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Thread: [DUST Devblog] Beginnings

  1. #1
    Lachesis VII's Avatar
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    [DUST Devblog] Beginnings

    Not sure if this is even relevant to our tophattery and monocleing, but hey.

    Phew!

    It’s been a long road from the game’s initial announcement at Gamescom in 2009 to the live prototype at Fanfest to today’s unveiling at E3. But we thank you all for the patience and enthusiasm you’ve shown for the project to date and hope that you’ll enjoy what we’ll be revealing today and in the coming months. As frustrating as the lack of information about the game might have been for some of you, I can guarantee that no-one wanted to tell you about DUST 514 more than the team that has been hard at work bringing the game to life these last few years. We began as a small team focused on pre-production but in the past year have grown into a small army.

    My name is Atli Mar, but you can call me CCP Praetorian. I am the Creative Director of DUST 514. This is the first dev blog of many to come, and I’ll start things off by giving you a high level overview of the game, and some of the philosophy that guides us in the development of DUST 514.

    SO... WHAT IS THIS DUST 514 THING ANYWAYS?

    Imagine this:

    You turn on your PS3, and launch DUST 514. You choose the character you created before, and log onto our servers. You are standing in your Mercenary Quarters. This is your private space and where you spend downtime between battles. From here you can access chat channels, the marketplace, fitting, the starmap, leaderboards, and much more. An icon is flashing. You have new mail in your inbox; a call to arms.

    One of your corporation’s planetary assets is under attack. The battle starts in less than 20 minutes and the corporation chat channel is abuzz with discussions of the best fits and strategy to deploy. Losing will be devastating; the surface infrastructure constitutes a fairly significant percentage of the corporation’s bottom-line. A capsuleer mentions that your corp’s fleet has not been mobilized and that the enemy has already moved in and have begun capturing the OCC (Orbital Command Center). It doesn’t look good.

    You are running low on blueprints for your preferred fit, advanced variant infantry assault armor, loaded with damage modifiers, a vehicle drop link and a Prototype Light Assault Rifle. Usually your corporation stocks basic stuff in the shared hangars, but this stuff isn’t basic. You worked hard getting there, training the right skills and acquiring all the right blueprints. You decide to replenish your fit from the marketplace. Just one more thing and you’ll be ready: your vehicle. You own blueprints of a standard Caldari HAV (it´s rubbish, but it’s yours) and your pride and joy, an Ishukone Black Ops variant Dropship fitted as a cloaked tackler with a faction Cloak module, two small missile launchers and a shield tank.

    This fit has served you well in the past, but you wonder if this time it’ll be good enough. The battle is about to start.

    Your heart is in your stomach. You take a deep breath and deploy into battle.




    DUST 514 isn't simply another FPS or MMO -- it's a hybrid of these two game types: a Persistent Shooter. It takes elements from both genres to create a cohesive experience that is more than just the sum of its parts. This is a different play experience from what most console players have come to expect. For DUST 514 to work, the MMO and FPS aspects must be seamlessly merged to the point that both feed and fuel one other. It’s all about persistence. Your victories, your failures and your decisions stay with you always. For better or worse, every minute spent in our world counts. Every action you take matters.

    DUST 514 shares its setting with, and is connected in real-time with our PC MMO, EVE Online. The setting is one single, open galaxy with thousands of solar systems, where players continually struggle against each other for territorial control and access to the most valuable resources. Those battles rage in space and soon, in DUST 514, on the planets themselves. EVE Online capsuleers and DUST mercenaries form alliances of thousands of players and take collective action on a scale unknown in any other game.They strive for greater power, greater control over the galaxy, and greater immersion in the EVE universe.They take the setting we provide and truly make it their own; this persistence of world events is what awaits you, the DUST mercenaries,as well.

    SANDBOX



    With DUST 514 we intend to provide an open setting and give players the tools to define and be part of the experience. We do this instead of spoon-feeding the player, as is the case with "theme park" games where everything is a directed experience and an individual’s impact and influence on the world is minimal. Producing directed content is not scalable and so many MMOs fail because of their inability to keep things fresh.

    For many FPS players, it’s enough to play the same maps in the same way. Like a sports event, the rules and where the game is played remain the same; the only difference each time being the result. But that’s something many FPS games already do very well. What we're bringing is not only providing fun FPS matches, we're empowering players to define and influence their world. We're giving them the tools to alter the play experience in their favor; increasing versatility, re-playability, and reinforcing the concept that actions in DUST 514 have consequences.

    SOCIALIZATION



    We want to foster more meaningful interaction among DUST 514 players (beyond lobby smack!) and one of the basic ways that DUST 514 players will self-organize is through corporations, the core social unit in DUST.

