hate these ads?, log in or register to hide them
Page 1 of 7 1234 ... LastLast
Results 1 to 20 of 130

Thread: [PVP] Cyclone

  1. #1
    ry ry's Avatar
    Join Date
    April 9, 2011
    Posts
    2,213

    [PVP] Cyclone

    [Cyclone, ghetto claymore]
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II
    Overdrive Injector System II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Invulnerability Field II
    Command Processor I
    Large Shield Extender II
    Medium Capacitor Booster II, Cap Booster 800

    Skirmish Warfare Link - Interdiction Maneuvers
    Skirmish Warfare Link - Rapid Deployment
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    [empty high slot]

    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I
    Medium Core Defence Field Extender I


    Vespa EC-600 x3
    Hornet EC-300 x2

  2. #2
    Jalif's Avatar
    Join Date
    April 9, 2011
    Location
    Dutchlands
    Posts
    1,196

    Re: Cyclone

    In all honesty, I would use a hurricane instead of a cyclone for it if you wanted to give out command bonuses while fighting at the same time.

    I prefer the following setup which I used long time ago (2 years now?), just after the webnerf. I got 130 kills with it and most of it was just pure solo'ing (which was good for me at the time) - Setup can be improved here and there easily but at the time I didn't have the skills for everything.

    [Cyclone, Jalif's Cyclone]
    Gyrostabilizer II
    Gyrostabilizer II
    LADAR Backup Array II
    Emergency Damage Control I

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Invulnerability Field II
    Warp Scrambler II
    Large Shield Booster II
    Medium Capacitor Booster II, Cap Booster 800


    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile
    'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile
    'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I


    Damage Drones.
    Neeeds a new signature.


  3. #3
    Sparkus Volundar's Avatar
    Join Date
    April 9, 2011
    Location
    Metro
    Posts
    390

    Re: Cyclone

    [Cyclone, PvP - Fat Boy]
    Nanofiber Internal Structure II
    Co-Processor II
    Damage Control II
    Gyrostabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Medium Capacitor Booster II, Cap Booster 800
    X-Large Shield Booster II
    Invulnerability Field II
    J5b Phased Prototype Warp Scrambler I

    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Standard Missile Launcher II, Caldari Navy Piranha Light Missile
    Standard Missile Launcher II, Caldari Navy Piranha Light Missile
    Standard Missile Launcher II, Caldari Navy Piranha Light Missile

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-Kinetic Screen Reinforcer I


    Hobgoblin II x2
    Valkyrie II x3

    442 dps
    511 dps tank (1:12 min with MWD off) and 334 dps tank while charges last.
    32.8k EHP

    Sparks
    Now I have a T2 gun. Ho, ho, ho.

    SHC '10 and proud.

    Applied Creations is recruiting. Mystic Volundar says, "It could be you! " =D

  4. #4

    Join Date
    April 10, 2011
    Location
    CLE
    Posts
    73

    Re: Cyclone

    Because Cyclone pew pew is usually on a tight time table I like mine to bring a lot of deeps. This one is functionally pimped within reason and has a neut to boot.

    [Cyclone, DG-L ghostface killah]
    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Invulnerability Field II
    Dread Guristas Large Shield Booster
    Medium Capacitor Booster II, Navy Cap Booster 400
    Faint Epsilon Warp Scrambler I

    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    Heavy Assault Missile Launcher II, Caldari Navy Fulmination Assault Missile
    Heavy Assault Missile Launcher II, Caldari Navy Fulmination Assault Missile
    Dark Blood Medium Energy Neutralizer

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-Kinetic Screen Reinforcer I


    Hammerhead II x2
    Hobgoblin II x3
    Hobgoblin II x1


    586/658 deeps @ 1.4+11 (faction close range)
    507/566 deeps @ 2.7+17 (meh doin it wrong with barrage)

    334/460 tank (eatin ur boosters)
    34K ehp

    2:45 cap w/o mwd
    1:36 cap w/ neut

    206/1311 m/s
    8.5/11.9 align

  5. #5

    Join Date
    April 24, 2011
    Posts
    4

    Re: Cyclone

    I have a tengu alt so I roll with this:


    [Cyclone, New Setup 1]
    Damage Control II
    Co-Processor II
    Gyrostabilizer II
    Gyrostabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    X-Large C5-L Emergency Shield Overload I
    Ionic Field Accelerator I
    J5b Phased Prototype Warp Scrambler I
    Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile
    XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile
    XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Core Defence Capacitor Safeguard I


