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Thread: patch update 13/03/2014 [Libs]

  1. #1
    Armag3ddon's Avatar
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    patch update 13/03/2014 [Libs]

    Death Screen Revamp

    • The death screen has been redone to provide more information. The following can now be seen:
    • A minimap displaying the killer’s relative position to yours. The killer’s position will only be revealed if the killer was previously spotted. In the case where the killer was not spotted, only the general direction of the killer will be shown. (Please note: You are still really dead)
    • The killer’s and assister’s weapon attachments
    • The killer’s and assister’s last completed medal for the weapon they killed you with (Feel free to congratulate them on their recent murder!)
    • Your current progress towards your next medal and ribbon for your primary and secondary weapon
    • Up to 3 upcoming medals
    • Various session stats
    • A graph and XP event feed that summarizes your last life (Which as a reminder has been terminated.)
    • In the case where you did not register any significant XP events a helpful tip will be shown instead of a graph. (For veteran players this may include "You should attempt to die less" or "So to answer your question, yes, you were too close to that C4.")
    • The death screen can now stay up indefinitely. You can press any key to continue to the deployment screen after a couple seconds, however.


    Liberator Update

    • New Liberator Nose Gun: L24R Spur:
      • The L24R Spur is equipped with specialized optics that allows the pilot to adjust the weapons aim rather than be fixed forward.(Settle down Maverick. You still need to stay with your wingman.)

    • New tail gun: Hyena Missile Launcher:
      • Hyena Missiles are compact, short range missiles that are dumb-fired, but will lock-on to enemy aircraft if they get close enough and inflict light damage.

    • New Belly Gun: D-75 Duster
      • The D-75 Duster is equipped with dual 75mm cannons that fire HE shells. While able to quickly unload its magazine of ten shells, each shot decreases targeting accuracy unless given time to recover. This allows the D-75 to feather accurate shots, or unload the magazine and bombard a wider area. (Let the trigger happiness commence!)

    • Tail Gun Improvements
      • The liberator tail gun has been adjusted to give it increased firing angles. It can now rotate 180 degrees but is forced to aim down when facing towards the front of the Liberator. This gives it some additional coverage to the bottom and sides of the Liberator.

    • Liberator Composite Armor:
      • Composite armor now increases resistance to HEAT rounds, AP rounds and light anti-vehicle rounds (Zepher & Bulldog). We are also upping the lower ranks against flak. (Would you believe us if we said it was just dense aluminum foil?)
        • Flak resistance changed from (4/6/8/10) to (7/8/9/10) each rank
        • HEAT and AP round resistance added (15/20/25/30) each rank
        • Dalton Blast Damage resistance added (35/40/45/50) each rank
        • Light Tank Rounds resistance added (10/15/20/25) each rank

    • C150 Dalton
      • Inner radius blast damage decreased from 1000 damage to 700 damage.
      • In cases where this causes an increase in direct hits required to kill a target, the resistance to this damage was adjusted so that it remains the same. Except for Liberators, Liberators will now be set on fire after two direct Dalton hits instead of destroyed. (It's still not ok your Liberator is on fire).

    • Vektor
      • The fall off damage on the Vektor is being adjusted so it is not as steep and its reload certification is being improved.
        • Minimum damage increased from 150 damage to 225
        • Reload Speed Certification is now -0.2 seconds per rank up from -0.12 seconds (Because some of you are going to notice this...)

    • A30/G30 Walker
      • We are increasing damage done within 125 meters and upping the minimum damage slightly. Between 125 and 400 meters the weapon will be near identical to the previous version.
        • Maximum damage increased from 115 to 130
        • Max damage range decreased from 175 meters to 50 meters
        • Minimum damage increased from 75 to 85
        • Minimum fall off range decreased from 500 meters to 400 meters

    • G40-F Ranger
      • Weapon is underperforming, receiving the following adjustments (Much like Rudolph, the other weapons don't like it but you'll need it one day)
      • Magazine size increased from 32 rounds to 70 rounds
      • Flak damage increased from to 38 damage to 45 damage (Flak from your squad for not killing that aircraft has also been reduced by 20%)

    • Liberator Belly Gun Adjustments:
      • The “dead zone” when pointing the weapon straight down has been reduced by 5 degrees.

