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Thread: The Shitposter Lands (Syndicate/Outer Ring)

  1. #1041
    Suleiman Shouaa's Avatar
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    So, I've recently developed an interest in roaming in 0.0. Since the closest null sec to Hevrice is Syndicate (<10 jumps), me and a few corpmates head there looking for ~good fights~ and Syndicate has delivered!

    Note: All of these roams are unscheduled, basicially I would jump on and ask if anyone would like to roam with me to Syndicate. We always entered via Harroule-MHC entrance.

    Disclaimer: We had no logi in any of the fights that we brought with us, with the exception of the last roam, in which a friend came in a solo Scimitar and promptly died in the first fight due to burning off a gate whilst webbed by a Loki and also pursued by a Legion. We did however have a boosting Loki for most of the fights to boost as well as scout.

    Friday, 10th February

    Fleet Composition:

    Smoke XN - AC Tornado
    Suleiman Shouaa - Dual web nano Drake
    Tawa Suyo - Dual web nano Drake

    Drakes were there for versatility, whilst the Nado gave us extra punch vs enemy Logi, Recons etc.

    Jumping into MHC, there was a small Masquerade/Moon Warriors gang on the other side - approximately 10 strong, most of them in various AFs or Interceptors along with a few in Drakes. I burn back to the gate since I spawn on the wrong side of it, drawing their DPS's attention whilst Smoke & Tawa pull range rapidly, leading their tackle away. Smoke two volleys their Thrasher and then volleys their active-shield tanked Crow. Tawa gets webs on the last Crow and he drops just as I re-enter MHC and warp down to them. The rest of the enemy scatter and we move on towards M2-.

    3 - 0

    As we jump into ZVN, there's a drag bubble on our ingate. No problem for us, but a big problem for the Thrasher pilot who has just reshipped to a Harbinger. We get webs & bumps on him, he aggroes and dies outside the bubble so his pod gets out.

    4 - 0

    M2 is quiet, so we move towards the PC9 pocket as the map is indicating some activity there. I spot a Hurricane on our ingate 1j from PC9, but by the time we arrive, he's moved to our outgate and is joined by another Hurricane and a Rapier. I warp there at 0, Smoke warps at 30. A Rapier jumps into me and Smoke and they all start burning for him. Rapier warps off, me and Smoke spread points, I tease one of the Hurricanes by webbing him and staying at 10km, he aggros, I pull range, Tawa jumps in and we kill both of them. Rapier never returns.

    We spot a Drake ratting in a belt in PC9, I go in and tackle, call in Smoke to escalate hoping for the locals to escalate also (we spotted a Mega & Domi on scan briefly), but as we get into low shields ourselves due to only bait-damaging him, Tawa reports a Tempest jumping into him on the PC9 gate. We finish off the Drake and move to assist him. Due to me having to alt-tab, I leave the Loki behind in PC9.

    Tempest turns out to be buffer armor with a TD, not a problem for the Drakes but an issue for Smoke who can't hit him well and is getting pounded by Barrage. We keep him tackled with overheated points to avoid his neuts and as he enters half armor, local spikes as his gang arrives, not from PC9 but from the other side. They have a Ferox, two Drakes, another Tempest and a Hurricane or two I believe.Smoke is forced off the field by the Tempest as they land, Tawa has to bail shortly afterwards due to drones and Drake missile spam, but I hang around at 60km just lobbing Furies at the Tempest. He never warps off.

    7-0

    The hostiles aren't willing to be dragged off the gate and we're all pretty battered so we leave the PC9 pocket and move towards Y9G, the entrance to Syndicate via Solitude. We take a short break in M2-, docking up. As we undock, a Prophecy warps off to the VV- gate. We follow, but he's in an off-grid pounce. A Falcon jumps into us and cloaks up. I tell Tawa to jump in with his Drake to see what's on the other side. Well, there's a gang there - good for us, bad for Tawa since they have a Daredevil & Ashimmu so plenty of 90% webs, as well as Vagabonds, a Proteus and a Blackbird. Tawa tries burning off but the Vagabonds keep up with him since he can't counter-web them due to Blackbird perma-jamming him. Drake down. Daredevil and an Ishkur jump into me and Smoke but we manage to warp off as we're not jumping into 90% webs on a stargate when outnumbered 3 to 1 with them having ECM.

    I order some food and we take a tea break as Tawa reships. As he rejoins in another Drake, another corpmate (Aliens) joins us in a Manticore. He spots a Shield BC gang of about 7-8 going around us up towards "The Maze" around MHC, a good fight for 3 Shield BCs and a Bomber. We pursue, they run and dock up in 2X, however one of their Hurricanes is a bit slow and we manage to tackle him. He reapproaches and jumps, but Tawa is waiting. Tawa forces him back into us in hull as his gang finally mans up and returns to assist. They start charging us to cover their friend, who warps back to station in low hull, but we drop one of their Hurricanes who is following us. As they start to leave, local spikes and the gate we came through flashes.

    The Vagabonds + Blackbird gang from before jumps in. Tawa starts off within 15km of the gate so he warps off to the Sun as they start charging us. Smoke is forced to bail due to frigate pressure as I start playing whack-a-mole with my webs to keep them away from me whilst trying to get Smoke & Tawa a good warpin. Unfortunately, my overview freezes and their Proteus inches within scrambler range and holds me down. With no chance of escape, I eject before their Sabre gets within bubble range and get my pod with +4s out. Drake down.

    8 - 2

    We take another break as I grab a new Drake, but due to Stacmon not being the greatest market hub, I'm forced to go without faction traumas, a fact which will prove disastrous ~soon~.

    Anyway, we start heading towards TXW, home of Rote Kapelle in the hopes of a ~good fight~. Generally, when we go there we either get blue-balled or just get swarmed with Machariels, Tempests, Scimitars etc. so somewhere between would be pretty cool. Anyway, it's all quiet until a few jumps out, where on our outgate in FD- there's a fight going on between a Cynabal and a mixed gang of Battlecruisers and support, about 8-9 strong. We land 200km of them as we warp to the outgate at range and they've been chasing the Cynabal. There's an stationary Ares on the gate who Smoke volleys and then does the same to his pod. At this point, the Cynabal kills something and we warp to its wreck at range, landing 20-30km off the Battlecruiser gang. We grab points, try to kill their Naga but he burns off super fast and warps. We whore on the Cynabal mail who finally gets scrambled and dies, silly Angel ships. We grab a Cane and he drops, just as the Proteus, Vaga gang from before lands! We burn off and disengage since they land too close with their tackle.

