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Thread: Patch Notes 29/08/14 - Valkyrie is now live

  1. #1
    Saul's Avatar
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    Patch Notes 29/08/14 - Valkyrie is now live


    Valkyrie

    A new NS vehicle is now available at standard aircraft terminals, the Valkyrie!

    The Valkyrie is a six person aircraft used for close air support and transportation. It is crewed by a pilot and a forward gunner with room for four additional rumble seat passengers. These passengers sit in open seats on the side of the Valkyrie which allows them to use their personal equipment while in flight.

    New Ribbons and Medals

    Mentorship Ribbon - Awarded to players in a squad who are above BR 20. Awarded by being within 50m of a squadmate who is at or under BR 20 for every 200 squad bonus XP that squadmate earns.
    Drill Sergeant Ribbon - Awarded to squad leaders. This ribbon is awarded every time a player under Battle Rank 20 gains a battle rank in the squad. Requires the squad leader to be within 300m of the player to receive the ribbon.
    Squad Leadership Ribbon - Awarded to squad leaders. This ribbon is awarded for every 500 squad bonus XP generated by players in the squad. Requires the squad leader to be within 300m to receive credit towards the ribbon.
    Platoon Leadership Ribbon - Awarded to Platoon leaders. This ribbon is awarded for every 3 squad leadership ribbons earned by other squad leaders in the platoon.

    Platoon Conquest Ribbon - Awarded to Platoon Leaders. Ribbon is awarded for every 30 platoon members involved in a capture in the same region as the platoon leader. Partial credit is awarded, so platoons smaller than 30 can still receive the ribbon through more captures, and platoons larger than 30 can earn more credit towards the next ribbon. It requires at least 10 enemies to be present at the time of the capture in order to receive any credit.

    Hossin Updates

    The following Hossin bases are no longer under construction:

    Edgewater Overlook
    Last Hold
    SRP Nanite Relay Station
    Bridgewater Shipping Yard
    The Offal Pit
    Plus we fixed a ton of bugs.

    Alerts

    Removed Adversarial Alerts and reverted to the previous alert implementation:
    Alerts trigger based on time
    Alerts have a maximum duration of 2 hours
    The empire with the most territory control at the end of the alert wins and locks the continent

    Weapons / Balance

    Increased harasser resistance to canister rounds from 69% to 76%
    Canister reticule is now NC colored
    Vulcan reticule now uses a red circle (shotgun style)
    PPA projectiles can no longer shoot through gate shields
    NC08 Mag-Scatter: Toned down recoil when firing in iron sights

    Gauss Prime (NC assault rifle directive reward)

    Improved hip cone of fire
    Crouch reduced from 2.0 to 1.8
    Crouch-walking and stand reduced from 2.5 to 2.4
    Running hip COF unchanged. Remains at 3.0
    Faster equip time, from 0.78 to 0.75 seconds
    Recoil min/max angle changed from 23/25 to 17.25/18.75
    Fixed semi-auto fire mode having higher recoil than full-auto
    19A Fortuna (NC carbine directive reward)
    Fixed muzzle velocity being faster in the semi-auto fire mode

    NC6A GODSAW (NC LMG directive reward)

    Removed Barrel Attachment
    Horizontal recoil increased from 0.14875 to 0.175
    Cone of fire bloom per shot reduced from 0.168/0.084 Hip-fire/Aimed to 0.14/0.07
    Added High Velocity Ammunition

    The Moonshot (NC sniper rifle directive reward)

    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters

    The Executive (NC pistol directive reward)

    Removed hip cone of fire penalty
    Crouch and stand COF reduced from 1.2 to 1.0
    Crouch-moving and stand-moving COF reduced from 1.8 to 1.5

    T1A Unity (TR assault rifle directive reward)

    Removed compensator
    Replaced Velocity Ammunition with Soft Point Ammunition

    TRAC-Shot (TR carbine directive reward)

    Fixed muzzle velocity being faster in the semi-auto fire mode

    T9A "Butcher" (TR LMG directive reward)