    Misc Balance Adjustments

    • Liberator Racer Airframe
      • Increased cruising speed: Previously it was ~7 KPH per rank for a total of 20 KPH at max rank. It has been increased to ~11 KPH per rank for a total of ~35 KPH at max rank.

    • Liberator Stealth (and Galaxy)
      • The lock-on time increase for Liberator and Galaxy stealth certifications has increased from 0.25 seconds per rank to 0.375 seconds.

    • Liberator Afterburner
      • Initial fuel cost (the additional fuel cost consumed when activating the afterburner) reduced to 25% of the tanks capacity down from 33% (What can we say? We are going greener with our afterburners).
      • Reduced the amount of fuel consumed per second.



        • Previously a full burn was around 1.5 seconds
        • Now a full burn is around 3 seconds



    Shared Vehicle XP

    • Experience for kills are now shared amongst the entire crew of a vehicle, this includes all gunners and passengers (but passengers receive a smaller amount).
    • Experience for assists are now shared amongst the entire crew of a vehicle, excluding passengers. This amount is usually less than the amount awarded for the actual assist. (Passngers may still continue to peer out the windows in terror at incoming fire).



    Optics

    • Station Cash prices have been added to Infantry Weapon optics.


    Balance

    • The “Light anti-tank resistance” has been adjusted on several vehicles. “Light anti-tank” includes L105 Zepher, M40 Fury, M60 Bulldog and Underbarrel Grenade Launchers.
      • Liberator resistance to light anti-tank increased from 0% to 35%
      • Galaxy resistance to light anti-tank increased from 25% to 50%
      • Lightning resistance to light anti-tank decreased from 40% to 30%

    • This change reduces some extreme damage these weapons were able to do against Liberators and Galaxies. While on the other side the Lightning was too resilient against this type of damage, able to withstand as much punishment as a MBT could.
      • Liberators are receiving a few base line resistance increases against heavy hitting damage types.
      • Liberator base resistance to Armor Piercing Rounds increased from -20% to 10%
      • Liberator base resistance to HEAT rounds damage increased from -33% to 10%.
      • Liberator resistance to non lock-on rocket launchers (decimator & default launchers) increased from -87.5% to -70%

    • The above changes cause:
      • Two Dalton rounds to now put a Liberator in burning state rather than outright destroy it.
      • Armor piercing tank shells will do less damage per hit, but will still kill in the same amount of hits (except for the lightning AP, which will take one more hit).
      • HEAT rounds require one more shot than their AP counterparts (except for lightning HEAT, which will critical instead).
      • Decimators will no longer two shot Liberators, instead two shots will place it in critical damage.

    • Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
    • Reduced head collision size to lower the amount of unearned headshots (Seriously guys, taking off someones ear isn't really a headshot).
    • The motion sensor now can be resupplied from engi ammo packs and now auto-swaps to a weapon after deployment.
    • Fixed Phantom VA23 having the incorrect iron sight transition time. It is now at the same faster speed as the other two empires.


    Misc

    • The Class Quiz can now be completed on each of your characters. (Free stuff for all!)
    • Coyote Missiles have been updated with new reticule.
    • Camo can now be applied to heal and repair tools. (If you hold that repair tool really still against the turret they might not see you!)
    • Laid some groundwork for future Flash tuning improvements. These changes should be imperceivable in this update.


