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Thread: Build 000015A - First Multiplayer Alpha test

  1. #1

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    Build 000015A - First Multiplayer Alpha test

    The first Multilayer Alpha test (build 000015A) will be occurring this coming Sunday (12/01/2014) at 7pm GMT.

    There will be a TeamSpeak server setup for the test (connection details pending - ill update here when I have them).
    The client build will be provided up to 24hours before (just in case I get the urge to tinker before then) and the game password will be provided in TeamSpeak on the day.

    There will only be a limited number of alpha test slots available. Iíll be starting at 5, then ramping up to 10 then (stability permitting) 20. As this first alpha build has poor (no) optimisation I doubt we will reach 20 people in this first test without the server shitting itself in some area.

    Testing slots will be first come, first served and a few slots have already been snapped up by contributors. Post here or PM me if you want in.


    The game itself will be very similar to the single player tests, with the following changes

    -Multiple spawn points to stop a clusterfuck as everyone appears inside each other
    -Death will result in a 5 second respawn wait with the camera focussed on the location of your demise. A message will go out allowing all to see who bagged you.
    -No consumable burn rate, so your ships now have an infinite lifespan.
    -Fuel is replaced by Energy Reserves and will recharge very slowly. You will be able to perm-maintain (not charge, just maintain) 2 shields without reserve drain.
    -No NPCís. Just other players to kill. Players with their names clearly displayed, just in case you have a grudge against any FHC posters.



    The player ship is setup as a broadside brawler.

    It has significantly improved shield hitpoints and charge rates on its left/right sides, but still has piss-poor shields on its front/top/bottom and no shields on its rear. Its hull hitpoints have been significantly reduced, so shots that get through the shields will hurt.
    Its turret arcs are optimised for broadsides, but with the strong flank shields of other ships that on its own may not be enough for you to win. Crossing your opponents T to get a sweet ass shot or opportunistically jumping people already fighting is highly encouraged.

  2. #2
    Xenosis's sister
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    Time for some Violencing.

    Are the controls the same or similar to the most recent version? I probably need to practice if I'll be worth anything more than wasting system resources.

  3. #3

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    Yeah, same controls. Most recent single player is a legitimate way to practice some violencing.

    Go heavy on the broadsides and pretend your front/top/bottom shields are made of paper. Also get used to assigning turret banks on each side to different targets, to maximise kill message whoring.
    Last edited by Nicholai Pestot; January 6 2014 at 02:12:48 PM.

  4. #4

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    Looks good, as for TS, why not use failheap TS and create yourself a room on the day (you can set a password) might save some hassle?

  5. #5

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    I considered it, but I'll be needing a TS server for something else anyway. More control with practically zero opportunity cost wins for me every time.

    Plus my other testers who won't touch the FHC TS with a barge pole will also be able to get involved

  6. #6
    Donor Rami's Avatar
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    I can make my own TS available for this under pass if needed.


    Location: My Genolution 'Auroral' AU-79, inside a Macharial, some docking bay, Sujarento VIII - Moon 1 - Republic Security Services Assembly Plant, Sujarento (Naught point three), Isoma Constellation, The Citadel (Caldari State), New Eden, Eve Online, Tranquility, some servers in a datacenter, London, United Kingdom, Europe, Earth, Sol system, the Milky Way, Local Group, the Virgo Supercluster, the Universe, (potentially) the Multiverse

  7. #7
    Super Moderator Global Moderator QuackBot's Avatar
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    Quote Originally Posted by Nicholai Pestot View Post
    Yeah, same controls. Most recent single player is a legitimate way to practice some violencing.

    Go heavy on the broadsides and pretend your front/top/bottom shields are made of paper. Also get used to assigning turret banks on each side to different targets, to maximise kill message whoring.
    Yeah, same controls.

  8. #8

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    Sign me up if there still is a spot.

  9. #9
    metacannibal's Avatar
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    intertested..

  10. #10
    Donor Rami's Avatar
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    I will be sending TS details to Nicolai for address and password later today.