    Removed barrel attachment
    Hip cone of fire bloom reduced from 0.12 to 0.1
    Aimed cone of fire bloom reduced from 0.06 to 0.05
    Vertical recoil increased from 0.85 to 0.9
    Horizontal min/max recoil increased from 0.19125/0.19125 to 0.225/0.225
    Added Soft Point Ammunition

    Bighorn .50M (TR Sniper directive reward)

    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters

    The President (TR pistol directive reward)

    Removed hip cone of fire penalty
    Crouch COF reduced from 1.2 to 1.0
    Crouch-moving and standing COF reduced from 1.8 to 1.5
    Stand-moving COF reduced from 2.4 to 2.0
    Fixed muzzle audio not being suppressed when firing in semi-auto

    Darkstar (VS assault rifle directive reward)

    Removed High Velocity Ammunition
    Added heat mechanic
    Equip time lowered from 0.78 to 0.75 seconds
    Hip COF improved
    Crouch reduced from 2.0 to 1.8
    Crouch-walking and stand reduced from 2.5 to 2.4
    Recoil angle changed from 17/20 min/max to 12.75/15
    Fixed semi-auto fire mode having higher recoil than full-auto

    Eclipse VE3A (VS carbine directive reward)

    Removed soft point ammunition
    Added heat mechanic
    Fixed the underbarrel shotgun not being equipped on the weapon in certain conditions
    Betelgeuse 54-A (VS LMG directive reward)
    Removed barrel attachment
    Min/max horizontal recoil increased from 0.17/0.19125 to 0.2/0.225
    Horizontal recoil tolerance increased from 0.85 to 0.9
    Hip cone of fire bloom per shot reduced from 0.12 to 0.1
    Aimed cone of fire bloom per shot reduced from 0.06 to 0.05
    Added Soft Point Ammunition
    This is going Live with the August update but was unintentional; it will be removed in a hotfix
    Added heat mechanic

    Parsec VX3-A (VS sniper rifle directive reward)

    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters

    The Immortal (VS pistol directive reward)

    Removed hip cone of fire penalty
    Crouch and stand COF reduced from 1.2 to 1.0
    Crouch-moving and stand-moving COF reduced from 1.8 to 1.5

    Quality of Life/Misc

    Death Recap screen updates
    Iterated to include buttons for changing your spawn point and quick spawning.
    These buttons can now be mapped to specific keys.
    The quick deploy button is now a toggle and was renamed Auto Spawn to indicate this functionality.
    Sunderer Deployment shield now has an attachment visual and associated particle effects.
    A new Hossin-themed camo bundle has been added to the Bundles section of the Depot.
    Players will now be notified when the sunderer that they last spawned at has been damaged or destroyed.
    Updated the seating locations on the Sunderer HUD image to be similar to where you actually sit in the vehicle.
    Players are again invulnerable inside the Warp Gates.
    Auraxium Decimator now has Auraxium explosion.
    The Liberator and the Galaxy have had their physics updated with lower centers of gravity. They are now harder to flip over on less graceful takeoffs and landings.
    Inverted reverse steering is now on by default for tanks.
    The time and date of an outfit’s base capture has been added to the score screen.
    It is now possible for up to 4 continents to unlock automatically based on server population. Previously, only up to 3 continents would unlock automatically.
    All Auraxiam weapons now default to iron sights (6x scopes for sniper rifles) and have optics available for purchase.
    NS AutoBlade now has Medals and Ribbons.
    Outfits that have not had any player participation since January 1 have been removed.
    Still reading? Good for you. Over halfway there!

