The first Multilayer Alpha test (build 000015A) will be occurring this coming Sunday (12/01/2014) at 7pm GMT.
There will be a TeamSpeak server setup for the test (connection details pending - ill update here when I have them).
The client build will be provided up to 24hours before (just in case I get the urge to tinker before then) and the game password will be provided in TeamSpeak on the day.
There will only be a limited number of alpha test slots available. Iíll be starting at 5, then ramping up to 10 then (stability permitting) 20. As this first alpha build has poor (no) optimisation I doubt we will reach 20 people in this first test without the server shitting itself in some area.
Testing slots will be first come, first served and a few slots have already been snapped up by contributors. Post here or PM me if you want in.
The game itself will be very similar to the single player tests, with the following changes
-Multiple spawn points to stop a clusterfuck as everyone appears inside each other
-Death will result in a 5 second respawn wait with the camera focussed on the location of your demise. A message will go out allowing all to see who bagged you.
-No consumable burn rate, so your ships now have an infinite lifespan.
-Fuel is replaced by Energy Reserves and will recharge very slowly. You will be able to perm-maintain (not charge, just maintain) 2 shields without reserve drain.
-No NPCís. Just other players to kill. Players with their names clearly displayed, just in case you have a grudge against any FHC posters.
The player ship is setup as a broadside brawler.
It has significantly improved shield hitpoints and charge rates on its left/right sides, but still has piss-poor shields on its front/top/bottom and no shields on its rear. Its hull hitpoints have been significantly reduced, so shots that get through the shields will hurt.
Its turret arcs are optimised for broadsides, but with the strong flank shields of other ships that on its own may not be enough for you to win. Crossing your opponents T to get a sweet ass shot or opportunistically jumping people already fighting is highly encouraged.