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Thread: Space Hulk: Deathwing (no not that turned base one)

  1. #321
    Saul's Avatar
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    So this is coming to PS4 & Xbox1 later this year, and there's supposedly going to be a bunch of free content updates on PC. Patch landed earlier this week:

    This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.

    Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.

    We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:
    Full multiplayer progression system with loot and class customization
    New multiplayer class
    New weapon and skills
    New enemies

    Here is today's patch notes:

    New
    Special Missions arrives in chapter 1 in multiplayer!
    Played in the existing maps, players must successfully achieve different objectives randomly chosen.
    Genestealer variations have been added - more scale and shading diversity!

    Gameplay
    Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
    Narthecium heal cooldown set to 60s.
    When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).

    Bugfix
    Fix of a possible block when opening the inventory as a guest player.
    Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
    Fix of a rare case when you could be stuck in an empty lobby.
    Multiple graphical glitches fixes.
    Multiple controller menu fixes.
    Multiple GUI and menu fixes.
    Fix of a potential blocking issue with saves created during the first objective of chapter 7.
    Fix of a potential block occurring when loading a save at the end of chapter 4.
    Fix of issues related to dialogues being played when loading a save.
    Fix of an issue occurring during a dialogue with the slomo option.
    Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
    Fix of an issue when saving with a jammed weapon.
    Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
    Performance improvement in the psygate.
    Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
    Fix of a SFX issue after locking a door.
    Fix of a bug allowing players to unlock doors without being near them.

    Known Issues
    Crash DirectX is still being worked on.
    When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
    If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
    If you try to join a full server, you will be connected to a different one with an available spot instead.
    Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
    When an objective is finished in multiplayer, it might stop the current action of a guest player.
    Zoom sensitivity has been changed from the previous build, let us know what you think about it!
    The new mode is pretty good - and can be pretty fucking hard in places. Flamer in mp is nice to have at last (on the tactical marine).
    Last edited by Saul; May 6 2017 at 12:18:10 PM.

  2. #322
    Sp4m's Avatar
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    this still shit/10?

  3. #323

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    Quote Originally Posted by Sp4m View Post
    this still shit/10?
    Was never shit tbh, it's a fun enough game that really nails the 40k vibe.
    It's not amazing either ofc, but it's fun with some mates.

  4. #324
    Saul's Avatar
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    Was never that shit tbh. Basic, yeah. They nailed the atmosphere and level design though.

    New mode is good. Better if they extend it to all maps. Enhanced ed should be good.

  5. #325
    theBlind's Avatar
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    Was never shit. Always was good value for a singleplayer Space Hulk game, very good if you like the atmosphere of Space Hulk like me. Can't speak for MP, never played it.
    Bought at release, what I got was well worth the price.

    Add ReShade (esp. HDR shaders) to make visuals even better.
    Tanks: theBlind[URBAD] (in my heart there will always be a place for [FAIL])
    Planetside2: [UBAD]theAngelic

  6. #326

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    Played the shit out of it on SP and MP for a few weeks before the maps got dull. Easily wins on a cost:fun ratio.

    Will have to look at this again with the randomisation thrown in.

  7. #327

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    MP problem seemed to be needing 3+ competent players online - duoing with one m8 never got anywhere and the install base wasn't large enough to warrant loads of mates with a copy. fun game though
    Please don't teach me what to do with my pc.

  8. #328
    Saul's Avatar
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    It's definitely a lot better with a group. I'm up for some games on Sat if anyone fancies giving the new mode a try?

  9. #329

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    Probably not unfortunately - too much gardening & baby wrangling to do.
    Please don't teach me what to do with my pc.

  10. #330
    Saul's Avatar
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    New big patch:

    Additions:

    Full Special Missions feature released in both single and multiplayer
    All 7 chapters playable.
    All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
    You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.
    If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Save d\SaveGames

    New Multiplayer Skills
    Proximity Mine
    Places an explosive proximity mine.
    Heavy Weapon Skill
    Skull Drone
    Summons a combat drone to temporarily fight at your side.
    Tactic Skill
    Frenzy
    Briefly increases your melee attack speed.
    Assault Skill
    Fire Storm
    Briefly increases your weapon's rate of fire.
    Heavy Weapon Skill

    Gameplay Tweaks
    The limitation on classes in multiplayer has now been removed.
    Shortcuts for orders have been enabled in multiplayer.
    It is now possible to go back to main menu during the score screen of a multiplayer game.
    Holding shift when out of endurance no longer drains your endurance.

    Bugfixes:
    Multiple AI navigation fixes
    Multiple localization fixes
    Fixed some issues with collisions
    Fixed a rare issue with LoD
    When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
    Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
    Fixed Belial saying a random line at the end of a Special Mission
    Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
    The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
    Fixed an issue that caused the logs to not be properly displayed in multiplayer.
    Motion blur is now working properly for all hardware.
    Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
    Fixed an issue where a widget would appear repeatedly.
    Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
    A few rare random crashes have been resolved.
    Fixed GUI issues during certain objectives when joining a multiplayer game.
    Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
    Fixed a couple of minor issues in Chapter 1 Special Missions.

    Known Issues:
    Rare DirectX crash
    If you try to join a full server, you will be connected to a different one with an available spot instead.
    It is possible for the inventory menu in multiplayer to overlap with the game and create an unplayable state.
    It is possible that guests cannot open their inventory menu in multiplayer game.
    When an objective is finished in multiplayer, it might stop the current action of a guest player.
    Relics are not currently acknowledged on the score screen for guests in multiplayer game.
    In multiplayer, if a Librarian equips a powerfist, you will see a small gap in his arm
    Last edited by Saul; June 15 2017 at 08:47:50 PM.

  11. #331

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    Currently it's' 40% off steam right now. $23.99. Is there any good MP match making or is it only viable for SP if you have no friends?

  12. #332

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    Still shit.

  13. #333
    Ashaz's Avatar
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    Quote Originally Posted by Rellin View Post
    Still shit.
    I humbly dissagree with your opinnion.

  14. #334
    Varcaus's Avatar
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    Quote Originally Posted by Rellin View Post
    Still shit.
    Wrong also reps do nothing when your red.

  15. #335
    Saul's Avatar
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    Quote Originally Posted by Ararius View Post
    Currently it's' 40% off steam right now. $23.99. Is there any good MP match making or is it only viable for SP if you have no friends?
    I've never had a problem finding pickup games. The new randomised missions are cool.

  16. #336
    Sandzibar's Avatar
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    So this video just dropped.



    So this seems to be a rework of the older (really not that great) game from last year that the devs hope will fix lots of the issues with performance and add several new features (like customisation) with expanded re-playability.

    Its a free update.

    Might be worth a look for those of you who bought the game first time round.

  17. #337
    Saul's Avatar
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    Customisable characters won't mean shit if the gameplay doesn't evolve. Good base to the game but needed so much more to it. The randomised special missions are already in the game, so curious to see if they do any more with those. They was a step in the right direction, but still fairly half-baked.

    Still, interested to see what they do with it.

  18. #338

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    Looks like they cut out Xbox. Will only be PC and PS4 now.

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