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Thread: Ship Thread - Fer-de-Lance - The wrong kind of head

  1. #1

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    Ship Thread - Fer-de-Lance - The wrong kind of head

    So, mucked about with this thing for a spat with Most Glorious Leader-Khan Hoggbert the Great, Viking of the ages, found out it has issues with Vultures solo, but does not have issues with Vultures in numbers of 2 and up. Also it does kill things quite passably, though the huge hardpoint is so incredibly situational it ranges from practically being absent to "hilarity ensues". So in that sense its a bit of a one hit wonder. Its rotational acceleration is as sensitive to pip placement as the pythons speed (very much). Making it range from quite nimble with 4 pips to an absolute slug with 0-1 pips. 2 pips being just south of passable in combat. The 4 medium points by themselves never go beyond okish, and fitting them with any sense is both dependant on your preferences and what you end up fighting most. However, since with Wings you'll often end up fighting a whole range of ship-sizes, the bigger being escorted and all, I've been mulling over what weapons to fit and how much defenses to strip. Oh, and the shield on this thing can get kinda silly, easily surpassing a Python for similar money.

    Fits tried so far:
      Spoiler:
    [Fer-de-Lance]
    H: 4B/G Cannon
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    U: 0I Chaff Launcher
    U: 0E Kill Warrant Scanner
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4A Life Support
    PC: 5A Power Distributor
    SS: 4C Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5A Shield Generator
    4: 4A Shield Cell Bank
    4: 4A Fuel Scoop
    2: 2A Auto Field-Maintenance Unit
    1: 1C Advanced Discovery Scanner
    ---
    Shield: 450,99 MJ
    Power : 19,50 MW retracted (96%)
    23,13 MW deployed (113%)
    20,40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 404,6 T empty
    412,6 T full
    Range : 14,04 LY unladen
    14,04 LY laden
    Price : 82.002.745 CR
    Re-Buy: 4.100.137 CR @ 95% insurance

    450 shield is awesome, cell bank not even close to doing any major triage. Pulse lasers are passable for dealing with Eagles and the like, Cobras & Vipers take a fair bit longer then I'd like. Cobras are already tanky enough that targeting and shooting the power core lowers TTK. The Cannon only really helps out against pythons and anacondas, about half the time when it actually hits the subsystem, knocking off just over 60% in a single hit. Does mediocre damage otherwise.

      Spoiler:

    [Fer-de-Lance]
    H: 4A/F Plasma Accelerator
    M: 2E/F Multi-cannon
    M: 2E/F Multi-cannon
    M: 2E/F Multi-cannon
    M: 2E/F Multi-cannon
    U: 0I Chaff Launcher
    U: 0E Kill Warrant Scanner
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4A Life Support
    PC: 5A Power Distributor
    SS: 4C Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5A Shield Generator
    1: 1C Advanced Discovery Scanner
    ---
    Shield: 450,99 MJ
    Power : 15,63 MW retracted (77%)
    20,30 MW deployed (100%)
    20,40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 394,6 T empty
    402,6 T full
    Range : 14,38 LY unladen
    14,38 LY laden
    Price : 85.641.453 CR
    Re-Buy: 4.282.073 CR @ 95% insurance

    Same shielding, no cell booster. Big fat PA dollop that is hard to hit, esp. small nimble targets. 4x Mcannon works well against most hulls. Struggles against the small stuff, works fine against the big stuff.

      Spoiler:
    [Fer-de-Lance]
    H: 4A/F Plasma Accelerator
    M: 2C/F Plasma Accelerator
    M: 2C/F Plasma Accelerator
    M: 2C/F Plasma Accelerator
    M: 2C/F Plasma Accelerator
    U: 0I Chaff Launcher
    U: 0E Kill Warrant Scanner
    U: 0E Shield Booster
    U: 0E Shield Booster
    U: 0E Shield Booster
    U: 0E Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4D Life Support
    PC: 5A Power Distributor
    SS: 4D Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5D Shield Generator
    1: 1C Advanced Discovery Scanner
    ---
    Shield: 292,09 MJ
    Power : 11,86 MW retracted (58%)
    20,41 MW deployed (100%)
    20,40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 364,6 T empty
    372,6 T full
    Range : 15,54 LY unladen
    15,54 LY laden
    Price : 83.281.821 CR
    Re-Buy: 4.164.091 CR @ 95% insurance

    Thin shielding, maximum trolololol. Sadly can't fire all 5 at once, so sequential fire between the 4 class 2s and 1 class 4 is a must. Not much for sustained combat, but fun for all the family none the less. (except the recieving anaconda/python)

    Briefly considered fitting a class 3 in the huge hardpoint to gain access to a few more options on what weapons to fit, sadly it doesn't offer any major power gains and does sacrifice some punch. Will have to try that out to see if its worth it.
    Last edited by Torashuu; March 16 2015 at 01:58:32 PM.