    PMC (Performance/Memory/Crashes)

    Fixed an issue where players could end up in a bad state of hit registration after reloading and firing exactly as the reload ended.
    Fixed an issue where objects from one zone would sometimes appear in a different zone.
    Fixed a crash where textures could be unloaded while still in use.
    Fixed an issue where graphical artifacts could appear after unlocking the machine.
    Better management of terrain object memory.
    Fixed a possible crash while loading actors.
    Zone performance: Better tuning of some data structures.
    Zone performance: Throttling client request for profile stats to a 30 second maximum.
    Zone performance: Better caching of vehicles and other types of objects.
    Zone Performance: Some fixes identified during profiling.
    Zone Performance: Changes to object-to-object awareness system.
    World performance: Better tuning of some data structures.
    Fixed a hitch issue
    Fixed a bunch of stuck bugs on Amerish.
    Special thanks to KleenexTRissues for finding nearly 100 Stuck Bugs on the Test Server!
    Fixed a bunch of stuck bugs on Esamir.
    Fixed an issue where hit detection would get into a bad state after switching weapons instantly after reload was completed.
    Fixed Magrider PPA having incorrect icon in the depot.
    Claymores will now be displayed correctly on the death recap screen.
    [=] activates cruise control while player in chat or /bug screen
    Amerish: Crux Mining Operation: Non-functioning gravity lift in front of a teleporter at /loc 1161.150 114.520 3135.640
    Amerish: Lithcorp Secure Mine: Invisible gravity lift located in front of the spawn room teleporter
    Amerish: Lithcorp Secure Mine: Players can get stuck in a hole in the mountains at /loc 1796.350586 162.261887 -1212.928589 1.491549
    Amerish: Shrouded Skyway: Rock textures don't go to the ground near /loc 68.840 58.160 -3264.210
    Amerish: Sungrey Amp: Spawn room tunnel shield is not aligned with exit
    Fixed a handful of broken Grav Lifts on Amerish
    Auraxium Armor: NC MAX has very little coverage in the back
    Fixed the skinning on Auraxium Sunderer Lumifibers
    Blank blue screen displays just before the initial loading screen
    Charge ability meter is empty when players switch to/resupply MAXes
    Client becomes unresponsive if it times out due to inactivity
    Collision: When crouching next to any type of collision you cannot stand up till you move away from it
    Coming soon camos are displaying on sale for 50% off
    Commissioner: Reload does not play audio
    Directive score displays incorrectly on death screen
    Fixed the floating teleport room shields on Esamir Biolabs
    Esamir: Freyr Amp Station: Gravity tunnel shield does not cover exit point properly
    Collision can be breached here /loc 1083.680 18.840 -1602.570
    Galaxy wing turrets now have collision
    Players can clip into containers and shoot out
    Tech Plants: Clipping through the walls at tech plants
    Harasser: Other: Windshields have a permanent green/forest camo applied
    Hossin: Chac Intel Hub: Deploying to this facility will spawn you directly on the capture point
    Hossin: Chac Water Purification: Deploying at the facility spawns you underground
    Hossin: Facility contention discrepancies on map
    Hossin: Hurakan Western Pass: Spawn tube is on the same location as the teleporter
    Hossin: Ixtab Power Regulation: the spawn room teleporter is in the wrong corner
    IFF shields are inconsistent between spawn rooms and air towers
    Extended Sunderer No Deploy area at East Canyon Checkpoint
    Infiltrators can stay perma cloaked on a flash if entering the vehicle when activating cloak
    Fixed missing word in the description of some proximity radars.
    Mani Fortress point can be captured from the outside of the point room
    Medics are unable to revive other players if they die on top of a vehicle pad
    NC Weapon: Hawk GD-68: Weapon is missing tint mask
    NC: AF-4A Bandit: Rail attachments clip through the weapon
    NC: Combat Medics cannot equip Suits
    NS Weapon: NS Annihilator: Glass eyepiece appears to be made of metal
    NS-15M: Weapon is missing textures
    Objects floating in the sky at random locations
    Outfit Browser: Members online label is being displayed as a string
    Fixed bug that caused the Phobos VX86 shotgun to appear completely black
    POI: HUD elements can completely obscure PCs which inhibits gameplay
    Quick Spawn: LMB or RMB also initiate quick respawn
    Skin clips through the left side of the neck with open wasp helmet
    Strange cache issue with previously viewed GUIs when interacting with terminals
    The reload circle animation on the main HUD does not display for the Mosquito
    TORQ-9: Fixed attachments showing a second unlock button after being purchased with SC
    Tracking bug: Broken state on the death screen clicking through a revive attempt
    Tutorial: IFF Shield is not the color of your faction
    UI: Unnecessary facility icon displays on screen
    Vivox: Audio chat does not work reliably
    VR Room: NC15 Phoenix missile pass through dummies
    Blast damage will now hit VR zone targets.
    VR Training now has a description in the Warp Terminal.
    VS: Magrider: Proton II PPA displays wrong icon on Item Purchase screens
    VS: Pistol: Cerberus: Weapon is barely audible
    VS: Weapons: Phaseshift VS-S charge animation is broken in 1P/3P
    C4 sticking to infantry
    Removed the NS banners at Eisa Mountain Pass
    Fixed a bad LOD for the A30 Walker
    Moved wall blocking access to turret at Ixtab.
    Fixed the Smart-Choke attachment showing as a Suppressor before being unlocked on the the new NC08 Mag-Scatter pistol.
    Fixed Spawn Beacon timer reduction certifications not applying to the squad leader.
    Fixed Spawn Beacon timer resetting for the squad leader when other squad members spawn on the beacon.