    Location: My Genolution 'Auroral' AU-79, inside a Macharial, some docking bay, Sujarento VIII - Moon 1 - Republic Security Services Assembly Plant, Sujarento (Naught point three), Isoma Constellation, The Citadel (Caldari State), New Eden, Eve Online, Tranquility, some servers in a datacenter, London, United Kingdom, Europe, Earth, Sol system, the Milky Way, Local Group, the Virgo Supercluster, the Universe, (potentially) the Multiverse

  11. #11
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Rami View Post
    I can make my own TS available for this under pass if needed.
    I can also do this
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  12. #12

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    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Rami View Post
    I can make my own TS available for this under pass if needed.
    I can also do this
    Thanks Dark. Much appreciated.

    I'll be using Rami's for this, but I would like to use yours as a backup if that's ok?

  13. #13
    Freddy Dare's Avatar
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    Space Dildo's in Bukkake wars

  14. #14

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    Quote Originally Posted by Freddy Dare View Post
    Space Dildo's in Bukkake wars
    Internally the project name is "Space Dongues"


    I may officially call it "Burning Void" and then make all the ships names anagrams of STD's.
    Last edited by Nicholai Pestot; January 10 2014 at 04:25:23 PM.

  15. #15
    Freddy Dare's Avatar
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    Nicholai. If you require my assistance Just ask banjo. I know nothing and can offer no real assistance.

  16. #16
    big diiiiiiiiick Movember 2012Donor Dark Flare's Avatar
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    Quote Originally Posted by Nicholai Pestot View Post
    Quote Originally Posted by Dark Flare View Post
    Quote Originally Posted by Rami View Post
    I can make my own TS available for this under pass if needed.
    I can also do this
    Thanks Dark. Much appreciated.

    I'll be using Rami's for this, but I would like to use yours as a backup if that's ok?
    Sure, will pm details
    Quote Originally Posted by Amantus
    whats tyhe appear of a shnitifuck cu nt eve onlio9ne corpotraTION DICKOLHEAD FUCKIN AS

  17. #17

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    Quote Originally Posted by Freddy Dare View Post
    Nicholai. If you require my assistance Just ask banjo. I know nothing and can offer no real assistance.
    Codeword acknowledged. Operation Shabba engaged.

  18. #18

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    I've been dicking around with adding window dressing and I'm pretty much done now. I've noticed a bug with hotkey shield controls that I'm going to fix tomorrow. I should have the build up tomorrow afternoon.

    Stuff I added today

    - Death animation(so you don't just pop out of existence)
    - Projectile collision explosions
    - Engine Trails

    and just some general tidy-up of bits and pieces.


    I run a couple of small tests on a server that has 'just enough' resources to run an operating system and everything went well, so with a slight ramp-up of its capabilities in advance of the test tomorrow night I am optimistic about how it will perform.
    Last edited by Nicholai Pestot; January 11 2014 at 10:45:37 PM.

  19. #19
    Varcaus's Avatar
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    Quote Originally Posted by Nicholai Pestot View Post
    Quote Originally Posted by Freddy Dare View Post
    Space Dildo's in Bukkake wars
    Internally the project name is "Space Dongues"


    I may officially call it "Burning Void" and then make all the ships names anagrams of STD's.
    Do it faggot.

  20. #20

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    Final part of testing in prep for tomorrow was a quick 3 man brawl. My testers were carefully selected using the ancient method of "whoever was on steam and not asleep"


      Spoiler:







    A couple of issues were highlighted

    BUG - Split bank firing is not working correctly. If you only have one bank selected and right click a target, instead of just that bank of weapons engaging ALL your weapons try to engage. I'm going to try to fix this tomorrow afternoon before the big test, along with the shield hotkey bug I already noticed.

    Mechanics - Turn rate is too high in relation to forward velocity. A smart player will throw all their power into the shield facing you and then turn to keep it towards you without moving. I'm going to be ramping up ship velocity to account for this, so that a maximum forward burning ship ship can 'out turn' someone relying just on rotating.

    Mechanics - The reduced weapon ranges may be a little too much. I'm probably going to increase them up to something like the single-player ranges.

    Mechanics - The F1 camera is a bit of a pain to control. It needs a bit of a re-jig and the ship needs a marker to make it easier to know which way is 'up' on the ship.
    Last edited by Nicholai Pestot; January 12 2014 at 08:50:22 AM.

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