what are the odds that if we somehow manage to pick off two of them they won't come back and rape us into unsubscription?"

    If supers have to gate everywhere that's another incentive to buddy up massively. Freighter escorts sound great in theory, a lone stage coach trundling west while being stalked by indians on stolen horses, but it never works out like that. Large groups will just overcome whatever arbitrary obstacle you put up by doing the same thing large groups always do; they throw manpower and human misery at it.

    CCP might do it though, it would be another couple of alts for the veterans to sink money into. It's been like two years now where if you want a super you also have to have a fax alt in addition to your dread alt and your subcap alt and your cyno chars.

  19. #7679
    Aliventi's Avatar
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    Quote Originally Posted by Malcanis View Post
    Quote Originally Posted by Aliventi View Post
    Quote Originally Posted by Verite Rendition View Post
    Toss-up question to the group: would the game be better if supercaps were just eliminated entirely? (We'll handwave jump portals for the moment)
    I don't think the true issue is Supercaps. The issue is the Cyno mod. Risk free movement of logistics and capitals is the core issue. Removing the cyno mod makes things better.

    Remove JFs and buff freighters so they are defensible (PANIC mod + cap DC?) and hold 5-10x as much stuff as now. That would make freighters escortable, content generating, and effective in small numbers. So once a month bringing in <10 freighters would be worth it even for the largest of alliances.

    Making capitals and supers take gates would fix jump fatigue, allow people to interfere with capitals as they move, and generate content. Want to bring your super fleet to 9-4? Enjoy putting it at actual risk to get there. Although the spy cynoing in the 4 Nyx was funny, but an actual fight would have been better.
    While I don't disagree with you, I would expect anyone who successfully campaigned for this change to actually be attacked in real life.
    I fully expect that is why it will never happen.

    Quote Originally Posted by jimmychrist View Post
    "Hey everyone NC. is gating their superfleet through our constellation to get ot a massive fight what are the odds that if we somehow manage to pick off two of them they won't come back and rape us into unsubscription?"

    If supers have to gate everywhere that's another incentive to buddy up massively. Freighter escorts sound great in theory, a lone stage coach trundling west while being stalked by indians on stolen horses, but it never works out like that. Large groups will just overcome whatever arbitrary obstacle you put up by doing the same thing large groups always do; they throw manpower and human misery at it.

    CCP might do it though, it would be another couple of alts for the veterans to sink money into. It's been like two years now where if you want a super you also have to have a fax alt in addition to your dread alt and your subcap alt and your cyno chars.
    I understand that the chances of it actually occurring is pretty much 0. I am cool with large groups overcoming the obstacles. At the end of the day it increases the chance of something interesting happening from pretty much zero to small. Every so often small chances can spiral in to cool things. The chance of PL and friends forgetting to pay their SOV bill is small. That small chance gave us BR-. Maybe the main super fleet has no problem gating. But maybe the off TZ super fleet, due to it being smaller, is easier to pick off from. Maybe it's not the freighter convoy, but the DC'ed Freighter that causes the defense fleet to split in to a more fightable size. The potential content generation is almost assuredly higher than the cyno mod.

  20. #7680
    Cosmin's Avatar
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    Making supers take gates only is retarded for several reasons but hilarity may ensue. Even in large cruiser roams there are gate bumps when warping to zero, imagine just ten titans doing it then suddenly starbursting @10km/s.

    ^^


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