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Thread: World of Warships

  1. #6481
    Liare's Avatar
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    This really is proof you have no idea what you're talking about and you haven't truly played CV at reasonable tiers.
    that's the majority of the problem right there, nobody outside a select few even play high tier carriers because the gameplay loop is a fucking turd, and no i don't really play much above tier 8 because the balancing beyond that point is basically shit, the escalating battleship accuracy sucks the fun out of playing cruisers and Destroyers right quick.

    Yes, there's massive alpha strike potential currently, but if you get a mino+worc area of denial that covers half the map you're SOL even with tier X planes (combine this with several minutes of swearing if those are in a smoke and you can't spot what's killing your planes, by the time you realise it you lost 1/2 of your squadrons at the very least).
    so what you're saying is that the fundemental gameplay loop is fucking terrible and should be changed to something more accessible ?

    The new CV is not properly balanced and we're getting 3+ per side this time instead of only one and you can get permafloods easily in one attack run - how is this different than outright delete? Anti-flood flags are useless and even with high alert specced into your captain you're really in for a world of hurt. AA is really shit as well with the rework, so good luck with that.
    so, save your repair until after the strike is over ? how is that different from hanging onto your repair until you've got multiple fires ? also what happened to actually turning into the attack ? or is ship manoeuvring not a thing any more sub-battleship class ? and balancing is ongoing, and i specifically pointed out i am less worried about that, and more interested in if the fundamental gameplay is fun and engaging.

    The main problem with WG in WoWs is exactly balancing the stuff. They could have balanced the carriers as they were, Fara has provided invaluable feedback that they chose to completely ignore and went ahead with the rework and now you have 1/2 the number of ships because odd tiers have been disposed of for some reason and unlimited planes. Please read that again. Unlimited planes. Previously if your CV was not as skilled as the other CV player then he would be in a severe case of plane attrition. Now even a monkey can play and deal good damage - and there's going to be 3+ of them too
    unlimited planes also means upping AA efficiency to increase plane casualties is not as problematic as it used to be, the number of times i have basically emptied a T4 carrier with my Yubari because he didn't see me until i popped AA aren't insignificant, and it's not fun to be left with no planes because your ran them into a unspotted cruiser.

    Idk I'm only waiting on the CV rework to go live to cash in on my Free XP and dubloons, I couldn't care less about the class with the RTS mode gone.

    Proposed changes by Fara:
    - rework the interface;
    - rework the number of instructions per minute the game can process; even if you had good APM, the game could only process limited number of inputs, ending up with your planes getting strafed;
    - more info on how to play; tutorials!
    - rebalance AP dive bombers.
    the whole carrier RTS mode was basically peak bad gamedesign from one end to another, every proposal there is an attempt at patching up the problems rather than fundamentally addressing the fact it was a bad design from the getgo.

    Easy as that. But noo, they went full retard and reworked the whole thing (read: copy pasted from world of warplanes lel).
    not really, and you know it.

    BTW, the planes returning to the carrier now have orbital arcs, so they can't be killed by AA when returning to the carrier. How quaint.
    because having your shit wrecked when you can't actually do anything to control it is a good idea, right ?
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  2. #6482
    Shaftoes's Avatar
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    Personally I am keeping the hysteria around the CV rework to myself until I get to try it.

    It's clear wargaming is pressing ahead with it anyway, so unless you have tried it on the test sever I suggest you wait and see.

    Also you should be having this conversation in the main warships thread or on discord instead of shitting up the pictures thread.

  3. #6483
    Cosmin's Avatar
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    I feel Liare is just parroting reddit posts so I'll end my posting here. Probably for him Starcraft 2 is also bad design and we should all control a FPS SCV so we can focus more on building barracks instead of actually developing multitasking and strategic skills
    Guns make the news, science doesn't.

  4. #6484
    Liare's Avatar
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    Quote Originally Posted by Cosmin View Post
    I feel Liare is just parroting reddit posts so I'll end my posting here. Probably for him Starcraft 2 is also bad design and we should all control a FPS SCV so we can focus more on building barracks instead of actually developing multitasking and strategic skills
    nothing wrong with SC2, but the RTS carrier design has more in common with Dune 2 than SC 2, including dumb-as-fuck units that has to be individually micro'd to do shit.
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  5. #6485
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Cosmin View Post
    I feel Liare is just parroting reddit posts so I'll end my posting here. Probably for him Starcraft 2 is also bad design and we should all control a FPS SCV so we can focus more on building barracks instead of actually developing multitasking and strategic skills
    nothing wrong with SC2, but the RTS carrier design has more in common with Dune 2 than SC 2, including dumb-as-fuck units that has to be individually micro'd to do shit.
    are you saying SC2 units have some degree of independence?

    having planes auto-retreat from AA if not explicitly ordered would be great
    also imba

  6. #6486
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    Clearly you haven't seen how interceptors yolo into individual marines and individual marines insist on killing interceptors instead of focusing down the carrier

    @Liare - Micro is very important in SC2 when you're past Gold league, otherwise you can't really get the upper hand. And it is so regardless of race, albeit it is most important to zerg
    Guns make the news, science doesn't.