    Bugs Fixed

    • VO callouts will now play all the time instead of randomly stopping.
    • AF-8 RailJack forward grip is no longer errantly available in the VR training room.
    • On Amerish at The Scarf Reliquary, now has a pain field present in the spawn room.
    • Platoon leaders can once again kick out players from the drop menu on the platoon screen.
    • Tank turrets will have camo applied.
    • Fixed an issue where the minimap compass was off by 45 degrees. (What? 87.5% directional accuracy isn't good enough for you in the future?)
    • Fixed an issue where the aiming of vehicle weapons would be off if you switched seats.
    • Garage shields will now be the correct color from all distances.
    • Weapons and helmets will now cloak correctly at very close ranges.
    • Head selections will no longer disappear in character create.
    • Loadout dropdown menu on the deploy screen will no longer overlap the deploy button.
    • MANA Anti-Vehicle Turret now has a more appropriate icon in the stats page.
    • Medics should no longer call out to allies when they throw a heal or revive grenade. (You are going to have to take credit for your accomplishments on your own).
    • Players should no longer call out when repairing their own vehicle from the rumble seat. (Look, nobody was impressed ok?)

    TLDR: New Lib guns plus a lot of balance tweaks for the lib in general.

    The new composite armor changes might make it not shit any more.

    The new tail gun might be op as shit for swatting esf's out of the sky from what I have heard.

    Also it now take more than two Dalton shots to bring down a lib maybe even more than three with the new composite armor changes.



  2. #2

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    According to Flag the new Comp Armor is a little over the top against tanks: "Run with comp armour and it takes 4 TitanAP, 5 FPC or 7 P2AP". Expect Comp Armor + TB + Dalton to be one of the meta-worthy builds this patch. Quite nice from a Dalton perspective because it's now more of a mid range weapon that's most effective when you get in close, than a long range weapon like a Shredder.

    I also expect Composite Armor will be fairly good on Zepher/Duster builds. Due to having to be within 300m of infantry for them to render, you are going to take heavy damage whatever, so NARS is less useful.

    The one thing I thought they could do with putting in the game to make this more viable though is some protection for Libs when on the ground and repairing. NARS is the premier option, not only because the other options aren't very good, but also because aircraft are squishy as hell and can be ganked by other aircraft almost anywhere. Hence, pilots prefer to land a couple of bases behind friendly lines where there is no enemy activity in the hex.

    The new tail gun might be op as shit for swatting esf's out of the sky from what I have heard.
    I think it will be very good at swatting those noob ESFs that want to sit on your tail at close range. I kill lots of ESFs using a Bulldog this way. I think it will just be the less skill intensive/rewarding version of the Bulldog.

    Also it now take more than two Dalton shots to bring down a lib maybe even more than three with the new composite armor changes.
    This is interesting. Note though that it says Dalton blast damage, which implies the indirect damage component of the weapon. I see it as a TB buff for non-shredder builds. It might actually give you a reason to use the TB with the AI weaponry.

  3. #3

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    Also note the not-so-obvious huge buff to Strikers. Yes, it's back...

    Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
    Prepare to stray in to the 300m range and get lolstrikererd by 10,000 Terran shit lords again.

  4. #4
    Sandzibar's Avatar
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    Not sure I agree that libs needed to be tougher / faster and even better vs ESFs/Skyguards.

    edit: also lol deathradar. my sneaky bastard backbone.
    Last edited by Sandzibar; March 13 2014 at 03:44:06 PM.

  5. #5

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    Quote Originally Posted by Sandzibar View Post
    Not sure I agree that libs needed to be tougher / faster and even better vs ESFs/Skyguards.

    edit: also lol deathradar. my sneaky bastard backbone.
    I don't think it is particularly better against ESFs per se. The third gun is now actually worth manning full time, so in that sense it is better. However, it does take 1 more person to man that weapon.

    But yea... against SGs, Lib is now stupidly OP.

  6. #6
    Movember 2012Donor ctrlchris's Avatar
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    Trying to fight a lib with an esf will be suffering. No one will fly anything but libs.

    telephone


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  7. #7
    Marlona Sky's Avatar
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    Fuck those changes to show where your killer is. One of the few things I enjoyed was going behind enemy lines and hunting. Why do they hate any game play outside of alerts and zergs?

  8. #8
    Varcaus's Avatar
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    Get good move and place mines. Or stop being bad and see them coming?

  9. #9
    Super Moderator Global Moderator QuackBot's Avatar
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    Quote Originally Posted by k3yb04rd.w4rr10r View Post

    Prepare to stray in to the 300m range and get lolstrikererd by 10,000 Terran shit lords again.
    You are talking shit again. in b4 fat nerds.