    Our Bomber gets us an warpin on them, 30km from their tackle and 20km from their Blackbird. We start burning and force off their tackle but their DPS forces Smoke & Tawa off as we drop their Blackbird. Their tackle reapproaches, I'm forced to overheat & sling faction EM missiles at this silly Stiletto who has me scrambled 50km off their gang. He drops JUST as their Proteus gets me tackled. I have a theory regarding this Proteus from previous fights - his acceleration was simply too high for him to be plated. Well, I turn out to be right as I knock off only 25% of his shields with a volley of Faction EM missiles. He pulls away a little bit for some reason, so only their Jaguar has me tackled. I try to kill him, but EM vs Minmatar T2 is bad so he doesn't die. I explode.

    14 - 3

    At this point, I'm pretty annoyed that we've lost to these guys three times in a row. I return back to Hevrice in a pod with Aliens, since a bomber is not helping at the moment. He grabs a Drake, Tawa contracts me his Artillery Hurricane as he wants to fly that instead and I can bring it to him, we return and we eject from our respective ships and swap in space, so now we've got 2 Drakes, an Artillery Hurricane and an AC Nado, a pretty serious force. We see a few gangs moving around and finally spot the Proteus gang on the high sec gate, fighting an armor gang - Dominix, Megathron & 2 Canes. We land at 0 on the regional gate, about 20km off them. The armor gang is down to the Dominix and a single Hurricane as we start smashing the Proteus' gang. Their gang starts to disengage, but I get a point on the Proteus and since he's below -5, it's unlikely he'll risk jumping into high sec. True to form, he starts legging it, going 2.5km/s. We follow, but he's outrunning us all except Smoke who was slow off the get go. As I'm cursing as it looks like he'll get away since he's 60km off me and 70km+ off everyone else, he starts trying to warp. Luckily he had to burn away from any celestials since we were between him and them, so he has to turn. Just as he's about to get into warp, I get my overheated Disruptor on him. Before he can start turning around and pull away again, I get both webs on him and his fate is sealed. Our other Drake gets webs, we lay into him just as his gang appears on scan.

    His shields drop fast, but then when he's in half armor he starts shield boosting. We overheat DPS and he pops. I take one look at the wreck, grab everything of value and warp to my Loki booster to drop it off. As I warp off, his gang lands at an on-grid pounce & warps down to the wreck. The rest of us start kiting, dropping their Daredevil fast. Their Sabre puts a bubble up so when I return, I get dragged into it and land 20km off their Falcon. Loading FOFs, putting drones on him and headbutting him, I force him off as Smoke practically solos one of their Vagabonds.

    After we loot and salvage, our scout next door in FD- reports local spiking by 20. A mixed frigate fleet lands on our outgate, jumps in a few tacklers who warp to us on the high sec gate. We have no links and their Ares is smart so we can't drop him fast enough as their gang lands. Luckily, he slows down and our drones get a good volley on him, with him warping off in half hull (we thought we dropped him). None of us pointed since the closest frigates at 50km+ off, we warp to a planet just as I get links back up. They land, we start burning as me and Aliens start webbing anything that gets into range. Once that happens, they drop fast from the Hurricane & Nado we have. Once we drop 4-5 of them, it's clear they don't have the DPS to kill us - their bombers are simply too fragile and none of the rest can get in close without dying horribly. They leave, we grab loot and head back to Hevrice. Proteus loot each gave us about 200M and salvage was worth a fair bit.

    22 - 3

    Sunday, 12th February

    Another day, another roam to Syndicate. I log on and we get 4 people together:

    Konig - Artillery Hurricane
    Smoke XN - AC Tornado
    Suleiman Shouaa - Dual web nano Drake

    MHC is empty when we enter, so we head to PC9. On one of the gates in PC9 (T22 I believe), I spy a SFI, Taranis, Rifter and various other stuff, roughly about 10 of them. I warp in at 50 and start burning away. They follow, the rest of us jump in and warp to me at 30 as the gate fires and local goes up by 10 (including us jumping in). Due to not checking how far apart the gates were, this turned out to be a bad ideas as they landed 20km off the enemy. Thankfully, they manage to pull range and we start working on tacklers. Taranis down, Ishkur down, one SFI gets me scrambled, but we drop him fast. All our overviews glitch out simultaneously (ty CCP) so Konig doesn't notice the SFI which has him scrambled until they're all on him and I ask if he's fine twice (first time he said he was fine <3). Konig drops, their frigates keep charging at us, Slicer down, Merlin down. At this point, all their tackle is dead and we're getting a bit low on cap so we warp to an obvious celestial at 50 in order to continue the fight, despite them having a Proteus and an Arazu. Well, we align back to the gate, but they warp at staggered ranges, with all their heavy stuff at 70. They get me tackled and I die, but Smoke gets out.

    Smoke docks and goes AFK, whilst me & Konig grab new ships. I get an Oracle, Konig gets an nano Drake. I have to go to a low sec station to pick up an Tracking Enhancer. When I land, there's a Badger sitting next to me. I volley him (<3 Conflag) but he doesn't drop the Large Tower in his cargo hold.

    Smoke is now camped in by Loki, Sleipnir, Ashimmu, Interceptors, BCs and a few AFs. Ontop of that, there's an large bubble anchored on his outgate,. We form up on the other side with 2 Drakes and an Oracle, hoping they'll go for us. Their Ashimmu jumps in and reapproaches a few times, but doesn't commit. Eventually they man up and after 10-15 minutes they jump into us. They have enough tackle to go for the Drakes as well as me at the same time, forcing me away from them. Tawa goes down from the weight of tackle, but we manage to drop a Rifter, Jaguar and Ranis.

    Tawa reships to an AC Cane to deal with their tackle and notices an Hatchery Drake in local when he's travelling back. We fly with them fairly regularly, and with this fellow in particular a fair bit. He's willing to help us and he baits them to go for him in JH-, on the PC9 gate. We jump in and assist. We two volley a silly Hound that decloaks and then secure points on their Tengu. He turns out to be 100mn fit, which would be a problem if he didn't burn to the sun. Coincedently, we were in his path and also aligned to there, so we just pulsed webs to keep him tackled. He exploded, but died far enough away from the rest that we couldn't tackle their Sleipnir. We did drop their Hookbill & one of their Canes though. The rest jump back into PC9, we follow since we know they can't warp off due to the bubble. In the meantime, they've regrouped with a fair few more ships - notably Drakes. They primary me, I warp off in low shields, but not before we've dropped a Hawk. By the time I return, we're in a pretty dicey situation - we have no links and we can't pop their Stiletto for some reason, despite him being in half hull and neuted out.

    Tawa tries to finish off the Stiletto, but he warps out and Tawa gets swarmed by their Drakes and drops. Konig gets hero tackled by a Rifter and follows shortly afterwards. Our friendly Drake also drops at some point. At this point, they drop a Scorpion onto an Oracle & Tornado (lolECM) so we disengage since we can't kill (decent) frigs. Warping down to dock & rep, I spy the secret to that Stiletto's success - they have a boosting Loki as well! Well, we can deal with that...

    About 60 seconds later, me and Smoke land on the Loki. 30 seconds after, his ship is down. 10 seconds after that, his pod is gone.

    They stop camping us in and we leave.

    17 - 5

    Tuesday, February 14th

    3 man gang this time:

    Beh3motH - Shield Talos
    Suleiman Shouaa - Dual web nano Drake
    Tawa Suyo - Dual web nano Drake

    We head down to the S-U8 pocket. We land on a Drake and an Enyo. Tawa stays behind whilst me and Behemoth follow the Drake as he jumps. We drop himfast, whilst Tawa tries to kill the Enyo. Enyo gets to half hull as his single ECM drone jams Tawa (lolECM). Much cursing on Vent. I start baiting in S-U8 whilst Behemoth & Tawa wait on the gate. They obviously know what we have (something about calling me bait at baiting in local) and go in to the belt with Hurricane/Hurricane/Sleipnir + Drake or two I believe. We kill both Canes and the Sleipnir. Tawa lands in an awkward spot and spends half the fight trying to get to us. We dock up and repair and they start to camp us in with a Devoter, Vindicator, Megathron etc. Eventually they get bored and we get out of station. They have a Taranis and Tornado on the outgate, with the Tornado at range (obviously alpha fit). Behemoth warps to the gate at 0, we warp to the Tornado at 0. Tornado drops, Taranis legs it.

    We head over to PC9, where there's two Abaddons and a Drake doing a plex. We tackle one of the Abaddons in the second last room, with help from Duckslayer, fellow FHCer. He drops, we go for the Drake in the last room who is scrambled by the rats. We keep him tackled but put DPS on the Overseer, but Drake self-destructs . We can't break the Overseer and are forced to warp off. As we're chilling on the last acceleration gate, we notice a Harbinger on short range d-scan. Turns out the Drake we killed returned in a Harbinger. We kill him this time.

    After about 20 minutes, we finally finish the plex and are rewarded with ~1B loot (Vindicator BPC and 2 Hardeners iirc). Getting close to our bedtime so we leave.

    6 - 0 (plus plex!)

    Wednesday, February 15th

    Gang:

    Bendy - Dual web nano Drake
    Mister Marram (fellow FHCer) - Pulse Oracle
    Suleiman Shouaa - Dual web nano Drake
    Tawa Suyo - AC Shield Cane

    We decide to check out Western Syndicate properly for once. Pipe down is quiet until FD-, apart from a Bomber who tried to kill us and failed horribly. In FD-, we find Free Beer gatecamping (shocker!) with a bunch of Canes, a Sabre and a Kitsune (lolECM). We land at range and Marram proceeds to volley their Kitsune (lolECM) after we kill their Sabre when he does a dumb.

    We pull them into X-M2. Marram gets scrambled, they have links and a single Scimitar so we can't break anything after Marram goes down.

    Marram grabs a fail fit Vagabond (it has a small neut I think) and we moved on. I found a Russian Vagabond running a Radar site, I tackle and we eliminate it. Nothing down around TXW, so we loop through Solitude and end up in Y9G. We kill an annoying Executioner, then drop a Drake who was camping a gate and was iin the midst of fighting another Drake and a Rifter when we jumped in. Bad luck mate.

    All is quiet until we hit MHC, at which point we see 10-15 in local. Shield BC gang on the 6E gate with a Claymore, Vagabond, Drakes & Hurricanes, we go in at range. We basically slaughter them, including their propless Drake. Then we go home since I have an busy day the next day.

    Friday, February 17th

    Fleet:

    Abellona - Arty Cane
    Aznwithbeard - Dual web nano Drake
    Dian Lung (friend) - Scimitar
    Konig - Sabre
    Suleiman Shouaa - Dual web nano Drake
    Tawa Suyo - AC Shield Cane

    In MHC we find some small gangs out, including Legion & Loki. As we engage, our Scimitar burns off the gate despite being webbed (lolwut?) and dies. Local spikes on the other side of the gate and we disengage as Guardians, HACs etc. are spotted on d-scan. Scimitar dies and then reships to an Arty Cane. We then have a fight vs a pair of Russian Drakes who are Loki & Tengu boosted. Very fun fight, Azn dies but they disengaged. In hindsight, I think they ran out of cap boosters.

    Again we head towards TXW. In FD- there's a small fight going on at the outgate - Hurricane & Scimitar (Free Beer) vs some randoms in Astarte, Exqueror Navy Issue, Enyo, Daredevil etc. We land at range and just start popping the Gallente gang. Hurricane handily aggroes at the end and we drop him also.

    We keep moving and in 8V-, I find a Malediction & Tempest on our out gate. I warp in at 50, Malediction tackles me as local spikes with the rest of their gang jumpin in, plus friendlies. We smash them and bubble up their ships so we end up getting 4/5 pods.

    We hit TXW, nothing there. I check RK's killboard, note they had a gang in Cloud Ring an hour ago so we head to that system (0T-AMZ) which is still hot on the map. When we get there, we find a 15-20 man BC gang with Logi camping a Muppet Thanatos into station. We get a warpin on one silly Hurricane who is seperated and drop him under their reps. Due to their weight of Drakes (8+) and Tier 3s (3+), we can't stay on the field for long so we just disengage and head back to MHC. In FD- Free Beer are camping again with Logi, many Recons but we won't jump into them since they outnumber us 3:1 with ship types favouring them. Eventually they get hotdropped by Muppets.

