It was more of a derp by the FC.
It was more of a derp by the FC.
I'm sure it's frustrating to be sperging about how someone said "no, not doing that yet" - but we've had 7 years to learn to pace ourselves after killing a block. And I dare say -- we've gotten quite good at it.
Sorry if it doesn't suit the armchair generals who have never committed to anything for more than 2 months, but by now we've learned that we really don't give a shit about what you think v0v.
http://jestertrek.blogspot.com/2011/...e-of-week.htmlOriginally Posted by mittens
2011-07-09 03:19:00
Cold Vendetta
Northern Coalition.
Mostly Harmless's Future ----- Northern Coalition. -----
So it seems that the winds have turned in the north tonight Myself and Wicked sat with the leader of Mostly harmess for 6 hours and the following deal has been reached.
MH will drop all sov to our coalition and it will be tcu'd by Ev0ke and there pets effective tomorrow.
MH will be Neutral to most parties in our coalition including NCdot and during big engagements will not be engaged by NCdot PL RDN Ev0ke/pets.
MH outside of that is fair game this does not mean we will hunt them it means they will be neutral to us and if you see them roaming you may shoot them for 'good fights'.
We do not want anymore blues but MH will stay in the area and help to remove goons... all this means is alot less sov warfare .
Cheers boys and girls that is all.
And Thank you Wicked for sitting through the long conversation with me.
Sort/Cold
Battalreport incoming.
Merciless has just reset most of the blues we had left over from the somewhat lameduck war against the NC. As a result we took out an armour hac fleet of around 30 into pure blind to see what we could find. As we were just leaving UMI, one of our forward scouts reported a Solar Wing/Fleet shield gang of about 40 in Fade, heading towards ROIR in Pure Blind.
As we arrived in G95 they had us scouted and had bubbled the gate in ROIR and setup 30km off. Knowing we were at a mobility disadvantage FC ordered fleet to anchor up on the gate. They were ballsy and quickly decided to burn to the gate and jump into us. We quickly took down their two basilisks and rapier before focusing on DPS ships as our jammers keep the Scimitars out of action.
As the enemy gang started to pull range we anchored up on our damnation and followed, Solar kept on fighting rather run for quite some time, and we lost a couple of lighter tanked ships at this point but our reps were holding well and they bailed once we'd removed around two thirds of their guys. Props to them to staying in the fight as long as they did.
http://www.merciless-alliance.com/ki...d&kll_id=26278
Not on the BR are our Guardians (6 total) and their Scimitars (4 total).
No, you get off OUR lawn. RvB tours nullsec, encounters hilarity in G-M.
Last edited by Dirk Magnum; August 3 2011 at 02:20:56 AM.
Ripard Teg (among others), Rote Kapelle
Jester's Trek, wherein I ramble about EVE Online, gaming, and geek culture.
TBH that's not nearly enough Thrashers to alpha stuff up.
20 in the gang or reship into something else.
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
Looks like Mittens has flagged Pure Blind as next on the reconquista agenda.
Setting their sights high, I see...
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
[citation needed]
Got a post to c/p or a link or something?
Ripard Teg (among others), Rote Kapelle
Jester's Trek, wherein I ramble about EVE Online, gaming, and geek culture.
Am ashamed to say I read it here.
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
Now that our KB is kinda stabilized from the crucible release, I think >This battlereport is now correct<.
We went out to Pureblind on blob-friday as all our local blob targets looked not good (and TEST haven't been fighting us much in Fountain lately). The original idea was to head out to EC-, since people were apparently camping there, but the monkeypocket was showing some bubbles on map so we detoured.
As we got down to the pocket, there was like a 10 man gang dinking around, which we threw bait at, but didn't get anywhere with, so we moved all our numbers in and started to poke about. We were just about to head out when we got a roughly 60 man bump in their bridge system next door, so we decided this was our fight and warped to their ingate @50, aligned back to star.
