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Thread: Stellaris - Fully Manual Austerity Hetro Space Capitalism

  1. #4141
    Liare's Avatar
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    i demand a "Corporate dominated galaxy" setting so i can stage a galatic worker revolt and create fully automated gay luxury space communism out of the ashes of the corporate status quo, as marx intended.

    sentient beings of the galaxy unite! (except the blorg, who are literal fungus monsters, you lot get alien pets instead)
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  2. #4142
    Liare's Avatar
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    they ddi it, they added a meme soviet worker voice.



    caravancoinz are amazing.
    Last edited by Liare; October 24 2018 at 07:05:43 PM.
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  3. #4143
    Liare's Avatar
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    also, the upcoming dev clash, is it me or is like a third of those mega corps, and another third some branch of communist ?
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  4. #4144
    Venec's Avatar
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    Quote Originally Posted by Liare View Post
    they ddi it, they added a meme soviet worker voice.



    caravancoinz are amazing.
    *breathes heavily in Marx*

    Quote Originally Posted by Liare View Post
    also, the upcoming dev clash, is it me or is like a third of those mega corps, and another third some branch of communist ?
    What? Third of what? Huh? Eh?

  5. #4145
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Liare View Post
    they ddi it, they added a meme soviet worker voice.



    caravancoinz are amazing.
    probably still worse than the militarist lady

  6. #4146
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    Someone please confirm that Megacorps means I can chill play without the military / war stuff that I'm too lazy to bother with. I have everything up to Utopia, would like to come back but don't fancy getting Apocalypse as well as this. I just want to come back to be an evil unethical stealth megacorp scumbag.... Basically what I did in eve.

    Also I am trying to find a release date, any educated guesses?
      Spoiler:



    (ಠ_ృ) ゛Lady Spank is the best。゛ ~ Xenuria (ಠ_ృ)

  7. #4147
    Lady Spank's Avatar
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    Also: Dev Diary... https://forum.paradoxplaza.com/forum...tions.1125380/

    Postin here without images or editing in case you are firewalled..
    Hello everyone and welcome to another Stellaris development diary. Today marks the first dev diary about MegaCorp, the major expansion accompanying the 2.2 'Le Guin update', and the topic is the titular feature of MegaCorp: MegaCorporations. As said before, screenshots will contain placeholder art, prototype interfaces and non-final numbers.

    MegaCorporations
    A MegaCorporation is a type of empire that uses the new 'Corporate' authority added in MegaCorp. It is an interstellar empire that is structured like a business, and is focused on trade, building tall and generating large amounts of Energy Credits. Unlike the other two new authorities added in Utopia and Synthetic Dawn, the Corporate authority does not have a special ethic, but rather can support any combination of the regular empire ethics - you can play your MegaCorp as an authoritarian spiritualist corporation with indentured workers, or an egalitarian co-op that looks after the welfare of its citizens. Regardless of your ethics though, the Corporate authority has the Oligarchic election format, with a new leader elected every 20 years from a pre-selected pool of candidates.
    2018_10_25_1.png

    The Corporate authority comes with its own special set of civics and a number of advantages and drawbacks. MegaCorps get a higher administrative cap (how large your empire can grow without suffering penalties such as tech and unity cost increases), but take double the penalty that normal empires do from being above said cap. This means that MegaCorps are ill-suited to controlling large swathes of space directly, and should focus on claiming fewer, better quality systems and planets. MegaCorps also have special variants of the Administrator and Culture Worker jobs called 'Executive' and 'Manager' respectively, that both produce trade value in addition to their other effects.
    2018_10_25_2.png
    2018_10_25_3.png

    The Corporate authority fully replaces the old 'Corporate Dominion' civic for those who have the MegaCorp expansion, but Corporate Dominion is still available as a civic pick if you do not have MegaCorp.

    Branch Offices
    To compensate for their deficiencies when it comes to controlling territory directly, MegaCorps have the ability to construct Branch Offices on the planets of other empires. A Branch Office is a separate part of the planet screen that is managed by the controlling MegaCorp, where said MegaCorp can construct special Corporate Buildings. Branch Offices can normally only be established on the planets of regular (non-Gestalt, non-Corporate) empires that the MegaCorp has signed a Commercial Pact with. Commercial Pacts are trade agreements signed between two non-Gestalt empires that allow each empire to gain income relative to the size of the other empires' collected trade value, and is a part of the free Le Guin update. For MegaCorps, however, they additionally open for the MegaCorp to establish Branch Offices by paying a fixed sum of Energy Credits.
    2018_10_25_4.png

    Branch Offices generate income for the owning MegaCorp based on the amount of trade value present on the planet, and so are best constructed on planets with a large number of Pops. Additionally, for every 25 pops on the planet the MegaCorp can build one Corporate Building, up to a maximum of four. Corporate Buildings are typically mutually beneficial, providing the Corp with some sort of modifier (such as Naval Capacity) or production of a resource (such as Alloys), and giving the planet owner some sort of modifier (such as Amenities) or an increased number of jobs. Many Corporate Buildings also incrase trade value, which benefits both the owner of the planet and the MegaCorp. As a general rule however, the MegaCorp will always benefit more than the owner of the planet. Branch Offices add a small amount of empire size to the MegaCorp, and it will generally not be worthwhile to build them on sparsely populated worlds.
    2018_10_25_5.png

