We don''t really have anywhere to post titbits of useful information related to the game, whether it be systems, mechanics or just plain useful info. I'll try to update the OP as stuff is added going forward.
The sweet spot for perfect supercruise approaches is six seconds ETA to target. Approach at max throttle all the way in, then when ETA hits 8 or 7 seconds, slam throttle to 75% and allow ETA to drop to 6 seconds. Do not adjust throttle if affected by mass on the way in as ETA will return to 6 once you've cleared the mass obstruction.
Anything higher than 6 seconds is wasted journey time. Anything lower than 6 seconds, except in the very last stages of approach (last 20m km or so) will cause you to overshoot. If you do drop to 5 seconds early in the approach, slam throttle to zero and see if it drops to 6 - if it doesn't, push throttle to 75% again and loop the loop and you should be at or above 6 seconds ETA by the time you come back round to the target.
Most station entrances face the object they are orbiting, so approach at 90 degrees to the orbital plane and then turn inward, aiming at a point between the station and the orbital body. When the station is almost 90 degrees to you on one side, turn towards the station (turning your back on the planet) until you reach drop out range, and you should land facing or within view of the docking slot.
Outposts work the other way round. Their pads tend to face away from the object they are orbiting, so for most Outposts you can drop the planet method above entirely and approach from the star for best landing vector.
Just came across this on Reddit:
The tl'dr is:
A D rated shield is 7.5% stronger than an E rated shield of the same class.
A C rated shield is 15% stronger than an E rated shield of the same class.
A B rated shield is 22.5% stronger than an E rated shield of the same class.
An A rated shield is 30% stronger than an E rated shield of the same class.
1 pip to shields allows the shields to absorb around 1% more damage.
2 pips to shields allows the shields to absorb around 8% more damage.
3 pips to shields allows the shields to absorb around 37% more damage.
4 pips to shields allows the shields to absorb around 150% more damage.
Shield strength comparison spreadsheet: https://docs.google.com/spreadsheets...17U/edit#gid=0Common Progression Paths
Fighter: Sidewinder > Eagle > Viper > Cobra > GRIND > Asp > GRINDGRINDGRIND > Python > XXXWTFBBQGRIND > Anaconda
Trader: Sidewinder > Hauler > Adder > GRIND > Lakon Type 6 > GRIND > Lakon Type 7 > GRINDGRIND > Python > GRINDGRINDGRIND > Lakon Type 9 Heavy > XXXWTFBBQGRIND > Anaconda
Add Imperial Courier, Federal Dropship, Orca (lol) and GRIND to taste.