    Along the way, Bipolar Stability see us but won't fight us initially, despite having equal gang sizes and links on both sides. Eventually we drag them into MHC and drop a few tacklers. We manage to decloak their Falcon but the bubble goes down at that moment so he gets out. We return to low sec.

    Saturday, February 18th

    Fleet:

    Abellona - Arty Cane
    Atreides Horza - Dual web nano Drake
    Bendy Profane - Dual web nano Drake
    Grog Drinker - Dual web nano Drake
    Konig - Sabre
    Latronicus - Dual web nano Drake
    Suleiman Shouaa - Pulse Oracle
    Tawa Suyo - Dual web nano Drake

    Again we head towards TXW from MHC after having a brief look in Eastern Syndicate, which was quite dead apart from a Psychotic Tendency armor gang with Tech3s, 3 Guardians with Recon support which we couldn't get to follow us and without a good setup, there was no way we were gonna break their tanks.

    Tawa soloed a Crow at some point and we also killed a Thrasher, but the rest was pretty quiet until we hit FD-, at which point we spot a PODLA gang coming down the pipe up to us who are in Deimoses with Oneiroses. We wait for them to jump into us, but then my router craps out and I DC as I tell people to warp off as we're still too close to the gate. When I log back on, PODLA have me tackled but are willing to let me go if our gang fights there. Sure!

    We dock up, rep up and are about to warp to the sun where PODLA are when local spikes. Podla arrive on station to assess the situation. Turns out a Shield BC gang with 3 Basilisks, a Vulture, Recons & bunch of BCs is passing through. PODLA & us team up as the Shield BC gang jumps next door and pulls off the gate. We pursue and jump ahead of PODLA, losing our Sabre instantly. They primary me but I manage to pull range as PODLA pile in. The enemy gang's logi is able to keep them up once their frigates are dealt with, but some quick target swapping drops their Tornado, followed by an Ishtar. We lose a Drake (Atreides) as he crashes once he tries to warp off. At that point, their Vulture and a few BCs disengage but we keep their Logi & Recons pointed. Recons drop fairly fast but we can't break their Basilisks until one of them ends up out of rep range of the other two, at which point the chain breaks. I DC AGAIN as the first Basilisk pops.

    Podla still want to fight us, but since I keep DCing they're willing to put it off as we loot & salvage and we part ways. We lose an alt's cheetah as Podla shoot it when it lands . When scouting it back to high sec via PF-, we get word of a Rote/Veto gang of Shield BCs heading our way, same size as us. We set up on their ingate, with BCs at 30 and me at 50km since I have no point. They jump a Malediction in, then finally their gang. We drop the Malediction as he charges us, but their BCs act weird and just align to a planet rather than try to charge us down as we expected, so we end up fairly far apart with nothing in point range. We move in for points as they warp off. We get point on one of them, but lolECM drones jam our tackler. We pursue him to their gang, at a planet and land 100km off them. They then warp to another planet, we warp at 50, land 20-30km off them again. They warp off again, but one of them warped to the wrong celestial before and landed a few seconds after us so we tackled him, in the hopes his gang would return. They didn't, so we dropped him.

    At this point, Rote sneak out and dock in FD-. We follow and end up camping their ~7 BCs into station with our ~6. Marram has decided to join us in a Talos and reports a gang between us, whilst we see a 15 man U.MAD Drake gang with other stuff chasing a ~15 man BC gang with Logi into high sec. A Rote Kapelle guy is giving them intel in local about our gang since they obviously couldn't beat us.

    We end up following the Drake gang and signal to PODLA that this could be a gf and they make their way over. U.MAD run back and reship to sniper Tier3s. Podla ends up charging into them, we follow and lose my Oracle & Tawa's Drake, as well as 2 PODLA Deimoses. U.MAD lost a few Tier3s, but was great fun. Chasing Tier3s with 0 transversal is a great idea!

    Props to U.Mad for fighting and for PODLA for ransoming for a ~good fight~, I hope we delivered!

    Syndicate - fun place to roam. Just please undock more, especially Rote Kapelle. Ty
    Last edited by Suleiman Shouaa; February 19 2012 at 06:18:13 PM.

  2. #1042
    Aloe's Avatar
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    Quote Originally Posted by Suleiman Shouaa View Post
    Good stuff.
    More BRs like this, tia.

    Press X to uguu~

  3. #1043
    glepp's Avatar
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    Suleiman, this is why i still read Failheap. Good stuff, great flying. Plus rep.

  4. #1044
    Pascal Almaric's Avatar
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    Breath of fresh air, thanks Suleiman

  5. #1045
    pBump's Avatar
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    You have all of my 5s.

  6. #1046
    Bacchanalian's Avatar
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    Sulie, nice reports. FWIW, the gang you ran into was being FCed by a guy that was FCing his maybe third fleet ever, and while I wasn't there to listen in, my best guess is he had poor intel on your fleet and assumed that one of the other fleets in the nearby vicinity was a second part of your fleet. I can't really think of any other reason we'd not engage anything approaching even numbers.

    EDIT: Especially since the same FC seemed to go welp an 8 man Hurricane gang into 11+logis about an hour and a half later. v0v
    Last edited by Bacchanalian; February 19 2012 at 11:33:58 PM.

  7. #1047
    Suleiman Shouaa's Avatar
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    Quote Originally Posted by Bacchanalian View Post
    Sulie, nice reports. FWIW, the gang you ran into was being FCed by a guy that was FCing his maybe third fleet ever, and while I wasn't there to listen in, my best guess is he had poor intel on your fleet and assumed that one of the other fleets in the nearby vicinity was a second part of your fleet. I can't really think of any other reason we'd not engage anything approaching even numbers.

    EDIT: Especially since the same FC seemed to go welp an 8 man Hurricane gang into 11+logis about an hour and a half later. v0v
    He engaged us, we killed a Cane and a Malediction so they knew exactly what we had. We then sat outside the station with them inside, within optimal Arty Cane range for 10 minutes waiting for them to undock and have another crack at us in their optimal. They never did, at which point one of our scouts noticed one of their scouts talking about us to the U.MAD fleet.

  8. #1048
    Bacchanalian's Avatar
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    Hmm. I'll poke him and see what's up. As I said, he started FCing just this last week and is still getting his bearings.

  9. #1049
    Donor Lex Arson's Avatar
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    Three musketeers in Syndicate:

    After about an hour or so of derping around the VV- pipe/SU- pocket and finding no fights, I decided to take my trusty harpy up to the PC9 pocket and see if I could find any belt ratters or sumfink, after having killed a rather silly ratting Megathron that very morning after DT with the aid of Senshi's vaga. I was in X-PYH5 when I see a Myrm on scan. Senshi is in channel with me, so I ask him to come down and help with DPS as I start scanning him down, as I obviously can't break a rep-setup Myrm with an AF, plus neuts & drones hurt. The myrm presumably cloaked because he disappeared off D- and there was no station in system. At this point, Cadion also joins our small gang in another Harpy and starts heading towards me from... wherever he was some 20 jumps out.

    I jump into ZN0-SR where there is a Rise of Legion Drake at a tac 200km above the gate. Knowing I had backup en route, I burn off gate (AB fit) while the drake warps to it, locks me up and starts firing heavy missiles at me. Even with his target painter they don't hit for much damage, so I just burned around keeping relatively close to the gate and let him play with me a bit; he made no move to leave the gate. At this point a Merlin warps in and tackles me, presumably with a scram but I was AB fit and pointed by the drake so it made fuck-all difference. Senshi's Vagabond is nearly to me at this point with Cadion not far behind him, so I lock both targets to make a move when suddenly, Muninn lands on-gate. The drake has also launched warrior II's at this point. Sensing a lot of pain coming my way, I let them all red-box me before jumping, with Senshi on the other side of the gate.

    We quickly formulate a plan, and in the interest of not losing their interest, I jump in before our second harpy reaches us. The Muninn and Merlin are nowhere to be seen, the drake is back at his tac 200km above. He again warps down to me but does not aggress. I orbit the gate for a bit while he shoots at the rats on-gate until Cadion finally makes it to us, reporting that he had an Enyo following him. I Scram/webbed the drake, he returned aggression, and the game was afoot.

    Backup jumps in and starts going to work on the Drake while I web and kill his Warrior's. The Merlin from earlier never did re-appear, but dat Enyo that was following Cadion jumped in as well (same corp) and joined the frey. Our Vagabond stayed course on the Drake while the two Harpy's made piecemeal of the Enyo. At some point during this the Muninn either warped in or de-cloaked at 100km and started taking shots at the Vaga, while the Drake inexplicably kept firing heavies at me, doing fuck-all damage. The Drake is entering armor as I switch fire back to him; he popped seconds later. At this point I'm ready to call it a gudfite and fuck off before we get blobbed, but Senshi was feeling horny for that Muninn I guess. The Muninn aligns to planet III, and Cad and I warp off to separate planets, both at the same angle as the gate. The vaga burns down the Muninn, forcing him to warp off to planet III; just as he did, I entered warp to it at 0 and Cadion entered warp to it at 100. The Muninn is at 0 on the planet/CO as I land and successfully scram/web him.

    Cadion lands at 100 and starts burning fast towards me with our Vaga landing at 0 and the rapeface of the Muninn began. He deploys ECM drones but it's too late as secondary point lands; the drones never successfully jammed me anyway, and I killed several of them off before a Rifter lands. Now kicking myself for not loading FRAPs for what I thought was gonna be a simple smash-and-grab drake gank, we repeat the same routine as before: I quickly dispatched the tackle rifter while Senshi kept on the Muninn, while putting his Warrior's on the Rifter. After the Rifter I switch back to the Muninn, and just as he pops a Myrm, Harbinger, and another drake land on-field. We fuck off quick-like while guffawing on comms at the epicness of everything that just occurred. Cadion was thoroughly useless doing the second part at the planet because he decided to burn 100km at us instead of 50 away and warping back. But we still love him, and he can scoutmod onto the killmails. We threw up GF's in local, but sadly, no response

    We warp around a few celestials and then dock up to repair damaged mods. An Innovia hurricane is now derping around system at this point but we decided we've played enough, and didn't want to risk losing an AF to the cane's dual medium neuts and possible web. We start to head home, when Cadion jumps into PC9-AY and oh shit, Flatline/Innovia/Moon Warriors have a gate camp setup to catch us. He is able to effectively gatecrash as we all warp off and start making safes. We were stuck in X-P, with a gate camp that had lots of light, fast tackle and a hictor, with no way to go around. We derp around a bit and check the gate again after a few minutes; they're still there. We decide to head back to ZN0 and dock up and log for a bit hoping that they'd lose interest and go back to chasing bigger and better things than a Vagabond and two Harpies. There were two pilgrims on the gate but we evaded both.

    I go off to make a pizza. It was delicious. Supreme, to be precise. I have lots of leftovers for lunch tomorrow.

    A half-hour later-ish, we start to log back in. We check the PC9 gate again, and wtf, it's still camped. We derp around some more, and I don't even remember how the fuck it happened but Senshi somehow managed to run the camp and was now in PC9- (after reading this, Senshi informed me that Cadion gatecrashed with his harpy, with all the fast tackle following him back into X-P. Senshi jumped PC9 and burned out of range of everything on that side of the gate, then...) while the gate camp moved up to cut him off in JH- on the PC9 gate; they were clearly after him more than us. We didn't really have a lot of people on to form a fleet to come rescue us, so why the hell not? Cad jumps into T22 to check for any ratters; sadly, nothing was to be found. A friendly tempest + hurricane + falcon come join the party anyway and wait in M2- as we plan our brilliant escape. They had a lot of light tackle but not much in the way of DPS; a hurricane, moa, one or two blackbirds, and some tackle/ECM frigs. Several of the hurricanes that were with them earlier were nowhere to be found.

    A single raptor guards the JH- gate in PC9, and so I warp into the gate at 100km in an attempt to pull him off it. He takes the bait like a champ and burns straight for me as I align out, AB off. The raptor comes within <10km and again I scram/web with Cadion already in warp. The gate flashes and a rifter, punisher, broadsword and some other stuff jumps in and starts burning after me, but I kept within 150km so they couldn't warp to him and with Cadion's well-timed warp we ganked the Raptor from right under their noses and warped off separate celestials. I'm assuming at this point their frustration reached it's peak because their numbers dropped even more at this point. The dictor pilot also leaves system, not to JH-. We decide it's time to make our break.

    Our falcon lands is in position and the bubbler is gone, so both harpies warp JH- gate and jump. At this point, I suppose in some manner of epic miscommunication, the falcon tells us "I don't see anything... you said PVH gate right?" Palms connected with faces, with our cloaks rapidly expiring Cadion and I both break cloak, burn in opposite directions and warp off successfully. Now for the Vaga. He reaches the gate from his safe and jumps through, this time with the Falcon in correct position. There was very little support on this side now, so they Vaga jumps, but at this time they all try a log-in trap; however, pro vaga pilot outruns their inty and warps off

    We bounced a few celestials and Cad and I re-join our cane + tempest in M2 as I warp them to off-gate tacs, which was a smart moved as they poured in after us and would've caused them a lot of hurt with our vaga + falcon still in JH. The FL/NOVA/MW gang jumps back into JH and follows the Senshi to the ZVN5-H gate where they aggress him, and he jumps... headlong into a Flying Dangerous fleet. Complete with two scimmy's. Holding cloak, Senshi quickly relays in local the situation and the fleet on the other side, with no logi but some ECM. They yellow box him as he burns away but don't fire, and end up jumping the gate into the FL/NOVA/MW gang. That BR is on FIGL's board here: http://www.figl-alliance.com/?a=kill...d&kll_id=70727 our falcon stayed on that side of the gate and helped out FIGL by jamming the hostile Blackbird and Hurricane.

    For the rest of us, it was time to head home; the whole ordeal lasted about two hours from the time of the first KM to the time we jumped back out of Y9G into Solitude. We had a great fight with Rise of Legion in ZN0, and it took a lot of time and tries to get out of the camp in PC9. Gudfites to all involved
    Last edited by Lex Arson; February 20 2012 at 08:09:23 AM. Reason: edits for accuracy

  10. #1050

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    Wasn't a huge furball of a fight, but it was a really fun fight, and about 30 solid minutes of laughing ensued on comms afterwards

    and I don't even remember how the fuck it happened but Senshi somehow managed to run the camp
    This was the second or third time we tried this, but that time their fast tackle also followed Cadion through, and like lemmings they all tackled me, allowing me to jump through and burn away from their hurricanes. Also, when we reached PC9, one of the Flatline. guys convo'd me and wanted 200m to save my 'slaved vaga' as he put it.

    Edit: the vaga then died to a scram cynabal + gang lol
    Last edited by SenshiMaru; February 20 2012 at 09:50:50 AM.

  11. #1051

  12. #1052
    AndersonW's Avatar
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    GF to be had in FD- this morning. Get a report of a few Freebeer camping the PF- gate. So I decide im bored and havent solo'd in awhile, then the scout said he would come along. The hostile fleet was like 4 bcs so 2 ships seemed like a fair fight. So I decided to take a LOLfit scorpion. It pushed out a whopping 600 DPS. So we had a cloaky tengu scout that led us up to FD- now they knew we were coming 1-2 jumps out due to obvious scout in local. What followed next will be sung by bards in gallante pubs for years to come!


    ROUND 1

    HML Tengu
    LOLSCORP

    vs

    Drake x3
    Hurricane x3
    Sabre
    Rifter

    BR: We positioned the Scout to put eyes on the PF- gate. Thier fleet had jumped to 3 canes, sabre, rifter, 2 drakes. So we were still pretty evenly matched. I warped my lolscorpion to the PF- gate and watched as Freebeer all warped off. Clearly I had either spooked them, or they were planning something, SCHEMING EVEN. One cane had jumped through so I jump through to dispatch him, just to watch it warp away. I contemplated what this could mean.

    I moved back to the gate and jumped back through and proceeded to warp to station, the Intaki one. On the station i saw a cane which I pointed and agressed. Using a clever tactical maneuver he docked. I figured that would be the end, but the Freebeer warriors would not disapppoint and in a few seconds we would hit round 2.




    ROUND 2


    HML Tengu
    LOLSCORP

    vs

    Drake x3
    Hurricane x4
    Maelstrom
    Hyena
    Sabre
    Rifter

    BR: So I saw another cane undock, and it was on. I pointed the cane and began tearing into him. Noticing almost all of the fleet on scan or undocking it was apparent we were about to do engage in the dance of death. The Fellow tengu warped in at range and we began to engage in honorable space battle. I attack the only hurricane that is combating me, and using my innate powers of bushido square off against a clearly equal and fair fight. Hurricane starts to die, and i am at 80% shield, doing good so far.

    All of the ships agress and i am jammed, apparently the Freebeer entities practiced the sacred art of jam drones. With my Ability to target failed me, damn caldari engineering! I begin to deagress at 20% shield just as the hurricane warps off. I am now hitting armor, 80% armor. The heat is on as it is apparent they are really not messing around. I continue to move to keep any kind of transverse I can. I contemplated Sebaku, but to die in battle is too good an honor. I hit structure and think once last time about the dishonor of dieing to the denizens of FD-.

    I hit 50% structure and begin to make peace with what Gods... "Docking request accepted"... FCK YES. I mean *cough*... ah the courageous hero lives to fight another day. Having survived my last encounter and acknowledging the intent of my enemy to combat me in ship to ship combat, I decide that with the amount of DPS on the field a slight fit change and maybe asking another RK member to help would not make it uneven, maybe just a little unfair. BUT I trust in the aspirations of my honorable enemy. Onto to ROUND 3.





    ROUND 3


    HML Tengu
    LOLSCORP
    Hurricane

    vs

    Drake x3
    Hurricane x4
    Hyena
    Sabre
    Rifter


    BR: Apparently it was a horrible idea to joke about a CYNO on my scorpion Heh. The mighty forces of the Freebeer alliance had resumed thier standoffish stance on the PF- gate.. GOADING me follow. I get my single help hurricane on the FD gate in X-M. Now i debated bringing in the hurricane, the sheer number of RK fleet could scare off my honorable foe. I hear the scout report that the enemy forces are on the PF gate, I saddle up to ride once more into battle and perhaps DIE with honor! I warp to the PF gate and have my wingman align, just as I land the freebeer gang warps off. "WHAT IS THIS!!" Clearly a diversionary tactic!! I call my friend on the FD gate in X-M to get to a tactical, they are SEPERATING US! BRILLIANT TACTICS!