  10. #10

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    I'm a little frustrated with this patch. Mostly because I don't think libs needed to be better at farming infantry. Granted, some of the problem may be failures in coordination by the guys I was with, but if 3+ maxes and a couple heavies can't down a lib that buzzing them, I start getting annoyed.

    I've also had a lot more issues with the new death screen ("press any key" doesn't include the mouse button, fucking hell that's annoying) showing that I've been killed by things that obviously weren't what killed me. Examples include it claiming that I was killed by an SMG when I was pretty obviously blasted by a vyper, then later getting shot out of the sky as an LA by small arms fire and being told that I was killed by a bulldog. I mean, mad props if the bulldog gunner can hit a flying LA, but I'm pretty sure that's not what killed me.

    Thinking I might make a new char, my oldest/highest rank is still Mattherson TR, but holy shit are mattherson TR stupid/uncoordinated/pants-on-head retarded. The fights on Miller just don't feel large enough to be entertaining for me by the time I'm home from work. Maybe I'll try Connery.

  11. #11
    Marlona Sky's Avatar
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    Quote Originally Posted by Varcaus View Post
    Get good move and place mines. Or stop being bad and see them coming?
    Maybe they should stop being bad and actually do the work to find me? Instead they now have this auto-find feature added so they don't have to put forth any effort to find the person who worked their ass off to get a good spot to snipe and sneak up behind people.

  12. #12
    Synapse's Avatar
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    Quote Originally Posted by Marlona Sky View Post
    Quote Originally Posted by Varcaus View Post
    Get good move and place mines. Or stop being bad and see them coming?
    Maybe they should stop being bad and actually do the work to find me? Instead they now have this auto-find feature added so they don't have to put forth any effort to find the person who worked their ass off to get a good spot to snipe and sneak up behind people.
    You're exactly the kind of person I laugh at and then 1shot with my thermal vision lightning. I have more fun killing people like you than any other.

  13. #13
    Marlona Sky's Avatar
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    Quote Originally Posted by Synapse View Post
    Quote Originally Posted by Marlona Sky View Post
    Quote Originally Posted by Varcaus View Post
    Get good move and place mines. Or stop being bad and see them coming?
    Maybe they should stop being bad and actually do the work to find me? Instead they now have this auto-find feature added so they don't have to put forth any effort to find the person who worked their ass off to get a good spot to snipe and sneak up behind people.
    You're exactly the kind of person I laugh at and then 1shot with my thermal vision lightning. I have more fun killing people like you than any other.
    I shit on lightnings. Especially fuck sticks with thermal vision. Get fucked.

  14. #14
    untilted's Avatar
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    that patch is all sorts of wank ...

    the most annoying thing is the "mouse click doesn't remove death screen" ... i'd never expected such a small oversight to increase my bloodpressure that much

    also getting some sort of micro-stutter (like every 10 secs) since yesterday ... either it's the increased latency of 100-250ms or they fucked up one of their "optimizations" ... any way - it makes my brain hurt.

    also considering that they rolled out the lib changes after such a small testing period i have to assume that
    a.) someone at SOE installed a test-build on live or
    b.) SOE went "lol, fuck QS"
    ... either way, they look like incompetent shitlords.

  15. #15
    Space Panda's Avatar
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    patch sucks, game sucks.

  16. #16
    Cortess's Avatar
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    Quote Originally Posted by Synapse View Post
    Quote Originally Posted by Marlona Sky View Post
    Quote Originally Posted by Varcaus View Post
    Get good move and place mines. Or stop being bad and see them coming?
    Maybe they should stop being bad and actually do the work to find me? Instead they now have this auto-find feature added so they don't have to put forth any effort to find the person who worked their ass off to get a good spot to snipe and sneak up behind people.
    You're exactly the kind of person I laugh at and then 1shot with my thermal vision lightning. I have more fun killing people like you than any other.
    It is still shit. It just dumbs down the game ... literally. You had all the information before too. Hit-marker, tracers, sound ... but yuo had to actually pay attention. Now the game comes up with "oh you died and didn't pay attention to you surroundings? Hey look, it is not that hard but i understand that you have a IQ of 50 or below ... so maybe you should look for you killer in that direction right there."