  2. #2
    Hoggbert's Avatar
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    I just tried a fit with a large gimballing burst laser (couldnt find beam nearby) and 4 multicannons.
    Multicannons draw ammo from the same pool so with 4 you run out quickly, the single burst laser doesnt do much due to the very low arc and the fer-de-lance tend to struggle with keeping its nose on targets already.

    Its a tanky ship, with adequate firepower and pretty shit manouvering, but at least decent boost speed. Clipper is the only ship faster than you, which is nice when you need to gtfo quickly.
    I'm not a hundred percent sold on the total package tbh.

  3. #3

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    I really think the huge hardpoint is the culprit. Theoretically it should bring massive punch to the frame to make it scary. But coupled with its non-optimal maneuverability and one dimensional huge weapon options (both the same terrible projectile speed) the huge hardpoint is a power sink that simply does not deliver.

    Gonna try something like this:
    [Fer-de-Lance]
    H: 3C/F Beam Laser
    M: 2F/G Multi-cannon
    M: 2F/G Multi-cannon
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    U: 0E Kill Warrant Scanner
    U: 0I Chaff Launcher
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4A Life Support
    PC: 6A Power Distributor
    SS: 4C Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5A Shield Generator
    ---
    Shield: 450,99 MJ
    Power : 15,71 MW retracted (77%)
    20,19 MW deployed (99%)
    20,40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 404,6 T empty
    412,6 T full
    Range : 14,04 LY unladen
    14,04 LY laden
    Price : 73.747.624 CR
    Re-Buy: 3.687.381 CR @ 95% insurance
    Last edited by Torashuu; March 16 2015 at 03:09:56 PM.

  4. #4
    Hoggbert's Avatar
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    haha, trying 2 med beams 1 large beam and 2 multis now, WARNING taking heat damage, WARNIGN taking heat damage
    *edit*

    Stopping power is increased dramaticly from 4 med pulses and huge cannon. Gonna try with 1 large beam, 2 pulses and 2 multis.
    Last edited by Hoggbert; March 16 2015 at 05:08:50 PM.

  5. #5

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    So playing around with it some more I really feel that a plasma accelerator in the huge hardpoint is what makes this ship work. Its brilliant against big & medium sized targets, and anything smaller you will hurt plenty with 4x medium hardpoints anyway. The PA also does much more consistent damage compared to the cannon, and it works against tough shields which is where you need more firepower anyway.

    Current fit:
    [Fer-de-Lance]
    H: 4A/F Plasma Accelerator
    M: 2F/G Multi-cannon
    M: 2F/G Multi-cannon
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    U: 0I Chaff Launcher
    U: 0E Kill Warrant Scanner
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4A Life Support
    PC: 6A Power Distributor
    SS: 4C Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5A Shield Generator
    4: 4A Shield Cell Bank
    4: 4A Fuel Scoop
    2: 2D Frame Shift Drive Interdictor
    1: 1C Advanced Discovery Scanner
    ---
    Shield: 703.15 MJ
    Power : 18.22 MW retracted (89%)
    23.53 MW deployed (115%)
    20.40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 425.6 T empty
    433.6 T full
    Range : 13.36 LY unladen
    13.36 LY laden
    Price : 91,315,116 CR
    Re-Buy: 4,565,756 CR @ 95% insurance

    ps. player Vipers are unable to get away from you before you nuke them.
    Last edited by Torashuu; March 18 2015 at 09:57:07 PM.

  6. #6
    Kraken's Avatar
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    I know this is a noob thing to say but...

    M: 2F/G Multi-cannon
    M: 2F/G Multi-cannon
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser

    What does the F/G mean? fixed/gimbled or F/G class? why is it F and not G and vice versa?

    or.. is if F class G gimbled.
    and the PA = A class F fixed?

    in which case even with chaff you advocate gimbled weapons?
    and would you not rather have all 4 pulse lazors?

  7. #7

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    Yes the medium slots are all gimballed and the PA is fixed. The reason not to take 4x pulse is that the mix works through small stuff up to cobras quicker, and does not tax the capacitor as much so you have a bit more recharge for mr. PA. As for chaff, the FDL really doesn't have the maneuverability to keep fixed weapons on target well enough vs the small stuff to work imho. While it does mean double-chaff quick things get away, I doubt you'll be more threatening vs them with fixed mounts. Single chaff hasn't given me any serious issues yet, its just postponing the inevitable for a few seconds. Besides, if you really need fixed, just untarget, and voilá, fixed weaponry.

    Only PvP I've done though is run people out of my conflict zone instance, and practically everybody just runs for the hills straight away.

    Edit: game needs more than 2 trigger groups. Want dem multies on 2nd stage of 2 the trigger. :/ #warthoglife
    Last edited by Torashuu; March 18 2015 at 11:16:42 PM.

  8. #8
    Sandzibar's Avatar
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    Could you not macro the 2nd stage of the trigger to switch wep groups to mcannons, and fire, then switch back on release.

    I have no familiarity at all with warthog customisation/config capabilities.

  9. #9
    Kraken's Avatar
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    with Star cit getting more involved- i may have to upgrade my illustrious T flight X hotas. i just need 1 more hat...

  10. #10
    Super Moderator Global Moderator QuackBot's Avatar
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    Quote Originally Posted by Torashuu View Post
    So playing around with it some more I really feel that a plasma accelerator in the huge hardpoint is what makes this ship work. Its brilliant against big & medium sized targets, and anything smaller you will hurt plenty with 4x medium hardpoints anyway. The PA also does much more consistent damage compared to the cannon, and it works against tough shields which is where you need more firepower anyway.

    Current fit:
    [Fer-de-Lance]
    H: 4A/F Plasma Accelerator
    M: 2F/G Multi-cannon
    M: 2F/G Multi-cannon
    M: 2F/G Pulse Laser
    M: 2F/G Pulse Laser
    U: 0I Chaff Launcher
    U: 0E Kill Warrant Scanner
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster
    U: 0C Shield Booster

    BH: 1I Lightweight Alloy
    RB: 5A Power Plant
    TM: 5A Thrusters
    FH: 4A Frame Shift Drive
    EC: 4A Life Support
    PC: 6A Power Distributor
    SS: 4C Sensors
    FS: 3C Fuel Tank (Capacity: 8)

    5: 5A Shield Generator
    4: 4A Shield Cell Bank
    4: 4A Fuel Scoop
    2: 2D Frame Shift Drive Interdictor
    1: 1C Advanced Discovery Scanner
    ---
    Shield: 703.15 MJ
    Power : 18.22 MW retracted (89%)
    23.53 MW deployed (115%)
    20.40 MW available
    Cargo : 0 T
    Fuel : 8 T
    Mass : 425.6 T empty
    433.6 T full
    Range : 13.36 LY unladen
    13.36 LY laden
    Price : 91,315,116 CR
    Re-Buy: 4,565,756 CR @ 95% insurance

    ps. player Vipers are unable to get away from you before you nuke them.
    Smaller than hornet, but medium ship. [Img]http://www.exitgames.com.

  11. #11

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    Quote Originally Posted by Sandzibar View Post
    Could you not macro the 2nd stage of the trigger to switch wep groups to mcannons, and fire, then switch back on release.

    I have no familiarity at all with warthog customisation/config capabilities.
    probably could do something like that. Its just that while doing ok supporting HOTAS and headtracking etc it seems rather arbitrary to support only 2 trigger groups.

  12. #12
    Kraken's Avatar
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    id buy a FDL if i knew where fucking sold them. i swear buying shit is the hardest part of this game. i went to the place that sells type 9s and stuff but not there. all the others but not that.

  13. #13
    Hoggbert's Avatar
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    well i've been trying to find a vulture and all i find now is fer-de-lances

  14. #14
    Sandzibar's Avatar
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    Quote Originally Posted by Torashuu View Post
    Quote Originally Posted by Sandzibar View Post
    Could you not macro the 2nd stage of the trigger to switch wep groups to mcannons, and fire, then switch back on release.

    I have no familiarity at all with warthog customisation/config capabilities.
    probably could do something like that. Its just that while doing ok supporting HOTAS and headtracking etc it seems rather arbitrary to support only 2 trigger groups.
    blame the console peasants.

  15. #15

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    Damn console peasants, ruining everything!

    As for buying: Open map, sort by economy: high tech. Check nearest for population numbers. Anything 100 million+. Should increase your chances.

  16. #16
    Kraken's Avatar
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    done this, still fuck all luck. getting fed up of 60-70 LY trips with my shitty 15ly jump python of horrible turning to draw a blank.

  17. #17

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    Founders world if you have a permit.
    Guaranteed to have everything, no silly RNG, and at discount.

  18. #18
    Kraken's Avatar
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    Quote Originally Posted by Torashuu View Post
    Founders world if you have a permit.
    Guaranteed to have everything, no silly RNG, and at discount.
    and if i dont have a permit?

  19. #19
    Hoggbert's Avatar
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    found at 78 ursae majoris - beners lee city at 51 Mill

    from elite wiki, think thats where i bought mine.

    also:George Lucas(Leesti) Sells it.
    Last edited by Hoggbert; March 19 2015 at 10:25:37 PM. Reason: makmak

  20. #20
    Lana Torrin's Avatar
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    George 'I'm going to get interdicted by other players' Lucas was pretty good with kit if I remember correctly.

    Tapaderpin old skool
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.

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