dunno why but first thing i thought was hellboy and mike mignola
I was somewhere around Old Man Star, on the edge of Essence, when drugs began to take hold.
This looks quite good, the voice acting sounds quite good as well.
Immediate hype for this. Can't buy until the 3rd but there's a version of ye old bay of yarr that I'll be checking out right now.
Game has serious potential, the VO and writing in general is exceptional which really seperates this from some of the more generic 'roguelike-likes'. Often this kind of vector graphics feels a bit sterile for me but here has a lot of charm. Gameplay itself is very interesting, definitely has a sort of old-school D&D feel with the expeditions, events, camping and the most interesting thing about the game which is the stress mechanic. Having your tank become so stressed that he becomes abusive, thus causing his companions to get even more stressed out and become problematic in other ways (maybe your healer becomes paranoid, your assasin becomes fearful, etc etc) - on top of rare positive results of stress (eg stalwart) really makes things interesting. Although right now (I could be wrong here) it feels like stress only actually has a gameplay impact once it hits 100 - and once it hits 100, your character gains a stress-related trait until he rests in town, which makes lowering it during the run feel a bit pointless.
There's also some balance issues that need to be worked out. For example you can essentially force weeks to pass by just picking up new party members from the wagon (which are completely free to hire, and you can upgrade the wagon to bring 4 new guys a week) and sending them off to dungeons while you completely polish off your veteran heroes, removing all their stress and bad traits etc. I guess some might be fine with this, but it feels very against the spirit of the game, as it essentially means if you're willing to grind enough you can completely remove all the negative aspects of your strongest heroes, and never have to make compromises. What's more interesting is being forced to be more efficient with your manpower, perhaps having to send in a completely stressed out PTSD-to-fuck veteran who has a bag of positive and negative traits because there's nobody else left alive for the job. And in that way time becomes a more scarce resource; you can't afford to just leave people in town for weeks until they're chisled into flawless OP motherfuckers. It's clear the game is all about dealing with these incredibly flawed heroes, so hopefully the gameplay will be modified to enforce that a bit.
But yeah, already an awesome and very unique game that I think will get picked up by the likes of RPS in a big way soon.
They need to make it so that Heroes get a increasing chance to gain negative traits for each week they are left in town. So you can't leave them in town and wipe clean their traits as if you do they will start gaining them faster than you can remove them.
Also if they made it so that the Sanitarium wasn't a 100% chance to be successful and had a chance to actually make the hero worse, adding another negative trait or something.
I would be pretty happy with those changes.
Post it on their forums? They seem very active and already are looking into changes to 'fix' some 'exploits'.
Got it. Evening disappeared.
My strategy:
1. Did not upgrade barracks at all.
2. First few weeks, hired every person who showed up and fired anyone who I didn't like.
I'm on week 12 or so, got my first level 3 hero, and still have a barracks size of 9. I have not had any heroes die, but I've fired a lot of them. As for the best ways to rest the heroes - I fully upgraded the Meditation choice and fill the slots each time. I suspect other choices would be as good or even better, but I do think that choosing one rest method and upgrading it fully is probably a good idea.
Game is quite fun. I have a feeling I'll put as many hours into it as I did FTL.
I'm like 20 weeks in. Game is really fun
Lost 5 dudes so far. One to bad RNG and another to a huge derp against a boss on my part
Spoiler:
My favourite party mix is a leper for tank , followed by a highwayman, then a plague doctor for crowd control and a vestal for healing. My MVP is most likely my highwayman as I have a bunch of legendary trinkets on him which have seriously upped his firepower. Grapeshot will oneshot most basic enemies. I also swap in a bounty hunter and a hellion when my A-type is undergoing stress relief. Currently have to train another B-team though as they all died and my A-team is too high level to go back and kill some of the bosses now![]()
I made it to week 20ish before I lost my first hero. At about week 24 I must have crossed some invisible barrier because all of a sudden, ALL of the challenges became much much more difficult and I started losing a lot more heroes even though I'm still running basically all level 1 challenges. I now have 4 Heroes that are level 3, 2 highwaymen a Jester and a Vestal.
I upped the number of Heroes on my team to 11 - because I accidentally spent all of my money upgrading my heroes/stress relief and I needed to bring in a couple low level guys to send on a battle to earn cash. My team looks something like this:
2x Knightlooking tanks
1x Hellion
2x Highwaymen
2x Jesters
2x Graverobbers
2x Vestals.
For any particular attack, I choose one of the first 3, 2 of the second group, and a healer. Highwaymen with Grapeshot and Gallows Humor are fantastic. Jesters are amazing against enemies that can bleed as well as at the campfire. Graverobbers ... I have no idea why I keep using them, but I do. I had a plague doctor and liked him, but he died and I haven't had a chance to pick up another one with decent quirks.
game looks interesting but holy shit the fucking guy doing the preview is an infuriating moron
game is fun
Ziggy looks like he did a play on his stream, and cut the first 3 segments into YT vids. Seems enjoyable.
I really don't understand Twitch, and how some indie games get picked up in such an insanely huge way. I mean yeah obviously if a massive streamer plays a game it's going to have a lot of viewers. But it seems this game just went straight to like 15-20k viewers overnight. I mean it's pretty great and all, but the insane Twitch hype feels like it came out of nowhere.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal
It must just be weird as an indie dev to be so at the whim of TB and such. Without that level of exposure they basically remain obscure cult games. Have seen many awesome little indie games come and go over the years that just aren't acknowledged by a major streamer, and just stay in obscurity. Like, if I was being a cynic (al brit hur) - TB and other personalities like him could charge an absolute ton to spotlight a game. Any other form of marketing/PR is just jack shit in comparison these days.
I watch Twitch pretty much every day and have done for 4-5 years, but sometimes it still floors me just how completely fundamental it is to gaming today.
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