    While Branch Offices require a Commercial Pact to be established, cancelling the Commercial Pact does not automatically close them down - once a MegaCorp is established on your planets, it's not that easy to get rid of! Instead, any empire with a planet where a MegaCorp has an 'unlicensed' (no active Commercial Pact) Branch Office will get the 'Expropriation' Casus Belli on the Corp, which if pressed successfully in war shuts down all Branch Offices on that empire's worlds, with the attacker gaining a sum of Energy Credits for each office shut down. However, one should be careful not to declare an Expropriation war they might lose - if the MegaCorp forces surrender on the attacker, the attacker is forced to become a Subsidiary of the MegaCorp (see below for details). It is not possible for a MegaCorp to establish a Branch Office on the planet of an empire they are at war or have an active truce with.
    2018_10_25_6.png

    Subsidiaries
    Subsidiaries are a special kind of subject available only to MegaCorps, and replacing all the other normal forms of subject (Vassal, Tributary, Protectorate) for them. Subsidiaries have some diplomatic independence, and can expand into new systems and wage war among themselves, but are required to join the MegaCorp in their wars and pay 25% of their energy credit income to their Corporate overlords. Subsidiaries can not be integrated.
    2018_10_25_7.png

    In addition to their more straightforward 'regular' civics, MegaCorps also have two gameplay-changing Civics, Criminal Heritage and Gospel of the Masses:

    Criminal Heritage
    Criminal Heritage has no ethics requirements but cannot be added or removed once the game has begun. It turns the MegaCorp into a criminal syndicate that cannot enter into Commercial Pacts, but does not need the permission of other empires to establish Branch Offices on their planets. The income of their Branch Offices scales to the level of crime on the planet, with a higher level of Crime providing more income, and they have their own set of Corporate Buildings that generally increase crime on the planet in addition to their other effects. Criminal Corporate Buildings are not entirely negative for the owner of the planet, however, especially if that owner has opted to co-exist with criminal elements on the planet. It is also possible to counteract Criminal Syndicates by heavy use of law enforcement, as a low level of crime on the planet will both cut into the income of the Crime Syndicate and makes it possible for an event to fire where law enforcement shuts down the criminal Branch Office on the planet and blocks any further such offices from being built for a time.
    2018_10_25_8.png

    Gospel of the Masses
    Gospel of the Masses requires spiritualist ethics and can be freely added and removed after the start of the game. It turns the MegaCorp into a MegaChurch that gains a large boost to spiritualist ethics attraction and which gains economic benefits from spiritualist pops on their planets and branch office planets in the form of increased trade, representing tithing and a general cult of consumerism and spending. They can build a special Temple of Prosperity building on their branch office planets which boosts Spiritualist attraction, resulting in more spiritualist pops and economic benefit to both the MegaChurch and the owner of the planet, though an empire that does not wish its pops to start turning Spiritualist may want to consider carefully before allowing the MegaChurches to gain a foothold on their planets... assuming they have a choice in the matter, as Gospel of the Masses can be combined freely with the Criminal Heritage civic.
    2018_10_25_9.png

    That's all for today! Next week we're going to continue talking about the MegaCorp expansion, on the topic of Ecumenopolises and new Megastructures.
      Spoiler:



    (ಠ_ృ) ゛Lady Spank is the best。゛ ~ Xenuria (ಠ_ృ)

  8. #4148
    Venec's Avatar
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    you can play your MegaCorp as an authoritarian spiritualist corporation with indentured workers, or an egalitarian co-op that looks after the welfare of its citizens.
    laughing_marx.jpeg

    They should also add mandatory "tax heaven" branch office that provides malus to energy credit production and increases over time

    Cool stuff though.

  9. #4149
    Lady Spank's Avatar
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    Quote Originally Posted by Venec View Post
    you can play your MegaCorp as an authoritarian spiritualist corporation with indentured workers, or an egalitarian co-op that looks after the welfare of its citizens.
    laughing_marx.jpeg

    They should also add mandatory "tax heaven" branch office that provides malus to energy credit production and increases over time

    Cool stuff though.
    Heh. Space hippies more like.

    Might as well link some vids...

    might need edits as I always forget how to post vids here

      Spoiler:



    (ಠ_ృ) ゛Lady Spank is the best。゛ ~ Xenuria (ಠ_ృ)

  10. #4150
    DevilDude's Avatar
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    Quote Originally Posted by Lady Spank View Post
    Quote Originally Posted by Venec View Post
    you can play your MegaCorp as an authoritarian spiritualist corporation with indentured workers, or an egalitarian co-op that looks after the welfare of its citizens.
    laughing_marx.jpeg

    They should also add mandatory "tax heaven" branch office that provides malus to energy credit production and increases over time

    Cool stuff though.
    Heh. Space hippies more like.

