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Thread: Dumb questions and polite and constructive replies!

  1. #541
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Not meh, seem they are implementing atmospheric flight/planets aswell in the same update judging by the trailer. A bit hyped

  2. #542
    Specially Pegged Donor Overspark's Avatar
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    I'm not that hyped. All I see in the trailer is another empty planet that you can now slowly walk across while holding a puny gun. Yaaaay. I'm not convinced there will be any meaningful atmospherics based on that trailer. So worst case a bit of new gameplay tacked onto the existing game, but nothing really changes otherwise.

    Of course, I'd be happy to be wrong and have the changes be much more meaningful, but I'm refusing to get excited based on this announcement. AFAIK Frontier have months of announcements planned leading up to the release so we'll see what's what in the rest of the year!


    In the meantime building the DSSA is going to give us a ton of smaller player-led expeditions into the void escorting the new Carriers to places all over the galaxy to end up with a place you can dock, repair, sell your exploration data and more for every explorer out there. Exciting times!

  3. #543

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    The previous DLC had landing on planets but also the whole Engineering thing. I'm much more interested in what's in this (if anything) besides the pretty screenshot mode.

  4. #544

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    Yeah, I'm also not convinced about atmospheric landings based on that video, but that would be sweet. Walking on planets is cool and all, but needs depth and something to do. After the first 10 selfies it'll get a bit old, but couple it with atmospheric landings and AI based life, it's going places.

  5. #545
    Specially Pegged Donor Overspark's Avatar
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  6. #546

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    Quote Originally Posted by Overspark View Post
    It's certainly disappointing, but it's also understandable. Implementing VR on foot is something quite different from AI in space. In a world of scope creep and everlasting development iterations (looking at you SC), I'd rather they spend their resources on deepening the game.

  7. #547
    Specially Pegged Donor Overspark's Avatar
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    Quote Originally Posted by morpheps View Post
    Quote Originally Posted by Overspark View Post
    It's certainly disappointing, but it's also understandable. Implementing VR on foot is something quite different from AI in space. In a world of scope creep and everlasting development iterations (looking at you SC), I'd rather they spend their resources on deepening the game.
    You mean deepening one of the best VR games out there that was designed from the ground up to work well in VR with a separate segment that you have to take off your VR gear for, and then put it back on again after you're done walking around?

    2D games that were later made VR compatible are all meh. You need something that was designed from the get-go to do it right, and Elite has been one of those games. Recent additions like the FSS aren't particularly well designed for VR but they are still acceptable. There has been an increasing sense that no-one at Frontier actually plays their own game in VR in recent years, and this decision seems to confirm that fear.

    I think it's a really dumb decision that they won't easily be able to come back from.

  8. #548
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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  9. #549
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Quote Originally Posted by cullnean View Post
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    lol


  10. #550

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    [QUOTE=Overspark;1898440][QUOTE=morpheps;1898343]
    Quote Originally Posted by Overspark View Post
    No VR support.... idiots!

    There has been an increasing sense that no-one at Frontier actually plays their own game in VR in recent years, and this decision seems to confirm that fear.

    I think it's a really dumb decision that they won't easily be able to come back from.

    Quote Originally Posted by That link you posted
    Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
    I don't really read the highlighted as "We never play our game in VR, and VR is never ever coming to Odessy. This is our hill and we will die on it". At worst I see it as a "we haven't really decided yet" and at best it's coming later. The engine is a few years old, and wasn't really built for this - maybe it needs some work. And as I said, supporting VR where you sit still is one thing, VR where you move about is something else.

  11. #551
    Specially Pegged Donor Overspark's Avatar
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    But it already has VR where you're moving about. VR in the SRV is absolutely vomit-inducing for someone new to VR. A naive VR locomotion implementation would just be the same as the SRV. If they decide to add other locomotion modes in the future, then great, but it's not needed at launch.

    Their statement is just hand-waving that it might still happen at some undefined point in the future, but if the choices they've made now mean more work for VR down the line it'll make for a really awkward business decision. This doesn't mean I believe it'll never come, but I do believe they've painted themselves into a corner that can be very hard to get out of, and I wish they'd taken a smarter approach.