    Known Issues

    Firing a Phoenix from a Valkyrie rumble seat may hit the Valkyrie you are in. Friends don't let friends fire wired guided missiles inside aircraft.
    Decals on the Valkyrie may appear stretched.
    We're looking into ways to help mitigate firing sway on the Valkyrie rumble seats.
    PS4 codebase integration side effects:
    There may be some new input issues (unable to map keys etc); we caught a lot of them but some may have slipped out
    Visibility issues (objects not occluding properly); with our Umbra upgrade we may have some problems here where objects either occlude too much or not enough.

  2. #2
    Saul's Avatar
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    Standouts so far for me are:

    Valkyrie can fit a squad spawn module, at the cost of flares/etc.
    Five new Hossin bases.
    Heat mechanic comes to a few VS directive reward weapons.
    C4 no longer sticks to infantry (boooooo)
    Squad beacon sounds like it should be fixed (at last)

  3. #3
    Varcaus's Avatar
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    SOE hates vanu ackbar .

  4. #4
    Sandzibar's Avatar
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    No more infil C4? man Bob is gonna be pissed.

  5. #5

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    Quote Originally Posted by Varcaus View Post
    SOE hates vanu ackbar .

    More likely is that they are working on a recon drone and had to alter the code to stop people turning it into a remote guided C4 warhead.

  6. #6
    Movember 2012Donor ctrlchris's Avatar
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    Played with araux lmg last night. Feels good.

    Valk feels useless


    Your posting is medium, its not rare and its not well done
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  7. #7
    ValorousBob's Avatar
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    Quote Originally Posted by Saul View Post
    C4 no longer sticks to infantry (boooooo)
    Fuck it, not coming back to this game.

  8. #8
    Ophichius's Avatar
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    Quote Originally Posted by Nicholai Pestot View Post
    Quote Originally Posted by Varcaus View Post
    SOE hates vanu ackbar .

    More likely is that they are working on a recon drone and had to alter the code to stop people turning it into a remote guided C4 warhead.
    Err, what? Recon drones would almost certainly be implemented using vehicle code, not infantry code. C4 not sticking to players is almost certainly intended as a straight removal of infil ackbars. The fact that it was so finicky to get it to stick in the first place points to it being unintended functionality, and we all know how SOE feels about unintended fun (Sunderer wedging, Sunderer lifts, scout radar anything...etc.)

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Failing the Voight-Kampff test, one tortoise at a time.

  9. #9
    shoki's Avatar
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    welp

    ignore. i'm an idiot
    Last edited by shoki; August 30 2014 at 04:00:07 PM.
    ingame: AntonioBanderas
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    I fucking hate Steven Hawking. Smug little faggot with his stupid chariot

  10. #10
    iLOL's Avatar
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    SOE again did a great job in make this game unplayable for me. Input lag is BACK WITH A VENGEANCE. Ridiculous stutter and/or game went 0 fps up to 10 seconds every 10-15 minutes.

