hate these ads?, log in or register to hide them
Page 2 of 2 FirstFirst 12
Results 21 to 28 of 28

Thread: Build 000015A - First Multiplayer Alpha test

  1. #21

    Join Date
    April 9, 2011
    Location
    2006
    Posts
    4,351
    Bugs with split cannon fire and shield hotkey controls have been resolved.

    Ship handling has been tweaked.

    Weapon ranges have been tweaked.

    All I need to do is tweak the camera controls and add an identifier on the ship for "This way is up" (probably a light of some sort) and the build should be done.

  2. #22
    Super Moderator Global Moderator QuackBot's Avatar
    Join Date
    March 7, 2012
    Posts
    20,838
    Quote Originally Posted by Nicholai Pestot View Post
    Bugs with split cannon fire and shield hotkey controls have been resolved.

    Ship handling has been tweaked.

    Weapon ranges have been tweaked.

    All I need to do is tweak the camera controls and add an identifier on the ship for "This way is up" (probably a light of some sort) and the build should be done.
    Fire is bad against fire, you want +x items.

  3. #23

    Join Date
    April 9, 2011
    Location
    Chichester, UK
    Posts
    1,598
    I'm excited and hoping I can join in!

  4. #24

    Join Date
    April 9, 2011
    Location
    2006
    Posts
    4,351
    Quote Originally Posted by Equium Duo View Post
    I'm excited and hoping I can join in!
    I'm sure you will.

    I'm going to be paying for a max-quality server for a few hours, so the upper limit should be what people can render on their PC's. Given that the game is not exactly...resource intensive, that should be a fair bit.


    The build is now basically ready, I'm just fine tuning the ships weapons. I have replaced the side autocannons from last nights mini-test with super-slow tracking artillery that has an ENORMOUS explosion when it hits. Should be fun.

    The build should be ready for download in about an hour. I'll be making a different thread with the download link and TS details.

  5. #25

    Join Date
    April 9, 2011
    Location
    Chichester, UK
    Posts
    1,598
    schweeeet, wife goes to work in 45 mins, so that's perfect! HAHA

  6. #26

    Join Date
    April 9, 2011
    Location
    2006
    Posts
    4,351
    Build is done.

    Just configuring server.

    Test thread will be up shortly.

  7. #27
    Banned
    Join Date
    April 18, 2011
    Location
    Only one here to predict a win for God Emperor
    Posts
    12,463
    Cloned the repository, why two directories and no shared code-base for the game logic?
    Are you an engineer? -- Quack

  8. #28

    Join Date
    April 9, 2011
    Location
    2006
    Posts
    4,351
    Quote Originally Posted by Rakshasa The Cat View Post
    Cloned the repository, why two directories and no shared code-base for the game logic?
    I'm very confused, as I have no repository setup with public access.


    Are you looking at the old game?

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •