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Thread: Hearts of Iron IV

  1. #1
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Hearts of Iron IV

    Paradox just announced that they are working on Hearts of Iron IV, with a release scheduled sometime in the distant 2015



    I'm interested in what they have in store for this, presumably they are going to port the game to Clausewitz 2 engine, just hope they don't dumb it down (no mandatory 3D models please, units in military symbols with counters. Refined OOB system etc). Looking forward to it.

    Although I would really like that they put all their efforts into making a decent cold war grand strategy game first ....

  2. #2
    Tordin Varglund's Avatar
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    Looking forward to it.

    Although im kinda mad at the EvW situation...
    Quote Originally Posted by LeonM View Post
    Quote Originally Posted by W0lf Crendraven View Post
    Im serious.
    That's the sad part.

  3. #3
    Lady Spank's Avatar
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    I'll buy it and be just as confused by it as HoI 3.
      Spoiler:



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    evil edna's Avatar
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    2015

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    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Late Q1 or early Q2 from what I've managed to pick up. Also:

    Our goal is to do what we did between hoi1 & hoi2 and apply than on hoi3.
    A quote from Balor in the HoI IV forums.

    I'm not sure what to make of that but I can speculate. Seems that HoI III unit organization is going to be simplified then? (But from what I can remember from HoI titles prior HoI III was the horrendous micromanagement).

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    Noobonga's Avatar
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    HOI2 was great, played that for a couple of hundred hours. HOI3 was completely shit.

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    Tordin Varglund's Avatar
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    HoI 3 is great at this point. It required significant amounts of goodwill to play pre-SF, but FTM and TFH are both working well and with the Black ICE mod its a great game which i have wasted many nights on.
    Quote Originally Posted by LeonM View Post
    Quote Originally Posted by W0lf Crendraven View Post
    Im serious.
    That's the sad part.

  8. #8
    Donor Mi Lai's Avatar
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    HOI3 was shit at launch, but became great with the expansion / patches over time. Same happened with HOI2, though peopleseemed to have forgotten that original launch. Biggest change between HOI1 and 2 was 'Move is attack', so I'm not sure what they are hinting at with reards to hoi4.

    As I,m a sucker for Paradox nd HOI, definately a must buy for me.
    WOT & WT: Kyril

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    Hatepeace Lovewar's Avatar
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    Will buy, will suffer at release but get hours of entertainment a few months in. Only thing that depresses me about this game is that I'll be 30 when it is released.
    You're like a fluffy gerbil sat on a naked woman's crotch, you might think you're looking cool, but everybody else thinks you're a cunt.
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  10. #10
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Quote Originally Posted by Hatepeace Lovewar View Post
    Will buy, will suffer at release but get hours of entertainment a few months in. Only thing that depresses me about this game is that I'll be 30 when it is released.
    And I'll be 35 and a half. AWESOME

  11. #11
    Joe Appleby's Avatar
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    If they ditch the HoI 3 (incl expansions) unit organizer and KI function for automating operations, I'll be so mad. I love to give orders to my carefully crafted battleformations and send them into combat.
    nevar forget

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    So, some previews of the game are pouring in. Judging from what is stated, I am really looking forward to some of the revamped features:

    Production is handled at a region-level, similar to how factories worked in Victoria 2. Instead of straight-up building divisions made up of regiments, you build 'pools' of resources, like tanks, etc..., which you then use to create the regiments and divisions. Hearts of Iron IV uses the concept of 'Assembly Lines', where you tell your factories to build a specific tank, plane, etc... and then you assign factories to it. The performance of this is then influenced by the number of factories, the strategic resources you control, and also the efficiency of your factories in building that specific product. This ties into the tech tree which we'll talk about in a minute, but you don't have 'Light' 'Medium' etc... tanks anymore, you have specific chassis and you tell your factories to build pools of different military hardware
    Also the way they have simplified map filters, map modes and overall which screen you are on (diplomatic for instance) depending on which zoom level you are at in any time on the map is also interesting

    http://www.strategyinformer.com/pc/h...9/preview.html

  13. #13
    Max Teranous's Avatar
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    Sounds sweet, it is exactly along the lines of how i was thinking what would improve production in HoI4.
    CBA

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    Could have sworn this was announced ages ago, or am I thinking of the one set in modern times?

    Remember posting in a thread about it.
    Putin 2012

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    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Quote Originally Posted by Calgus View Post
    Could have sworn this was announced ages ago, or am I thinking of the one set in modern times?

    Remember posting in a thread about it.
    You are thinking about East vs West. HoI IV's existence was literally unveiled a few days ago by paradox. Hearts of Iron IV is a little away from alpha, EvW will (hopefully) be released as open beta sometime in March if all goes to plan.

