
Originally Posted by
High Sierra
In the Generator house my Elite is pondering over the manual to the generator which appears to be in Slovak. or possibly Czech. Or it might be both. the Green is panicking quietly by the door because he can hear Zombies outside. The veteran is in the Humvee watching zombies climb all over it. At this point the GM politely enquires if I remembered to roll the windows up when my gang got out. argument ensues as to whether or not this particular model of humvee has controls for the rear windows within reach of the driver.
resolved by dice roll, the GM agrees that the windows are rolled up. I breath a sigh of relief at which point he says 'ah... but what about the sunroof?' dice roll. its open. bugger.
So my veteran reverses into a wall, squashing 2 zombies in the process and then heads off across the town again. Inthe meantime, the Elite gets the generator going and throws the switch. Someones left the lights on. the whole town is lit up. great! better visibility. but it means the zombies can see you too. wonderful. Budgie smuggler and ironman are in the open. Big Phil and spotty teenager get in to the radio shack finally but forget to shut the door and cant get the radio going.
More zombies!
So there we are. Ironman decides that hes carried budgie smuggler enough and piles his gang into a building for safety. My vet in the humvee pulls up beside Budgie Smuggler to save him. He duly piles in and winds the windows down. Big Phil and the spotty teenager discover the importance of closing doors behind you when 3 shuffle in to the radio shack at high speed. In the meantime my green gang member has decided that enough is enough, pulls out the molotov cocktail he had hidden in his pants and gets ready to throw it out of the door. Here comes the technical debate. Its a roller shutter door, however he can pull it up just enough to roll the molotov out into the crowd of zombie legs. but he cant light it. so he resolves to shoot it.
luckily i rolled a 6. So now I've got 2 gang members trapped in the generator house with a crowd of zombies out side who are now on fire. they will burn for 4 turns. so I decide to get my veteran back to help them out. This annoys budgie smuggler who wanted to go and hotwire another humvee for himself which is in the opposite direction. the debate ends when I threaten to turn around and drop him back where I found him (an area now over run by zombies).Instead, Budgiesmuggler opts to try and hotwire the truck we are close to so I drop him off. He forgets to shut one of the back doors as I drive off. Thats fine. I drive past a zombie, hit it and shut the door. This looks cool which everyone likes.
While this is happening, Big Phil and spotty teenager are pouring a veritable hail of lead in the direction of the open door. This doesnt help Big Phil who loses a gang member to a zombie that likes to hug and chew faces off. On the plus side, they did get the radio going, all they need to do is get out now. Not so easy since they cant get the other door open. The zombies chow down on another gang member before they get out.
Things begin to step up a pace as everyone now heads for the heli pad, except my vet who barges his way through the crowd of zombies outside the generator house and hits the horn to let the other two gang members know he's back. They pull open the door, run out and climb onto the back of the humvee. I'm about to pull away when the GM (with a bloody evil grin) reminds me that I just stopped the humvee in a puddle of burning fuel, that my gang members ran through said fuel and I'm surrounded by burning zombies.
cue a very large amount of dice rolling. In the end, we resolve that the humvee has caught fire, the Elite got onto the back of the vehicle ok, however the green is also on fire and only just manages to get into the back of the vehicle. theres also a couple of zombies hitching a ride too as the Vet stamps on the accelerator.
The green loses his grip, lands back in the burning fuel and dies horribly in screaming agony. The Elite, proving what a top guy he is cooly hangs on and blows away one of the zombies, leaving the other one for the moment. Luckily, the humvee isnt burning anywhere really important and so keeps going.
Across town, Budgie Smuggler and Ironman are approaching the Heli pad with victory in their eyes. I sense a dastardly plan forming between the two. Big Phil and Spotty teenager are conducting a wonderful fighting retreat towards the helipad, helping each other out now that they are down to two gang members each. And so the final turn approached with us all converging on the helipad. My elite did it again and chopped that hands off the last zombie hanging on to the humvee so that it fell off. The flames went out, and the humvee lasted just long enough to get within a short sprint of the pad. The rest of the town belongs to the zombies. and there are ALOT of them. All coming for the helipad now.
We all sit back after a damn fun day and wait for the chopper to come in. 'I don't know why you are relaxing' comments the GM, 'Nobody rolled to send the radio message'
Final turn saw Everyone shoot the two remaining members of Spotty Teenagers gang since it was their job to send the radio message. He did protest that it was Big Phil's fault too. However that day, Big Phil provided cake for the game. You don't shoot Big Phil when he provides cake - he makes good cake.
Bookmarks