    I warp back to the X-M gate and prepare to DO BATTLE.. while shouting my war cry over TS I begin locking hurricanes, and they start warping off. I do not get fast enough lock, as again the engineering of the caldari fails me. The entire enemy fleet eludes me again, thier disorienting passive aggression tactics win out and they warp back to the PF gate. I start to worry if I am not worthy of such an honorable foe, thier tactics best my own. I align back to the PF gate, and make my peace with what gods i still held true and prepare to warp back in one last time. I warp to the PF gate and drop drones and begin locking targets. MY tengu wingmate warps in as well and points a cane. I Point and sabre and BEGIN TO DO HONORABLE BATTLE! Then the gate fires, SURELY THEY HAVE TRAPPED ME! And a hurricane disappears. The sabre I was locking jumps through.. and the rest of the fleet escaped! I was at a smidge of a loss at that moment.

    Had I been duped? Was this a further diversionary tactic to further confuse my fleet? I took this as a sign that maybe I should lick my wounds cut my losses and make a "tactical withdraw" With much accusations of cyno bait, non-solo or small gang warfare entities thrown my way. But I thank the gods of mercy, take my piece and leave the FD- system. I learned alot in my encounter and my close call with death reminded me of the more important things and the fact that being such a novice pvper I have alot to learn.

    Gf freebeer, I will return and REVENGE SHALL BE MINE!
    Last edited by AndersonW; February 22 2012 at 08:45:35 PM. Reason: you can do the linebreaks yourself

  13. #1053
    AndersonW's Avatar
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    So ROUND7, I kinda went back in LOLscorp and it really was well I got smacked for being in Rote Kapelle, and appareantly I never try to solo.

    Loss Mail
    http://www.rotekapelle.com/killboard...l&kll_id=66666

    It as an Honorable death. But I am debating on my targets being so honorable? It is of no consequence, I would go back for more.



    Appareantly somewhere in the realm of PVPlore if you bring more ships fight and win, you are by some wierd law of nature superior. v0v I told my companion Tung that I wanted to go back to FD and if we took an evenly matched fleet the denizens would come bearing teeth of war! So we talked about it and said lets take some Rokhs! So off we went and despite planning on going alone a few other small gang pvpers, I.E. RK members wanted to come. Our eyes in FD- said thier fleet was like 15 ships deep and that they had a Falcon. We weighed our options, and normally 15 ships vs 2 rokhs might have been a horrendous idea. However being men of incredulous valor we would not deny the Denizens of FD a fair fight. So thus begins the Round 7:


    2 x Rokhs
    1 Vaga
    1 Stabber Fleet Issue

    vs

    Loki
    Broadsword
    Deimos
    Curse
    Falcon
    Rifter x 2
    Lachesis
    Brutix
    Drake x 2
    Hurricane x 5
    Thrasher x 2
    Sabre
    Daredevil


    The stage was set and field sized up fairly, we went once more into the breach. As we landed on the PF- gate in X-M we find out that they are already heading to X-M gate. Scout in X-M of course! So we jumped in and decided we would brawl right there. In comes the fleet of villanry and we engaged in honorable space combat. So I wasn't the primary, I started ripping into ships that burn out, which caused me great pain. So close on so many, but god do I love the Rokh. Tung goes down first, and I am tanking them pretty well until the Curse arrives. That would spell the end of the engagement. The death was glorious the gods of war and humility appeased I return to TXW a happy man full of awe and remorse for the fallen. Undetered I will return to the FD- system to fight the goblin like entities that verminate that system with renewed vigor.

    http://www.rotekapelle.com/killboard...d&kll_id=66678

    Despite fighting with honor and dieing with a fleet of obviously equal size and strength. I again was informed im terrible in local, Rote Kapelle never solos, we were trolling, and Rote Kapelle is going to disband. This obvious psychological warfare of thiers is impressive. It was a gf and I told them that in local. Despite the ship loss we had alot of fun, and despite popular belief we fight underdogged more often than not. And we tend to have to, to get anyone to fight us. I am just thankful that Freebeer felt the numbers were even enough to engage and make for a good night. Looking forward to more BRs in the future... tune in next week kids to get the answers to this week's BR, Will Anderson Go back to die in a blaze of glory? Can Rote Kapelle survive despite the above mentioned fortune of ruin? THEY KNEW WE WERE THERE, AND THEY UNDOCKED!?

    STAY TUNED..!!
    Last edited by AndersonW; February 23 2012 at 02:24:29 AM.

  14. #1054

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    Not gonna lie... These battle reports are hilarious.


  15. #1055

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    Quote Originally Posted by AndersonW View Post

  16. #1056
    Leboe's Avatar
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    Ben booley is literally the best person in game.


    edit: if you want to see more fights like these, leboe4csm

  17. #1057

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    Good Fight, Rote Kapelle and others in EF-F36

    I'm not the right person to be giving a battlereport on this, but some thoughts: Fights like this and last weekend's fight in F67E-Q are exactly what Infiana Elparus and friends are looking for, and we are all very glad that you provided. We had a feeling we'd get something like this from conversations we'd had earlier in the day, and we felt pretty comfortable during the fight with the fact that we would probably all die.

    Special thanks to Ben Booley for coming back multiple times, but Lord Mummbi is literally the best person in game. Also, crystals are the best implants for a Revelation.

  18. #1058
    Proxay's Avatar
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    Quote Originally Posted by Misaniovent View Post
    Good Fight, Rote Kapelle and others in EF-F36

    I'm not the right person to be giving a battlereport on this, but some thoughts: Fights like this and last weekend's fight in F67E-Q are exactly what Infiana Elparus and friends are looking for, and we are all very glad that you provided. We had a feeling we'd get something like this from conversations we'd had earlier in the day, and we felt pretty comfortable during the fight with the fact that we would probably all die.

    Special thanks to Ben Booley for coming back multiple times, but Lord Mummbi is literally the best person in game. Also, crystals are the best implants for a Revelation.

    http://www.rotekapelle.com/killboard...l&kll_id=66765

    This carrier, right here, was built almost 5 years ago, by a shitty little corp in Fountain, who pulled together for a week of mining and boring shit to raise money for it.

    This was to my knowledge, the oldest capital ship in Rote Kapelle, that has throughout its life been involved in large and small scale capital fights consistently throughout its life (when active).

