Dear players CCP Rattati here again. We are proud to present our updated and robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So let’s dive into the updated Design as it has been evolving quite considerably through community feedback, and the PC Think Tank:
- Owning Districts must be profitable and desirable to as many players as possible
- Any rewards from Districts must not be passive in nature
- ISK (as it is generated by Districts), must not be the most meaningful barrier of entry into Planetary Conquest, eliminating a “design paradox”
- CCP must have tunable parameters to properly manage the reward flows to keep things fair and balanced.
ISK Rewards from Districts
- Districts will generate Clones exactly as before
- Those clones can be manually sold at an ISK price per clone for Command Points, generating ISK (A) manually, or used as before to occupy or attack Districts.
- Clones will not be automatically sold as before, when generation hits the Maximum Clone Capacity of a District.
Desirable Rewards from Districts
- When Clones are sold, a secondary currency is generated, District Kredits (DKs/Deekay’s), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all corporation members, at a certain price per Clone
- This currency will allow unique purchases from a new category in the Marketplace
- It is also possible to award this currency to District battle participants for fighting for the Corporation as a battle reward like ISK and salvage.
- Command Points are generated by players finishing Daily Missions
- A player in a corporation will contribute X Command Points to the Corporation Command Point wallet per finished Daily Mission
- The players contribution can be tracked on a separate UI page accessible by the corporation members
- The Corporation Command Point wallet has a maximum capacity
Other Corporation Actions
- Corporations will spend Command Points to perform these actions
- Sell Clones
- Move Clones
- Change Surface Infrastructure
- Change Reinforcement Timers
- Attack Districts
Now that the fundamental rules are out of the way, let’s talk about some of the repercussions and changes that may happen with these changes, and the intent of the design.District ownership and Corporation Size
Corporations will have to scale their District holdings to fit the size of their corporation. If they do not have enough members to generate enough Command Points to sell off the total daily Clone Generation of their Districts, they are de-facto holding too much land and are spreading their resources thinner than necessary.More Activity and More Conflict
As Districts will become more profitable, more corporations will be interested in owning Districts. Their motivation to claim Districts should prove stronger than Corporations holding and defending Districts they cannot profit from.Claiming the first District
More Accessible to New Corporations
The previous method of breaking into Molden Heath for the first time, is to use a Clone Pack. They have been very expensive and quite demoralizing to lose on your first failed attempt. That’s why Clone Packs cost will be reduced severely, even down to a nominal fee or zero, but given a high Command Point cost. That will make it less useful for District owners as using Clones to attack from Districts will have a much lower opportunity cost, and the Command Points used for better things, such as selling Clones for ISK and DK.
New Corporations can therefore casually play the game, with their members and accrue Command Points over time. Any time they have enough Command Points, they can choose to launch an attack on a District of their own choosing.Raiding
This also introduces a way for Corporations that don’t want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they can’t make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesn’t want it, they can always ransom it back as well.District Kredits and a new District Market
We look forward to adding new and special gear, exclusive to the District Market and those illustrious Mercenaries that fought for and hold, or held Districts, earning District Kredits. The Market is shown here with placeholder gear.
Dedicated Conquest Mercenaries (Ringers)
The way that Command Points work, i.e. earned through playing, will make it very difficult to manage and profit from certain exploits, alt corporations will not have members to generate Command Points, etc. Hiding Timers in difficult Timezones will become prohibitively expensive in Command Points as well due to the escalating cost function.
That’s it for now, and I hope everyone tries to claim a land of their own in Molden Heath!
We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing is that ringers do not earn DKs from Battle, only members belonging to the attacking and defending corporations earn DKs for battles. On a related note, here is a long requested feature that is useful in Planetary Conquest. Yes, team deploy
is finally here. In the Squad Finder you can now create 3 types of squads, a Fireteam
, a Squad
and a Platoon
. Not only is this good for veterans in Factional Warfare and Planetary Conquest, but also will reduce the squad size in Public Matches, hopefully making a few battles less lopsided.
I want to give a special shout out to the community for their valuable feedback on this, not only through hundreds of forum thread replies, but also the honest and direct conversations with the Planetary Conquest Think Tank, that reviewed, honed and tried its best (unsuccessfully) to demonstrate exploits.