  17. #17
    Synapse's Avatar
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    Quote Originally Posted by Cortess View Post
    Quote Originally Posted by Synapse View Post
    Quote Originally Posted by Marlona Sky View Post
    Quote Originally Posted by Varcaus View Post
    Get good move and place mines. Or stop being bad and see them coming?
    Maybe they should stop being bad and actually do the work to find me? Instead they now have this auto-find feature added so they don't have to put forth any effort to find the person who worked their ass off to get a good spot to snipe and sneak up behind people.
    You're exactly the kind of person I laugh at and then 1shot with my thermal vision lightning. I have more fun killing people like you than any other.
    It is still shit. It just dumbs down the game ... literally. You had all the information before too. Hit-marker, tracers, sound ... but yuo had to actually pay attention. Now the game comes up with "oh you died and didn't pay attention to you surroundings? Hey look, it is not that hard but i understand that you have a IQ of 50 or below ... so maybe you should look for you killer in that direction right there."
    It does dumb down the game but honestly I always thought the "killed by enemies you can't see" part wasn't much fun to begin with. We're talking about snipers behind you so tracers aren't part of it. Most players (myself included) don't have surround sound and anyway its full of gunfire in all directions. The hit marker gives you the same information, just flashed briefly on your screen. Hit marker is pretty damn inaccurate, but the directional thing is basically showing the information people already have from hitmarker....he was somewhere behind you....

    I'm more interested in whether it reduces fun than if it reduces complexity.
    Last edited by Synapse; March 14 2014 at 07:51:00 PM.

  18. #18
    ValorousBob's Avatar
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    IMO opinion the death minimap definitely dumbs down the game, but it's hardly noticeable if you're an experienced player. If Marlona is sniping and someone he kills needs the minimap thing to find him, that's not really a player that is very threatening to Marlona. I hope this will keep some new players around, because this game really needs to grow its player base.

    OTOH I kinda think new players should be relying on socializing with their team to learn the game. It would reward factions who actually care enough to help new players. Going to all this trouble to make sure people can learn the game without ever talking to someone is kinda stupid and frankly count-productive for a game that requires so much communication.

  19. #19
    Cortess's Avatar
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    Next thing will be an alarm that goes off for tank-drivers when an enemy gets out his C4 ... something like "C4 proximity alert". Because it just frustrating for newbies to die to C4 ... from someone they never even saw, someone who snuck up behind them ...

  20. #20
    Synapse's Avatar
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    Quote Originally Posted by ValorousBob View Post
    IMO opinion the death minimap definitely dumbs down the game, but it's hardly noticeable if you're an experienced player. If Marlona is sniping and someone he kills needs the minimap thing to find him, that's not really a player that is very threatening to Marlona. I hope this will keep some new players around, because this game really needs to grow its player base.

    OTOH I kinda think new players should be relying on socializing with their team to learn the game. It would reward factions who actually care enough to help new players. Going to all this trouble to make sure people can learn the game without ever talking to someone is kinda stupid and frankly count-productive for a game that requires so much communication.
    As a super social player I immediately joined open platoons when I started playing. What I learned very quickly is that listening to anything they tell you to do gets you murdered over and over.

    I had a better time bringing a tank, using the platoon voice chat as a kind of nonstop radio for what was going on where they were, and doing my own thing instead.

    Especially max rushes and gal drops. Dear god. Public platoons are like 0 and 10 for successful gal drops and 1 and 15 for successful max rushes.
    ....and the things they order you to do in alerts.... "Hey guys I know NC have 5 of the 7 tech plants are busy fighting 150 TR to defend them on Amerish (the key to any tech plant alert is dominating the amerish interior)....so lets take the platoon to indar and take TR's one station!

    Granted this is all on Connery not with you guys but yeah.
    Last edited by Synapse; March 14 2014 at 10:30:35 PM.

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