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Thread: [PVP] Sleipnir

  1. #41
    Donor Sponk's Avatar
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    Well, Vespas do Kinetic, which Sleips don't. nov
    Contract stuff to Seraphina Amaranth.

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  2. #42

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    barrage does half kinetic dmg iirc.

  3. #43
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Scroll up a few, I posted [Sleipnir, ASB? XL + LSE]
    If only the Sleip didn't die for cap to keep kiting & neuting/smartbombing.
    Vespas?
    People get really confused about vespas every time I put them on a fit. Kinetic is a decent damage type (and yes barrage does 50/50 but nothing in the high damage tier does good kinetic damage), and the drones themselves split stats between minmatar and gallente in terms of speed and tracking.


    And obviously you only run the smartbomb for about 3 cycles. Your fit had an awkward mix of 220s and 425s, I think the ACR + full rack of 425s will probably perform better.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  4. #44
    Daneel Trevize's Avatar
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    I still don't get why, on a semi-active-tanked fit, you would want to the same damage type as Dreaks and hybrids(Talos/Naga)...

  5. #45
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    I still don't get why, on a semi-active-tanked fit, you would want to the same damage type as Dreaks and hybrids(Talos/Naga)...
    not very many people fit active hardeners for kinetic. Many fit active explosive. Therm drones are slower and track worse. T2 minmatar are generally weak against kinetic. v0v
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  6. #46
    Daneel Trevize's Avatar
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    Would you fight many T2 minmatar ships in a Sleip? Would they let you?
    Who doesn't plug the kin resist hole with a rig if shield tanked?
    I see a far better case for sets of light drones.

  7. #47
    OrangeAfroMan's Avatar
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    Hm... might consider buying one of these for the first time

    [Sleipnir, Sleipnir - XLASB]

    Internal Force Field Array I
    Nanofiber Internal Structure II
    Tracking Enhancer II
    Gyrostabilizer II
    Gyrostabilizer II

    Experimental 10MN MicroWarpdrive I
    Large F-S9 Regolith Shield Induction
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Adaptive Invulnerability Field II
    Faint Epsilon Warp Scrambler I

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    Small Energy Neutralizer II

    Medium Anti-Kinetic Screen Reinforcer I
    Medium Core Defense Field Extender I


    Warrior II x2
    Valkyrie II x3

    750 | 846 DPS w/ RF EMP @ 1.73+23.4km
    51.7k EHP
    1547 DPS tanked w/ XLASB Heated [heat on ASB = 10% more boost] [no links/implants/booster in that number]
    1434 | 2039 m/s
    6.93s non-mwd align time

    If you run your XLASB heated for the full 60 seconds that Navy 400s allow you, you'd have tanked almost 93k EHP worth of damage o_O
    Actually an '06.

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  8. #48
    HEY LOOK AT ME I HAVE A TITAN LordsServant's Avatar
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    So I accidentally showed entrox my sleipnir fit, and he decided that therefore he would go full retard with it. He previously lost my cyclone fit because he engaged without boosts, despite me telling him to just wait 2 seconds /o\.

    I'll link KM when it comes in (FYI he changed one mod I DONT agree with)

    I am a Lamborghini tractor.

  9. #49
    Donor Shiodome's Avatar
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    am thinking of mixed ASB's at the moment

    [Sleipnir, ASB copy]

    Interior Force Field Array
    Tracking Enhancer II
    Tracking Enhancer II
    Gyrostabilizer II
    Gyrostabilizer II

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Large Ancillary Shield Booster, Navy Cap Booster 150
    Adaptive Invulnerability Field II
    Caldari Navy Warp Scrambler
    Experimental 10MN MicroWarpdrive I

    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Small Nosferatu II

    Medium Projectile Burst Aerator I
    Medium Processor Overclocking Unit I


    Warrior II x5


    Zainou 'Gypsy' Electronics EE-603
    the annoying dual180mm/faction scram is a cpu thing, can jiggle around different ways of squeezing it in (faction gyro's)... but i'm wanting it cheap because i hate making isk :P

    don't know the exact tank stats as i cba updating eft, but without links/implants and with standard blue pill should be around 1.2k dps tank on the X-L with the large ASB just to try and cover the reload with overheated invuln. (also you'd hope you'd reduced incoming dps... if you're not killing anything you're fucked anyway).


    actually, does an X-L ASB overtank on a sleipnir? i.e boosts more than your shield hp therefore wasting tank... didn't think to try and figure that out. maybe i should update eft...
    Last edited by Shiodome; June 12 2012 at 11:09:13 PM.

  10. #50

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    Quote Originally Posted by Shiodome View Post
    actually, does an X-L ASB overtank on a sleipnir? i.e boosts more than your shield hp therefore wasting tank... didn't think to try and figure that out. maybe i should update eft...
    With one Invuln, no. But it will if you thrown another one on.