    Good fight.

    ;]
    Last edited by Proxay; February 25 2012 at 04:38:33 AM. Reason: Correct URL

  19. #1059
    Bacchanalian's Avatar
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    We kinda expected a clusterfuck. And kinda knew it'd be you as we were keeping eyes on your shit. We decided to say "fuckit" and went in balls deep.

    Battle report pending. RIP Booley's carrier...and his dread...and his other dread.

    EDIT: This is what it takes to kill...well, all of us.
    Last edited by Bacchanalian; February 25 2012 at 04:42:17 AM.

  20. #1060
    AndersonW's Avatar
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    EF-F36

    Altruism and Al3xander home, and at 0437 Eve time the site of a massive capital fight that would total 60 billion in losses. And see 40+ capitals, a massive subcap fleet and 3 super carriers. It was earlier yesterday that we received intel of a possibility of a capital fight in EF-F36. Being the non-clueless group that we are the wisest of the wise saw a trap way before anyone suggested it. Using some rationalization we assumed who could be the most likely trap springers. Noting right away that Ningas have won 2 out of 2 recent capital engagements, some of the largest recently we painted them as the most likely of opponents.

    As time drew near we appropriately scouted the opposing forces areas and began mounting ourselves up for what could be a massive slugfest/laggfest where numberous capitals would meet their fateful end. Without fear we decided that if we were going to spring a trap, then let it be done and we would fight the likes of which some of these local groups haven’t seen in a long time if ever.

    On field intel reported a small capital fight between Altruism and Al3x, and we considered the baitfleet carefully. Alternate system scouts reported what we expected right away, this was going to be a trap and there would be blood. Our FC ordered bait fleet in and we began fighting with the Al3x guys, ignoring the Altruism capitals for now. The Al3x capital entered low structure.

    Current Fleet Comp:
    Rote -2x Carriers/1x Dread

    That was when the Cyno went up, and Ninjas/Infiana jumped in an estimated 18 Dreadnaughts, numerous tackle and an anger that would shake any single pilot in EF-F36. Immediately they sieged, bubbles went up and we had to make the decision to accept the open challenge made by the opposing fleet and jump.

    Without a second thought, the order was given. 6 Carriers, 6 Dreads, and 2 Super carriers jumped.
    There was toying around with what we were going to do, or what we needed to do. Time to brawl the fuck on.



    They wouldn’t be alone. A support fleet and numerous tacklers would jump with them culminating on a beautiful Nova of firepower. And we would be coming for blood, we engaged an obviously worthy opponent in the most Honorable of Space Combat.

    Immediately our dreads started to go down first, all the reps we had on the field just did NOT seem to be enough. Dreads, Carriers dropped like flies despite reps and hardeners overheated the Hostile fleet’s fury were NOT to be trifled with. The Alturism fleet warped off and the Al3x gang seemingly docked up, they seemed almost un-worthy of note at that moment as the dance of steel monsters was in full motion. Capital after capital dropped and popped, the lights flashed over the EF station. Rote was working FEVERISHLY to kill tackle off our supers, while the Ninjas kept working our capitals down with almost relative ease. We couldn’t tell whether we were winning this fight or not. However, that wasn’t our concern it was the fight that had our relentless attention. We would gain 1 more Supercarrier half way through the fight.

    The fight was still hot when Altruism undocked their capitals again, were they going to join the fight? We couldn’t tell whether we were winning or losing and when Altruism re-entered the fight and it seemed to ensure the death throes of the Ninja fleet. Echoing our primary over separate coms we smashed into what was left and melted the last stalwart dreads, the last of them maybe 1 or 2 knowing that death was their only future committed an un-honorable sacrifice. Still a few would jump out, we will see them again. Bad NC dot Dread.

    With the last dreads exploding the bubbles dropped and the cacophony of epic battle slowly dying we knew we had done well, but not without taking losses.

    In Total losses:

    Rote Kapelle
    11 Capitals
    6 Battleships
    1 Hictor

    Isk Lost: 20 Billion

    Ninja/Infiana/Soul takers
    15 Dreadnaughts
    1 Carrier
    5 Hictors
    1 Battleships

    Isk Lost : Estimated 30 – 40 billion

    With the Field looted, and the honor of Rote Kapelle upheld we walk away with the utmost respect and admiration for the anger and skill of our formidable opponents. We know as well as they do, that vengeance is a drug that infects the most noble of souls. We expect it will not be long before you come to feed your hunger. GF gentlemen.

    http://www.rotekapelle.com/killboard...d&kll_id=66789


    LATER THAT NIGHT...

    PF-346/FD-MLJ

    So basically we are moving ships, and it was good fun. Drinking and being jolly of all our hard battles and wins of great joy and folly, when intel seems to just manifest itself. Apparently an Alliance, DENIZENS of FD- were sieging a pos in PF-. Over Special channels I warned of their tactics, and what they could do. But they would not listen... those scandalous vermin would do anything to "make fight" with us.

    Intel said of 2 dreads and 2 carriers, and some sub-caps. The cyno was moved into position and we released Hell on our unsuspecting victims. 2 Dreads, 1 Thanatos down, and the other one warped he would live today, escaped by the skin of his teeth.

    http://www.rotekapelle.com/killboard...d&kll_id=66793

    Our capitals would leave the field but the opportunist of Freebeer would not be so easily detered, they were down several billion. They decided to engage our subcap fleet in FD- a three way would ensue and we would loose an Abbadon and Navy Geddon. The battle was even, 8 to 15 in favor of our Foes but us blobby Rote kapelle would not give in. We walked away with some losses, but overall we won the day. We had thought about jumping a carrier back in for some reps, but we thought our enemy would make much rage about carriers and "fair fight". It was clear that the 8 vs 15 was much more a fight on an equal playing field.

    It should be noted that Brent in his unholy ability of crazed space maneuvers was all over the place, on top of people and underneath people with a grace and Ferocity that is difficult to match. All of our pilots are absolutely unmatched, I know I am bias, but I am absolutely beside myself being in the air of such amazing pilots.

    Good fights all around to Freebeer and Flying Dangerous.

    http://www.rotekapelle.com/killboard...d&kll_id=66808
    Last edited by AndersonW; February 25 2012 at 07:09:18 AM.

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