(male) Ranger and (female) thief
It's official, US PATRIOTIC FHC CREW OF AMERICAN EAGLE SOARING HIGH AND FREEING EUROFAGS will be playing on Ehmry Bay server under the guild name Baywatch [EBay].
So it was written, so it shall be done.
Black Human Male Thief (Jones Bones)
probably gonna play charr thief and norn guard
also how are the pings to us servers from eu?
Not sure if I want to "main" a Norn Guardian or a salad Ele... Norn are pretty hilarious when you take them to other race's starting zones and it's like being surrounded by pygmies, but I really really want the t2 salad racial light armor set. Not sure why though.
Asura Engi, Human Ranger first 2.
I don't sports.
I don't play, watch, care about or understand sports. At all. I do not sports.
If you don't play Asura you're doing it wrong
The biggest concern at this point is player population for PvE (unless you play 24/7 you want the devs to work out all the remaining kinks in the autobalance and spawn system of events) and PvP (possible queue times, non-US-TZ WvW).
I definitely plan to play with dentists on Maguuma at first, and only plan to reconsider if anything goes terribly wrong.
Another big client update tonight. 10K files, 400MB.
Last edited by Ben Derindar; August 5 2012 at 10:35:41 AM.
I have not followed this thread before, so I might ask some really stupid questions that probably have been already answered before. Excuse me
How innovative is actually the game? In terms of leveling, overall gameplay (combat system, leveling) and end-game (if there's such information out)? Are they moving away from the (un)holy trinity (tank, healer, dps)? If yes - how? Probably not Eve-level innovative but there's something interesting and new, right?
I have a long history of tanking in different mmo's, the last one being SWTOR. My old guild from there might be moving to guild wars. Is there such thing as tanking (talking purely about end-game raids / whatever they are called)?
Basically, i know nothing about the game (ive never played GW) and im considering playing it when it comes out.
there are no raids, "endgame" is no different from the things you do while levelling
the 'highest level PvE' content are dungeons on explorable mode instead of story mode
there's very little 'tanking', but there are still ways for you to take more hits than others and you can play a defensive build that does a better job of standing up against mobs than others
how innovative it is is debatable, the dynamic quests are awesome when you experience them and follow through on them - if you don't stick around and talk to NPCs/seek out dynamic events then you may just run around grinding heart quests and feel it's just like SWTOR without a quest log
people can't tell you very much about the "endgame" (again not a term that really relates to GW 2 as, unlike SWTOR & WoW, the game does not magically change once you're max level) seeing as none of the content was available in the beta
you can read a bit here: http://www.mmorpg.com/gamelist.cfm/g...me.html/page/1
Last edited by Intigo; August 5 2012 at 01:18:34 PM.
There is simply no trinity, no tanks and no healers, everyone is responsible for their own survival and gets tools to heal and mitigate/avoid damage from class mechanics and skills. Not all classes ("professions") get the same toolkit and you can still specialize in being sturdier than other players but you can't get mobs to focus on you (much like real players) so tanking is a team effort and relies more on reducing damage and healing yourself when enemies are on you, and preventing enemies from damaging (with CC and movement) yourself or other players.
Almost everything you can do gives XP including gathering and crafting, it has a stronger element of exploration than other MMOs and outside your instanced personal story, there are no quests to farm in the classic sense although renown hearts (quest-like tasks) and repeatable and escalating dynamic events are the replacement for quest based progression. Combat is highly mobile.
There's no "you ran out of levels, now go raid" endgame but I don't know whether the game can avoid getting repetitive in the end. We know the last zone in the game is only public quests (ie. no static renown hearts) and a lot of the map is unused so there will be lots of expansions incoming, I figure. Dungeons come in two modes (an easier story mode and an explorable harder mode) each and like other content don't generally provide superior gear, but usually unique looking weapons and armor.
The game also features an automatic (downwards) level adjustment, so zones you didn't complete while levelling up still provide a minor challenge even if you try to do a level 12 subzone while you're level 80 (in that case your stats are scaled down to 13 or 14). They already have an "alternate advancement" system in place that will provide skill points instead of character levels once you're level capped, and skill points unlock new utility/elite skills, and ultimately are used in different parts of the game, like crafting legendary weapons. It's too soon to make claims about whether that will be worth it in the long run though.
Edit: Infodump post and a wiki with lots of information you can look up if you're bored.
Last edited by orcane; August 5 2012 at 01:53:41 PM.
I haven't been this excited for a video game for a very long time.
Biggest concern is endgame. As long as WvW doesnt get too stale too fast, and they add they keep adding interesting shit to PvE to do (when taking a break from "Crushing enemies, Seeing them driven before you, hearing the lamentations of their women" etc) things should be ok.
Endgame is always the biggest concern about any MMO. As a proper pvper I just enjoy smashing people in combat over and over I don't need fancy loot systems or ranks to justify playing a game, but it seems others do.
Not at all worried about endgame. I'm not paying monthly for this and can easily drop it and pick it up again
getting to 80, exploring and enjoying everything the game can offer without giving a fuck sounds like a good plan to me - and yes, the PvP options will do great at 80