  11. #51

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    Quote Originally Posted by Shiodome View Post
    actually, does an X-L ASB overtank on a sleipnir? i.e boosts more than your shield hp therefore wasting tank... didn't think to try and figure that out. maybe i should update eft...
    No. Even with HG crystals, strong blue pill, and heat it "only" boosts 2960 shield/cycle; a Sleipnir with all V skills has 5400 shield hitpoints.

  12. #52
    Daneel Trevize's Avatar
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    Edit: what Tsub said
    Quote Originally Posted by Torhas View Post
    Quote Originally Posted by Shiodome View Post
    actually, does an X-L ASB overtank on a sleipnir? i.e boosts more than your shield hp therefore wasting tank... didn't think to try and figure that out. maybe i should update eft...
    With one Invuln, no. But it will if you thrown another one on.
    That makes no sense. Repped amount is raw, invulns only increase resists. Either you get more raw HP from a repper (+drugs & implants) than your raw HP (+implants, mindlinks) or you don't, resists and EHP are afterwards (ganglinks go here).
    Last edited by Daneel Trevize; June 18 2012 at 05:14:29 PM.

  13. #53

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    My bad, derped it

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  14. #54
    Evolyze's Avatar
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    [Sleipnir, dual x-large]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Damage Control II
    Caldari Navy Co-Processor

    10mn microwarp drive II
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Dark Blood Warp Scrambler
    Dread Guristas Adaptive Invulnerability Field
    X-Large Ancillary Shield Booster, Navy Cap Booster 400

    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Medium Energy Neutralizer II

    Medium Ancillary Current Router II
    Medium Processor Overclocking Unit I


    Hammerhead II x3
    Hobgoblin II x2

    fits with 0.4 cpu and 20 pg or so spare you can juggle the mods a bit to add more pimp or reduce.

    stats:

    LG-Crystals + 5% rof + 5% medium projectile

    One booster + Invuln: 1715 (tengu 2801)
    Booster + Overload invuln: 1949 (tengu 3183)
    Overload booster + overload invuln: 2507 (tengu 4099)

    add 20% roughly for a booster

    Ghetto crystals + dmg implants

    One booster + Invuln: 1835 (tengu 2998)
    Booster + Overload invuln: 2085 (tengu 3407)
    Overload booster + overload invuln: 2684 (tengu 4388)

    Hg crystals + dmg implants

    One booster + Invuln: 1962 (tengu 3207)
    Booster + Overload invuln: 2230 (tengu 3644)
    Overload booster + overload invuln: 2870 (tengu 4695)


    936 dps (1056)

    only flew this on the test server and found you could normally use one booster then use the other while the first reloaded, with both boosters running and over heated invuln + tengu + hg crystals you are getting a 7216 dps tank before an extra 20% from a blue pill or so.
    Last edited by Evolyze; June 19 2012 at 12:40:21 PM.

  15. #55

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    I have been flying this, and have gotten a couple kills that really test the tank.

    [Sleipnir, ASB Duo]
    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Tracking Enhancer II

    Experimental 10MN MicroWarpdrive I
    Dread Guristas Warp Scrambler
    Adaptive Invulnerability Field II
    Large Ancillary Shield Booster, Navy Cap Booster 150
    Large Ancillary Shield Booster, Navy Cap Booster 150

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    Medium Energy Neutralizer II

    Medium Anti-Kinetic Screen Reinforcer I
    Medium Projectile Collision Accelerator II


    Valkyrie II x3
    Warrior II x2

    Stats:

    817 DPS
    40k eHP
    530 DPS tank with one booster, no OH
    1311 m/s


    I've found that the Sleipnir is slow as shit, so it's better to brawl up close with the scram rather than a long point. This also helps CPU. I would really like to put a nos on here instead of the neut, because I found a Vaga + Cane kill turned into just a Vaga kill due to the OP Cane neuting out my point. :/ However, Nos has higher fitting requirements (hurr), so I'd need to go Storyline if I wanted to keep my 6 slot clear for some Snakes or Crystals. Or I could buy nice Gyros, I guess, but vauv.

  16. #56
    Rania Serlia's Avatar
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    Med Diminshing nosf seems to slot right into that fit without any change @all level V. There's no reason to use a T2 nosf with the price of the functionally identical, yet cheaper and easier to fit meta4. It uses the same CPU, and less powergrid than a T2 neutralizer.
    I'm honestly not sure why you'd use a T2 neutralizer either when an Unstable has identical stats and fits more easily, while costing less and overheating better.
    If you insist on a T2 nosf(for whatever reason...), you could drop a couple million isk on an IFFA and lose a tiny fraction of your tank, or meta4 TEs and lose some tracking+ a couple km of falloff.
    I consider myself to be a sovereign space holding entity, however the simple fact is that my sphere of influence rarely if ever extends beyond the optimal+falloff*2 of my ship's turrets.

