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Thread: World of Warships

  1. #6441
    Dahak's Avatar
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    Quote Originally Posted by RazoR View Post
    idk what does yamato have that repu doesn't? bigger volley but arguably less actual volume

    the wows wiki says repu can not into competitive because anything can HE pen it

    thing is it can devstrike that anything
    well maybe except haru and moskva but those are sparse

    otoh with the upgrade i find the range lacking, used to dish out 10-20k in the initial spotting

    i just retrained the jean-jaque baguette for it because Henri is meh

    gonna add high alert, fire prevention is actually useless
    Fire prevention isn't useless, having only one superstructure fire instead of two is quite beneficial, particularly with all the light HE spamming ships being added lately. High alert is all of 8 seconds on premium damage control, you can get half that benefit (plus others) for no real opportunity cost with the consumables flag.

    Yamato has a few advantages over Republique, like 57mm deck armoring from A to X turret that make it more resistant to HE spam, ability to overmatch battleships (which hurts when in the Rep, with your all-over 32mm armor), and having more firepower that's more accurate and easier to bring to bear. That said, Yamato is boring, and I've now ranked out twice with Rep, so you can still call me a fan. The legendary module is nice but only for pubs, too much range surrendered for ranked.

    This season didn't go nearly as smoothly as last season (133 matches vs 97), not sure why. But at least I got the fancy camo for the Black and some steel for whatever comes after Stalingrad.

      Spoiler:


    They're doing a "sprint season" of ranked next, short duration, tier 5, they've said both 6v6 and 8v8 (but no explanation as to how that works), only 10 ranks and two brackets, plus allowing divisions. I'm expecting lots of Cesares, Gremies, and Kamikaze clones divisioned together. Gonna' be a shitshow but since I have a Cesare and Gremyaschy it might be one that gets me some stuff.

  2. #6442
    Movember 2011 RazoR's Avatar
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    PSA: read the fucking news

    basically you get 4k dubs free if you spend 40 euros in premium shop until monday

  3. #6443
    Dahak's Avatar
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    RN DDs are out. They've got a number of national flavor traits.

    • Super acceleration - Just like the RN CLs they get moving faster and lose a lot less speed when turning. Can't mount the acceleration mod but they've got a superior version built in anyway. Dodging shells is considerably easier than other ships.
    • Special smoke - Larger area per puff, 2-4 puffs, puffs only last 40 seconds, generator reloads very quickly, up to 7 charges per match with premium consumable and SI skill.
    • Good fire chance - 9% per shell on the 4.7" guns is pretty crazy, the higher guns lose a little bit in raw chance but fire really fast.
    • Bad ballistics - The 4.7"/45s have even worse ballistic arcs than USN 5"/38s. The higher tiers are a little less bad, though.
    • Single launch torpedoes - Replaces wide spread. Can do some neat things like lay weird patterns that people dodge into. Not the easiest thing, though.
    • No speed boost - Instead you get...
    • Hydro - Tier 6+ Short ranged (3km for both torpedoes and ships) so primarily for defense, very difficult to use to push other DDs out of smoke. Lasts for 3 minutes (3:36 with duration module) and a premium version reloads in only 2 minutes.
    • Heal - Tier 9 & 10 only, high intensity and short duration. Heals twice as much per second as a normal heal but only comes with one charge base and heals less per charge than a normal heal.
    • Special AP - Tier 9 & 10 only. Slightly more forgiving autobounce angle than normal AP, though not as intense as the RN CLs. They need this because the 113mm guns do not have enough HE penetration base to even hurt other DD hulls or BB superstructures (though this can be alleviated with IFHE)


    I got the tier 5 and 6 from missions, am up to the 8 so far.

    Tier 5 - Acasta - Meh. It exists. Most tier 5 DDs that aren't the Gremy, Kamikaze triplets, or Okhotnik are pretty meh as well. Can't stealth torp, which is annoying.

    Tier 6 - Icarus - A marked improvement. Guns are the same but you have the same concealment, 1km more torp range (and a 1km stealth torpedo window), and hydro. Good for "flew too close to the sun" memes when you find a secondary specced BB.

    Tier 7 - Jervis - It's pretty much just a Gadjah Mada (read, really good) with above national flavors instead of PA flavors. Torps are only 7km, though, so only 0.7km stealth torp window. Rear turret is 360 which makes chasing things easier.

    Tier 8 - Lightning - All three turrets are 360, which is quite nice, though they can't clear the superstructure so you still need to worry about firing arcs. Same 4.7" caliber as earlier but the reload is half a second faster and the guns are an extra 5 calibers longer so your ballistics are slightly better. Finally get dual-purpose main guns but their AA DPS of 14 total makes that irrelevant. Torpedoes are pretty middling when it comes to damage or speed, but at only 8km are pretty dangerous to use in higher-tier matches with radar. You also go from 2x5 tubes to 2x4.

    The Lightning's turrets also look really cool and science fiction-y.
      Spoiler:
    Last edited by Dahak; October 19 2018 at 01:52:50 AM.

  4. #6444
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    In other news/happenings:



      Spoiler:
    The Shokaku won

  5. #6445
    Liare's Avatar
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    Quote Originally Posted by Dahak View Post
    RN DDs are out. They've got a number of national flavor traits.

    • Super acceleration - Just like the RN CLs they get moving faster and lose a lot less speed when turning. Can't mount the acceleration mod but they've got a superior version built in anyway. Dodging shells is considerably easier than other ships.
    • Special smoke - Larger area per puff, 2-4 puffs, puffs only last 40 seconds, generator reloads very quickly, up to 7 charges per match with premium consumable and SI skill.
    • Good fire chance - 9% per shell on the 4.7" guns is pretty crazy, the higher guns lose a little bit in raw chance but fire really fast.
    • Bad ballistics - The 4.7"/45s have even worse ballistic arcs than USN 5"/38s. The higher tiers are a little less bad, though.
    • Single launch torpedoes - Replaces wide spread. Can do some neat things like lay weird patterns that people dodge into. Not the easiest thing, though.
    • No speed boost - Instead you get...
    • Hydro - Tier 6+ Short ranged (3km for both torpedoes and ships) so primarily for defense, very difficult to use to push other DDs out of smoke. Lasts for 3 minutes (3:36 with duration module) and a premium version reloads in only 2 minutes.
    • Heal - Tier 9 & 10 only, high intensity and short duration. Heals twice as much per second as a normal heal but only comes with one charge base and heals less per charge than a normal heal.
    • Special AP - Tier 9 & 10 only. Slightly more forgiving autobounce angle than normal AP, though not as intense as the RN CLs. They need this because the 113mm guns do not have enough HE penetration base to even hurt other DD hulls or BB superstructures (though this can be alleviated with IFHE)


    I got the tier 5 and 6 from missions, am up to the 8 so far.

    Tier 5 - Acasta - Meh. It exists. Most tier 5 DDs that aren't the Gremy, Kamikaze triplets, or Okhotnik are pretty meh as well. Can't stealth torp, which is annoying.

    Tier 6 - Icarus - A marked improvement. Guns are the same but you have the same concealment, 1km more torp range (and a 1km stealth torpedo window), and hydro. Good for "flew too close to the sun" memes when you find a secondary specced BB.

    Tier 7 - Jervis - It's pretty much just a Gadjah Mada (read, really good) with above national flavors instead of PA flavors. Torps are only 7km, though, so only 0.7km stealth torp window. Rear turret is 360 which makes chasing things easier.

    Tier 8 - Lightning - All three turrets are 360, which is quite nice, though they can't clear the superstructure so you still need to worry about firing arcs. Same 4.7" caliber as earlier but the reload is half a second faster and the guns are an extra 5 calibers longer so your ballistics are slightly better. Finally get dual-purpose main guns but their AA DPS of 14 total makes that irrelevant. Torpedoes are pretty middling when it comes to damage or speed, but at only 8km are pretty dangerous to use in higher-tier matches with radar. You also go from 2x5 tubes to 2x4.