    Valkyrie II x3
    Warrior II x2

    Tanks 885/1121 with links and pill
    527 dps

    Requires alot of cap management and 1%pg imp

  6. #6

    Join Date
    April 23, 2011
    Posts
    39

    Re: Cyclone

    [Cyclone, New Setup 1]
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Damage Control II

    100MN Afterburner II
    Large Shield Booster II
    Invulnerability Field II
    Faint Epsilon Warp Scrambler I
    Medium Electrochemical Capacitor Booster I, Cap Booster 800

    Dual 180mm AutoCannon II
    Dual 180mm AutoCannon II
    Dual 180mm AutoCannon II
    Dual 180mm AutoCannon II
    Dual 180mm AutoCannon II
    Assault Missile Launcher II
    Assault Missile Launcher II
    Small Energy Neutralizer II

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-Kinetic Screen Reinforcer I


    Warrior II x5
    Warrior II x3

  7. #7
    Pacefalm's Avatar
    Join Date
    April 9, 2011
    Posts
    3,569

    Re: Cyclone

    With IFFA and an ACR you can fit 220's and 3 AMLs, so you can get at least some dps. If you do that, you can also drop the Med injector to T2 small one (navy 400) and use a med nos to maintain the booster without relying too much on the injector (and med nos > small neut).

    [Cyclone, New Setup 1 import 1]
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Damage Control II

    100MN Afterburner II
    Large Shield Booster II
    Invulnerability Field II
    Faint Epsilon Warp Scrambler I
    Small Capacitor Booster II, Navy Cap Booster 400

    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Medium Diminishing Power System Drain I
    Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
    Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Ancillary Current Router I


    Warrior II x5
    Warrior II x3

    But I don't know if it will be very effective. 100mn AB kind of makes you a brick and the dps is not huge.


    Last edited by Pacefalm; April 9 2011 at 9:52 PM.

  8. #8

    Join Date
    April 10, 2011
    Posts
    1,083

    Re: Cyclone

    A no propulsion cyclone has more ability to control range than a 100mn ab cyclone... at least the one without a prop mod can turn.

  9. #9
    Gix Tyrionn's Avatar
    Join Date
    April 15, 2011
    Posts
    427

    Re: Cyclone

    Quote Originally Posted by CastleBravo
    A no propulsion cyclone has more ability to control range than a 100mn ab cyclone... at least the one without a prop mod can turn.
    You only turn the 100mn on when you need to.

  10. #10
    Tordin Varglund's Avatar
    Join Date
    April 9, 2011
    Location
    Matari Exodus / Norway
    Posts
    2,674

    Re: Cyclone

    lol cyclones dont control range anyway.

    Fiddled a bit with it,

    [Cyclone, New Setup 1 import 1]
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II
    Damage Control II

    100MN Afterburner II
    Dread Guristas Large Shield Booster
    Shield Boost Amplifier II
    Warp Scrambler II
    Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Rocket Launcher II, Thorn Rage Rocket
    Rocket Launcher II, Thorn Rage Rocket
    Rocket Launcher II, Thorn Rage Rocket

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Anti-Kinetic Screen Reinforcer I


    Valkyrie II x3
    Warrior II x2

    Stats with crystals, bluepill, tengu AND loki in gang:

    tanks: 1046/1327
    dps: 564/634
    speed: 1267/1812
    Align time: 36.6s.......

    Its still abysmal

    Quote Originally Posted by Lusulpher View Post
    And I love those shitty 57mm T50-2s that brawl my 76mm...lawl...I do panther I DPS, bitch.

  11. #11
    Gix Tyrionn's Avatar
    Join Date
    April 15, 2011
    Posts
    427

    Re: Cyclone

    Quote Originally Posted by Tordin Varglund
    speed: 1267/1812
    Align time: 36.6s.......

    Its still abysmal
    All that gimp and its essentially an mwd that takes forever to get up to speed. Damn

  12. #12
    Donor Rudolf Miller's Avatar
    Join Date
    April 9, 2011
    Location
    USA
    Posts
    3,574

    Re: Cyclone

    [quote=Gix Tyrionn]
    Quote Originally Posted by "Tordin Varglund":1bely418
    speed: 1267/1812
    Align time: 36.6s.......

    Its still abysmal
    All that gimp and its essentially an mwd that takes forever to get up to speed. Damn[/quote:1bely418]

    BUT, it can't be shut off by a scram. And due to the nature of the force involved, can occasionally push itself through webs.

    A gimp, yes. But for a good reason.

