January 12 2014, 03:51:52 PM
Multiplayer Alpha Test - Build Download
Server is now down. Thanks everyone who helped.
32 Client Build
64 Client Build
Game server IP is 126.96.36.199
password is derp
please jump on TS
Server will be a bit light on people until 7
IP = 188.8.131.52
Use the FHC Multiplayer Test Channel (password NicholaiPestot)
Backup Teamspeak Details
pass is "anv"
Use the "I don't want to live on this planet..." channel (very bottom - no password)
Last edited by Nicholai Pestot; January 12 2014 at 10:06:23 PM.
January 12 2014, 05:32:47 PM
Good stuff so far, quite a few little issues identified.
Main stress test will be at 7
January 12 2014, 06:30:53 PM
That's 7 PM GMT I guess? So in 30 minutes?
January 12 2014, 07:22:41 PM
Oh god the lag when we went past 4 people.
Server resources are barely being used, but when people start mashing control buttons in the middle of a furball everything slows down. Seems to be something to do with steering input.
I did have limits in place to prevent this data being transfered too often, but it does not seem to be working correctly - the logs show far more transmission than I was expecting.
Last edited by Nicholai Pestot; January 12 2014 at 07:26:30 PM.
January 12 2014, 07:29:18 PM
Yup, it's a bit laggy.
Regarding the steering input. I have no clue what I am (was) doing, so I went the old tested model of pushing all butans. It kinda worked.
January 12 2014, 08:09:21 PM
Issues/Bugs I had:
Scroll + right mouse messes with speed
roll does not rolll around the centre of the ship, rather a point which seems just in front of the red light and intersects the loop where the arty guns were. If that makes sense?
Also for camera controls. Invert the up/down.
January 12 2014, 08:37:00 PM
If you charge your shields to full and leave it alone, they will continuously consume fuel despite being full. On the other hand, you can charge to full and press Maintain, then it takes no fuel to remain at full
Also, I guess disconnects look like dying in this game =P
January 12 2014, 11:02:39 PM
Lots of good feedback. Quite a few fixes to apply. Despite the latency issues we were having I still got the impression people were having fun violenceing boats.
I leave you with a screenshot Spangs unshielded anus being shelled by Rami as they trade artillery and autocannon fire. Good times.
Last edited by Nicholai Pestot; January 12 2014 at 11:21:58 PM.
January 12 2014, 11:11:06 PM
January 12 2014, 11:46:10 PM
I'd like to echo torashuu's recommendation of pre-aiming your turrets. In my mind the game played like galleon fighting in space. Slowly move into position.
Originally Posted by Torashuu
"Ready with a broadside Mr. Tims.... FIRE!!!"
And despite the slow movement I found it quite fast paced and really had to keep your head on a swivel. (Great incentive to put time into the camera controls)
January 13 2014, 12:25:58 AM
Hearing you all loud and clear about the handling and camera controls. Plus the rest.
Good feedback. Keep it coming
Last edited by Nicholai Pestot; January 13 2014 at 12:32:45 AM.