    The Lightning's turrets also look really cool and science fiction-y.
      Spoiler:
    their torps should still have a significant performance margin over the USN torps.

    in that they actually work and all.
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  6. #6446
    Lief Siddhe's Avatar
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    So, submarines... You think they'll add them to normal gameplay in the future?
    I was somewhere around Old Man Star, on the edge of Essence, when drugs began to take hold.

  7. #6447
    Movember 2011 RazoR's Avatar
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    Oh, absolutely.

  8. #6448
    Dahak's Avatar
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    Not at all a high-pressure end to a match.

      Spoiler:

  9. #6449
    Movember 2011 RazoR's Avatar
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    imma let you finnish but the bragging thread is next door

  10. #6450
    Dahak's Avatar
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    Quote Originally Posted by RazoR View Post
    imma let you finnish but the bragging thread is next door
    But I didn't kill him so have nothing to brag about.

  11. #6451

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    WTB application acceptance
    WoT: Birkovic

    Nerf rock. Paper is working as intended.
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  12. #6452
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    Restored playing this after having restarted playing tanks. Supposedly to cool off with nice slow game of boats... Nope.

    So, how do I ... well anything. I just bought N. Carolina. I cant hit crap at any range. Even shooting at broadside cruisers I will get overpens, mostly I will miss them, even at 8-9km, they weave sufficiently that I hit 1 in 100 shells.

    When I'm driving a cruiser I get obliterated by a random battleship half a map away while trying to do something else, like avoid torpedoes or not beach myself.

    Edit. One problem is certainly that I make 30k damage in a decent T5 cruiser game and a in a T7 cruiser or a battleship game. Yes I'm that bad.
    Last edited by dzajic; December 23 2018 at 10:36:19 PM.

  13. #6453
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    Quote Originally Posted by dzajic View Post
    Restored playing this after having restarted playing tanks. Supposedly to cool off with nice slow game of boats... Nope.

    So, how do I ... well anything. I just bought N. Carolina. I cant hit crap at any range. Even shooting at broadside cruisers I will get overpens, mostly I will miss them, even at 8-9km, they weave sufficently that I hit 1 in 100 shells.

    When I'm driving a cruiser I get obliterated by a random battleship half a map away while trying to do something else, like avoid torpedoes or not beach myself.
    Had a run of utterly awful games recently. Mostly due to consistently fucked up RNG. Couldn't hit broadsiding BB's from 5Km (well for anything more than 2Khp), shots going all over the place apart from the occasional surprise citadel, overpens and an utter ass tonne (metric) of 0-dmg pens. Seriously what the fuck is up with all the 0-dmg pens ... No idea what happened but after loading up the game today, we're pretty much back to normal. :/
    Shitting up eve for .... well, longer than most of you scumbags.

  14. #6454
    dzajic's Avatar
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    I overpenned a broadside Bismark. Going to sleep, some 15 defeats in a row. I checked my profile and somehow, I really don't know how, my Colorado, Indianapolis (got it in a super container) and Belfast (heard its op, bough it way back on a sale, no idea how to play it, always die long before using more than two smokes) all have over 50% win... Somehow. I think that due to so much RNG this is much more than WoT.

  15. #6455

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    Quote Originally Posted by Smegs View Post
    Quote Originally Posted by dzajic View Post
    Restored playing this after having restarted playing tanks. Supposedly to cool off with nice slow game of boats... Nope.

    So, how do I ... well anything. I just bought N. Carolina. I cant hit crap at any range. Even shooting at broadside cruisers I will get overpens, mostly I will miss them, even at 8-9km, they weave sufficently that I hit 1 in 100 shells.

    When I'm driving a cruiser I get obliterated by a random battleship half a map away while trying to do something else, like avoid torpedoes or not beach myself.
    Had a run of utterly awful games recently. Mostly due to consistently fucked up RNG. Couldn't hit broadsiding BB's from 5Km (well for anything more than 2Khp), shots going all over the place apart from the occasional surprise citadel, overpens and an utter ass tonne (metric) of 0-dmg pens. Seriously what the fuck is up with all the 0-dmg pens ... No idea what happened but after loading up the game today, we're pretty much back to normal. :/
    Zero damage pens are when the shot is absorbed by the torpedo belt, they are meant to be fixing it.

  16. #6456

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    Quote Originally Posted by Siv View Post
    Quote Originally Posted by Smegs View Post
    Quote Originally Posted by dzajic View Post
    Restored playing this after having restarted playing tanks. Supposedly to cool off with nice slow game of boats... Nope.

    So, how do I ... well anything. I just bought N. Carolina. I cant hit crap at any range. Even shooting at broadside cruisers I will get overpens, mostly I will miss them, even at 8-9km, they weave sufficently that I hit 1 in 100 shells.

    When I'm driving a cruiser I get obliterated by a random battleship half a map away while trying to do something else, like avoid torpedoes or not beach myself.
    Had a run of utterly awful games recently. Mostly due to consistently fucked up RNG. Couldn't hit broadsiding BB's from 5Km (well for anything more than 2Khp), shots going all over the place apart from the occasional surprise citadel, overpens and an utter ass tonne (metric) of 0-dmg pens. Seriously what the fuck is up with all the 0-dmg pens ... No idea what happened but after loading up the game today, we're pretty much back to normal. :/
    Zero damage pens are when the shot is absorbed by the torpedo belt, they are meant to be fixing it.
    No that isn't the case. Normally zero damage pens are where you inflict the damage upon a module. Each module also has a saving throw so can be potentially undamaged.

    Sent from my SM-N950F using Tapatalk

  17. #6457
    Cosmin's Avatar
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    Quote Originally Posted by dzajic View Post
    Restored playing this after having restarted playing tanks. Supposedly to cool off with nice slow game of boats... Nope.

    So, how do I ... well anything. I just bought N. Carolina. I cant hit crap at any range. Even shooting at broadside cruisers I will get overpens, mostly I will miss them, even at 8-9km, they weave sufficiently that I hit 1 in 100 shells.

    When I'm driving a cruiser I get obliterated by a random battleship half a map away while trying to do something else, like avoid torpedoes or not beach myself.

    Edit. One problem is certainly that I make 30k damage in a decent T5 cruiser game and a in a T7 cruiser or a battleship game. Yes I'm that bad.
    The North Carolina has fantastic guns, but don't try to snipe with it. Get closer. Situational awareness is key, getting beached only works sometimes (tactical beaching is a thing when you want to go from full speed ahead to actually reversing in a reasonable amount of time).

    Just practice in the training room against bots. There's really no other way of getting used to the guns otherwise. Then go co-op. Learn armour angling and the NC will reveal how you are literally a pita even in tier X games.
    Guns make the news, science doesn't.

  18. #6458
    Movember 2011 RazoR's Avatar
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    lol disregard bots

    if u wanna git gud the chaos of randoms is the only way

    then do some ranked

  19. #6459
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    Got Black. Finally all that pile of premium ships pays off, as it's 200 steel per win per ship.

    Btw, whoever didn't buy the steel port. Mate, you were wrong. I got a total of 4.5k steel. This could have been 4750. Good job on denying rare ships to people.


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  20. #6460
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    Reinstalled after taking a several month break just in time to grind through all my snowflakes and finish off the T10 grind for Zao and Republique. Still puts me no where near the steel I would need for the Stalingrad, which is the only steel ship that really interests me as a cruiser main with the Atlanta already. Now we start getting previews of the Azuma aka the IJN B-65 super cruiser, which I hope is not going to end up steel as well, but since its an interesting design and T10 it probably will be behind that wall.

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