  7. #6487
    Liare's Avatar
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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Liare View Post
    Quote Originally Posted by Cosmin View Post
    I feel Liare is just parroting reddit posts so I'll end my posting here. Probably for him Starcraft 2 is also bad design and we should all control a FPS SCV so we can focus more on building barracks instead of actually developing multitasking and strategic skills
    nothing wrong with SC2, but the RTS carrier design has more in common with Dune 2 than SC 2, including dumb-as-fuck units that has to be individually micro'd to do shit.
    are you saying SC2 units have some degree of independence?

    having planes auto-retreat from AA if not explicitly ordered would be great
    also imba
    for one thing, they actually attack stuff that wanders into their range automatically, unlike carrier fighters, automatic retreat from AA that you mention as well.

    Quote Originally Posted by Cosmin View Post
    Clearly you haven't seen how interceptors yolo into individual marines and individual marines insist on killing interceptors instead of focusing down the carrier

    @Liare - Micro is very important in SC2 when you're past Gold league, otherwise you can't really get the upper hand. And it is so regardless of race, albeit it is most important to zerg
    and SC2 is setup in a manner that makes that micro reasonably easy and exposed to the player early on with abilities, automatic tab-grouping and what have you, it's got a lot of micro, but it's also build with that in mind so the player has the tools to do it relatively easily, carrier interceptor retardation is the exception, not the rule.

    WOWS RTS mode has a massively laggy interface, very low command-per-second cap, mechanics that are not visually exposed and that does not make all that much sense in the first place, why are manual drops more accurate than automatics ? why is strafing explained literately nowhere ? why is there squadron on squadron "lock in" for fighters so they can't retreat when out of ammo and engaged by other fighters and why can you strafe out of this lock-in ? why are there no visual indication of AA coverage for spotted targets ? why are the units dumber than those of Dune 2 (they at least auto-engage when shit wanders into range) ? why can't i see drop patterns anywhere but in battle ?
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  8. #6488
    Liare's Avatar
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    also can a mod move this discussion over into the other thread ? pretty please with 16" shells on top ?
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  9. #6489
    Cosmin's Avatar
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    Quote Originally Posted by Liare View Post
    for one thing, they actually attack stuff that wanders into their range automatically, unlike carrier fighters, automatic retreat from AA that you mention as well.
    Are we playing the same game? More than once my carrier fighters yoloed into autoturrets and died like morons when left unattended



    Quote Originally Posted by Liare View Post
    also can a mod move this discussion over into the other thread ? pretty please with 16" shells on top ?
    Yes pls, make new thred RTS where are thou

    Honestly, idk anybody anymore playing Starcraft
    Guns make the news, science doesn't.

  10. #6490
    Liare's Avatar
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    i was talking about WOWS carrier fighters, not SC carrier fighters.

    why they still cost minerals is beyond me tbh, the derpy little things should be placed on permanent suicide watch.
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  11. #6491
    Liare's Avatar
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    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  12. #6492
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    Satan incarnate (aka USS Black) more in-depth review.

    Holy crap this little bugger is strong.

    Current captain build: Priority Target/Preventative maintenance - Adrenaline Rush/Last Stand - Survivability Expert/BFT/Superintendent - Concealment Expert.

    Modules: Magazine Modification 1 - Surveillance Radar Modification 1 - Aiming Systems Modification 1 - Propulsion Modification 2 - Concealment System Modification 1 - Main Battery Modification 3.

    This allows you to radar for 24 seconds and spit 127mm shells with a 2.6s reload when full HP and 2.34s when 50% HP. The torps reload at a decent 96 seconds and despite their slow 43kn speed their reach and 0.9km concealment makes them extremely dangerous. They're to be treated more like water mines than torpedoes, but when one hits it's 21.6k deathstick, one shots most DDs and the flood chance is not bad at all.