  16. #16
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    Some more updates from previews gives more insight to battle deployment/army maneuver and how this works together with spies and intelligence:

    You see, it’s important to draw up war plans because units get bonuses if they have time to reach their jump-off points and prepare for the attack. You are weaker if you order units around at a whim, so you plan and prepare for operations.

    But plans can be stolen. This is actually kind of brilliant. Espionage usually fails in games because there are no secrets to steal. There is not enough diplomatic or strategic inertia to prevent players from doing whatever they want, whenever they want to do it. So you end up with “spies” being used as sabotage units, or as rumor mongers who give you vague reports of, “Someone is building up a fleet” or “Russia is going to attack Germany”. Hearts of Iron 4 looks to solve these problems by encouraging players to invest in laying the groundwork for major campaigns, at the risk of having spies stumble upon them. It’s a very cool idea, and one I very much hope to see used elsewhere.
    So as I am sure any player of HoI III already are familiar with, the battle planner lets you draw up your strategies in a neat way with arrows and lines but it doesn't actually do anything unless you want to share these plans with another human player in a mp session. In HoI IV this is going to be modus operandi for moving your units around, doing offensives, counteroffensives and defensive operations. But also, spies can now steal these plans which opens up a whole new dimension to the intel mechanics and sews them much more in line with how it actually worked in real life.

    This sounds very promising, and has raised my expectations that much higher. Can't wait!

    http://www.pcgamesn.com/hearts-iron-...w-high-command

  17. #17
    Joe Appleby's Avatar
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    Quote Originally Posted by Joe Appleby View Post
    If they ditch the HoI 3 (incl expansions) unit organizer and KI function for automating operations, I'll be so mad. I love to give orders to my carefully crafted battleformations and send them into combat.
    Quote Originally Posted by helgur View Post
    Some more updates from previews gives more insight to battle deployment/army maneuver and how this works together with spies and intelligence:

    You see, it’s important to draw up war plans because units get bonuses if they have time to reach their jump-off points and prepare for the attack. You are weaker if you order units around at a whim, so you plan and prepare for operations.

    But plans can be stolen. This is actually kind of brilliant. Espionage usually fails in games because there are no secrets to steal. There is not enough diplomatic or strategic inertia to prevent players from doing whatever they want, whenever they want to do it. So you end up with “spies” being used as sabotage units, or as rumor mongers who give you vague reports of, “Someone is building up a fleet” or “Russia is going to attack Germany”. Hearts of Iron 4 looks to solve these problems by encouraging players to invest in laying the groundwork for major campaigns, at the risk of having spies stumble upon them. It’s a very cool idea, and one I very much hope to see used elsewhere.
    So as I am sure any player of HoI III already are familiar with, the battle planner lets you draw up your strategies in a neat way with arrows and lines but it doesn't actually do anything unless you want to share these plans with another human player in a mp session. In HoI IV this is going to be modus operandi for moving your units around, doing offensives, counteroffensives and defensive operations. But also, spies can now steal these plans which opens up a whole new dimension to the intel mechanics and sews them much more in line with how it actually worked in real life.

    This sounds very promising, and has raised my expectations that much higher. Can't wait!

    http://www.pcgamesn.com/hearts-iron-...w-high-command
    Even better than anything I ever hoped for. I just came.
    nevar forget

  18. #18
    Alistair's Avatar
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    Am far to dumb for this game, much as I wish it wasn't so.

    UI/gameplay frankly was unintuitive and too complicated for me to figure out fast enough to hold my interest in a many-other-good-games-to-play environment.

    Also, sucking on release and only getting good many moons later with multiple expansions and non-company Mods is a pretty shitty system, and as a gamer I'm kinda tired of it.

    Shame, because I love the idea of fighting a Country through WWII, but I just couldn't get round the UI and complexity being new-to-HOI-3.

    Suppose if I played I, II and then III it'd all be old hat, or if I had a history playing these very complex War/Strategy games, but nope, I don;t, making the learning curve far harder.
    "Insults are the arguments employed by those who are in the wrong." Jean-Jacques Rousseau



  19. #19
    Joe Appleby's Avatar
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    Paradox got better and both EU IV and CK II were playable post release. Yes, they are hard to get into and impossible to master (for me as well) but it is so damn worth it. And honestly with HoI, just set everything to AI mode and manage what you think you can. Also play the fucking tutorials.
    nevar forget

  20. #20
    Donor Mi Lai's Avatar
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    The whole battleplan thing sounds nice for single and cooperagtive multiplayer, but I wonder what its effects will be on MP. Making a good battleplan will take a lot of pausing I guess. Will also hurt my style, as I micromanage fucking everything in HOI3.
    WOT & WT: Kyril

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