  12. #552

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    You are missing the point about the differences between various ways of locomotion in VR. While SRVs involve moving about, so does the VR in ships. They are technologically the same, you are sitting still in both. There is a huge difference in supporting VR where your charcter is sitting still, and the vehicle you are in is moving, and supporting VR where you are walking about. See the difference between VR in Elite and in Alyx for instance.

    The statement says that they are unsure if they can deliver the same experience with the new mechanisms without compromise, i.e. implementing VR in a shitty way. I can't really see how saying "we're not doing this until we can do it properly" is painting themselves in a corner that is so hard to get out of. They have three options; they can either deliver the VR they are happy with, bow to popular demand and deliver something they are not happy with, or they can ignore it. Neither requires Braben to do a Cersei-style shame walk from Sag A to Beagle Point.

  13. #553
    Specially Pegged Donor Overspark's Avatar
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    Alyx offers three styles of locomotion, the naive (and current SRV) implementation of Elite is similar to the simplest one. It's a camera sliding over a surface with some physics thrown in. Whether the model stuck to that camera is an SRV or a spacesuit really doesn't matter much, except for what kind of physics you apply to it, and you'll have to do that for the 2D version anyway. So no, I'm not missing a point, I just disagree with you.

    We'll see how this turns out down the road, right now it is certainly perceived as a massive slap in the face of many loyal fans regardless of which of us turns out to have made a better prediction. I hope mine is the wrong one.

  14. #554
    Dee Jiensai's Avatar
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    This is going to be the same shit show as with all other updates.

    They'll implement in a way nobody wanted but with lots of bad design decisions on top.

    I bet 500 $pac€bucks that you will only be able to walk on certain planets, not in station or ships.
    And on those planets you will basically have a badly implemented FPS game tacked onto Elite.

    Its completely pointless.

  15. #555

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    Quote Originally Posted by Overspark View Post
    Alyx offers three styles of locomotion, the naive (and current SRV) implementation of Elite is similar to the simplest one. It's a camera sliding over a surface with some physics thrown in.
    Quote Originally Posted by FDev
    However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise
    Quote Originally Posted by Overspark
    So no, I'm not missing a point, I just disagree with you.
    The type of locomotion you refer to works for vehicles, less so for moving people. That's basically what they are saying in the statement above, which is the point I think you are overlooking. But let's agree to disagree on that and agree on the fact that they should've implemented proper VR for Odyssey.

  16. #556
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    Playing this a lot recently, decided to go for unlocking the other half of the engineers and guardian shit, try out PVE Thargoids, and do a bit of ship collecting since I had left around 2017?

    What a fucking let down, the game is just as shit but has so much promise as before. It seems like some good changes have been put in, right along with massive idiotic lack of changes to anything meaningful. I mean grinding out all the engineers then gathering materials feels kinda like an adventure, new places to see with a purpose. The new FSS scanner is alright, not the best but makes more sense than "get real close to get a nice picture of a 3D object you can only see part of". The Thargoid combat was fun but there was no more story for it. In fact they disolved the story completely and just cut GalNet, released shitty fleet carriers, and just made the game as boring and shallow as before, with more whole expanses of 1 inch deep puddlle added.

    Really hope one day they sell it to someone with a desire to see it grow, but they are jerking it over Covid related player count increases, not realizing this will end and they will not have as many retards buying ship skins then. Such a shame, the game has alot to offer, but little reason to play anything in it more than a few times.

    Still, my pimped out Cheiftain sounds beautiful and just is a fun ship to twist around in FA off, and the DBX is a great little explorer, runs ice cold and you can just go for miles and miles in it. The new Krait's are very nice ship designs as well. Never really cared for the large ships, I really hope the next DLC adds more than shitty walking around in an empty dead grind world, and adds walking arond your ship and carrying out repairs on long trips. If you felt connected to the ship because you knew it better, and you could do something interesting with it, that'd be great. I'd love bounty hunting if you could caputre a pirate lord and board the ship.

    High hopoes for a dev team so blind and retarded about game design they have borked a game that on the visual and audio side is pure bliss.

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