    Might as well link some vids...

    might need edits as I always forget how to post vids here

    They did a dev clash on twitch with at least 15 players playing the expac this morning, I haven't watched it yet but people are saying good things on the subreddit. It's going to be weekly till someone wins I think.

  11. #4151

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    Are wars/combat good yet?

  12. #4152
    Liare's Avatar
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    Quote Originally Posted by Venec View Post
    you can play your MegaCorp as an authoritarian spiritualist corporation with indentured workers, or an egalitarian co-op that looks after the welfare of its citizens.
    laughing_marx.jpeg

    They should also add mandatory "tax heaven" branch office that provides malus to energy credit production and increases over time

    Cool stuff though.
    they're basically describing Anarcho-syndicalism, it's almost like they've build a gameplay option just for me. <3
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  13. #4153
    Zeppelin's Avatar
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    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.

  14. #4154

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    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.

  15. #4155
    Lady Spank's Avatar
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    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.
    I'm with you regarding wars... I think this update means you can circumvent military crap altogether.... at least I hope so. Worth looking into.
      Spoiler:



    (ಠ_ృ) ゛Lady Spank is the best。゛ ~ Xenuria (ಠ_ృ)

  16. #4156
    DevilDude's Avatar
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    Quote Originally Posted by Lady Spank View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.
    I'm with you regarding wars... I think this update means you can circumvent military crap altogether.... at least I hope so. Worth looking into.
    not really, though you might be able to mitigate it a little using the new mechanics to make attacking you harder. The megacorps look to me something like the trade republics in CK2, which means you still have to be able to defend yourself it's just less likely you'll be attacked and you can punch above your weight.

    One thing I'm interested to see is if megacorps will bring back the 'one planet challenge' style of play, since they have a viable way to bring in resources that isn't just 'colonize more planets'.

  17. #4157
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    Quote Originally Posted by DevilDude View Post
    Quote Originally Posted by Lady Spank View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.
    I'm with you regarding wars... I think this update means you can circumvent military crap altogether.... at least I hope so. Worth looking into.
    not really, though you might be able to mitigate it a little using the new mechanics to make attacking you harder. The megacorps look to me something like the trade republics in CK2, which means you still have to be able to defend yourself it's just less likely you'll be attacked and you can punch above your weight.

    One thing I'm interested to see is if megacorps will bring back the 'one planet challenge' style of play, since they have a viable way to bring in resources that isn't just 'colonize more planets'.
    They do talk about building tall.

    Judicious usage of branch offices might help. I for one am excited, as always.

  18. #4158
    Caldrion Dosto's Avatar
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    Quote Originally Posted by Hels View Post
    Quote Originally Posted by DevilDude View Post
    Quote Originally Posted by Lady Spank View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.
    I'm with you regarding wars... I think this update means you can circumvent military crap altogether.... at least I hope so. Worth looking into.
    not really, though you might be able to mitigate it a little using the new mechanics to make attacking you harder. The megacorps look to me something like the trade republics in CK2, which means you still have to be able to defend yourself it's just less likely you'll be attacked and you can punch above your weight.

    One thing I'm interested to see is if megacorps will bring back the 'one planet challenge' style of play, since they have a viable way to bring in resources that isn't just 'colonize more planets'.
    They do talk about building tall.

    Judicious usage of branch offices might help. I for one am excited, as always.

    I think they might be on the right path now, enabling more playstyles. Who knows in a couple releases we might even get HOI4 naval type combat for the space battles.

  19. #4159

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    Quote Originally Posted by Hels View Post
    Quote Originally Posted by DevilDude View Post
    Quote Originally Posted by Lady Spank View Post
    Quote Originally Posted by Alex Caine View Post
    Quote Originally Posted by Zeppelin View Post
    Quote Originally Posted by Alex Caine View Post
    Are wars/combat good yet?
    Imo, no. It's better but still uninteresting.
    Then i'll still leave it uninstalled sadly.
    Cheers though.
    I'm with you regarding wars... I think this update means you can circumvent military crap altogether.... at least I hope so. Worth looking into.
    not really, though you might be able to mitigate it a little using the new mechanics to make attacking you harder. The megacorps look to me something like the trade republics in CK2, which means you still have to be able to defend yourself it's just less likely you'll be attacked and you can punch above your weight.

    One thing I'm interested to see is if megacorps will bring back the 'one planet challenge' style of play, since they have a viable way to bring in resources that isn't just 'colonize more planets'.
    They do talk about building tall.

    Judicious usage of branch offices might help. I for one am excited, as always.
    OPC/OPS is going to change a bit with the way the size penalties are calculated. It seems like now there will be an 'empire size' value that factors not only how many planets and systems you have, but also how built up they are, but you don't start to accumulate a penalty until you go over a limit. Corps have a higher limit but double penalties.

    Some other stuff getting added will help tall builds. New megastructures are coming, including something that looks like it mines black holes. New techs are also getting added that improve station resource yields.

  20. #4160
    Movember 2011 RazoR's Avatar
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