  13. #13

    Join Date
    April 10, 2011
    Posts
    196

    Re: Cyclone

    I tried the 100MN fit and it was useless. most fight scenarios is you vs a gatecamp squad and if you cant mwd-burst into rapiers face and scram+kill them you just wont get any kills. the acceleration is too shit

    my pvp course is on hold atm until after AT unless you make me an offer I cant resist. sorry

  14. #14

    Join Date
    June 7, 2011
    Posts
    13

    Re: Cyclone

    I am undecided... does 3x AMLs makeup for the lack of a medium neut for off'ing tackle, esp with no web and 3x med + 2x sml drones? I'm having trouble justifying not putting a med neut on a mwd/scram fit.

  15. #15
    Resi's Avatar
    Join Date
    April 9, 2011
    Posts
    1,174

    Re: Cyclone

    If you're active tanking then the Med Neut will hardly ever come in handy, it's not as if you'll be in many situations where you'll need to get tackle off you, burn away then warp off instead of de-agressing and tanking out the session change timer.

  16. #16

    Join Date
    April 10, 2011
    Posts
    196

    Re: Cyclone

    Quote Originally Posted by Resi
    If you're active tanking then the Med Neut will hardly ever come in handy, it's not as if you'll be in many situations where you'll need to get tackle off you, burn away then warp off instead of de-agressing and tanking out the session change timer.
    not sure if you were being sarcastic or not. I think a neut is always worth it in 0.0 at least

    my pvp course is on hold atm until after AT unless you make me an offer I cant resist. sorry

  17. #17
    Resi's Avatar
    Join Date
    April 9, 2011
    Posts
    1,174

    Re: Cyclone

    I wasn't being sarcastic, sorry if it came off that way, I just go with the assumption that you'll get blobbed eventually and you'll need to make an escape somewhere along the line, so my post was written with that in mind. When I'm flying solo active tanks, I'm hesitant to get too far away from a gate or station, so neuting tackle off isn't usually that important. But then I am pretty awful at flying active tanks.

    edit: I'm always flying in NPC 0.0, that's probably why I have the no neut necessary mindset.

  18. #18

    Join Date
    April 10, 2011
    Posts
    196

    Re: Cyclone

    Quote Originally Posted by Resi
    I wasn't being sarcastic, sorry if it came off that way, I just go with the assumption that you'll get blobbed eventually and you'll need to make an escape somewhere along the line, so my post was written with that in mind. When I'm flying solo active tanks, I'm hesitant to get too far away from a gate or station, so neuting tackle off isn't usually that important. But then I am pretty awful at flying active tanks.
    most of the time yeah, but you get very little dps gain from the one missile slot. the most common situation is running from a blob and jumping through a gate and their ceptor scrams you 15km away. being able to neut it is pretty nice and reapproaching isnt very good when 50 guys are about to land on the other side.

    my pvp course is on hold atm until after AT unless you make me an offer I cant resist. sorry

  19. #19
    Lachesis VII's Avatar
    Join Date
    April 20, 2011
    Location
    Egghelende
    Posts
    603

    Re: Cyclone

    So uh, I'm finally giving into the Minmatar craze, since I've got pretty much nothing else left to train.

    I don't suppose someone could give me a basic PIP-style rundown on how to fly one of these things effectively? I like the idea of them quite a bit more than the 'Cane.

    1) Are crystals mandatory? I'm a bit poor right now; don't have the liquid cash to spring for a set. I'm planning on flying this thing in my snake clone.

    2) I notice these fits are mostly Scram/HAM fits. So I take it you fly the thing like a shield-boosting version of a dual-rep Brutix? Just burn straight in, get on top of them, orbit, and keep the target from running with the scram? Hope your native minmatar speed lets you keep hold of the target when webbed?

    3) What kind of target profile are you looking at?

    Anything else I should know?

  20. #20

    Join Date
    April 10, 2011
    Posts
    477

    Re: Cyclone

    Neuts are bad, your DPS isn't great and you can just barely tank a single BC. Essentially, that's your target profile - solo HAC, recon, BC. Burn in, get a scram, fire away. If you can't get a scram on, you're not going to be hurting them anyway (falloff is like 11km), so might as well tank and jump/dock/get out.

    I'd really not fly a Cyclone without at least a ganglink alt anymore, you just end up not tanking enough, getting neuted to hell and dying.

    Also, I've found that you should probably run with ECM drones (everyone else does) and you should probably fit a smartbomb (because everyone else runs ECM drones). You don't have enough cap to run your own neuts anyway, so fitting them is rather pointless.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •