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Thread: Sword of the Stars 2

  1. #301
    Moderator DonorModerator Hels's Avatar
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    Hivers are the best.

    Yessssssssss my Queeeeeeeeeeen

  2. #302
    Vortex's Avatar
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    <3 Morrigi. Drone combat, best combat.

    Damnit I'm going to have to find the time to play some classic SOTS I games now.

  3. #303
    balistic void's Avatar
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    le bump

    You guys might like to give this a try again, is quite enjoyable now. No UI lag anymore being the main good fix - no longer feels like wading through treacle.

  4. #304
    Pacefalm's Avatar
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    And it only took them ~8 months


    Last edited by Pacefalm; April 9 2011 at 9:52 PM.

  5. #305
    Steph's Avatar
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    Yay no moar interface lag.

    brb building Morrigi carrier LVs. +40 battleriders lololololololol

    (Please direct all sig +reps to Entrox)

  6. #306
    Joshua Foiritain's Avatar
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    Picked full game + 2 dlcs up for 10 euros today (lulz).

    Game is still shit;
    Switching between some menus often takes over 5 seconds.
    Occasionally the music will lock up while the game is trying to open some random menu.
    Interface becomes completely unresponsive while handling ai turns.
    Button response varies between good and not at all.
    Game crashed twice during 4 hours of play.
    The ai looks pretty retarded on medium difficulty.
    The fleet system is cluttered, serves no purpose and is a step down from Sots1.
    The interface is (and looks) terrible, they tried to make it look pretty but now it shows no fucking info at all and still looks shit.
    The music is terrible.
    The manual is terrible.

    Space battles are pretty though.

    Not sure why everyone here appears to have a lagless interface and i dont, steam says i've got the latest version

    Ill stick to sots 1 for now.
    Last edited by Joshua Foiritain; July 1 2012 at 09:30:44 PM.

  7. #307
    Pacefalm's Avatar
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    Maybe another 8 months will fix it


    Last edited by Pacefalm; April 9 2011 at 9:52 PM.

  8. #308
    Varcaus's Avatar
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    Quote Originally Posted by Pacefalm View Post
    Maybe another 18 months will fix it

  9. #309
    Steph's Avatar
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    Quote Originally Posted by Joshua Foiritain View Post
    Interface becomes completely unresponsive while handling ai turns.
    Working as intended IIRC.

    EDIT: Oh, wait, I thought you meant that you can't give orders to fleets after hitting the End Turn button. If you mean not being able to play with ship designs like in SotS Prime then fair enough.
    Last edited by Steph; July 1 2012 at 11:36:01 PM.

    (Please direct all sig +reps to Entrox)

  10. #310

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    The game is working fairly well for me except for the fact the game slows drastically down around turn 150-200 if I have more than 2 players. We are talking like 1-2 minute delays between pressing end turn and the next turn starting

    Massively reduces the fun for me.

  11. #311
    Joshua Foiritain's Avatar
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    Quote Originally Posted by Steph View Post
    Quote Originally Posted by Joshua Foiritain View Post
    Interface becomes completely unresponsive while handling ai turns.
    Working as intended IIRC.

    EDIT: Oh, wait, I thought you meant that you can't give orders to fleets after hitting the End Turn button. If you mean not being able to play with ship designs like in SotS Prime then fair enough.
    Tbh im not even looking to design ships or anything that heavy, just being able to browse the stats of my planets would be enough for me. Since the game locks up completely while processing turns im sitting here doing nothing.


    Quote Originally Posted by Nicholai Pestot View Post
    As I posted on the SOTS2 forums - how to turn off the music and get a giant UI responsiveness improvement

    Go into sword of the stars ii\assets\base\audio\Win

    rename
    Music.xwb into Music.xwb.old
    Music.xsb into Music.xsb.old

    Make copies of
    Speech.xwb then rename copy into Music.xwb
    Speech.xsb then rename copy into Music.xsb


    This will disable the music while leaving the other sounds intact (you need to turn the copies of the speech files into dummy music files to stop all sound being turned off). Tested on my own and a friends copy of the game. Running for 2 days now. I held off posting this straight away for stability testing.

    You will notice a significant improvement in UI reaction times after shutting the music off like this. Combined with the XML fix that turns off random events, this almost turns SOTS2 into a different game.
    Also fhc logged me out for no reason and i noticed this post. Will be trying this later to see if it still works. The music is fucking ear rape anyway.

  12. #312
    Steph's Avatar
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    I rather like the Morrigi battle music...

    Nevertheless I tried the above trick and whoom, massive FPS jump.
    Last edited by Steph; July 2 2012 at 09:39:01 AM.

    (Please direct all sig +reps to Entrox)

  13. #313
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    installed SotS 1 again ...

    i usually go for beam weapons as i prefer morrigi/liir (i like the quick-expand/turtle to hi-tech style :P ) ... but after i got roflstomped in one of the matches where i had phaser cruisers with shield mk3 vs. a shitload of liir cruisers with dread support and fusion projectors i decided for myself: never again. no more turtling at a "decent" size, constant expansion is the goal. but this also means: diverting ressources from economic techs (which i dislike a bit) and constantly upgrading weapons.

    and then fell my eye on the ballistic tree ... i usually go this tree only when playing tarka/hivers ... (PDS excluded .. that's always useful) ... i have to admit heavy AP drivers are quite potent considering the low investment in RP .. even for the "hi-tech" races.

    and then i tried impactors.

    with advanced sensors.

    and ai fire control.


    that shit is hilarious. now i feel retarded for never trying them before.

  14. #314
    I fucked my sister XenosisReaper's Avatar
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    I want to play this, but it is supposedly borked, should I buy it?

  15. #315
    Mona's Avatar
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    When it hit 75% sale.

  16. #316
    Steph's Avatar
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    Quote Originally Posted by XenosisReaper View Post
    I want to play this, but it is supposedly borked, should I buy it?
    si

    It's more than playable now. Still some lag between turns and menu screens but everything else is working AFAIK.

    Or you could wait a little while longer for the "all clear" from Mecron.

    (Please direct all sig +reps to Entrox)

  17. #317
    balistic void's Avatar
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    Playing this a lot right now, is very enjoyable.

    AI still seems pretty bad tho, so handicap yourself at start for more fun. Zuul slaving seems horribly overpowered: after dropping off a load of slaves it seems your civilian zuul use these for feeding purposes. However the "pop boost" bonus seems broken, so 300 million slaves -> 8 billion civilions. Yes I have 8+ billion civilians on a size 4 planet here... This one world can produce something like 50 trade goods, and is giving income (not incl trade) of 2.2 million - out of an empire total of 6.5 million. Bug only seems to strike the planet where you drop the slaves off. One very cool feature is Zuul trade distrubutes the slaves around your empire.

    Suul'Ka seem pretty useless in combat, aside from their ability to teleport fleets across the galaxy. I think many of their psi powers are bugged, and crushing stuff with tentacles is unreliable.

    Also - Disruptor Whips = omgwtf. Another overpowered tactical module is the Barrage section with polaris missiles. This game really is all about missiles, build a fleet of barrage cruisers and kite enemy across map. I did have the Zuul capture Sol on the SotsVerse map but turns were taking over 2 minutes a pop

    Yes there is also still a lurking UI lag bug, but it only shows up later in the game. Also it goes away if you restart.... Aside from that the game is very playable and enjoyable.

    Recommended starting settings for fun:
    6 players on Brawl map, give the AI 9 startins colonies, give yourself 5. Give everyone lots of starting techs. Instant action! Don't pick the larger maps until they fix slowdowns tbh - will induce rage.
    Last edited by balistic void; July 21 2012 at 09:50:36 AM.

  18. #318
    Mona's Avatar
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    They won't fix slowdowns. AI fights in the same battle simulator as player's autoresolve, and as number of battles grows, turn times grows with them.

  19. #319
    balistic void's Avatar
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    Slowdown is coz of bugs, not just the amount of stuff happening.

    Big save on SotsVerse: can take ages to resolve turn, also horrible UI lag - takes 10+ seconds to return to main screen. Reload game, UI lag goes away, turn lag is a lot less. Horrible lag return next turn.

    Also the autoresolve is a load of shit and needs fixing, it gives completely different results from manual battle. And no I'm not talking about manual use of superior tactics either... Point Defense seems to do nothing in autoresolve, every missile hits. This is just one example.

  20. #320
    Steph's Avatar
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    So Erinys just unlocked the Lore forum again and there's a wealth of new goodies in there. I'm currently reading the profiles on all seven Suul'ka.

    There's pictures too. Eldest is literally an armored skeleton. Bloodweaver has towers and domes on its back like barnacles, for its coterie of Zuul Heralds to live in communion with their god.

    Also, apparently it's common for Liir crewmen to develop serious psychological problems after seeing too much of the wrong kinds of action - assault shuttle pilots for example, being exposed to fear and rage and death of civilian populations at close range. Zuul having the ability to extract memories psionically, there exist dedicated "Sin Eaters" among the Prester Zuul who basically act as confessors.
    Last edited by Steph; August 10 2012 at 05:57:18 PM.

    (Please direct all sig +reps to Entrox)

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