    Your corp is also something that you can collectively build upon as your membership grows. In regular FPS clan terms, it's like your clan being able to not just have the bragging rights of leaderboard rankings, but you're also gaining wealth, prestige, and influence upon the actual game setting through your successes. Or losing these advantages through your failures. As with an FPS clan, a good corp will be something you can be proud of but it's also something you create and control the fate of. Corps will offer you the ability to collectively prepare for battle, unwind after combat, and discuss what you all want to do next.

    This degree of socialization becomes even more significant when you factor in how vital corps are to both EVE Online and DUST 514. That’s because EVE and DUST share the same player-run corporations. That is to say, EVE Online players can join DUST 514 corps. Likewise, DUST 514 players can join EVE Online corporations.These social institutions are crucial to the long-term prospects of DUST 514.

    ECONOMY

    Our business model for DUST 514 differs from single retail purchase and optional premium DLC of other games on the market. Instead, DUST is designed to utilize virtual goods sales. I will leave details of the economy system to our resident economist, Eino Joas, who will go over all of this with you in a devblog soon-ish, but here is how this works on a high level:

    DUST 514 will, as EVE Online does, have a dynamic virtual economy and market that offers the tools that will give you a competitive edge, when used skillfully. Players are able to purchase different gear to equip before deploying into battle, using InterStellar Kredits (ISK), the in-game earned currency of the EVE universe, or through real money currency, called Aurum (AUR). This provides players with flexibility and adaptability in how they approach a combat scenario. Certain items are only available through ISK transactions, while others are only available through AUR. These are then traded freely on a player-driven secondary marketplace.

    Of course, your rivals will aim to do the same, fueling a perpetual arms race between merc outfits, with an expanding range of options available in lockstep with your character's progression. Each side of a given conflict will create character armor and vehicle loadouts with a mix of raw killing power, physical augmentations, and sophisticated electronics. Those choices will factor into your strategy for defeating your opposition.

    DUST 514 will be continually developed and improved upon over time and there will always be new features and aspects to DUST just around the corner. Oh, and all expansion packs will always be free.

    Atli “Praetorian” Mar


    2011.06.06CCP SHADOW
    http://www.dust514.com/en/news/article/1980/beginnings

  2. #2

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    Re: [DUST Devblog] Beginnings

    K. Do I post my personal information on the intarwebs publicly now, or after I create my character?

  3. #3

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    Re: [DUST Devblog] Beginnings

    DUST 514 will, as EVE Online does, have a dynamic virtual economy and market that offers the tools that will give you a competitive edge, when used skillfully. Players are able to purchase different gear to equip before deploying into battle, using InterStellar Kredits (ISK), the in-game earned currency of the EVE universe, or through real money currency, called Aurum (AUR). This provides players with flexibility and adaptability in how they approach a combat scenario. Certain items are only available through ISK transactions, while others are only available through AUR. These are then traded freely on a player-driven secondary marketplace.


    AURUM

    YOU CAN BUY SKIRTS FOR YOUR AVATAR OR RIFLE UPGRADE IV, THE CHOICE IS YOURS.

  4. #4

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    Re: [DUST Devblog] Beginnings

    the amount of bitter in this thread will make the record books

    i read threads and make bad posts and i'm all out of read threads

    shitposting shitposts one shitpost at a shitpost

    ??????????????????

  5. #5
    Lana Torrin's Avatar
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    Re: [DUST Devblog] Beginnings

    TL;DR
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  6. #6
    Lachesis VII's Avatar
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    Re: [DUST Devblog] Beginnings

    Quote Originally Posted by Lana Torrin
    TL;DR

    TL;DR = with a side order of

  7. #7

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    Re: [DUST Devblog] Beginnings

    Here's where I find the microtransaction thing interesting:

    If a Dust player finds that EVE strikes his fancy and is pretty foot-soldier rich, can he effectively make an EVE account, transfer ISK, and start paying for his own gametime? If so, that'd be a pretty sweet way to get people into EVE. Could work really well.

  8. #8
    Marlona Sky's Avatar
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    Re: [DUST Devblog] Beginnings

    plex ultra price spike in 3... 2... 1...