What proceeded was a nice 7 minute fight where they were unable to really land tackle/dps on our (mostly) teir3 gang. They hopped off to planet 1, and our rapier followed (:sakurawhere he got ripped up as we landed... This began a really weird running engagement where they would warp planet to planet, redboxing for a second, then warping off to leave stragglers which we cleaned up. About halfway through this game, they DID manage to get us landing @0 with them, and I expected things to get dirty quickly, but they warped off rather than leverage their advantage.
About a half hour of this all and all, which, I want to thank them for. GF!
I do have one question if anyone is reading from the FA/monkeys crew: What was the thinking on painters on your scimis? pure BNC? I dig on the painters nowdays, and always try to comp a rapier, but I don't think I like the idea of agressing all my logis for it. I put a "scoutmod" on our killboard just to discourage logi aggression, though some people still do it because of ~battleclinic~.
-c
(this is just a stand-in BR, btw, I didn't FC this)
I'd not heard of that. If you are not sure, it's possible you were thinking of the following thing in the patch notes:
The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
Now I have a T2 gun. Ho, ho, ho.
SHC '10 and proud.
Applied Creations is recruiting. Mystic Volundar says, "It could be you! " =D
More likely it's the fact that in highsec, modules that would transfer you aggression from someone (i.e. GCC getting an incursion public fleet concordokken) will stop cycling before doing so, such that you'd have to manually start them again to carry the aggression.
That and/or maybe the change that interdictors launching bubbles is now an act of aggression rather than only when someone tries to warp from within said bubble.
Actually what i meant was the change to Dictors (and i think to logis but need to check it out) if they drop a bubble on a gate they will be aggroed and cant jump.
I think this applies to repps to, but i need to digg up where i read/heard/imagined it from.
EDIT: Canīt find anything about such a change so i must have hallucinated been drunk or something, so i retract my comments.
Last edited by Caldrion Dosto; December 5 2011 at 05:34:03 PM.
I think the mechanic gives kill rights as in high sec immunity to concord for shooting neutral rr.
Or not.
This is part in cloud ring, and part fade/PB. Most of the roam happens in fade and PB.
So, initially sulieman calls out for armour HACs because YEAAAAAA
Sadly we are bads and dont have the right ships/skills/enough people and so the comp is changed to trusty shield BCs, Total is 4 drakes, 1 Tornado, 2 Oracles. We bounce round lowsec but find that the late EU stuff is ending and its too early for the US guys to come on. Spotting a large red dot on our maps over in Okagaiken we head up that way, passing some other slightly populated but uninterested systems along the way.
We hit Okagaiken and -A- is forming there with 100+ in local. We bounce around system but no one is interested and so we head into W-4NUU (CR), scouts report a 40-50man -A- frigate gang in the next system, the decision is made to steer away from that, sadly we lose a tornado to a misheard command, the dead 'nado comes back in a rapier and we carry on the roam. A second 'nado (bringing the total back up to 1) joins us and we head towards PB by Saranen. Going into EC- we sort out positioning around the Torrinos gate and put a few ships down who dont get off the gate or to a tac fast enough -- http://tuskers.killmail.org/?a=kill_...ll_id=13297475
We head up to 5ZXX after EC- and poke MOA, they are sleeping but a pve drake hits a gate as we do and suffers for it -- http://tuskers.killmail.org/?a=kill_...ll_id=13297742
We cruise round to L-C by P-2TTL and its all quiet on the way, upon reaching L-C we decide to hang about near the station, some frigs think they are safe at 70km on the undock, http://tuskers.killmail.org/?a=kill_...ll_id=13298227 nope.