  11. #11
    Cortess's Avatar
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    They already hotfixxed something. Also no problems for me ... well, there was some severe stutter in the Hossin Warpgate yesterday ... probably because some derps placed a hundred mines ... which are now indestructible ... or were at least yesterday.

  12. #12
    iLOL's Avatar
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    afaik they fixed just broken shadows... but I "enjoyed" severe stutters over all continents/bases and 10 sec time-outs since the Valk patch and apparently i am not the only one. Game is unplayable for me at current state
    Last edited by iLOL; August 30 2014 at 09:18:08 PM.

  13. #13
    Saul's Avatar
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    Not seen any performance issues. Valk seems pretty useless though, just seems like a flying deathtrap at the moment.

  14. #14
    tHornton's Avatar
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    is this game good yet




  15. #15
    Saul's Avatar
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    C4 delivery in the Valk was fun, definitely going to throw a few certs into it after today.

  16. #16
    ValorousBob's Avatar
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    But seriously, this is horseshit


  17. #17
    Donor sharptoast's Avatar
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    Quote Originally Posted by Saul View Post
    C4 delivery in the Valk was fun, definitely going to throw a few certs into it after today.
    Both it and its passengers are far too vulnerable to well, anything, flak especially wrecks the thing in about 10 seconds from full to 0, and will wreck the passengers long before that.

    Needs something done to it to make it actually useful when compared to the flying brick shit house that is a Galaxy IMO.

    EvE: Danny John-Peter
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  18. #18
    Cortess's Avatar
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    Quote Originally Posted by sharptoast View Post
    Quote Originally Posted by Saul View Post
    C4 delivery in the Valk was fun, definitely going to throw a few certs into it after today.
    Both it and its passengers are far too vulnerable to well, anything, flak especially wrecks the thing in about 10 seconds from full to 0, and will wreck the passengers long before that.

    Needs something done to it to make it actually useful when compared to the flying brick shit house that is a Galaxy IMO.
    You'll need to fly at the flight-ceiling. Against incoming ESF heavies with lock-ons might work, but only if the valk isn't moving (like evasive maneuvers) or else it is quite impossible to get a loock-on.

    The deploy-kill-xp isn't too bad either for the pilot (if the grunts are not terrible).

  19. #19
    iLOL's Avatar
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    Stutters on my rig are mostly back to normal since last patch. I still suffer here and there because of 0 FPS and render issues, but all in all it got better.

  20. #20
    Saul's Avatar
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    Hotfix:

    Valkyrie

    Valkyrie composite armor now increases resistance to aircraft nose cannons by 2/3/4/5% up from 1/2/3/4%
    Small arms damage against Valkyrie reduced by 25%
    Valkyrie base resistance to flak increased from 25% to 37%
    Valkyrie base resistance to armor piercing bullets increased from 50% to 70%
    Increased the power of the Valkyrie airbrake
    Passengers in the rumble seat of the Valkyrie now have an innate resistance to Flak and other explosive damage

    Keybindings/Input

    Input lag addressed
    Mouse Smoothing Toggle and sensitivity added to the settings page
    Pitch keys no longer control aircraft freelook (PS-93)
    Buttons that call the chat window should no longer occasionally fail to give window focus after the first hit (PS-32)
    Toggling the mouse and setting waypoints on the main map and minimap should now work again (thanks Itzhaki)
    The tilde key [~] can be bound again (PS-242)
    The Grave Accent key can be bound again (European keyboards)
    The 'interact' action binding should now work if bound to any character keys (won't work with non-character keys yet, but we have a task in for a future update)
    Spotting without a target will no longer bring up an empty menu

    Misc

    Minimap icons should more reliably represent in-world actors (PS-188, PS-183)
    Fixed the Sidearms Master tier for the NC to include the LA8 Rebel, not the LA80 sniper rifle (PS-244)
    Water around Grouney Dam has the kill plane re-enabled
    Water deaths on Hossin are no longer revivable
    2 Client crashes fixed
    Zone crash fix

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