  9. #9
    Lana Torrin's Avatar
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    Re: [DUST Devblog] Beginnings

    Quote Originally Posted by Ohh_No
    Here's where I find the microtransaction thing interesting:

    If a Dust player finds that EVE strikes his fancy and is pretty foot-soldier rich, can he effectively make an EVE account, transfer ISK, and start paying for his own gametime? If so, that'd be a pretty sweet way to get people into EVE. Could work really well.
    I'm going to assume you cant transfer isk between games... Some of those prices for things on the ground seem a bit high when compared to how much money you can make out of PI.
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  10. #10

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    Re: [DUST Devblog] Beginnings

    Also, "Just one more thing and you’ll be ready: your vehicle. You own blueprints of a standard Caldari HAV (it´s rubbish, but it’s yours) and your pride and joy, an Ishukone Black Ops variant Dropship fitted as a cloaked tackler with a faction Cloak module, two small missile launchers and a shield tank."

    inb4 Black Ops HAVs are 10x more expensive than regular ones and 10x less combat effective B)

  11. #11
    Lana Torrin's Avatar
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    Re: [DUST Devblog] Beginnings

    Quote Originally Posted by Ohh_No
    Also, "Just one more thing and you’ll be ready: your vehicle. You own blueprints of a standard Caldari HAV (it´s rubbish, but it’s yours) and your pride and joy, an Ishukone Black Ops variant Dropship fitted as a cloaked tackler with a faction Cloak module, two small missile launchers and a shield tank."

    inb4 Black Ops HAVs are 10x more expensive than regular ones and 10x less combat effective B)
    Am I to gather from this that you cant just jump in and start shooting people? So if im a casual gamer, and I want to shoot someone for 20 mins, im still better off with halo?
    Quote Originally Posted by lubica
    And her name was Limul Azgoden, a lowly peasant girl.
    < Jolin> you're prety too LanaTorrin
    Clearly mafia.

  12. #12

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    Re: [DUST Devblog] Beginnings

    There will likely be a "jump right in" feature. The whole PREPARE YOUR BODIES FOR WAR notion that our new punching bag CCP Praetorian is giving off seems to be typical over-dramatized CCP descriptions of their products.

  13. #13
    Administrator Movember 2012 Don Pellegrino's Avatar
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    Re: [DUST Devblog] Beginnings

    A short list of things CCP has said about DUST in the last 2 years:

    - Money can move from Eve to DUST, not the other way around.
    - DUST will have an impact on sovereignty. It won't be required, but winning the battle on planets will help to conquer sov and losing them will make it harder.
    - DUSTies will share the same alliances as eve players (and now corps, too)
    - There will be a single player mode where you can shoot NPC's. CCP said it would use the FW backstory, so you can fight for the Amarr or whatever.
    [strike:23vy92mj]- It will be on XBOX 360[/strike:23vy92mj]

  14. #14
    Tarminic's Avatar
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    Re: [DUST Devblog] Beginnings

    The "single player mode" consists of a few tutorial missions, to introduce you to the mechanics of fitting vehicles, etc.

    Status of Babby: 100% Formed

  15. #15
    Moderator Moderator Evelgrivion's Avatar
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    Re: [DUST Devblog] Beginnings

    I don't have the energy to get worked up over the poor choice of DUST as a console game. That problem is adequately mitigated by the game being free to play. It's sad to think of how much money and manpower that was spent on DUST that could have gone into EVE itself, but we've known it was going to be this way for years.

    I just can't be bothered to spend more time caring about DUST 514 right now.

  16. #16

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    Re: [DUST Devblog] Beginnings

    I think they at one point said there will be a "PVE" mode in addition to the tutorial/single player.

  17. #17
    Dirk Magnum's Avatar
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    Re: [DUST Devblog] Beginnings

    Persistent FPS, and one linked to events in a persistent MMO. The concept is just so awesome. I know this is what DUST was supposed to be all along but I can't help but feel relieved that this is still the plan for it, after all this time.

    Of course that also means CCP is once again taking the same gamble they took when they started Eve. Namely, that there'd be a market for a persistent sandbox world where every action has consequences. If DUST was also available for PC you can practically guarantee the presence of many long-time Eve players in its ranks. But on a console you're potentially dealing with another crowd of gamers entirely, especially if you limit it to one console. Oh well. I'm still not convinced there won't ever be a PC version of it, regardless of what CCP is saying.

  18. #18
    Donor Mike deVoid's Avatar
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    Re: [DUST Devblog] Beginnings

    Requesting Dust subforum?
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
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  19. #19
    RoemySchneider's Avatar
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    Re: [DUST Devblog] Beginnings

    [youtube:2jsdizph]8xiWw5dwngc[/youtube:2jsdizph]
    meh... if anyone happens to find a slightly longer version of that tube, let me know

  20. #20
    Gix Tyrionn's Avatar
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    Re: [DUST Devblog] Beginnings

    I am eagerly awaiting the implementation.

    I want to see how long it takes to get a fight over some useless planet that has 5000 more of them in the galaxy and is only relevant to you because its in the same system as your pos.

    I'm also waiting to see how many people line up to play a micotransactions first person shooter. If I throw $500 into the game to I get to run around with a BFG that insta gibs everything in the room while everyone else throws bullets that chip at my healthbar?

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