Local starts picking up and a MOA gang arrives, mostly drakes (10-15) with recon (rapier, possible falcon) and link support. Cat and Mouse is played and eventually they give up. Not before (we assume) FA grow tired of having the bears docked up and not making ISK, they bring a somewhat substantial BS fleet and park it in the JB POS, they have more scimis than we have ships
Scouts have cleared us a way out so we take it, heading down towards cloud ring, we expect them to bridge ahead of us and camp us in the pipe but this doesnt happen and we make it into CR. We setup on the grid, off the gate, waiting for them to jump into us, some ships bounce in and out but nothing stays. Their loki and rapier come in and we tense up, local spikes, they come in and then all warp off (to different celestials). The gate is below plane so coming back to it at range from most celestials will trap us in, so we change alignments and start burning. More cat and mouse gets played, with us losing an oracle due to bad internets/:ccp:.
Local then jumps to 150+ and the BS fleet is back. They set up shop next door in OOTY and wait for us, lots of support, scimis, recons, fast tackle, dictors and HICs. We have a laugh at the disproportionate response and that the active pilots red dot in OOTY is larger than Jita's, we log off and a scout probes out a WH escape, another WH and we end up in genesis, we all dock up and ships are contracted over to alts for hauling back home.
So in all an interesting roam, MOA and FA both showed themselves to be good goon pets, endless nonsensical splurging into local with gaye abandon.
It does seem that the north is worse than it was previously, botlands from empire all the way to backwaters.
IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.
We jumped into B-D in CR with 8 dudes (Tier 3's and a Scimi) and EXE had 20+ guys sitting in a POS refusing to engage us. The typical smack talk was "You guys are nano fags" "bring more ships fags". We later found out that because they didn't have "an official FC" they wouldn't get their ships replaced if they lost them.![]()
I'm going to assume Fade goes in the Pure Blind section.
We've been down in provi now for almost 3 weeks. Decided to take a "vacation roam" through a wormhole that someone found that spit us out right next to VOTS. Vale looked totally dead so we decided to head towards M-O. Once in there a few quick ganks occurred. Then a quick hot drop by 30ish NC. that caught 2 of our new guys - the rest called the obvious cyno bait/knew exactly what to do - thus a lachesis and some intys caught a drake and nado. Happens. What shouldn't of happened... one of their muninns managed to get 120 off his fleet so we warped in and popped him.
After minimal messing around in Tribute, VFK was set. After 20ish minutes there it appeared as though Goons were not going to oblige for a fight. L-C was set as dest.
Started off by killing a Blackbird that landed in the bubble we set on station. They had a fleet of sorts already on the undock that warped to their JB the moment the rest of the fleet warped in. Carriers were undocked... never leaving the undock as they built up a pretty good sized force on the JB. Eventually, 15 minutes?, after some guys failing at the "Let's test our tanks on the undock" they warped their fleet in and the fun began on station. The fight ended up dragging to a random moon (POS had no defenses so we took the fight there). From there the fight ran to the sun... then back to station...
Then their sabre pilot did us a huge favor and dropped a bubble at the sun. Our fleet warped sun, with our sabre putting a bubble up roughly 20 off their bubble edge towards station to cover them warping out right away. They landed in their bubble roughly 8 seconds after our fleet had landed. More than enough time for Tornados to burn to optimal range. The webs had to die right away or we would have been in trouble - a standard issue we've learned to deal with.
http://exodus.eve-kill.net/?a=kill_r...ll_id=13582823 <--- Best/total report that we can find so far.
Numbers:
We had 15 in fleet (2 intys, 3 recons (2 web, 1 long point), 2 drakes, 6 tier3 BCs)
They had realistically had no more than approx. 40 in fleet at any given time as multiple people came back after reshipping to die as their warp in caused them to straggle right within point range of our drakes. Also, their Nid, 3 Thannys, and a Chimera never left the undock... which is why we were so happy their sabre pilot/FC? decided to take the fight to the sun.
All in all a good fun fight. Fraps was stopped by our normal fraps guy.... effects or some lame excuse like that.
Corp mate yelled at me to link a more "clean" BR:
http://dog-net.org/brdoc/?brid=7623
Last edited by Belegarath; June 6 2012 at 06:07:50 PM.
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