    When I started playing the ship it didn't seem that much, but good grief it's strong. If you develop enough game sense to dodge incoming torpedoes in your smoke, your DPM will murder or severely cripple almost any other DD that ventured close to you. A contestant would have been the YY but after it's been nerfed into oblivion it can't hold a candle to this baby.

    I am aware it's just a Fletcher with arguably shittier torps, no speed boost and radar, but honestly. No.

    I started by playing it with full flags and what not and at one point I was losing in stupid ways, overestimating how durable the ship is. Keep in mind, it doesn't have a heal and it sits at 20k ish HP with SE, so not a lot to go by. I had entire 1/2 shaved off by BB AP (would probably have been a kill before the nerf to BB AP).

    I stripped all flags and put on the magazine mod to compensate for random detos that may occur and set out to learn the ship.

    You don't have speed boost and you're rather slow (35kn), so your positioning has to be on the spot every damn time. You have to anticipate where the enemy team will yolo and torp there. After a minute or so you get a popup with a torp hit and a flood and sometimes even a kill. Pat yourself on the back and carry on.

    It has really good concealment at 5.8km and you outspot a lot of other DDs minus the IJN ones and you don't want to get close to them, the density of a full Yugumo or Shima spread will fk you up.


    Basically you need to be American Ninja and just stealth your way around the map, capping and interdicting areas. Harugumo/Kitakaze/Daring are death, though, so keep away from them. Gearings can be dangerous simply because they spam huge walls of skill and murder you with the guns meanwhile you really only have your guns to rely on. Thing is, Gearing has 6 barrels with a better reload if similarly specced and you have 5, so keeping on maneuvering is of the essence. A lot of people can't adjust their aim and drive at the same time, so yeah.

    Overall, really gud DD, but not really for everyone. The 7.5km radar is basically what you get on the YY, it's not the 9.45km Baltimore radar anymore. It needs WG to unfuck its torps because they still do randomly lower damage somehow (even accounting for saturated areas, math just doesn't add up).

    I don't think I'll be playing anything else anytime soon, this is just too much fun.


    Edit: currently sitting at 59% WR after 95 games, with an average of 2000XP, 1 frag per battle and 39k damage. Could farm more damage but it's more fun to actually win the games.
    Last edited by Cosmin; January 20 2019 at 09:28:47 AM.
    Guns make the news, science doesn't.

  13. #6493
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Cosmin View Post
    Modules: Magazine Modification 1
    never change, kiku

  14. #6494
    Alenar Rumanev's Avatar
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    I can only afford one type of cancer, so what is the consensus: Black or Flint?

  15. #6495
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    Quote Originally Posted by Alenar Rumanev View Post
    I can only afford one type of cancer, so what is the consensus: Black or Flint?
    Black is better.

    Flint you can get something similar in the Atlanta and there are lots of seal clubbing OP tier VII premiums.

  16. #6496
    Movember 2011 RazoR's Avatar
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    Quote Originally Posted by Alenar Rumanev View Post
    I can only afford one type of cancer, so what is the consensus: Black or Flint?
    Stalingrad!

  17. #6497
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    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Cosmin View Post
    Modules: Magazine Modification 1
    never change, kiku
    I have been detonated way too many times for my liking by shells landing next to my DD, so yeah, that's my randoms choice.

    In ranked obviously that's not necessary and main armaments mod 1 is gud with detonation flags. At the moment I'm just hoarding flags as much as I can, this coming ranked season is going to be insane.
    Guns make the news, science doesn't.

  18. #6498

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    Claim Your Compensation Now! [EU Weekend Server Issues]

    You can now claim your compensation! Make sure you are logged in and click the button below where you will be redirected to the "Check" button.

    Those of you who played at least one battle since January 5 up to January 20 (when the issue was solved) will be able to claim 2 days of WoWS Premium Account and 2x Belle Époque containers.
    Each EU clan will receive 2,000 oil.

    https://worldofwarships.eu/en/news/g...-compensation/
    WoT: Birkovic

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  19. #6499
    Lief Siddhe's Avatar
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    I was somewhere around Old Man Star, on the edge of Essence, when drugs began to take hold.

  20. #6500
    Movember 2011 RazoR's Avatar
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    HOLY SHIT IS IT THE SAME CLASS OF SHIP

    what a dedicated player


    ah it's this flamu everybody's talking about

    always suspected he's a run-of-the-mill twitch hobo


    so, radar...
    LMAO
    Last edited by RazoR; January 26 2019 at 01:42:05 AM.

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