  17. #57

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    Quote Originally Posted by StevieTopSiders View Post
    I've found that the Sleipnir is slow as shit, so it's better to brawl up close with the scram rather than a long point. This also helps CPU. I would really like to put a nos on here instead of the neut, because I found a Vaga + Cane kill turned into just a Vaga kill due to the OP Cane neuting out my point. :/ However, Nos has higher fitting requirements (hurr), so I'd need to go Storyline if I wanted to keep my 6 slot clear for some Snakes or Crystals. Or I could buy nice Gyros, I guess, but vauv.
    While I would be very hesitant to fly that fit without a neut due to the risk of dying slowly to frigates, you can get a meta 4 medium nos (Medium Diminishing blah blah, has the same performance as T2 but is more tolerant of heat damage) on there without needing any implants. Also, a general way to address CPU issues without sacrificing implant slot 6 is to use the WU-100x hardwirings, which go in slot 10 and reduce turret CPU consumption.

    edit: derp, rania already made the point about using meta 4 neuts/nos.

  18. #58
    HEY LOOK AT ME I HAVE A TITAN LordsServant's Avatar
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    Just taking a peek, I don't think anyone's linked my fit yet.


    [Sleipnir, anc]
    Co-Processor II
    Internal Force Field Array I
    Gyrostabilizer II
    Gyrostabilizer II
    Fourier Transform Tracking Program

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Shield Boost Amplifier II
    Experimental 10MN MicroWarpdrive I
    Initiated Harmonic Warp Scrambler I

    Dual 180mm AutoCannon II, Republic Fleet EMP M
    Dual 180mm AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Small Nosferatu II

    Medium Processor Overclocking Unit I
    Medium Processor Overclocking Unit I


    Hammerhead II x4


    That's my standard fit. Entrox started throwing money at it, so I figured I'd take a look at what could be done if you feel like throwing isk at the fit.


    [Sleipnir, entrox's custom edition - Lords tuneage]
    Caldari Navy Co-Processor
    Internal Force Field Array I
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Fourier Transform Tracking Program

    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    X-Large Ancillary Shield Booster, Navy Cap Booster 400
    Domination Shield Boost Amplifier
    Experimental 10MN MicroWarpdrive I
    Dark Blood Warp Scrambler

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    220mm Vulcan AutoCannon II, Republic Fleet EMP M
    Corpii C-Type Small Nosferatu

    Medium Ancillary Current Router II
    Medium Processor Overclocking Unit I


    Hammerhead II x4

    Marginally less tank, ~70-80 more dps, at the cost of a couple hundred million isk. Worth it? Fuck no in my opinion. Same goes for sleipnirs in genereal - my cyclone fit gets loltastic tank numbers just as well for far cheaper, altho it loses out on dps by quite a bit. It's kind've a tossup for what you wanna do.

    I am a Lamborghini tractor.

  19. #59
    Suleiman Shouaa's Avatar
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    The fit on my Sleipnir:

    [Sleipnir, Hybrid Mode]
    Internal Force Field Array I
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II

    Experimental 10MN MicroWarpdrive I
    Adaptive Invulnerability Field II
    X-Large Ancillary Shield Booster, Cap Booster 400
    Federation Navy Stasis Webifier
    Warp Disruptor II

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    Medium Unstable Power Fluctuator I

    Medium Anti-Kinetic Screen Reinforcer II
    Medium Processor Overclocking Unit I


    Hammerhead II x2
    Valkyrie II x1
    Hobgoblin II x2


    Excellent projection (for lolfalloff boats), high DPS, great utility with the web. If you only get one cycle off the XL-ASB, that adds ~88k EHP without crystals/links, albeit heated Invuln + Shield Booster. By staying at range, you have the ability to pull range when you need to (when you need to reload) to reduce incoming DPS to survive the reload time.

    IMO the only really Sleipnir fit that's worth it - the dedicated brawling ones only really get good once you pimp them up, at which point you'll still die to ECM or neuts (if not using ASBs). Also, the idea of brawling without a web leaves you very vulnerable to a single (decent) frigate pinning you down indefinitely.

    I've fought a few gangs with this, nothing amazing apart from when I fought an armour Vindicator + Shield Cane (with me having skirmish links) and managed to put the Vindicator in half armour before I got jammed and derped massively, letting him get away. Vindicator had a faction heavy neut (~30km range) which made things very dicey.

  20. #60
    Donor Rudolf Miller's Avatar
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    Wouldn't substituting a nos for that neut help keep stuff running? Seems like you'd need to do a lot of cap management with that fit.

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