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Thread: Fortnite

  1. #121
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    Quote Originally Posted by Lallante View Post
    They've server-side patched in Supply Drops (awesome - e.g. shield potion + orange weapon +ammo) and Duo mode.
    2gb update patch notes here mostly for PvE but some nice tweaks to BR like showing full team the revive timers

    https://www.epicgames.com/fortnite/e...-7-patch-notes
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  2. #122
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    supply drops are legit, and lots of them also of note you can hide in certain bushes now
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  3. #123
    dominus's Avatar
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    Still no luck on this. Still crashes to desktop.

    Updated with fresh patch today, verifying now, will try again this evening..

  4. #124
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    No idea what's causing it tbh, I'm going to do the usual blithe thing and tell you I haven't crashed once which is of zero help

    Sent from my CUBOT CHEETAH 2 using Tapatalk
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  5. #125
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Keckers and I had an awesome Duo umbrella win. Built a tight little fort, repelled 3 attacks on it and then left it and rushed the final two guys.

  6. #126
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    I require duo umbrella

    Sent from my CUBOT CHEETAH 2 using Tapatalk
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  7. #127
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Just came second in solo where I choked despite a dominant position

  8. #128
    Keckers's Avatar
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    Kinky
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  9. #129
    Kilabi's Avatar
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    Just had a stability hotfix/patch. Perhaps it works better for you guys now.

  10. #130
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Always been pretty stable except a few times the Servers have hiccoughed tbh.

  11. #131
    Levark's Avatar
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    Is it me or they nerfed the scoped AR? it is doing 24 dmg now =/

  12. #132
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    Quote Originally Posted by Levark View Post
    Is it me or they nerfed the scoped AR? it is doing 24 dmg now =/
    i think so was hitting for 27 i think on a gold one
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  13. #133
    Winged Nazgul's Avatar
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    Quote Originally Posted by Levark View Post
    Is it me or they nerfed the scoped AR? it is doing 24 dmg now =/
    They nerfed the shit out of it. RIP scoped AR.


    Sent from my iPhone using Tapatalk

  14. #134
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    2 things:

    1) Can anyone tell me the damage of the SCAR compared to the blue assault rifle? It feels lower somehow.

    2) Holy shit, discovered a way to make our enormous "noob towers" gameplan work. Jump Pads. If we find a jump pad we can build a huge noob tower/causeway and as long as we jump on the pad (at the top of the tower) before falling we take no fall damage. Death from above!

    Not tested: whether you fall faster than an RPG round. Vertical cavalry ravens in MY Fortnite?

  15. #135
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    BATTLE ROYALE
    GAMEPLAY

    We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
    Increased Battle Bus movement speed by 50% (from 4000 to 6000).
    Increased skydiving terminal velocity by 50% (from 4000 to 6000).
    The final storm safe zone will now close completely instead of holding at a 10 cm radius.
    Players can now search supply drops without interruption from storm damage.
    Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
    Fixed the glider occasionally not auto-deploying at the correct height.
    Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.
    WEAPONS

    Changes from the Live Update on Oct. 6:
    Increased Semi-Auto Sniper Rifle damage by 50%.
    This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
    Decreased Scoped Assault Rifle damage by 33%.
    This weapon was too effective at its current role and needed to be scaled back slightly.
    Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
    Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.
    Increased Rocket Launcher reload time by 20%.
    It's a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it's a little too good right now.
    Increased Submachine Gun damage by 10%.
    The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We'll continue to keep an eye on it.
    Renamed several weapons
    Renamed 'Semi-Auto Rifle' to 'Assault Rifle (Burst).'
    Renamed 'Semi-Auto Handgun' to 'Pistol.'
    Renamed 'Semi-Auto Shotgun' to 'Tactical Shotgun.'
    Fixed an issue which prevented explosive weapons from damaging Supply Drops.
    Fixed a bug which caused the pump action shotgun to occasionally double-fire.
    Fixed a bug which caused grenades to occasionally deal no damage.
    Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
    Fixed an issue which caused the weapon reticle to disappear.
    DUOS/SQUADS

    Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
    Increased health after being revived from the DBNO state.
    Health increased from 25 to 30.
    Shields will no longer protect you from damage while in the DBNO state.
    You will keep any remaining shield if a teammate revives you.
    Friendly fire damage will now display the appropriate visual hit effects.
    Fixed squad’s finishing placement displaying the incorrect number in some cases.
    Fixed an issue which caused tires to bounce DBNO players.
    Fixed an issue which allowed traps to bounce players in the DBNO state.
    UI

    There is now a Report Player button on the end-of-match screen to report players.
    Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
    The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
    Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
    Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
    You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
    Teammates will no longer show up as eliminated when they are loading into the map.
    Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.
    WORLD

    Added name labels to the map for existing locations.
    Tomato Town
    Dusty Depot
    Salty Springs
    Added a few structures near Tomato Town.
    Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
    Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
    Fixed issues which caused trees to float above the terrain.
    Fixed some trees that previously could not be destroyed.
    General bug fixes and improvements to the world.
    PERFORMANCE

    We’re continuously working on optimizing performance, and are actively investigating recent reports of lower frame rates in areas with dense foliage.

    Fixed multiple issues which could cause a brief freeze in game.
    Fixed a significant hitch that occurred when the last player was eliminated from the game.
    Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
    Reduced hitching on PlayStation 4.
    AUDIO

    Addressed multiple issues which caused sound to only come out of the left or right speaker.
    Moved Battle Bus ignition audio into pre-game warmup phase.
    General mix adjustments.
    SPECTATING

    Fixed player directional hit indicators not visible while spectating
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  16. #136
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    That covers almost all of the bugs, balancing and gameplay issues I had

  17. #137
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    Will try tonight

    Sent from my CUBOT CHEETAH 2 using Tapatalk
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  18. #138
    Varcaus's Avatar
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    I AM THE AMMO

  19. #139
    Super Baderator DonorGlobal Moderator cullnean's Avatar
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    new patch new fixes

    BATTLE ROYALE

    GAMEPLAY

    You can now switch between teammates while spectating.
    Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
    This issue occurred frequently if shadows were disabled in the game options.
    Fixed a bug which allowed players to jump indefinitely.
    Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
    Fixed an issue which caused crosshair hit-markers to sometimes not show up.
    WEAPONS

    Medium Ammo stacks increased from 10 to 20.
    Rocket Ammo spawn rate decreased by 25%.
    Players no longer display their weapon while DBNO (Down, But Not Out.)
    CONTROLS

    Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
    Removed mouse smoothing.
    Players can now tilt the camera higher and lower than before.
    PERFORMANCE

    Reduced the time it takes to load into the map from the matchmaking lobby.
    General improvements to loading times and frame rate.
    AUDIO

    Increased the distance that building audio can be heard.
    Quote Originally Posted by Elriche Oshego View Post
    Cullneshi the god of shitposting.

  20. #140
    Aliventi's Avatar
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    Time to see if this is better than PUBG...

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